CHAPTER VIII.

POPULAR AMUSEMENTS.

The Siamese are fond of being amused and of amusing themselves, but

they do not usually indulge in active sports with the exception

of rowing and a species of football. Games that involve any great

physical exertion are played chiefly by persons who make a business

of the performance. The professional acrobats that are met with on

festive occasions are fearless and skilful. Amongst the many feats

they perform for the amusement of their fellow-countrymen, there are

few that do not require both strength of nerve as well as agility of

limb. The "acrobat poles" are stout bamboo rods fastened firmly to

the ground. Each pole terminates, about twenty feet from the ground,

in a lotus-shaped capital. The acrobats climb to the top and perform

various feats on the small space afforded them by the flattened

surface of this small platform. No nets or mattresses are provided

to break their fall in case of accident. There are other men who

fix pikes and sword-blades in a row and then lie with their bare

backs upon the sharpened points. Juggling with keen-edged daggers is

certainly a less dangerous amusement. "Throwing the hammer" here

takes a new form as "swinging the hammer". A heavy sledge-hammer is

lifted by a rope held between the teeth, and then swung deftly over

the shoulder so as to fall well to the rear of the athlete. These

dangerous acrobatic exhibitions are not at all frequent, probably

owing to the fact that there are only a few men in the whole country

who are able to take part in them.

On national holidays an open air play known as "Kra, ooa," or

"spearing the buffalo," is enacted. It is a mixture of dumb show and

grotesque dancing, and is based on an old Burmese story. The legend

relates that once upon a time there was an old woman who had a husband

named Ta So. One night she dreamt that she was enjoying a dish of

buffalo's liver. Her enjoyment of the luxury was so great that she

presently awoke. She was unable to sleep, so she awakened her husband

and told him of her dream, and of the wonderful flavour of the meat.

The more she dwelt upon the delicious character of her phantom repast,

the stronger grew her desire to taste the real article. She urged Ta

So to go out into the jungle and spear a buffalo. He for some time

declined to rise from his couch, alleging that he was a bad hunter

and dared not track so formidable a creature. He attempted to seek

repose once more, but the hungry lady grew more and more importunate,

and he was forced at last to set out on a hunting excursion. His

wife accompanied him to see that he did not shirk the task she had

set him. After a long time they managed to track a wild buffalo.

They skirmished and scouted, and finally succeeded in killing it.

They opened the animal, extracted the desired delicacy, and then

returned home to enjoy it.--The representation of this story has

been repeated times without number, but it never fails to meet with

popular approval. An actor first appears dressed as a Burmese woman.

She next proceeds in very colloquial vernacular to bully her husband

in accordance with the tradition. The buffalo used is a sham one. Four

or five people throw a dark-coloured cloth over themselves, and the

foremost of these holds in his hands a huge mask, supposed to be a

buffalo's head. It would serve equally well for the head of any other

creature known to natural history, for it is unlike anything but the

fabulous creation of some man's mad imaginings. As the husband and

wife chase the ungainly brute, it gambols to the music of a native

band, in a circle about twenty feet in diameter. The dodging and

running, the pretended attack, the sham wounds, and the awful groans

are always received with the same loud bursts of hearty appreciative

laughter.

The game of "takraw" is popular with boys and youths, and is similar

to the game of football as exhibited by the Burmese in recent years in

London. The players, who may be of any number, stand in a ring. One

of them tosses into the ring a light wicker ball. As it falls another

player catches it on his foot, head, or shoulder. He at once passes it

to someone else, without touching it with his hands. The ball passes

swiftly from one spot to another, and it is often kept up for quite a

long time. If it falls to the earth, it is picked up and again tossed

to the skilful players. And so the game proceeds until every one is

tired. There is no scoring of points or winning of games. New-comers

join in the fun and weary ones leave without in any way interfering

with the amusement of the rest. The "fancy kicking" that is exhibited

by expert players excites great admiration in natives and foreigners.

[Illustration: LAYING WAGERS ON FIGHTING FISH.]

Games in which the element of chance enters are the greatest

favourites. The people are born gamblers, and to make a bet is the

delight of everyone, from prince to peasant. They bet on the results

of a cock-fight, a boxing match, a fight between crickets, or a combat

between their pugilistic fishes. Even kite-flying is accompanied by

unlimited "book-making." The Siamese are not to be compared with the

Japanese in the art of constructing curious or beautiful kites, but

they are certainly their equals in flying them. The most common form

of kite is a five-pointed one--a pentagonal star. On none of the

kites, whatever may be their shape or size, is "tailing" ever used,

and rarely does a native run in order to get the kite to rise. By a

peculiar rapid jerking of the string, the kite is made to create its

own wind when a natural one is not blowing. Men may often be seen on

calm still days flying their kites from boats as they pass up and down

the river. Kite contests are of frequent occurrence during the windy

months. One kite is called the male and the other the female. The

object of the contest is the capturing of the female by the male.

When they are both at a considerable height from the ground, one

flyer so jerks the string of the male kite as to cause it to swoop

downwards with great velocity. If the apex of the falling star strikes

the body of the soaring female, it effectually wounds her and brings

her to earth. But it is perhaps oftener luck than skill that ends

the contest so suddenly. As a rule the string of the descending kite

passes over the string of the steady one. Then the owner of the male

toy checks its downward motion, and with a rapid pull of the string

towards him, causes it to pass under the string that is attached to

the female, and then to rise again. In this way one string is wound

round the other. The operation is repeated a second and even a third

time, after which the players each pull their kites towards them,

let them go again, pull in again and so on, so that each string is

sawing the other one. Excitement takes possession of the spectators

and they begin to speculate as to which string will first break. They

frequently stake large sums of money on the result of the aerial

combat. In many instances the owner of the entangled female, manages

by a skilful manipulation of the string to free her from the toils

of her antagonist, who then once more pursues her, and manoeuvres to

compass her destruction.

[Illustration: A WRITER OF LOTTERY TICKETS.]

In every street there will always be found a Chinaman, wearing big

goggles, sitting at a table in the front of an open house or shop,

wearing upon his wooden countenance a quiet and meditative smile.

By his side is a small pile of thin sheets of yellow paper, and a

quantity of writing material. He is an agent of the gambling farmer

and deals in lottery tickets. The Government farms out the monopoly

and derives a considerable revenue from it, as in some years as much

as thirty thousand pounds sterling has been paid for the privilege

of being allowed to gently ease other people of their superfluous

cash. The lottery farmer chooses, every day, one out of thirty-four

characters of the alphabet as the lucky one for that day. He keeps

the secret of his choice to himself, and leaves those people who are

of a speculative turn of mind to guess the particular letter he has

chosen. Everyone is at liberty to try his luck. The gambler goes to

one of the numerous writers of lottery tickets and names a letter. The

writer slowly inscribes the letter upon one of the sheets of paper.

He then folds it up, and on the back states his own name and address,

the name and address of the purchaser of the ticket, and the amount

paid for the same. He keeps possession of the paper till the close

of the day. The city is divided into districts, over each of which

the lottery farmer places a trustworthy overseer. Towards evening the

overseer visits every ticket writer in his locality, collects all the

papers, and the money paid for them. These he afterwards takes to the

office of his chief. At a given hour the farmer declares the winning

letter and the papers are opened. All those papers that do not bear

the chosen character are thrown away and the money appropriated.

Those who have been fortunate enough to guess correctly the letter

for the day, receive back twenty-nine times their stake, so that

the man who staked one pound receives twenty-nine as his reward. The

chances in favour of the proprietor of the lottery are so great, and

so many thousands of people patronise him every day that he can easily

afford to award a prize of high value to the few winners. Some people

endeavour to calculate their chances beforehand. In every writer's

house is placed a board divided into squares. Every day from the

beginning to the end of the month, the letter chosen is written in one

of these squares. The board is consulted by those about to try their

luck, and they try to work out a system which shall guide them in

their choice. Many gamblers, especially if they are Chinese, consult

their gods about the matter. They go to the temples and stand in front

of the altar. There they find a bamboo box containing thirty-four

strips of bamboo, on each of which is printed one of the letters used

by the lottery farmers. They address the presiding deity of the place

and promise him abundance of fat pork and chickens if only he will

be so kind as to help them in their venture. After having made this

tempting offer, one stick is chosen from the bundle. The gambler

looks at it, and then wonders if the gods are going to make sport of

him. He proceeds to test the sincerity of the deity. He takes two

pieces of bamboo root, which have been flattened on the one side and

rounded on the other. He throws them into the air, exclaiming as he

does so, "If I have chosen the right letter, let these two roots fall

with the flat sides up." Suppose they fall as he desires, he repeats

the experiment, saying, "If I have chosen the right letter, let these

two roots fall with the round side up." Even if success again crowns

his experiment, he still feels inclined to doubt the playful deity

to whom he is appealing for counsel. So he throws the roots yet once

again--"If I have chosen the right letter let these two roots fall,

one with the flat side up, and one with the round side up." If they

should fall in this way, he is practically certain the gods are with

him. He pawns everything he possesses and stakes every farthing he can

obtain on the letter of his choice. Thirty-three chances to one that

he loses, and he may spend the rest of his life in extreme poverty,

bewailing the fickleness of the god he supplicated.

Anyone who can write can set up a stand, for it is the policy of the

farmer to have his agents scattered all over the city. The overseers

are not directly paid for their services, but on the contrary,

actually pay to be allowed to hold the office. The writers of the

tickets receive a commission of one shilling for every forty-four

shillings they hand to the overseers. The overseer receives from the

farmer the same proportion of the total amount he collects each day.

Thirty times the sum actually staked is handed to the writer of a

correct letter. He then hands over to the winner twenty-nine times

the sum, so that he gets a further profit of one-thirtieth of all the

winning money that passes through his hands.

A few years ago, the gambling farmer lost a considerable sum of

money through his own indiscretion. He had obtained a new wife of

great beauty, of whom he was passionately fond. One day she asked

him what letter he had chosen for the winning one. "Why do you wish

to know?" said he. Woman-like, she replied, "Oh, I merely asked you

out of curiosity." "Well," said the infatuated adorer, "promise me

that you will on no account reveal it to any single person you may

meet. Remember, if people were to know what letter I had chosen, I

should lose a tremendous sum of money." The new favourite answered,

"I promise not to tell." He gave her the letter, and faithful to her

promise, she kept the secret. But she went to one of the writers and

staked all the money she had on what she knew was to be the lucky

character. The writer knew who she was, and jokingly asked her why she

had chosen that particular letter. She answered that she had simply

selected it as any one else might have done in order try her luck.

Several people standing by heard the conversation, and learning that

the chief had been to see her the day before in her own quarters,

they thought it extremely probable that she was in possession of that

days winning number. They promptly followed her example, with the

result that her confiding spouse lost several thousand dollars on the

day's transactions. He at once accused her of betraying his trust, and

although she pleaded her innocence, he sold her within a few days to

gratify his want of revenge, or perhaps, to recoup himself in part for

the losses he had sustained as the result of his own folly.

In the small gambling houses that abound, various games of chance are

played all day. They are open to the road, and are always fairly well

filled. Idlers strolling by with an odd cent in their waistband, step

in and lose it, and then pass on their way to give place to others

who seek easily-made fortunes. The games played require no skill on

the part of those who play. It is all pure chance, as the following

descriptions will show.

[Illustration: (the mat game)]

THE MAT GAME. On the floor is spread a mat with two lines

drawn across it at right angles to each other, as shown in the

diagram. The banker sits in the position marked A, and the numbers 1,

2, 3, 4 are placed as here indicated. In front of the banker is a big

pile of cowrie shells. He takes up as many as he can hold in his two

hands and places them in front of him. The crowd then place any amount

they like on any one of the four numbers. Suppose, for example, that

there are four playing and that each places a shilling on a different

number. When all those who wish to play have put down their money, the

proprietor begins to count out the shells he has taken from a large

heap, and to place them in small piles of four each, and notes the

remainder when all the shells have been disposed of. If there is a

remainder of two, then the man whose money is on two gets his stake

doubled. Number four loses, and numbers one and three neither lose nor

gain. If there is a remainder of three, the money on three is doubled,

number one loses, and numbers two and four remain unaltered. If there

are twenty or thirty people playing, the principle is the same. All

those who have guessed the right remainder get their money doubled,

the opposite numbers lose, and the others neither win nor lose. If

there is no remainder then the winning number is four. One variation

in the method of staking is allowed. The money may be placed on any

one of the four diagonal lines. Suppose the stake is laid on the line

between three and two, then if either three or two be the remainder

the money is doubled, but if one or four wins, then the money is lost.

Porcelain counters of very small value are used at these places, and

so common is the gambling habit, that these counters are used in the

markets for the purchase of goods, for both buyers and sellers know

that the gambler's coins can easily be disposed of again. If a banker

fails, he is unable to redeem his porcelain coinage and the holders

are then liable to lose the value of the counters in their possession.

BRASS CUP GAME. The necessary apparatus for this form of

speculation is a small brass cup and a wooden cube. The upper face

of the cube is divided by a line into two halves, one of which is

painted red and the other white. The banker puts the cube on the table

in any position he chooses, without letting the people see how it is

placed. He covers it with the brass cup. The players put down their

stakes in various positions round the cup. The banker raises the cup.

All money opposite the white edge is returned at the rate of three to

one, while all opposite the other three sides passes into the banker's

pocket.

THE ANIMAL GAME. This is a very favourite amusement at fairs.

A board is provided which measures about eighteen inches by twenty.

It is divided by lines into a number of equal oblongs. In each space

is painted some animal. The owner has three large wooden dice with

figures painted on the sides corresponding to those in the squares on

the board. Those who wish to try their luck choose a picture and place

their money thereon. The three dice are placed in a cocoa-nut shell,

and rattled about, and then thrown on a table. The winning pictures

are those that appear on the topmost faces of the three cubes.

Gambling with cards is very common. The cards are all of Chinese

pattern, and measure three inches by one. On them are printed kings,

governors, soldiers, officials, and other important personages. There

are one hundred and sixteen cards in a pack, but what are the rules

that govern their complicated manipulation the writer has failed to

fathom, even as he has also failed to find any other European who

could furnish the requisite explanation.

Chess is one of the few pastimes that is not used for betting

purposes. The game is substantially the same as that played in

England, but a boat replaces the castle, the bishop is represented

by a nobleman, and the knight's moves are made by a horse. There are

many skilful players, and the present Minister for Foreign Affairs,

Prince Devawongse, can checkmate most of the foreigners who have had

the opportunity of playing with him. The real Siamese chessmen are

difficult to obtain as they are made only for private use and not for

sale. The poorer classes readily make up a full set when they want a

game, by using buttons or cowries for the pawns and modelling the rest

of the pieces out of bits of soft clay.

But the most popular of all amusements is the theatre. It is the

delight of old and young alike, and is intensely interesting to

the foreigner, as probably representing to a very large degree,

the primitive way in which the dramas that were presented to his

forefathers, were staged and enacted. It possesses an additional

attraction inasmuch as it is yet a purely native institution,

unaffected by those Western influences that are so rapidly destroying

in the East the many Oriental manners and customs that were once the

delight of the traveller. Yokohama is a European seaport. There are

English policemen in Shanghai, and cafés in Saigon. In Bangkok itself

electric lights and tram-cars have appeared, and one of the latest

orders of the Court requires that at all future state ceremonies the

native shall discard his own picturesque costume for frock-coat,

European trousers, and top-hat. So far, however, the Siamese theatre

has remained unaffected by these modern fashions.

The theatre of the capital may differ from that of the province, but

the differences are those demanded by native taste alone. It is in

all cases admirably suited to a people of fertile imagination and

simple habits. Spectacular displays and gorgeous transformation scenes

are neither expected nor given. Realism is not demanded in any form.

Except in the matter of dress, simplicity characterises the whole

performance. Great attention is paid to the pattern and the material

of the costumes. They are of a regulation type--heroes, angels,

soldiers, and monarchs being arrayed according to fashions that

have descended from generation to generation. Cloth of gold, richly

embroidered cloaks, and expensive jewels, make up the wardrobe of the

richer companies.

There is only one theatre in the capital to which any admission fee is

charged and where regular performances are held. On dark nights when

the moon is hidden the theatre is closed, for there would be no light

to go home by, but as soon as the new moon appears again, the doors

are opened and the people flock to the only place of amusement that

can successfully compete with the rival attractions of the gambling

hells and opium dens. All other theatrical performances take place as

a rule at private houses on the occasion of a wedding, a cremation, or

any other public or private ceremony at which large crowds of people

congregate.

The various troupes of performers are the private property of certain

noblemen, who greatly pride themselves on the skill and beauty of

their "prima-donnas". There are also bands of players who stroll from

place to place and depend for their living on the voluntary offerings

of the spectators. Occasionally they find their services required

for some domestic celebration. At other times they perform in the

open air, or in any odd empty shed they may happen to discover in the

course of their wanderings.

There are two kinds of theatre--the "lakhon" and the "yeegai". The

former, which stands highest in public estimation is probably derived

from the Nautch dances of India. At one time there was a large Brahmin

settlement in the town of Ligore, which is situated to the north-east

of the Malay Peninsula. These emigrants from India brought with them

a number of nautch girls whose dances were highly appreciated by the

people of the land in which they had newly settled. The native name

for Ligore is Lakhon, and when the dancers went from place to place,

they were known as "The actors from Lakhon," and later on simply as

the "lakhons". The word passed into the common speech and is now used

as the name for "theatre". The members of the "lakhon" companies are

all women with the exception of a few clowns. They seldom produce

any new or original plays. Those that they act over and over again

are chiefly translations of Hindoo myths, and are intolerably long.

Several hours a night for a fortnight would be required for the

complete performance of some of these lengthy dramas. This is no

barrier to the enjoyment of the audience, for the stories of the

plays are the only literature that they constantly read. They are

therefore thoroughly familiar with the plot, the characters, and all

the incidents of the dramas performed before them. It follows that

they never need to attend the theatre from night to night in order to

follow the development of the story. In fact, the better they know the

play, and the oftener they see it performed, the more they enjoy it.

[Illustration: FACES FROM A SIAMESE THEATRE.]

There is no acting in our sense of the word. The words of the

play are dolefully chanted by a chorus of women, whose screeching

voices produce sounds that are painfully unmusical when judged from

the European standpoint. The only words uttered by the actresses

themselves are similarly chanted at times when they feel that the

situation has reached a climax, and consequently needs an extra amount

of noise to make it thoroughly effective. The orchestra employed

is called the "Mahoree", and contains twenty-one instruments when

complete. The instruments used are chiefly of the percussion type

and are powerful sound producers. Amongst them are drums, cymbals,

tom-toms, gongs and bamboo dulcimers. Stringed instruments are

represented by a few squeaky one-stringed fiddles and an instrument

that resembles a zither. A terrible wind instrument is sometimes

employed when it is desirable to produce a sound that can be

calculated to rival that of the bagpipes when played by a zealous but

unmusical amateur. The use of the band is chiefly to mark the rhythm

of the chorus and to produce effective noisy bursts of sound in

important scenes. Any embrace between a pair of lovers is emphasised

by a forcible hammering of drums and clashing of cymbals. They know

nothing of harmony, but musical experts with well-trained ears, say

that they play in unison.

There is nothing natural in the actions of the performers except as

regards those of the clowns. The funny men are the only ones who ever

say anything in their natural voices or who ever move their limbs in

a common everyday manner. The ladies go through a series of posturing

evolutions euphemistically called dances. They are nothing more than

extraordinary contortions of the body accompanied by equally strange

motions of the limbs. The fingers are bent backwards from the joints,

and the arms backwards from the elbows in a way no untrained person

could ever possibly imitate. From early childhood the fingers and arms

are daily bent out of place until finally they become, as it were,

double jointed. The actresses whiten their faces with powder and do

not relieve their ghostly appearance with any touch of colour. They

fasten on the finger-tips artificial gold finger-nails of abnormal

length. The audience either stands or sits on the floor, and smokes

incessantly. The stage is simply a portion of the floor marked out by

mats, round the sides of which sit those members of the audience who

are nearest the performers. There is a raised seat or small platform

at the back of the stage for the use of those who represent kings and

queens in the different scenes. At the back of the seat is the common

dressing-room of the whole company. It is partially or completely open

to the public gaze, and a small crowd always gathers there to see the

fair ones powder and adorn themselves. The strolling troupes dispense

with even this imitation of a dressing-room, and prepare themselves

for their parts in full view of the audience. They carry their

belongings in old kerosine tins, which they arrange along one side of

the shed in which they are performing.

If a horse is required, an actress comes on the stage, wearing a piece

of head-gear shaped like a horse's head. It is not worn as a mask to

cover the face, but as a hat on the top of the head. The rider does

not mount her steed, but places her hand on its shoulder and walks

by its side. Monkeys and elephants play important parts in the old

legends, and they are represented in the same simple fashion; though

one private company in Bangkok boasts a real elephant that has been

trained for theatrical performances.

A voyage at sea is undertaken without ships. One of the players

crosses the stage, having a pole in imitation of a mast fastened to

his chest. From the top floats the national flag, while pieces of thin

cord are fastened from the same point to the neck and shoulders of the

player to represent rigging. The passengers then embark by arranging

themselves in two long lines behind the man with the pole. When they

are all safely aboard, the stern of the vessel arrives and forms

the tail end of the procession. He also bears a pole, a flag, and a

quantity of string rigging, and attached to his back is a wooden

rudder, the cords of which are held by the passenger immediately in

front of him. They then sail away, rolling their supple bodies in time

to the music, in imitation of the rolling motion of a vessel at sea.

They cross the stage, pass out at one side, and re-enter at the other,

time after time, as though they were trying to impress the audience

with the tedious and protracted nature of their journey.

The possession of a tin sword is a sufficient indication of a warrior;

while a tall tapering crown is the symbol of monarchial authority.

Occasionally there is a villain in the piece, who after some wicked

deed, finds it necessary to conceal his whereabouts. This appears

at first sight to be a very difficult matter, for the stage is

absolutely bare of everything that could possibly afford the slightest

concealment. The difficulty is soon surmounted. If he needs a wall

behind which to hide himself, a bamboo screen with a hole in the

middle is at once pushed on the stage in full view of the audience.

He retires behind it, and the spectators then enjoy the comical sight

of a hero seeking and finding not, while the villain amuses himself

by watching through the hole in the screen the fruitless efforts made

to discover his hiding-place. If he is supposed to be concealed in

a wood, a banana leaf or a branch of a tree is handed to him, and

he holds it with his hands in front of his face. Again the hero is

disappointed in his search, and when tired out with his long and

unrewarded exertions, he plucks fruit from off the branch behind

which the villain is in safe retirement, the audience roars with

delight.

The eagerness and keen enthusiasm with which the spectators receive

all these primitive methods of dramatic representation, are conclusive

proof that they are endowed with strong imaginations.

The "yeegai" is of a different character entirely. It is Malay in

origin. The performers are all men or boys, and belong generally

to the lower classes. Chorus and orchestra are not considered

indispensable, the former being always absent, and the latter

generally consisting of seven large drums. There is no posturing and

fantastic dancing, but genuine acting. The old legends give way to

more modern and original works of a strictly farcical character. The

buffoonery is excellent, but the language is nearly always coarse.

Current events are burlesqued, and foreign residents with pronounced

mannerisms get caricatured.

Whatever be the play or wherever it be performed, luxuriously

upholstered boxes and special incidental music are not required, for

the story itself is of sufficient interest to the people to capture

their hearts and minds without the assistance of any expensive and

elaborate furniture.

The Kingdom of the Yellow Robe Being Sketches of the Domestic and Religious Rites and Ceremonies of the Siamese · 第 8 / 17 章