I nudged him with an elbow. "Make a hardcopy," I hissed.

Instead of pitying me, he just airtyped a few commands and pages started

to roll out of a printer in the lab's corner. Anyone else would have

made a big deal out of it, but he just brought me into the discussion.

If I needed proof that Lil and I were meant for each other, the designs

she and Suneep had come up with were more than enough. She'd been

thinking just the way I had -- souvenirs that stressed the human scale

of the Mansion. There were miniature animatronics of the Hitchhiking

Ghosts in a black-light box, their skeletal robotics visible through

their layers of plastic clothing; action figures that communicated by

IR, so that placing one in proximity with another would unlock its

Mansion-inspired behaviors -- the raven cawed, Mme. Leota's head

incanted, the singing busts sang. She'd worked up some formal attire

based on the castmember costume, cut in this year's stylish lines.

It was good merch, is what I'm trying to say. In my mind's eye, I was

seeing the relaunch of the Mansion in six months, filled with robotic

avatars of Mansion-nuts the world 'round, Mme. Leota's gift cart piled

high with brilliant swag, strolling human players ad-libbing with the

guests in the queue area. . .

Lil looked up from her mediated state and glared at me as I pored over

the hardcopy, nodding enthusiastically.

"Passionate enough for you?" she snapped.

I felt a flush creeping into face, my ears. It was somewhere between

anger and shame, and I reminded myself that I was more than a century

older than her, and it was my responsibility to be mature. Also, I'd

started the fight.

"This is fucking fantastic, Lil," I said. Her look didn't soften.

"Really choice stuff. I had a great idea --" I ran it down for her, the

avatars, the robots, the rehab. She stopped glaring, started taking

notes, smiling, showing me her dimples, her slanted eyes crinkling at

the corners.

"This isn't easy," she said, finally. Suneep, who'd been politely

pretending not to listen in, nodded involuntarily. Dan, too.

"I know that," I said. The flush burned hotter. "But that's the point --

what Debra does isn't easy either. It's risky, dangerous. It made her

and her ad-hoc better -- it made them sharper." _Sharper than us, that's

for sure_. "They can make decisions like this fast, and execute them

just as quickly. We need to be able to do that, too."

Was I really advocating being more like Debra? The words'd just popped

out, but I saw that I'd been right -- we'd have to beat Debra at her own

game, out-evolve her ad-hocs.

"I understand what you're saying," Lil said. I could tell she was upset

-- she'd reverted to castmemberspeak. "It's a very good idea. I think

that we stand a good chance of making it happen if we approach the group

and put it to them, after doing the research, building the plans, laying

out the critical path, and privately soliciting feedback from some of

them."

I felt like I was swimming in molasses. At the rate that the Liberty

Square ad-hoc moved, we'd be holding formal requirements reviews while

Debra's people tore down the Mansion around us. So I tried a different

tactic.

"Suneep, you've been involved in some rehabs, right?"

Suneep nodded slowly, with a cautious expression, a nonpolitical animal

being drawn into a political discussion.

"Okay, so tell me, if we came to you with this plan and asked you to

pull together a production schedule -- one that didn't have any review,

just take the idea and run with it -- and then pull it off, how long

would it take you to execute it?"

Lil smiled primly. She'd dealt with Imagineering before.

"About five years," he said, almost instantly.

"Five years?" I squawked. "Why five years? Debra's people overhauled the

Hall in a month!"

"Oh, wait," he said. "No review at all?"

"No review. Just come up with the best way you can to do this, and do

it. And we can provide you with unlimited, skilled labor, three shifts

around the clock."

He rolled his eyes back and ticked off days on his fingers while

muttering under his breath. He was a tall, thin man with a shock of

curly dark hair that he smoothed unconsciously with surprisingly stubby

fingers while he thought.

"About eight weeks," he said. "Barring accidents, assuming off-the-shelf

parts, unlimited labor, capable management, material availability. . ."

He trailed off again, and his short fingers waggled as he pulled up a

HUD and started making a list.

"Wait," Lil said, alarmed. "How do you get from five years to eight

weeks?"

Now it was my turn to smirk. I'd seen how Imagineering worked when they

were on their own, building prototypes and conceptual mockups -- I knew

that the real bottleneck was the constant review and revisions, the

ever-fluctuating groupmind consensus of the ad-hoc that commissioned

their work.

Suneep looked sheepish. "Well, if all I have to do is satisfy myself

that my plans are good and my buildings won't fall down, I can make it

happen very fast. Of course, my plans aren't perfect. Sometimes, I'll be

halfway through a project when someone suggests a new flourish or

approach that makes the whole thing immeasurably better. Then it's back

to the drawing board. . . So I stay at the drawing board for a long time

at the start, get feedback from other Imagineers, from the ad-hocs, from

focus groups and the Net. Then we do reviews at every stage of

construction, check to see if anyone has had a great idea we haven't

thought of and incorporate it, sometimes rolling back the work.

"It's slow, but it works."

Lil was flustered. "But if you can do a complete revision in eight

weeks, why not just finish it, then plan another revision, do _that_ one

in eight weeks, and so on? Why take five years before anyone can ride

the thing?"

"Because that's how it's done," I said to Lil. "But that's not how it

_has_ to be done. That's how we'll save the Mansion."

I felt the surety inside of me, the certain knowledge that I was right.

Ad-hocracy was a great thing, a Bitchun thing, but the organization

needed to turn on a dime -- that would be even _more_ Bitchun.

"Lil," I said, looking into her eyes, trying to burn my POV into her.

"We have to do this. It's our only chance. We'll recruit hundreds to

come to Florida and work on the rehab. We'll give every Mansion nut on

the planet a shot at joining up, then we'll recruit them again to work

at it, to run the telepresence rigs. We'll get buy-in from the biggest

super-recommenders in the world, and we'll build something better and

faster than any ad-hoc ever has, without abandoning the original

Imagineers' vision. It will be unspeakably Bitchun."

Lil dropped her eyes and it was her turn to flush. She paced the floor,

hands swinging at her sides. I could tell that she was still angry with

me, but excited and scared and yes, passionate.

"It's not up to me, you know," she said at length, still pacing. Dan and

I exchanged wicked grins. She was in.

"I know," I said. But it was, almost -- she was a real opinion-leader in

the Liberty Square ad-hoc, someone who knew the systems back and forth,

someone who made good, reasonable decisions and kept her head in a

crisis. Not a hothead. Not prone to taking radical switchbacks. This

plan would burn up that reputation and the Whuffie that accompanied it,

in short order, but by the time that happened, she'd have plenty of

Whuffie with the new, thousands-strong ad-hoc.

"I mean, I can't guarantee anything. I'd like to study the plans that

Imagineering comes through with, do some walk-throughs --"

I started to object, to remind her that speed was of the essence, but

she beat me to it.

"But I won't. We have to move fast. I'm in."

She didn't come into my arms, didn't kiss me and tell me everything was

forgiven, but she bought in, and that was enough.

#

My systems came back online sometime that day, and I hardly noticed, I

was so preoccupied with the new Mansion. Holy shit, was it ever

audacious: since the first Mansion opened in California in 1969, no one

had ever had the guts to seriously fuxor with it. Oh, sure, the Paris

version, Phantom Manor, had a slightly different storyline, but it was

just a minor bit of tweakage to satisfy the European market at the time.

No one wanted to screw up the legend.

What the hell made the Mansion so cool, anyway? I'd been to Disney World

any number of times as a guest before I settled in, and truth be told,

it had never been my absolute favorite.

But when I returned to Disney World, live and in person, freshly bored

stupid by the three-hour liveheaded flight from Toronto, I'd found

myself crowd-driven to it.

I'm a terrible, terrible person to visit theme-parks with. Since I was a

punk kid snaking my way through crowded subway platforms, eeling into

the only seat on a packed car, I'd been obsessed with Beating The Crowd.

In the early days of the Bitchun Society, I'd known a blackjack player,

a compulsive counter of cards, an idiot savant of odds. He was a pudgy,

unassuming engineer, the moderately successful founder of a moderately

successful high-tech startup that had done something arcane with

software agents. While he was only moderately successful, he was

fabulously wealthy: he'd never raised a cent of financing for his

company, and had owned it outright when he finally sold it for a bathtub

full of money. His secret was the green felt tables of Vegas, where he'd

pilgrim off to every time his bank balance dropped, there to count the

monkey-cards and calculate the odds and Beat The House.

Long after his software company was sold, long after he'd made his nut,

he was dressing up in silly disguises and hitting the tables, grinding

out hand after hand of twenty-one, for the sheer satisfaction of Beating

The House. For him, it was pure brain-reward, a jolt of happy-juice

every time the dealer busted and every time he doubled down on a

deckfull of face cards.

Though I'd never bought so much as a lottery ticket, I immediately got

his compulsion: for me, it was Beating The Crowd, finding the path of

least resistance, filling the gaps, guessing the short queue, dodging

the traffic, changing lanes with a whisper to spare -- moving with

precision and grace and, above all, _expedience_.

On that fateful return, I checked into the Fort Wilderness Campground,

pitched my tent, and fairly ran to the ferry docks to catch a barge over

to the Main Gate.

Crowds were light until I got right up to Main Gate and the ticketing

queues. Suppressing an initial instinct to dash for the farthest one,

beating my ferrymates to what rule-of-thumb said would have the shortest

wait, I stepped back and did a quick visual survey of the twenty kiosks

and evaluated the queued-up huddle in front of each. Pre-Bitchun, I'd

have been primarily interested in their ages, but that is less and less

a measure of anything other than outlook, so instead I carefully

examined their queuing styles, their dress, and more than anything,

their burdens.

You can tell more about someone's ability to efficiently negotiate the

complexities of a queue through what they carry than through any other

means -- if only more people realized it. The classic, of course, is the

unladen citizen, a person naked of even a modest shoulderbag or

marsupial pocket. To the layperson, such a specimen might be thought of

as a sure bet for a fast transaction, but I'd done an informal study and

come to the conclusion that these brave iconoclasts are often the

flightiest of the lot, left smiling with bovine mystification, patting

down their pockets in a fruitless search for a writing implement, a

piece of ID, a keycard, a rabbit's foot, a rosary, a tuna sandwich.

No, for my money, I'll take what I call the Road Worrier anytime. Such a

person is apt to be carefully slung with four or five carriers of one

description or another, from bulging cargo pockets to clever military-

grade strap-on pouches with biometrically keyed closures. The thing to

watch for is the ergonomic consideration given to these conveyances: do

they balance, are they slung for minimum interference and maximum ease

of access? Someone who's given that much consideration to their gear is

likely spending their time in line determining which bits and pieces

they'll need when they reach its headwaters and is holding them at ready

for fastest-possible processing.

This is a tricky call, since there are lookalike pretenders, gear-pigs

who pack _everything_ because they lack the organizational smarts to

figure out what they should pack -- they're just as apt to be burdened

with bags and pockets and pouches, but the telltale is the efficiency of

that slinging. These pack mules will sag beneath their loads, juggling

this and that while pushing overloose straps up on their shoulders.

I spied a queue that was made up of a group of Road Worriers, a queue

that was slightly longer than the others, but I joined it and ticced

nervously as I watched my progress relative to the other spots I

could've chosen. I was borne out, a positive omen for a wait-free World,

and I was sauntering down Main Street, USA long before my ferrymates.

Returning to Walt Disney World was a homecoming for me. My parents had

brought me the first time when I was all of ten, just as the first

inklings of the Bitchun society were trickling into everyone's

consciousness: the death of scarcity, the death of death, the struggle

to rejig an economy that had grown up focused on nothing but scarcity

and death. My memories of the trip are dim but warm, the balmy Florida

climate and a sea of smiling faces punctuated by magical, darkened

moments riding in OmniMover cars, past diorama after diorama.

I went again when I graduated high school and was amazed by the richness

of detail, the grandiosity and grandeur of it all. I spent a week there

stunned bovine, grinning and wandering from corner to corner. Someday, I

knew, I'd come to live there.

The Park became a touchstone for me, a constant in a world where

everything changed. Again and again, I came back to the Park, grounding

myself, communing with all the people I'd been.

That day I bopped from land to land, ride to ride, seeking out the short

lines, the eye of the hurricane that crowded the Park to capacity. I'd

take high ground, standing on a bench or hopping up on a fence, and do a

visual reccy of all the queues in sight, try to spot prevailing currents

in the flow of the crowd, generally having a high old obsessive time.

Truth be told, I probably spent as much time looking for walk-ins as I

would've spent lining up like a good little sheep, but I had more fun

and got more exercise.

The Haunted Mansion was experiencing a major empty spell: the Snow Crash

Spectacular parade had just swept through Liberty Square en route to

Fantasyland, dragging hordes of guests along with it, dancing to the

JapRap sounds of the comical Sushi-K and aping the movements of the

brave Hiro Protagonist. When they blew out, Liberty Square was a ghost

town, and I grabbed the opportunity to ride the Mansion five times in a

row, walking on every time.

The way I tell it to Lil, I noticed her and then I noticed the Mansion,

but to tell the truth it was the other way around.

The first couple rides through, I was just glad of the aggressive air

conditioning and the delicious sensation of sweat drying on my skin. But

on the third pass, I started to notice just how goddamn cool the thing

was. There wasn't a single bit of tech more advanced than a film-loop

projector in the whole place, but it was all so cunningly contrived that

the illusion of a haunted house was perfect: the ghosts that whirled

through the ballroom were _ghosts_, three-dimensional and ethereal and

phantasmic. The ghosts that sang in comical tableaux through the

graveyard were equally convincing, genuinely witty and simultaneously

creepy.

My fourth pass through, I noticed the _detail_, the hostile eyes worked

into the wallpaper's pattern, the motif repeated in the molding, the

chandeliers, the photo gallery. I began to pick out the words to "Grim

Grinning Ghosts," the song that is repeated throughout the ride, whether

in sinister organ-tones repeating the main theme troppo troppo or the

spritely singing of the four musical busts in the graveyard.

It's a catchy tune, one that I hummed on my fifth pass through, this

time noticing that the overaggressive AC was, actually, mysterious

chills that blew through the rooms as wandering spirits made their

presence felt. By the time I debarked for the fifth time, I was

whistling the tune with jazzy improvisations in a mixed-up tempo.

That's when Lil and I ran into each other. She was picking up a

discarded ice-cream wrapper -- I'd seen a dozen castmembers picking up

trash that day, seen it so frequently that I'd started doing it myself.

She grinned slyly at me as I debarked into the fried-food-and-

disinfectant perfume of the Park, hands in pockets, thoroughly pleased

with myself for having so completely _experienced_ a really fine hunk of

art.

I smiled back at her, because it was only natural that one of the

Whuffie-kings who were privileged to tend this bit of heavenly

entertainment should notice how thoroughly I was enjoying her work.

"That's really, really Bitchun," I said to her, admiring the titanic

mountains of Whuffie my HUD attributed to her.

She was in character, and not supposed to be cheerful, but castmembers

of her generation can't help but be friendly. She compromised between

ghastly demeanor and her natural sweet spirit, and leered a grin at me,

thumped through a zombie's curtsey, and moaned "Thank you -- we _do_ try

to keep it _spirited_."

I groaned appreciatively, and started to notice just how very cute she

was, this little button of a girl with her rotting maid's uniform and

her feather-shedding duster. She was just so clean and scrubbed and

happy about everything, she radiated it and made me want to pinch her

cheeks -- either set.

The moment was on me, and so I said, "When do they let you ghouls off?

I'd love to take you out for a Zombie or a Bloody Mary."

Which led to more horrifying banter, and to my taking her out for a

couple at the Adventurer's Club, learning her age in the process and

losing my nerve, telling myself that there was nothing we could possibly

have to say to each other across a century-wide gap.

While I tell Lil that I noticed her first and the Mansion second, the

reverse is indeed true. But it's also true -- and I never told her this

-- that the thing I love best about the Mansion is:

It's where I met her.

#

Dan and I spent the day riding the Mansion, drafting scripts for the

telepresence players who we hoped to bring on-board. We were in a

totally creative zone, the dialog running as fast as he could transcribe

it. Jamming on ideas with Dan was just about as terrific as a pass-time

could be.

I was all for leaking the plan to the Net right away, getting hearts-

and-minds action with our core audience, but Lil turned it down.

She was going to spend the next couple days quietly politicking among

the rest of the ad-hoc, getting some support for the idea, and she

didn't want the appearance of impropriety that would come from having

outsiders being brought in before the ad-hoc.

Talking to the ad-hocs, bringing them around -- it was a skill I'd never

really mastered. Dan was good at it, Lil was good at it, but me, I think

that I was too self-centered to ever develop good skills as a

peacemaker. In my younger days, I assumed that it was because I was

smarter than everyone else, with no patience for explaining things in

short words for mouth-breathers who just didn't get it.

The truth of the matter is, I'm a bright enough guy, but I'm hardly a

genius. Especially when it comes to people. Probably comes from Beating

The Crowd, never seeing individuals, just the mass -- the enemy of

expedience.

I never would have made it into the Liberty Square ad-hoc on my own. Lil

made it happen for me, long before we started sleeping together. I'd

assumed that her folks would be my best allies in the process of joining

up, but they were too jaded, too ready to take the long sleep to pay

much attention to a newcomer like me.

Lil took me under her wing, inviting me to after-work parties, talking

me up to her cronies, quietly passing around copies of my thesis-work.

And she did the same in reverse, sincerely extolling the virtues of the

others I met, so that I knew what there was to respect about them and

couldn't help but treat them as individuals.

In the years since, I'd lost that respect. Mostly, I palled around with

Lil, and once he arrived, Dan, and with net-friends around the world.

The ad-hocs that I worked with all day treated me with basic courtesy

but not much friendliness.

I guess I treated them the same. When I pictured them in my mind, they

were a faceless, passive-aggressive mass, too caught up in the starchy

world of consensus-building to ever do much of anything.

Dan and I threw ourselves into it headlong, trolling the Net for address

lists of Mansion-otakus from the four corners of the globe,

spreadsheeting them against their timezones, temperaments, and, of

course, their Whuffie.

"That's weird," I said, looking up from the old-fashioned terminal I was

using -- my systems were back offline. They'd been sputtering up and

down for a couple days now, and I kept meaning to go to the doctor, but

I'd never gotten 'round to it. Periodically, I'd get a jolt of urgency

when I remembered that this meant my backup was stale-dating, but the

Mansion always took precedence.

"Huh?" he said.

I tapped the display. "See these?" It was a fan-site, displaying a

collection of animated 3-D meshes of various elements of the Mansion,

part of a giant collaborative project that had been ongoing for decades,

to build an accurate 3-D walkthrough of every inch of the Park. I'd used

those meshes to build my own testing fly-throughs.

"Those are terrific," Dan said. "That guy must be a total _fiend_." The

meshes' author had painstakingly modeled, chained and animated every

ghost in the ballroom scene, complete with the kinematics necessary for

full motion. Where a "normal" fan-artist might've used a standard human

kinematics library for the figures, this one had actually written his

own from the ground up, so that the ghosts moved with a spectral

fluidity that was utterly unhuman.

"Who's the author?" Dan asked. "Do we have him on our list yet?"

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