some part of his person touching the first base, _before_ the batsman
reaches it. If held simultaneously with the base runner’s touching the
base, the latter is not out. The first baseman’s position, in the
beginning of an innings, is about twenty feet back of his base and
towards second base, but not too far away from the foul ball line or
from his base, as the majority of balls, which come anywhere near enough
for him to field, are hit within twenty feet of his base. The moment the
ball is struck, and he finds that it does not come near him, he should
promptly return to his base, and stand in readiness, with one foot on
the base, to receive the ball from any player who may have fielded it.
As we said before, the striker can be put out at this base without being
touched by the ball, provided the fielder, with the ball in hand,
touches the base with any part of his person _before_ the striker
reaches it. The player will find it good practice to stand with one foot
on the base, and see how far he can reach and take the ball from the
fielder; this practice will prepare him for balls that are thrown short
of the base. In the same manner he should learn to jump up and take high
balls. This position requires the player filling it to be the very best
of catchers, as he will be required to hold very swiftly-thrown balls.
The moment he has held the ball, he should promptly return it to the
pitcher, or to either of the other bases a player is running to, as in
some instances two, and sometimes three, players are put out by
promptitude in this respect.
THE SECOND BASEMAN.
This position requires its occupant to be a very active fielder indeed,
and especially a good judge of fly balls, and a sure catch. He should
also be a swift and accurate thrower at short distances. His position,
in the beginning of an innings, is at “right short,” that is, about
twenty or thirty feet back of his position and towards the foul ball
line, in fact nearly opposite the short-stop’s position on the other
side. But he should take his position according to the known
peculiarities of the batsman he faces. He should back up the pitcher
well, allowing no balls to pass both that player and himself too. When
the striker reaches the first base, the second baseman should
immediately return to his base and stand prepared to receive the ball
from the catcher, and put out his opponent by touching him with the
ball, which it is requisite to do on this base as well as on the third
and home bases, except in the cases of balls caught on the fly, or foul
balls, in both of which instances a player can be put out in returning
to the base he has left, in the same manner as when running to the first
base, viz. by the ball being held by the baseman, with some part of his
person on the base, before the base runner reaches it. When the catcher
fails to throw the ball with accuracy to the second baseman, the latter
should by all means manage to stop the ball, if he cannot catch it in
time to put out his opponent. He should also promptly return the ball to
the pitcher. He should be especially on the look-out for a double play
when a base runner is on first base, in which case all that the baseman
has to do, to put two players out, is to field the ball from the bat
sharply, or receive it from short-stop or the third baseman, and first
touching second base with ball in hand, to send the ball to first base
in time to cut off the player running there. When a base runner, too, is
on first base, and a high ball is hit for the second baseman to catch,
if he sees the base runner standing near his first base ready to run
back on the catch being made, he should manage to let the ball pass
through his hands, partly checked in its progress, but not held, in
which case the base runner being thereby forced from his first base can
be easily captured at second. Should the second baseman, however, see
the base runner trying to get to second, he should hold the fly ball,
and return it promptly to first base, thereby putting two players out on
a double play--one on the catch, and the other on returning to his base
on the catch, as base runners have to do in such cases.
THE THIRD BASEMAN.
This position is the most difficult one, to play skilfully, of any of
the three bases, as the throwing to first base from this position
requires a stronger arm than that from short-stop or second base, while
the third baseman has the most difficult catches to make on foul balls
of any in-fielder except the catcher. Besides which, errors in the way
of failures to stop balls thrown or batted to this position are more
important in their results than at any other base, as an error at third
base gives a run, while at first or second only a lost base is the
result. The third baseman, after fielding a ball from the bat, has to
throw it generally from a hundred and twenty-five to a hundred and fifty
feet to the first base, while the short-stop has not to throw it a
hundred, and the second base player generally not more than about eighty
or ninety. A good third base player can readily play at first or second
with comparative ease, but skilful players on the first and second bases
cannot as readily play third base. In fact, it is a position requiring
more practice to excel in it than that of either of the other bases.
This position is no place for a left-handed man, first base being the
only suitable place in the infield for such a player. When three men are
on the bases, the third baseman frequently has a fine opportunity
afforded him for double plays. Suppose, for instance, that each base is
occupied, and a ball is sent direct to the third baseman, his point of
play is to throw the ball to the pitcher or catcher at home base, and
for the player receiving it to return it promptly to third base, and if
this is done sharply two players can be readily put out on the one ball.
The rule for all basemen is to cut off the player nearest to home base.
For instance, if three men are on the bases, and a ball is hit to the
first baseman, the latter, instead of putting the striker out, should
throw the ball home, unless there was no fielder near enough to take it.
So in the case of a ball hit to short-stop, under similar circumstances,
unless two men are out, in which case the surest play should be
selected.
THE SHORT-STOP.
This is the position in the field for the most active of the six
in-fielders. Of course, like all in-fielders, his duties include the
stopping of hot ground-balls, and in throwing the same accurately to the
base the striker of the ball happens to be running to, generally the
first base. But his principal work is to back up all the in-fielders. He
should be on the alert the moment the ball is hit, and if it does not
come within his reach, he should be ready to get on a base to receive
it, or to back up the fielder it is thrown in to; in fact, the
short-stop should be the “general utility” man of the nine, and
especially active in saving the pitcher from over work in fielding. The
short-stop should be a fearless fielder, and one ready and able to stop
a swift ground-ball; and if he can throw swiftly and accurately, it
would be as well to be a little deliberate in sending the ball to the
first base, as it is better to be sure and just in time, than to risk a
wild throw by being in too great a hurry. His position is generally in
the centre of the triangle formed by the second and third bases and the
pitcher’s position, but he should change it according to his knowledge
of the striker’s style of batting. He must be on the alert to take foul
balls on the bound, that are missed on the fly by either the third
baseman or pitcher, or indeed any other player he can get near enough to
be of assistance to in this respect. In doing this, however, he should
be careful not to interfere with the fielder who is about catching the
ball so as to prevent him doing so. An effective short-stop and a good
first base player, especially if they are familiar with each other’s
play, will materially contribute to the successful issue of a
well-contested game.
THE OUT-FIELDERS.
A great deal depends upon the skill of the three out-fielders of a nine,
when the pitching is of medium pace, and plenty of chances for catches
are offered off the pitching. The principal qualifications of
out-fielders are: the power to throw a ball in well nearly a hundred
yards, and the ability to judge high fly balls and to catch surely. The
three positions require equally good fielders, though, if the nature of
the ground requires one man better than another, the best judge of a
ball should be placed in the difficult position. Out-fielders should
watch the batsman closely, and either lay out well for the heavy
hitters, or get closer in for those who strive to hit “safe” balls just
over the heads and out of reach of the in-fielders. After the ball has
been either caught or stopped, the out-fielder should promptly return
it, either to the base requiring it, or to the pitcher. Out-fielders
should never hold the ball a moment longer than is necessary to throw
it. Another point of their fielding should be to start the moment the
ball is hit, and try their utmost to take it on the fly, and not wait
until it is about touching the ground. Bear in mind that it is easier to
run forward to take a ball than, by being too eager, to try and take it
by running backward; remember, however, that a ball hit high to long
field invariably appears to be coming further than it really does.
THE BATSMAN.
The position of the batsman is expressly defined by the rules, which
require that the striker, when about to strike the ball, must stand
_astride_ the line of the home base. This line is six feet in length,
running through the centre of the home base, and parallel with the front
line of the pitcher’s position. He can take a step forward, but he is
prohibited from taking any backward step. The batsman is known as the
“striker,” and so considered in the rules, until he has struck a fair
ball, when he immediately becomes “a player running the bases,” and
ceases to be the “striker.” When the batsman takes his position at the
home base, viz. standing astride the line of the base, and not less than
one foot to the left of it, the umpire asks him where he wants a ball,
and the batsman responds by saying “knee high,” or “waist high,” or by
naming the character of the call he wants pitched to him, the pitcher
being required by the rules to deliver to the batsman a ball within the
legitimate reach of his bat, and as near the place indicated as he can,
and also to pitch _over_ the home base; and if he fails to do this
twice, the umpire, after first warning him of the penalty he incurs, is
required to call a ball for every unfair ball delivered after the
warning has been given, and when three such balls have been called the
batsman drops his bat and goes to first base.
In striking at the ball it must be hit _fairly_ to entitle the batsman
to run for his first base, and it is only hit “fairly” when sent to the
field in _front_ of the lines of the bases reaching from home to first
base and home to third base. If the ball from the bat first touches the
ground _back_ of these lines, it is considered “foul,” and in that case,
though the batsman can be caught out, he cannot run to his base. The
moment the batsman hits a fair ball, therefore, he drops his bat and
runs to first base, and if he reaches it before the ball is held by the
baseman while touching the base, the striker escapes being put out; but
if the ball be held by the baseman, while on his base, _before_ the
batsman reaches it, the latter is out. The batsman is liable to be put
out in the following manner. If the ball he hits “fair” should be caught
by any of the fielders before touching the ground; or if a ball he hits
“foul” should be caught by any of the fielders either “on the fly” or on
the first bound; or if he strikes at the ball three times and fails to
hit it each time, and the ball, on the third strike, be held on the
bound, or, if not so held, it be held on the first base before the
striker reaches it, the batsman is out; and lastly, he is out if he
takes a step backward three times when striking at a ball. These are the
various ways in which the batsman or striker can be put out. After
making his first base, and thereby becoming a “base runner,” he is
liable to be put out as follows. If he be touched by any fielder with
the ball in hand and in play, when he is off a base, he is out; also, if
when running to a base on a foul ball, he fail to get back to the base
before the ball, in play, is held by the baseman; or, if in running to a
base on a fair fly ball, he be similarly off his base when the ball is
held by the base player after being caught; also, if he fail to reach
the next base to the one he occupies when a fair ball is hit, and not
caught, and the ball be held on the base he is running to before he
reaches it, he is out.
BASE-RUNNING.
The moment the striker hits a fair ball he ceases to be the “striker,”
and becomes at once “a player running the bases,” and he then becomes
liable to be put out in the several ways alluded to under the head of
“The Batsman,” viz. by being “forced off” his base; by being “run out;”
and by being put out in returning on a fly or foul ball. We will now
illustrate more particularly the manner in which the base-runner can be
thus put out. When, as above referred to, the striker has made his first
base, and become a “base-runner,” and he is occupying the first base
when a fair ball is hit, the moment such a ball be struck that moment he
ceases to have any right to occupy the first base, he being what is
termed “forced off” by the batsman. In such case he must try and make
his second base before the ball is held by a fielder on the base. If he
fails to do this he is out. When occupying the first base, too, when a
fair ball is hit and is held on the fly, he is required to return and
touch the base before he can legally run for the next base; but the
moment he has touched the base, after the catch has been made, he can
then run for the next base. If, however, the ball that is hit be a foul
ball, then he must not only return to the base he left when the ball was
struck, but he must remain on it until the ball has been settled in the
hands of the pitcher before he can again attempt to run to the next
base. If at any time, too, when the ball is in play, he be caught off a
base, and be touched by the ball in the hands of any fielder, he is also
out. If, too, in running round the bases at any time he should fail to
touch any of the bases, he must return and touch the base he failed to
touch when first running round, and in such case, if the ball be held on
the base before he can touch it, he is out; and he must also return to
touch the base, in such case, the same way as he ran round, he not being
allowed to cross over from home base to second, or from third to first.
Base-runners should, however, remember that they have a right to return
to the base they have left--except when “forced off” by the
batsman--until they touch the next base; and no base-runner, occupying a
base, can force another off the next base, unless he himself be forced
off by the batsman, or by a base-runner who is forced off by the
batsman. That is, a player occupying the second base, when there is no
one on the first base, cannot force a base-runner off the third. When
all the bases are occupied, and the batsman hits a fair ball which is
not caught, then each base-runner is obliged to vacate the base he
occupies and run to the next, and in this case all that is necessary to
put either base-runner out, is simply for any fielder to hold the ball
on the base the base-runner is trying to reach before the latter reaches
it. It should be borne in mind that the moment the batsman is put out by
a fair fly catch, or put out at first base, that moment the base-runners
preceding him cease to be “forced” to leave their bases, and in this
case they must be touched by the ball, in the hands of a fielder, before
they can be put out. Base-runners, too, when high balls are hit into the
outer field, and in such way as to make a catch apparently certain,
should stand on their bases in readiness to run to the next base the
moment the ball is held by the out-fielder. When a base-runner is on the
first base, and a high ball is “popped up,” which looks as if it would
surely be caught by the short-stop or pitcher, or indeed by any
in-fielder, the base-runner has a double difficulty to escape from,
inasmuch as, if the ball is caught on the fly, he has to return to the
base he left when the ball was hit; but should the ball, instead, be
purposely dropped before being held, he then becomes obliged to run for
his second base, and is in such case liable to be easily put out from
being forced off his first base. Either horn of the dilemma is bad, but
the safest way generally is to anticipate the ball being caught, and to
stand ready to get back to first base easily, as the effort to drop the
ball for a double play is one not often successful. A base-runner, when
on first base at a time when another is on the third, can safely run
down to second, except where two hands are out, as the catcher in the
former case sacrifices the one base to prevent the player on the third
from getting a chance to run home. When two hands are out, however, it
does not matter so much, as the catcher can far easier put the third
hand out by a throw to second than can the base-runner at the third get
home before the third hand be put out. In the position in a game when
two hands are out and a base-runner is running home, the run he would
otherwise make does not count, if the batsman be put out before he makes
his first base; and neither does it count in such case, if the
base-runner in question fails to touch the home base before the third
hand is put out. Players who desire to become expert as base-runners
should not only familiarise themselves with the theory of base-running
by attentive study of the rules, but they must realize by practical
experience all the points of play above alluded to before they can
successfully exemplify their theoretical knowledge, or derive any
advantage from it. It is one thing to be thoroughly acquainted with the
manner in which any special object in view should be attained, but it is
altogether a more difficult matter to practically illustrate your
theory; and an afternoon’s experience in running bases against a field
of practical experts would soon show you the fallacy of trusting to
thorough theoretical knowledge for success.
ON FIELDING GENERALLY.
Skill in fielding is the first requisite of an expert base-ball player.
What is called a “muffin” player is one who is a mere tyro in handling
the ball. Muffins can bat well, and yet not be anything but “muffins.”
Occasionally, too, we find an effective pitcher who is a “muffin” in
fielding. But a player who can field well, though he may not be a
skilled batsman, or even able to pitch effectively, is nevertheless
eligible to a position in the first nine of a club, when a good batsman
who is not a good fielder would be very properly ruled out. Among the
requisites of a first-class fielder are: first, the moral qualifications
of courage, nerve, control of temper and coolness of judgment in
emergencies, together with perseverance in the face of difficulties and
in contending manfully against large odds. The physical ability
necessary consists of the strength to throw a ball a hundred yards; the
agility to catch a flying ball close to the ground, or two or three feet
above your head; the activity to pick up a ball while running; the
quickness of the eye to judge the fall of a high ball, or the rebound of
a foul one; and the endurance to stand the fatigue of a long game.
Among the general rules worthy the attention of fielders are the
following:--
The most important rule is the one which commands obedience to the
directions of the captain of the nine. Fielders should also bear in mind
that the captain of the nine is alone the spokesman of the party and the
commander of the field.
_Secondly._ No out-fielder should hold a ball a moment longer than it is
necessary for him to handle it in throwing. In the in-field, however, a
ball can be sometimes held by the fielder with safety and advantage.
_Thirdly._ Never stand still in your position simply because the ball
happens to go in another direction than the position you occupy, but
always be on the move to aid the other fielders or to back them up.
Activity in the field, and judgment in being prompt in support, is one
of the important requisites of a first-class fielder.
_Fourthly._ Play earnestly at all times, whether in an ordinary practice
game or in a match. Get into the habit of doing your best on all
occasions. It is invariably the mark of a vain and conceited ball player
to walk on the field and play in a game as if he was conferring a favour
by participating in the contest; and players who play with an air of
indifference as to the result of the game, or who become despondent when
the odds are against them, are no players for a first class nine.
_Fifthly._ Next to seeing a man field well, the most attractive thing is
to see a player take things easily and good-naturedly. If you miss a fly
ball, allow an important ball to pass you, or fail to handle a ball in
time on a base, nothing is more boyish than to vent your ill-temper on
some one who may have balked you in catching it, or thrown it to you
badly. Control yourself and take it smilingly, or if you lack the moral
courage to do that, keep your tongue still at least. Your good-natured
fellows, who play their best all the time, and yet take everything bad
or good with a good-natured smile, are as desirable as companions on a
ball field as your growlers are to be detested.
_Sixthly._ When an error of play is committed, do your best at once to
remedy the evil by using your best efforts to get at the ball either
after “muffing” it, letting it pass you, or failing to hold it. Some
players after missing a ball will walk after it like an ill-tempered,
sulky ten-year old.
_Seventhly._ There is no habit fielders have that is more characteristic
of school-boys, or which leads to more unpleasantness and ill-feeling in
a match, than that of finding fault with those who commit errors of play
in the field. Every man in the field tries to do his best for his own
credit sake, and if he fails censure but adds to his chagrin without in
the least improving his play; on the contrary, fault-finding is only
calculated to make him play worse. In no game are the amenities of
social life more necessary to a full enjoyment of the pastime than in
base-ball. Particularly acceptable are words of commendation for good
play and remarks calculated to remove the annoyance arising from errors
in the field, to young ball players, and these form some of the
strongest incentives to extra exertion on their part, besides promoting
kindly feelings on the field and during the game. The fact is, such men
as your constitutional grumblers are the nuisances of a ball field, and
destroy all the pleasure which would otherwise result from the game.
Every manly player will keep silent when he sees an error committed, or
if he makes any remark at all, will apologize for it in some way. Those
who find fault and growl at errors of play are of the class who prefer
to gratify their malice and ill-temper at the expense of the unlucky
fielder who happens to “muff” a ball or two in a game.
_Lastly._ Remember that the winning of the trophy is one of the main
objects in view, and as it is not the most important thing in life to
win it, or a very great disaster to lose it, the less you act as if it
was, the less likelihood of the spectators suspecting you of having some
ulterior object in view, such as the winning of a sum of money, for
instance. To conclude, however, let it be remembered by every player in
a match that a _creditable_ victory abides only with that party who, in
winning the match, have marked their play as much by their courtesy of
demeanour, liberality of action, and the good-nature they have displayed
in the contest, as by their skill in the several departments of the
game.
THE UMPIRE AND HIS DUTIES.
The position of an umpire in a base-ball match is one marked by onerous
and important duties. Before proceeding to comment on what these duties
are particularly, we will first give the rules of the game applicable
to the position which are included in Rule VII. of the code of rules and
regulations:--
SEC. 1. The umpire shall take care that the regulations respecting the
ball, bats, bases, and the pitcher’s and striker’s positions, are
strictly observed, and he shall require the challenging club to furnish
a ball, on which the size, weight, and the name of the manufacturer
shall be stamped. He shall be the sole judge of fair and unfair play,
and shall determine all disputes and differences which may occur during
the game. He shall take special care to declare all foul balls and balks
immediately upon their occurrence, in a distinct and audible manner. He
shall, in every instance, before leaving the ground, declare the winning
club, and shall record his decision in the books of the scorers. The
umpire shall also require that the game be recorded by a scorer for each
of the contesting clubs. In all matches the umpire shall be selected by
the captains of the respective sides, and shall perform all the duties
above enumerated.
SEC. 2. The umpire in any match shall determine when play shall be
suspended; and if the game cannot be fairly concluded, it shall be
decided by the last equal innings, provided five innings have been
played, and the party having the greatest number of runs shall be
declared the winner.
SEC. 3. When the umpire calls “play,” the game must at once be proceeded
with; and the party failing to take their appointed positions in the
game within five minutes thereafter shall forfeit the game. When the
umpire calls “time,” play shall be suspended until he calls “play”
again.
SEC. 4. When the umpire “calls” a game, it shall end; but when he merely
suspends play for any stated period, it may be resumed at the point at
which it was suspended, provided such suspension does not extend beyond
the day of the match.
SEC. 5. No person engaged in a match, either as umpire, scorer, or
player, shall be either directly or indirectly interested in any bet
upon the game. Nor shall any person be permitted to act as umpire or
scorer in any match unless he shall be a member of the National
Association, or of a State branch thereof. Neither shall the umpire or
scorer be changed during a match, unless with the consent of both
parties, except for reason of illness or injury, or for a violation of
the above rules.
SEC. 6. No decision given by the umpire shall be reversed upon the
testimony of any player; and no decision whatever shall be reversed,
except for a palpable infringement of the rules, and then only on an
appeal by the captain.
SEC. 7. No person shall be permitted to approach or to speak with the
umpire, scorers, or players, or in any manner to interrupt or interfere
during the progress of the game, unless by special request of the
umpire. Any match game played by any club in contravention to the rules
adopted by the National Association shall be considered null and void,
and shall not be counted in the list of match games won and lost.
It will be seen by the above rules, that among the most important are
those requiring each player first, to be a member of a club belonging to
the National Association, or a State branch thereof. Secondly, that he
is to be considered the sole judge of fair and unfair play, and one from
whose decision there is no appeal, except in certain instances where the
rules are grossly misinterpreted, in which case the injured parties can
appeal for redress to the judiciary committee of their State
association. Also, that from the time “play” is called until the period
the umpire either suspends play by calling “time,” or closes the game by
“calling” it, the game must be proceeded with, or otherwise the party
failing to play forfeits the ball. Also that the umpire is required to
see that the ball played with is one having the maker’s name stamped on
it, and likewise the figures indicating the size and weight of the ball.
HINTS TO UMPIRES.
The umpire should invariably render his decision in accordance with the
_first impressions_ of the point of play made on his mind. If he
hesitates at all, the influence of any particular bias he may have will
affect his judgment, and very likely make his decision a partial one. Be
prompt, therefore, to decide according to the very first impression
made. Promptness in deciding is strong testimony in favour of impartial
judgment, and is always satisfactory to contestants. He should also see
that the _foul ball posts_ are in position, and especially that the rule
requiring _chalk lines_ from home to first base, and home to third, be
complied with. He should keep silent when a fair ball is struck, but if
asked if it be a fair ball, he can of course say so; but he is not
required to call fair balls.
The umpire, before calling “play,” should see that the captains of the
contesting sides are mutually agreed upon what the rules of the ground
are for the match. Thus, for instance, that a ball going over a fence
shall give but one base, or that a ball taken on the fly from a tree, or
the roof of a house, or the side of a fence, shall be regarded as a
bound catch, and only legitimate in the case of a foul ball; or that a
ball passing the catcher, and being stopped by a fence too close to the
home base, shall give one base, &c.
One of his most difficult duties is that of calling balls for unfair
delivery in pitching, and also in calling strikes on the batsmen for not
hitting at fair balls.
The umpire should first instruct himself in regard to the definition of
unfair balls, and the following rules will give him the required
information:--
_Firstly._ A ball that strikes the ground in front of the home base is
not a fair ball; as, in the first place, by striking the ground before
reaching the baseman, it becomes a “bowled” ball, and secondly, because
it is not pitched “over the home base,” and “fairly for the striker;”
for unless it goes over the home base before touching the ground, it is
not “pitched,” but “bowled” over, and unless so pitched, it cannot be
“fairly for the striker.”
_Secondly._ A ball that is pitched on the side opposite to that the
batsman habitually strikes from is not a fair ball, because not pitched
“for the striker.”
_Thirdly._ A ball that is pitched so as to hit the striker--provided he
is standing in his legitimate position, viz. astride the line of the
home base, and one foot to the left of the base--is not a fair one, for
the same reason. The striker should, however, stand far enough from the
base to admit of the ball being pitched over it without its striking
him.
_Fourthly._ Balls, too, which are pitched beyond the legitimate reach of
the batsman, either in front of him or over his head, are, for the same
reason, not fair balls.
All of the above balls are “unfair” balls, and must be called when it is
legitimate to call a ball at all, that is, first, after two unfair balls
have been pitched, and secondly, after the pitcher has _then_ been
warned of the penalty--this warning being given in the form of the
words, “ball to the bat,” or some exclamation of similar purport.
Should the striker not stand in his position, as required by the rules,
or should he hit at balls at a different height to that he calls for, in
such case the umpire is not required to call any of the above delivered
balls as unfair balls except those out of the batsman’s reach.
* * * * *
We now proceed to close our instructions in the game with a chapter on
scoring, which is a part of base-ball requiring a considerable degree of
statistical and analytical talent to do it well.
ON SCORING IN BASE-BALL.
The present system of scoring was first introduced by the writer in
1867, and since then has been adopted by every competent scorer in the
country. The scorer of a base-ball match has either a simple task to
perform, or a duty requiring his close attention to every movement of
the players in the field. To record the “outs” and “runs” in a match
requires simply the use of the figures 1, 2, 3 for the score of outs in
each innings, and dots for each run scored, and at the close of the game
these are added up and the total of each placed opposite the name of the
batsman making them; the score of runs made each innings being recorded
at the foot of each column of the innings. To score a game properly,
however, considerable work is necessary, as will be seen by the
following.
INSTRUCTIONS TO SCORERS.
The following diagrams show the blank forms of the score-sheets used in
recording the play, and also the total result, in a match game of
base-ball; and we present these blanks before proceeding with our
instructions in scoring:--
No. I.
_Diagram of Score Sheet used to record the Movements of the Players in a
Match Game._
The Score of the ___________________ Club of ___________________
+-----+-----+-----+-----+--------+------------------------------+
|Base |Bases|Bases| | | |
|run- | on | on |Total| Play | Played at .............. 186.|
|ning.| er- |hits.|score. called.| |
| |rors.| | | | |
+--+--+--+--+--+--+--+--+--------+--+--+--+--+--+--+--+--+--+---+
|H.|L.|B.|M.|B.|T.|O.|R.|BATSMEN.|1.|2.|3.|4.|5.|6.|7.|8.|9.|10.|
+--+--+--+--+--+--+--+--+--------+--+--+--+--+--+--+--+--+--+---+
| | | | | | | | |1. | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--------+--+--+--+--+--+--+--+--+--+---+
| | | | | | | | |2. | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--------+--+--+--+--+--+--+--+--+--+---+
| | | | | | | | |3. | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--------+--+--+--+--+--+--+--+--+--+---+
| | | | | | | | |4. | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--------+--+--+--+--+--+--+--+--+--+---+
| | | | | | | | |5. | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--------+--+--+--+--+--+--+--+--+--+---+
| | | | | | | | |6. | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--------+--+--+--+--+--+--+--+--+--+---+
| | | | | | | | |7. | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--------+--+--+--+--+--+--+--+--+--+---+
| | | | | | | | |8. | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--------+--+--+--+--+--+--+--+--+--+---+
| | | | | | | | |9. | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--------+--+--+--+--+--+--+--+--+--+---+
| | | | | | | | |Total | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--------+--+--+--+--+--+--+--+--+--+---+
| | | | | | | | |Grand | | | | | | | | | | |
| | | | | | | | |total | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--------+--+--+--+--+--+--+--+--+--+---+
+---------+-----+-----------------+-----+-----+
| Game |Posi-| Good Plays in |Total|As- |
| ended. |tion.| the Field. | put |sist-|
| | | |out. |ing. |
+---------+ +--+--+--+--+--+--+ | |
|FIELDERS.| |B.|F.|L.|D.|K.|R.| | |
+---------+-----+--+--+--+--+--+--+-----+-----+
|1. | | | | | | | | | |
+---------+-----+--+--+--+--+--+--+-----+-----+
|2. | | | | | | | | | |
+---------+-----+--+--+--+--+--+--+-----+-----+
|3. | | | | | | | | | |
+---------+-----+--+--+--+--+--+--+-----+-----+
|4. | | | | | | | | | |
+---------+-----+--+--+--+--+--+--+-----+-----+
|5. | | | | | | | | | |
+---------+-----+--+--+--+--+--+--+-----+-----+
|6. | | | | | | | | | |
+---------+-----+--+--+--+--+--+--+-----+-----+
|7. | | | | | | | | | |
+---------+-----+--+--+--+--+--+--+-----+-----+
|8. | | | | | | | | | |
+---------+-----+--+--+--+--+--+--+-----+-----+
|9. | | | | | | | | | |
+---------+-----+--+--+--+--+--+--+-----+-----+
| | | | | | | | | | |
+---------+-----+--+--+--+--+--+--+-----+-----+
| | | | | | | | | | |
| | | | | | | | | | |
+---------+-----+--+--+--+--+--+--+-----+-----+
Winning Club .................... Scorers ......................
Umpire .......................... Duration of game .............
The letters on the left refer to the batting score, as follows:--R, for
runs; O, for outs; T, for the number of times the first base is made on
hits; B, for number of bases on hits; M, for first base on muffs; B, for
first base on called balls; L, for left on bases after clean hits; and
H, for home-runs. On the right, the letters refer to the fielding only:
B, for outs on bases; F, for fair fly-catches; L, for foul fly-catches;
D, for foul bound catches; K, for outs on strikes; R, for run out; the
last two columns being for the record of the total number of players put
out by each fielder, and the total number of times each assisted in
putting out players.
The following diagram presents the blank form used to record the
particulars of a match game at its close:--
No. II. _Batting Score._
_______________________ Club. _______________________ Club.
+-------------+----+----+----+----++-------------+----+----+----+----+
| PLAYERS. |POS.| O. | R. | B. || PLAYERS. |POS.| O. | R. | B. |
+-------------+----+----+----+----++-------------+----+----+----+----+
| 1. | | | | || 1. | | | | |
+-------------+----+----+----+----++-------------+----+----+----+----+
| 2. | | | | || 2. | | | | |
+-------------+----+----+----+----++-------------+----+----+----+----+
| 3. | | | | || 3. | | | | |
+-------------+----+----+----+----++-------------+----+----+----+----+
| 4. | | | | || 4. | | | | |
+-------------+----+----+----+----++-------------+----+----+----+----+
| 5. | | | | || 5. | | | | |
+-------------+----+----+----+----++-------------+----+----+----+----+
| 6. | | | | || 6. | | | | |
+-------------+----+----+----+----++-------------+----+----+----+----+
| 7. | | | | || 7. | | | | |
+-------------+----+----+----+----++-------------+----+----+----+----+
| 8. | | | | || 8. | | | | |
+-------------+----+----+----+----++-------------+----+----+----+----+
| 9. | | | | || 9. | | | | |
+-------------+----+----+----+----++-------------+----+----+----+----+
| Totals | | | | || Totals | | | | |
+-------------+----+----+----+----++-------------+----+----+----+----+
_Innings._
+----------+----+----+----+----+----+----+----+----+----+----+-------+
| CLUBS. | 1. | 2. | 3. | 4. | 5. | 6. | 7. | 8. | 9. | |TOTALS.|
+----------+----+----+----+----+----+----+----+----+----+----+-------+
| | | | | | | | | | | | |
+----------+----+----+----+----+----+----+----+----+----+----+-------+
| | | | | | | | | | | | |
+----------+----+----+----+----+----+----+----+----+----+----+-------+
Home runs ____________________________________________________________
No. of times first base on hits _____________ times ___________ times.
No. of times first base by errors ___________ times ___________ times.
No. of times first base on three balls ______ times ___________ times.
Total bases on hits __________________________________________________
Times left on bases after clean hits _________________________________
_Fielding Score._
Base play--put out by ________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
Fly catches __________________________________________________________
______________________________________________________________________
Foul bound catches ___________________________________________________
______________________________________________________________________
Catches on strikes ___________________________________________________
Double plays _________________________________________________________
Outs on bases _____________________ times _____________________ times.
Outs on foul balls ________________ times _____________________ times.
Total errors of play _________________________________________________
Umpire, Mr. ______________ of the ______________ Club, of ____________
Owners, Messrs. _______________________ and __________________________
Time of game ______________________ hours ___________________ minutes.
In recording a game on score-sheet No. 1 we proceed as follows:--Under
the heading of “Batsmen” we place the names of the batting nine, and
under the heading of “Fielders” we place the names of the opposing nine.
These names are recorded on the two score-sheets of the score-book; the
names of the two nines thus appearing on the book twice, once as batsmen
and once as fielders. Over the heading “Batsmen” we record the time of
commencing the game, and this is done only on the page of the nine who
first go to the bat; the figures of the hour of closing the game being
recorded over the heading “Fielders,” on the page of the nine who last
go to the bat; and over the figures of the “innings” we record the name
of the grounds the match was played on, and the date of the game.
Each fielder is numbered from 1 to 9, and in recording by whom players
are put out these figures are used to indicate the name of the fielder.
In recording the positions of the fielders we simply use the initials of
the words of the position, thus C for “catcher,” P for “pitcher,” &c.
Instead of using C for “centre field,” we use M for “middle field,” as C
is used for “catcher.” The figures 1, 2, 3 are used to indicate the outs
of each innings, and a dot thus (.) for each run. Dots only are used in
recording the details of the batting on the left hand of the
score-sheet, and also for recording the particulars of the fielding on
the left. Thus, if the batsman secures his first base by a “clean
hit”--that is, not by means of a wild throw, a dropped fly ball, or a
palpably muffed ball--we place a dot in the square of the column of
“times bases on hits” opposite the batsman’s name; and if instead he be
put out on the fly, we place a dot in the square of the column headed
“fly catches,” on the right, and opposite the fielder’s name. Now the
above score only gives the data for estimating the skill of the batsman
as far as his score of bases on hits, or on muffs, &c. is concerned, and
of the skill of the fielder as far as the record of the totals of his
work in the field is concerned. To complete the score, however,
something more has to be done, and that is, to record how and by whom
each batsman is put out; and how this is to be done we now proceed to
show.
The scorer must first make himself familiar with the following
abbreviations of words used to indicate the various movements and
actions of the fielders, and these abbreviations will be found very easy
to commit to memory. They are as follows:--
A, Put out at first base.
B, „ second base.
C, „ third base.
H, „ home base.
F, Put out on fly catch.
K, „ three strikes.
R O, Put out between bases.
L F, „ on foul fly.
L D, „ on foul bound.
T F, „ on tip fly.
T D, „ on tip bound.
H R, „ for home run.
As before stated, the figures 1, 2, 3 are used for recording the outs,
and dots for runs; with small figures thus, 1st, 2d, 3d, to indicate
being left on the bases.
The key to the above abbreviations is as follows. The first three
letters of the alphabet indicate the first three bases, and we use the
initial letters of the words _Home_, _Fly_, _Run Out_, and _Tip_, and
the last letter of the words _Struck_, _Foul_, and _Bound_. Thus L
stands for foul and F for fly, and both together for “foul fly.” The
above system will be found to include everything necessary in recording
the important details of a game, to the extent of showing the good plays
made at the bat and in the field. In “reporting” the details of a match,
however, we necessarily require a still more elaborate system, and our
short-hand system for the use of reporters will be found in detail in
our “BOOK OF REFERENCE,” published in New York.
In order to illustrate fully the working of the system of scoring above
described, we will proceed to score an imaginary game as follows:--
Suppose the fielders in their places and the batsman in his, and the
scorers ready to record the game. “Play” is called, and the time of
beginning the game at once recorded. The first striker then hits a ball,
which is caught on the fly by the left-fielder, who is the seventh
striker, we will say, on the other side. On the square of the first
innings opposite the name of the first striker you first write down the
figure 1, indicating the first hand out, and above it write the figure 7
and the letter F, and your record will then appear thus:
.......
: 7 F :
: 1 :
.......
the 7 representing the name of the fielder, and the letter F the initial
of the word fly, showing by whom and in what manner the player was put
out. Opposite the name of the seventh fielder, too, under the head of
“On fair fly,” you write down a dot, which gives him credit for the fly
catch in the score of good plays. The second striker now takes the bat,
and, hitting a low grounder to centre-field, makes his second base just
before the ball is well fielded in to the second baseman. To record this
properly you place a dot opposite the batsman’s name to the left under
the head of “number of _times_” bases are made on hits; and in the next
column you place two dots, showing the number of _bases_ made on the
hit; or, if you like to be more particular, you can write the figure 2
in place of the two dots, and then you will know the bases he made on
each hit. The third striker now comes to the bat, and hits a ball to
short-stop, who passes it to the first baseman in time to put the player
out. You now have to record the second hand out, and you do it thus:
first, the figure 2 for second hand out, and the figure 3 for the name
of the short-stop, who is the third striker on the list of names on the
other side, and then 4 for the first baseman, who is the fourth
striker. The square will then appear thus:
.......
:3-4 A:
: 2 :
.......
thereby showing that the batsman was the second hand out by a ball
fielded to the first base player by the short-stop. You then, opposite
the fielders’ names to the right, under the head of “number of times
assisting,” place a dot opposite the third fielder’s name, and under the
head of “on bases,” a dot opposite the name of the fourth fielder, thus
crediting the short-stop with the assistance rendered and the first
baseman with putting the batsman out. The fourth striker now takes the
bat and strikes out, and you then record the out by the figure 3 for the
third hand out, and the letter K for struck out (in this instance, as in
one or two others, as we have shown, we use the last letter of the
word), and under the head of “on third strike,” opposite the fielder’s
name acting as catcher, we place a dot. This closes the innings. When
the game is closed, we add up the total outs and runs charged and
credited to each batsman, and place the totals under the heading of
“Outs and Runs” to the left of the batsmen’s names. The above will
suffice to show the general plan of scoring we adopt in this system. The
statistics of the batsman’s play, to the left of the batsmen’s names,
include his total score of outs and runs, the total number of _times_
the first base is made, and the number of _bases_ made on clean hits;
and a similar record of bases made on “muffed” and wildly thrown balls,
and on balked and called balls, together with the number of times
base-runners are left on bases, and the number of clean home runs. The
statistics of the fielding, to the right of the fielders’ names, include
the totals of outs on bases, on fair fly catches, on foul fly and foul
bound catches, on three strikes, from being run out, the totals of the
players put out, and of times assisting to put them out.
The American game of base-ball will be found an excellent substitute for
cricket in England, for those who have not the leisure time for the
English game, as a full game of nine innings a side can be played in
three hours at most. It is a more vigorous exercise than cricket, and in
a closely contested match, fully as exciting to spectators, when
understood. For boys, after school hours, it is far better than cricket,
owing to the short time required to play a game.
AMERICAN BILLIARDS.
The four ball, or “American game” of billiards, differs both from the
English and French game, and in a measure combines the merits of both.
Though it does not require the skill the French game does, it avoids, by
custom, the simple, mechanical “hazard” feature of the English game, as
first-class American billiard-players at the hazard and carom game never
hole the spot ball consecutively, as in the English game. In fact, the
hazard feature of the American game is rapidly falling into disuse, the
four ball carom game taking its place.
The American tables now are made without side pockets, and no saloon has
any tables of this kind, except for playing pool; the four pocket tables
and carom tables without pockets being the only style in vogue now. The
four pocket tables were introduced by Michael Phelan, Esq., the “father”
of the game in America.
The general principles of the American game, which unites those of all
others, are as follows:--
THE CAROM.
To make a carom, the player must cause his own ball to strike two or
more balls in the same shot.
When he strikes his adversary’s ball, and either the light or dark red,
he scores _two_.
When he strikes the two red balls, or, in billiard phrase, _caroms_ on
them, he scores _three_.
THE HAZARD.
There are two sorts of hazards--_winning_ and _losing_.
A WINNING HAZARD is made by pocketing the adversary’s ball, or either of
the red balls.
In the first case, the player scores _two_; in the second, he scores
_three_.
When the player pockets his own ball it is a LOSING HAZARD. If his ball
is pocketed after having struck the white or adversary’s ball, _two_
points are added to the adversary’s score.
If the ball is pocketed after having struck either of the red balls,
_three_ points are added to the adversary’s score.
If the ball be pocketed after having made a carom or winning hazard, the
player cannot score the count he may have made.
A _miss_, or a failure on the part of the player to strike any other
ball with his own, counts _one_ for the opponent.
The word _carom_, used in this portion of the work, is derived from the
French word “_carombolage_.” In England the word “cannon” is used, an
evidently corrupt derivation.
In learning all games of billiards practical experience is the best
teacher. No amount of intellectual study can impart to a novice the
manual dexterity and adroitness essential to the display of the beauties
of the game. But months of labour and learning by practical experience
alone may be avoided by learning thoroughly beforehand the principles of
the science afterwards to be practised as an art.
Among the most important things in billiards is a good attitude, and to
attain this should be the student’s first effort. Good attitude is the
‘groundwork’ of a player’s success. If his attitude be ungraceful, viz.
strained or unnatural, his playing will assuredly be unreliable.
The student’s attitude must, in the first place, be perfectly easy and
natural. His left foot should be slightly advanced, in a straight line,
the right drawn backwards and pointing outwards, to the extent and at
the angle most familiar and convenient to the player. The left arm
should be extended and supported on the table by the tips of the fingers
and the junction of the palm and the wrist (which position of the hand
constitutes the _natural bridge_). His body should be perfectly
balanced, and should form an acute angle with the side of the table at
which he stands. The tapering end of the cue should rest in the natural
groove formed by the elevation of the thumb; the thick end should be
grasped in the right hand, loosely while being drawn back preparatory to
the stroke, and firmly at the moment of contact with the ball. The cue
should be held in a perfectly horizontal position, except in the case of
some particular strokes, which will be described in the proper place.
Beginners should pay especial attention to this. It should be impelled
chiefly by the fore-arm, while the body should remain perfectly steady,
as the slightest swaying motion of it will give a false direction to the
stroke. The speed of the cue, and not the weight of the body, gives
strength to the stroke.
In the instructions in the game contained in the body of this work, the
fundamental principles of the game are fully exemplified and enlarged
upon. But there are exceptions to these fundamental rules to which we
now briefly refer, and among them may be prominently named the results
of the different degrees of strength with which the cue ball is struck,
inasmuch as important modifications of the angles of incidence and
reflexion are produced by the varieties of strength in the impulsion of
the ball.
It is a general law that the angle of incidence is equal to the angle of
reflexion; this law is, however, modified in billiards by the degree of
strength with which the cue ball is struck. The angle which the
cue-ball will take after striking a cushion, being materially altered by
the force imparted to it, the greater the strength the more acute will
the angle of reflexion become.
When the ball, instead of being played against a fixed and inert body,
such as a cushion, is played against a moveable sphere, such as itself,
the angle formed by the line of direction of the object-ball, and the
line of the subsequent course of the cue-ball, will be more _obtuse_ the
greater the strength communicated to the cue-ball.
Without an approximate knowledge of the different degrees of strength to
be imparted in order to produce different angles, the pupil labours
through a maze of uncertainty; and if not of a patient and reflective
tendency, is inclined to arrive at the hasty and erroneous conclusion,
that chance constitutes an important element in successful billiard
playing.
Before commenting further on the game we will proceed to give the rules
of the American four ball game, and also of the French three ball game
as played in America; and here we would acknowledge our indebtedness to
Messrs. Phelan and Collender, the great billiard-table manufacturers of
the United States, for the privilege of quoting from their complete
publications on the science and practice of the game of billiards.
RULES OF THE AMERICAN FOUR BALL GAME, BY MICHAEL PHELAN, ESQ.
ON STRINGING FOR THE LEAD.
Whoever, playing from within the “string-line” against an outside
cushion, brings the returning cue-ball nearest the head cushion, which
is the one at which the players stand, is entitled to choice of balls
and lead. Provided--
1. That, in stringing, the player’s ball has not touched his opponent’s
while the latter was at rest. 2. Nor has fallen into any of the pockets.
In either case the player loses choice and lead. 3. Should the
cue-balls, both being in motion, come in contact, the strokes are
invalid, and must be played over.
2. In “stringing,” it is required that both cue-balls shall be struck
simultaneously, or so nearly together that one ball cannot reach the
lower cushion before the other has been put in motion.
NOTE.--It will be well for players to bear in mind also that in
“stringing” for the lead both cue-balls should be struck, if not
simultaneously, at least so near together that one ball cannot reach the
lower cushion before the other has been put in motion.
ON LEADING.
1. The player who wins the choice of balls and lead must either roll his
ball down towards the lower cushion, as an object for his adversary to
play at, or else compel his adversary to lead off as above described.
2. In leading, the player’s ball must be played from within the
string-line, and struck with sufficient strength to carry it beyond the
deep-red ball on its appropriate spot at the foot of the table. But it
must not be played with such strength as to repass, after coming in
contact with the lower cushion, the deep-red ball. Nor yet must it touch
either red ball, nor lodge on the cushion, nor fall into a pocket, nor
jump off the table. In any of the cases mentioned in this section, or in
case the cue-ball is not struck with sufficient strength to pass beyond
the deep-red, it shall be optional with the adversary (Player No. 2) to
make No. 1 spot his ball on the pool spot nearest the lower cushion, or
lead again: or he may take the lead himself.
3. No count or forfeiture can be made or incurred until two strokes have
been played.
4. Once the lead is made, the game is considered as commenced, and
neither player can withdraw except under circumstances specified on page
803.
ON OPENING THE GAME.
1. The game is opened by player No. 2 playing on the white ball at the
foot of the table.
2. Should he fail to hit the white first, or fail to hit it at all, he
forfeits one point, which shall be added to his adversary’s score.
Should he pocket himself after hitting a red ball first, he loses three
points, even though he may have subsequently hit the white.
ON FORFEITURES.
1. If the striker fails to hit any of the other balls with his own, he
forfeits _one_ point, which, as well as other forfeitures, must be added
to his adversary’s score. (See note, page 812.)
2. The striker forfeits _two_ when the ball that he plays with is
pocketed, or lodges on the cushion, or goes over the table, after having
struck or been in fixed contact with the other white, no matter whether
it has touched one or both of the reds.
[An exception to this clause will be found in Sec. 2, on “Opening the
Game.”]
3. The striker forfeits _three_ when the ball that he plays with is
pocketed, or lodges on the cushion, or goes over the table, after having
come in contact with one or both of the reds, and not the white. The
same applies if neither red nor white be struck.
4. If the player cause any ball to jump off the table, and should it, by
striking any of the bystanders, be flung back upon the table, it must
still be treated as if it had fallen to the floor. If a red ball, it
must be spotted; if a white, held in hand. Should it be the last
striker’s ball, he forfeits two or three, the same as if he had gone
into a pocket.
ON FOUL STROKES.
The penalty of a foul stroke is, that the player cannot count any points
he may have made by such stroke, and his adversary is entitled to the
next play. The following, in addition to those already mentioned, are
foul strokes:--
1. If either player plays with his opponent’s ball, the stroke is foul;
and, if successful, he cannot count, provided the error is found out
before a second shot is made.
2. Should two or more strokes have been made previous to the discovery,
the reckoning cannot be disturbed, and the player may continue his run
with the same ball, or he may have the balls changed. The same privilege
is extended to the opposing player when his turn comes to play.
3. Should it be found that both players have used the wrong ball
successively, he who was first to play with the wrong ball cannot put in
a claim of foul against his opponent, as the latter, in using the wrong
ball, was simply playing from his proper position on the table.
[It is the position of the cue-ball, and not its mere colour or
designation, that governs. Aside from this, before one player can charge
another with error, it must be shown that no act of his contributed to
that error.]
4. Though the striker, when playing with the wrong ball, cannot count
what points he may make, except in those cases mentioned above,
nevertheless, whatever forfeitures he may incur while playing with the
wrong ball, he is bound to pay, as if he had been playing with his own.
5. Should, however, both the white balls be off the table together, and
should either player, by mistake, pick up the wrong one and play with
it, the stroke must stand, and he can count whatever he has made.
[As he plays from his proper position, it is immaterial, because no
advantage is to be gained, which ball he uses. In this case, as in the
others where it is permitted to play with the wrong ball, the balls
should be changed at the conclusion of the run. This will prevent
confusion and disputes.]
6. If the striker play at a ball before it is fully at rest, or while
any other ball is rolling on the table, the stroke is foul.
7. If, after going into a pocket, a cue-ball or an object-ball should
rebound and return to the bed of the table, it must be treated as a ball
not pocketed.
8. If the player, when playing with the butt or side of his cue, does
not withdraw the butt or side before the cue-ball touches the
object-ball, the stroke is foul.
9. A stroke made while a red ball is off the table, provided its spot is
unoccupied, is foul. When its proper spot is occupied, the red must
remain off the table until its spot is vacated and all the balls have
ceased rolling. [See following rule.]
10. If the game being played is one in which hazards, or pockets, do not
count, a red ball that has been pocketed or forced off the table shall
be spotted on another spot, provided its own is occupied, and provided
also the non-striker’s ball is off the table at the time. If the
light-red, it shall be placed on the dark-red spot; and if that spot is
occupied, the light-red shall be placed on the pool spot at the foot of
the table. If the dark-red, it shall be placed on the light-red spot,
&c. If both reds are off the table at the same time, and their spots are
occupied by the two whites, one of the reds may be placed on the pool
spot. The other must remain off the table until its proper spot is
vacant.
NOTE.--In the full game, or when pockets are counted, the old rule
applies, and the red ball, when its spot is occupied, must remain off
the table until its spot is uncovered and all the balls have ceased
rolling.
11. If, after making a successful stroke, the player obstructs or
otherwise affects the free course of any ball in motion, the stroke is
foul, and he cannot score the points made thereby.
12. A touch is a shot. And if, while the balls are at rest, a player
touches or disturbs any ball on the table other than his own, it is
foul. He has, however, the privilege of playing a stroke for safety,
provided his own ball has not been touched, but he can make no count on
the shot.
13. In playing a shot, if the cue leaves the ball and touches it again,
the stroke is foul.
14. If the striker, through stretching forward or otherwise, has not at
least one foot on the floor while striking, the shot is foul, and no
points can be reckoned.
15. If, when the player’s ball is in hand, he does not cause it to pass
outside the string before touching any of the object-balls or cushion
(except in the case mentioned in the following rule), the stroke is
foul, and his opponent may choose whether he will play with the balls as
they are, have them replaced in their original positions, or cause the
stroke to be played over; or, should the player make a losing hazard
under such circumstances, the penalty may be enforced.
16. Playing at a ball whose base or point of contact with the table is
outside the “string,” is considered playing out of the “string;” and the
stroke is a fair one, even though the side which the cue-ball strikes is
hanging over, and therefore within the “string.”
17. Playing directly at a ball that is considered in the “string” is
foul, even though the cue-ball should pass wholly beyond the “string”
line before coming in contact.
18. Giving a miss inside the “string,” when the player is in hand, is
foul. But he may, for safety, cause his ball to go out of the “string”
and return.
19. If a player alters the stroke he is about to make, at the suggestion
of any party in the room,--even if it be at the suggestion of his
partner in a double match,--the altered stroke is foul.
20. Placing marks of any kind whatever, either upon the cushions or
table, is foul; and a player, while engaged in a game, has no right to
practise a particular stroke on another table.
ON CASES WHERE THE BALLS ARE IN CONTACT.
[At the request of a majority of the leading players, amateur and
professional, the rule observed since 1858, under which no count could
be effected unless the striker first played upon some ball other than
that with which his own was in contact, has been amended as below. The
new rule came into effect January 1, 1867.]
1. When the cue-ball is in contact with any other ball, the striker may
effect a count either by playing first upon some ball other than that
with which his own is in contact, or by playing first against the
cushion, or by a _masse_. In either of the two last-mentioned cases, it
is immaterial which ball the returning cue-ball strikes first.
2. Should the cue-ball be in contact with all the other balls on the
table,--or, if with two balls only, while the remaining ball is on the
table, in such a way that the striker cannot play either on the free
ball or the cushion _first_,--it shall be optional with him to have all
the balls taken up and the reds spotted as at the commencement of the
game. It shall also be at his option to take the lead himself or compel
his opponent to lead.
[This is the same as starting the game anew, except that there is no
occasion to “string” for the lead and choice of balls.]
ON WITHDRAWING FROM, WITHOUT FINISHING A GAME.
1. The player may protest against his adversary standing in front of
him, or in such close proximity as to disarrange his aim.
2. Also, against loud talking or any other annoyance by his opponent,
while he is making his play.
3. Also, against being refused the use of the bridge, or any other of
the instruments used in that room in playing, except when a special
stipulation to the contrary was made before commencing the game.
4. Or in case his adversary shall refuse to abide by the marker’s,
referee’s, or company’s decision on a disputed point, which it was
agreed between them to submit to the marker or company for arbitration.
In any one, or all of the foregoing cases, if the discourtesy be
persisted in, the party aggrieved is at liberty to withdraw, and the
game shall be considered as drawn, and any stakes which may have been
depending on it must be returned.
5. Should the interruption or annoyance have been accidental, the
marker, if so requested by the player, who is entitled to repeat his
stroke, must replace the balls as near as possible in the position they
occupied before the player made the stroke in which he was interrupted.
ON CASES IN WHICH THE MARKER MUST REPLACE THE BALLS, IF CALLED ON, AS
NEARLY AS POSSIBLE IN THEIR FORMER POSITION.
1. In the case mentioned in the 5th paragraph of the preceding rule.
2. Where any of the balls, when at rest, are moved by accident.
3. Where any of the balls, while rolling, are suddenly obstructed either
by accident or design on the part of any person other than the player.
In this case, the marker, if so requested by the players or referee,
shall place the interrupted ball as nearly as possible in the situation
which it would apparently have occupied had it not been stopped.
4. Where the cue-ball, resting on the edge of a pocket, drops into it
before the striker has time to play.
5. Where the object-ball, in a similar position, is rolled back into the
pocket by any of the ordinary vibrations of the table or atmosphere.
6. In all the cases aforementioned where it is specified that in
consequence of a foul stroke the player’s opponent shall have the option
either of playing at the balls as they are, or causing them to be
replaced by the marker.
7. When either or both of the red balls are pocketed, or forced off the
table, it is the marker’s duty to spot them before another stroke is
played--except (the game being played is caroms and pockets) the spot
appropriate to either be occupied by one of the playing balls, in which
case the red one must be kept in hand until its position is uncovered.
8. If, after playing a ball, the player should attempt to obstruct or
accelerate its progress by striking it again, blowing at it, or any
other means, his opponent may either play at the balls as they stand, or
call upon the referee or marker to replace them in the position they
would otherwise have occupied.
9. It is the duty of each player to see that a ball is properly spotted
before the next stroke is made. As in the case where a player is in
hand, a claim of foul, after the cue-ball has been struck in the one
instance, and the red ball disturbed in another, cannot be entertained.
All claims to the effect that the red ball is not on its spot, or that
the striker’s ball is not inside the “string” when he is about to play
after having been in hand, should be made _before_ the stroke is played,
as it can seldom be decided _after_ the stroke, whether there was any
ground for the claim.
ON THE DUTY OF THE PLAYERS TO EACH OTHER.
1. Each player must look after his own interest, and exercise his own
discretion. His opponent cannot be compelled to answer such questions
as, “Is the ball outside or inside the string?” “Are the balls in
contact?” and so forth. These are questions for the player’s own
judgment to decide.
2. When the cue-ball is very near another ball, the player must not play
directly upon that ball without having warned his adversary that they do
not touch, and given him or his umpire time to be satisfied on that
point.
3. It is obligatory upon the adversary or umpire to call “time!” or give
some other notice of his approach, if, while the player is preparing to
make a stroke, either of them desires to look at the balls, or submit a
question to the referee.
4. Each player should attend strictly to his own game, and never
interfere with his adversary’s, except in the cases mentioned in Section
9, on p. 804, or when a foul stroke or some other violation of these
rules may call for forfeiture.
ON THE DUTY OF THE MARKER AND THE SPECTATORS TO THE PLAYERS.
1. In a single game, no one, except the player and his umpire, has a
right to interfere with the play, or point out an error which either has
been or is about to be committed. The player to whose prejudice the foul
stroke is being or has been made, should find that out for himself.
2. Even after a stroke has been made, no one in the room has any right
to comment upon it, either for praise or blame: for the same stroke may
occur again in the course of the game, and the player’s play may be
materially altered by the criticism to which he has just been listening.
3. Let the marker and spectators keep their places as much as possible,
for if they crowd or move around the table they are _liable_ to
interfere with the players, and certain to distract their attention.
4. When the spectators are appealed to by the marker or referee for
their opinion on a point which he has been asked, but finds himself
unable to decide, such of them as are well acquainted with the game
should answer according to the best of their knowledge and belief. Those
who know little or nothing of the game would oblige themselves and
others by at once confessing their incompetency. Either they may not
have seen the disputed stroke, or, seeing it, may not have been familiar
with its merits.
THE THREE-BALL CAROM GAME.
This is considered by many the finest and most scientific game of
billiards in vogue. The game is played with three balls only, two white
and one red, and on a carom table. The red is placed on the spot
assigned to the dark-red in the American four-ball game. At the
commencement of the game one of the white balls is placed on the
light-red, or upper spot, connected with which is a described radius or
semicircle of six inches, usually marked on the cloth with chalk. The
other white ball, being “in hand,” may be played from any part of this
semicircle, which answers for what is known as the “string” in the
four-ball game, and whenever the cue-ball is “in hand” the player has
the right of playing it from this half circle. Points are reckoned by
caroms, which ordinarily count one point each; but when the rule of
counting, as in the four-ball game, is allowed, then misses count, but
not otherwise.
In France, where the three-ball game had its origin, there is no
standard code of rules to govern it. In America the following rules are
observed:--
1. The game is begun by stringing for the lead and choice of balls, as
in the four-ball game, the same regulations governing. In “stringing,”
the players should endeavour to strike the cue-balls simultaneously, and
he whose ball stops nearest the cushion at the head of the table shall
have the choice either of playing first or of making his adversary do
so--a privilege which thereafter shall belong to both players
alternately.
2. Unless a special agreement be entered into between the players and
the table-keeper, the game commonly consists of twenty-one points, if
each carom counts one only, and of forty-five when each carom counts
two, and misses are scored.
3. The first to play places his ball in any part of the semicircle, at
his option. He then plays at the ball on the deep-red spot, and has no
right to hit the white first without having caused his ball to touch the
cushion at some point outside of the “string.”
4. Player No. 2, whose ball has been placed on the spot, plays in his
turn. On a carom table he has the right to play on either ball, even
though both should be within the “string.” On a pocket table it is his
privilege to have the red placed on its appropriate spot, or he may
elect to play the balls as they are. Should he adopt the latter course
in this instance, or at any other time he happens to be in hand on a
pocket table, he must, before hitting either of the balls in the
“string,” cause his own to pass outside.
5. When a player is in hand on a carom table, and the other balls are
within the “string,” he may play directly upon either. But on a pocket
table, he can only play as described in Section 4. Furthermore, he must
confine his ball to the semicircle, and not let the lower half of his
body pass beyond the right line which the edge of the side cushion would
describe if prolonged.
6. The player must have at least one foot on the floor.
7. A ball exactly on the “string line” is considered within the string.
8. The carom is good, and the points count for the player, even though
his ball should be lost; and he continues to play. [A ball is considered
lost which goes into a pocket, jumps off the table, or remains on a
cushion.]
9. A pushing stroke subjects the player to the loss of the point or
points he may have made by that stroke, and puts his ball out of hand.
10. A player who plays before all the balls have ceased rolling loses
his stroke, and his hand is out.
11. When the cue-ball is in contact with one or more balls, all are
taken up and placed as at the commencement of the game; and the player,
being considered in hand, continues his play.
12. If the balls are disturbed accidentally, through the medium of any
agency other than the player himself--as, for instance, through the
interference of his opponent, or the marker, or other outside
party--they must be replaced, and the player allowed to play.
13. If, in playing, or after having played, the player disturbs any ball
other than his own, he cannot make a counting stroke, but he may play
for safety. But if he touches his own ball, except with the cue, or if
he touches it more than once with that instrument, the stroke is foul,
and he cannot play for safety.
14. A player has no right to disturb the balls, and ought not to do it
without the consent of his adversary.
15. When the cue-ball is very near another ball, the player ought not to
play without warning his adversary that they do not touch, and giving
him time to satisfy himself on that point.
16. Playing with the wrong ball is foul. The rules as to playing with
the wrong ball in the four-ball game are applicable to the three-ball
game.
17. Blowing on a ball, or using any other means to alter its course or
position, is foul. If the player so offending is in play, he must yield
the table to his adversary, should the latter demand it. In all cases,
the opposing player shall have the privilege either of having the ball
or balls replaced, or played with as they are.
18. If a lost ball, on being put back on the table, disturbs another,
the ball so disturbed must be put in its place again by the marker or
referee, and the player whose turn it is to play shall proceed.
19. The red ball being lost, and its spot being occupied, it shall be
placed on the “string” spot; if this latter should happen to be occupied
also, then the red shall be placed on the pool spot at the foot of the
table. A white ball being lost and its spot being occupied, shall be
placed on the deep-red spot, or if that is occupied, on the pool spot,
provided that it is not the turn of the player whose ball is lost to
play. In that case, there is no occasion for spotting the lost ball.
20. On a carom table, a lost white ball that has been placed on the
“string” spot cannot be moved after the opposing player has played a
stroke while the ball was in this position; but on a pocket table, where
the owner of a white ball that has been lost is compelled to play
outside of the “string,” he can, when his turn comes, play from any
point within the semicircle, provided that his ball has not been struck
by another. On a pocket table, it is held that a ball is in hand until
it has been struck or moved from its position, it having been placed on
the spot simply to afford the in-striker a chance to count. On the
contrary, on a carom or pocket-less table, custom has made the rule that
a lost ball ceases to be in hand after one stroke has been played; and,
in consideration of this ruling, the player, instead of being allowed to
shift the position of his ball, is privileged, in this country, to play
at any ball irrespective of its being in or out of the “string,” and
regardless, also, of whether he stands at the head or at either side of
the table.
[_Explanation._--The two rules last preceding may be further explained
in this wise: Either on a pocket or a carom table, a ball that rolls on
to and occupies the “string” spot in the course of play cannot be moved
aside to permit the spotting of a white ball that has become “lost.” The
lost ball must be spotted on the dark-red, or the pool spot, as directed
in rule 19, if its owner is not entitled to the next play, or within the
semicircle if he is. But when, on a carom table, a white ball has been
placed on the “string” spot by either player, instead of having rolled
thereon, it may be moved aside to accommodate a “lost” white ball,
provided that subsequent to the placing of the ball as mentioned _no
stroke has been played_. In marked contrast with this, a white ball that
has been placed on the “string” spot _on a pocket table_, may be moved
aside at any time in order to permit the spotting of a “lost” white
ball, provided always that the first-mentioned ball has not been touched
while occupying the spot.]
21. A player who abandons a game declares it lost by so doing.
There is a pretty variation of this game called the “Pillet Game,” in
which the above rules are varied only to the extent of requiring the
cue-ball to touch the cushion first before a carom can count, the score
in this game being ten points up only.
HINTS TO AMATEURS.
The old adage, “Experience is a great teacher,” holds equally true in
billiards as in any other of the many occupations of life. There is no
royal road to learning, but the student of the present day enjoys vast
facilities over his ancestors in the acquirement of every variety of
knowledge. Every new fact promulgated aids in the development of
additional facts, which, though ever existent, have but just been
discovered. Bearing these axioms in mind, we propose to embody in the
present article a few hints to billiard players, which will enable the
tyro at once to benefit by the information which the proficient has only
obtained by years of practice and observation.
Remember that all players have equal rights, and that no gentleman will
take any advantage of an antagonist excepting such as he may be fairly
entitled to by superiority of judgment or of skill.
Never make any remark or unnecessary noise when your adversary is about
to play, but stand away from the table and not opposite the pocket at
which he may be playing.
Do not play carelessly, or strike at random, but with some definite
object in view; and if no eligible stroke presents itself, endeavour to
leave the balls as safe for your opponent as your skill will permit.
Never despair of winning a game; care and caution frequently insure
success, even against apparent impossibilities. Fortune may seem to be
against you, but remember that in the long run luck will invariably
succumb to skill.
Attempt only strokes which seem to be within the compass of your
abilities, except the necessities of the case require a deviation from
this rule. This, however, is only to be considered a general law, and
not by any means imperative.
Effecting the stroke at hand is but a part of the game, and the player
should endeavour, in making this shot, to leave the balls in a position
where a second count can be secured.
By way of illustration of some of the “points” in the game of billiards,
we present below a few diagrams, and the first is that illustrative of
the method of taking advantage of the chances for making points. The
following is an explanation of abbreviations used in describing
diagrams:--
A. stands for above the _centre_ of the ball; B. for below it; R. to the
right of it; L. to the left; and D. for diagonal. Q. P. means the
strength or quantity of power with which the cue-ball must be struck. We
describe as follows: Q. P. No. 1, strength enough to make the ball roll
from the string to the lower cushion and back to the head cushion. Q. P.
No. 2, from the string to the lower cushion, back to the head cushion,
and from that to opposite the centre pocket. To propel it from the
string to the opposite cushion, thence back to the head, and from that
back to the lower cushion is Q. P. No. 3. Q. P. No. 4, is sufficient
force to propel the ball from the string to the lower cushion, back to
the head cushion, back to the lower cushion again, and thence half way
down the table.
In playing billiards we frequently find the balls in a position where a
count can be effected in several different ways. In such cases, it is
advisable for the player to take into consideration the probabilities of
effecting the stroke, and the position of the balls thereafter. If the
stroke be at all doubtful, he should play where he would have the
greatest prospect of success, or, in other words, “take the chances.”
We will suppose the cue-ball to be in hand, and the player desirous of
securing a good “break.” The diagram below illustrates the position.
[Illustration]
If, in the above case, the student is playing the usual game, it would
be advisable for him to play on the object-ball, so as to pocket it and
return over line 1, in this way taking three chances to make a count. If
he is playing caroms alone, it would be better for him to play on the
left of the object-ball, so as to draw it back in the string, as near
the other balls as possible. To make the first stroke: strike the
cue-ball ¼ A., ¼ R., with Q. P. 2½; and if the object-ball be pocketed
in the corner, as represented, the carom will be made on one of the
balls numbered 2 and 3. To make the second stroke: strike the cue-ball ¼
A., ½ R., with Q. P. 2½, the object-ball to be hit ⅜ L.
BRINGING THE BALLS TOGETHER.
The grand strength and science of the game consists in managing the
balls so as to leave them in a favourable position for the next play, or
if the player considers it impossible to count, to leave them as safe as
may be for his antagonist.
We cannot insist too strongly upon a perfect mastery of this art. After
the player has acquired a thorough practical knowledge of the philosophy
of the _follow_, the _force_ and the _twist_, the next great essential
is the exercise of judgment with regard to the feasibility of strokes
and their relative relation to the game. The term _judgment_ is applied
to the choice of strokes. The player, for instance, may have two
apparent shots; the first may recommend itself to him because it is more
facile, but if made will leave the balls safe, while the second,
although more difficult, will, if successful, leave the balls in a
position where a second count or even a run can be effected. _Judgment_,
therefore, would dictate that he should attempt the second, rather than
the first.
The diagram annexed will illustrate our remarks.
[Illustration]
Strike the cue-ball ¼ B., ⅜ L., with Q. P. 2½, the object-ball to be hit
so as to make it roll over the lines, as represented, and the player
will have a break of balls, which, with judicious management, will
enable him to effect a long run.
With one more illustration of this feature of scientific play we close
our article.
To play the balls as shown in the illustration following the player must
strike the cue-ball a little below the centre, and with a deadened
stroke, caroming gently on the second ball; the object-ball about
one-third to the right. This carom should be practised until each
position has become familiar to the player.
[Illustration]
In either practice or ordinary play the beginner should never play
carelessly, or strike at random, but with some definite object in view;
and if no eligible stroke presents itself, endeavour to leave the balls
as safe for your opponent as your skill will permit.
[_Note._--There are two exceptions to this rule. The first occurs in
leading off, and has already been explained. The second is where the
cue-ball, while at rest, is in contact with another ball. Then the
player does not forfeit. It is impossible to cause the cue-ball to hit,
by a direct stroke, the ball with which it is in contact, and the player
should not be penalized for failing to accomplish an impossibility. But,
as it is possible for him to count by playing _away_ from that ball--for
example, by striking some other ball, or a cushion, _first_, or by
taking up all the balls if his own is in contact with two or more--it is
a settled ruling that, in case he should pocket his ball either by
accident or design, or send it over the table, or cause it to lodge upon
the cushion, he must pay forfeit--_two_ points, if his ball was in
contact with a white, and _three_ if with a red.]
THE CANADIAN GAME OF LA CROSSE.
The game of La Crosse, now known as the “National game” of the new
dominion of Canada, is of Indian origin, and is the oldest and only
legitimate American game of ball now in vogue. La Crosse was played
among the American Indians before the tread of a “pale face” invaded the
“native heath” of the red man, and consequently our British friends
cannot claim the credit of even originating the basis of this game, as
in base-ball, though La Crosse resembles the Scotch game of Golf.
An attractive feature of La Crosse is that it can be played when
base-ball or cricket cannot. No rolling or levelling of grounds are
required, and but a merely nominal expense for _materiel_. The rules of
La Crosse are simple enough for a child to comprehend them; but yet it
is a game capable of yielding a great degree of exciting sport, both to
the young and old as participants, and to both sexes as spectators.
Moreover, wherever there is an ordinary field or common, if the grass be
not too long, a ground is ready for a match. As regards the physical
requisites and advantages, the former are the possession of pedestrian
skill and endurance to a more or less degree, with considerable activity
of movement, while the latter consist of the benefits the excitement of
a contest and the rapid exercise the game yields, agility, speed, and
endurance being developed in the process of becoming a skilful player in
the game.
La Crosse is played by twelve men on each side. These twelve players
occupy the following positions, viz.: goal-keeper, point, cover-point,
centre, home, and seven fielders. The goal-keeper’s duty is to defend
the goal; point is the player occupying the position out in the field,
and nearest the goal-keeper; cover-point fronts the latter’s position;
the “centre” is the player who faces the playing party in the centre of
the field; home is the position of the player who stands nearest the
goal of the opposing twelve; and the fielders skirmish round generally.
Each contesting twelve elect a captain to superintend the game, and they
choose umpires and toss for choice of goal.
There are two umpires, and these select a referee, whose decision on
disputed points is final.
The “crosse” is a species of battledore, the ball being in the place of
the shuttlecock, the difference being, that the portion of the bat
formed by network is of a similar form to an English kite (see diagram).
The network requires to be strung tightly together, so as not to “bag,”
but to be quite level.
The ball is made of soft spongy rubber, not exceeding eight inches in
circumference.
The goals consist of flag-poles, with flags, the poles standing six feet
above the ground, and six feet apart generally, but the distance is
optional on mutual agreement by the captains of the contesting sides. In
front of each goal, and distant six feet therefrom, is drawn a line,
called the “goal crease,” and within this line the players of the
opposite side to that the goal belongs to are prohibited from standing,
unless the ball is near the flags. The position of the umpires is behind
the above goal flags. The goal-keeper, while defending the goal, may
stop the ball in any manner he chooses.
The game consists of each party striving, by means of the crosse, or
netted bat each player uses, to send the ball to the goal of their
adversaries; and in doing this the ball must not be handled, or even
touched by the hand, except it falls into a hole, in which case the man
handling it must bat it direct to the nearest opponent; and except by
the goal-keeper while defending his goal.
But the appended rules describe all further laws of the game.
It was not until 1867 that a regular code of rules was adopted for the
government of all regular La Crosse clubs. These laws were enacted at
the Convention of La Crosse Clubs, September 26, 1867, and are now the
rules of play for Canada.
A Canadian writer on the game says:--“Although our early days were
devoted to cricket, we must confess to a decided preference for our own
game, with its athletic struggles. There is nothing like La Crosse. No
other game throws such a fascination over the spectator, who seems
riveted to the spot in admiration of the dashing and skilful play of the
champion twelve. For beauty and variety, skilful play and sober
excitement, it has no equal.”
Any information required about the game by those desirous of forming
clubs, will be furnished by addressing the Secretary of the Montreal La
Crosse Club, Montreal, Canada.
The following are the recognised code of rules governing La Crosse in
the Canadas, where it has been adopted as the “National game” of the new
dominion:--
LAWS OF LA CROSSE.
THE CROSSE.
RULE 1.--The “crosse” may be of any size to suit the player, but the
network must not be bagged: it must be flat when the ball is not on it.
A leading or outside string, above the level of the others, may be used.
It may rest on the top of the stick, but must not have anything under to
increase its height.
THE BALL.
RULE 2.--The ball shall be india-rubber sponge, not less than eight, and
not more than nine, inches in circumference. In matches it shall be
furnished by the challenged party.
THE GOALS.
RULE 3.--The goals may be placed at any distance from each other, and in
any position agreeable to the captains of both sides. The top of the
flag-pole shall be six feet above the ground, including any top
ornament, and six feet apart, and in a match may be furnished by either
party.
THE GOAL CREASE.
RULE 4.--There shall be a line or crease, to be called the goal-crease,
drawn in front of each goal, at a distance of six feet from the flags,
within which no opponent shall stand, unless the ball is actually near
or nearing the flags.
SPECTATORS.
RULE 5.--Spectators must stand at least twenty feet from the goals.
UMPIRES.
RULE 6.--There shall be two umpires at each goal, one for each side.
Unless otherwise agreed upon by the captains, they shall not be members
of either club engaged in a match, nor can they be changed during a
match, except for reasons of illness or injury. They must be thoroughly
acquainted with the game, and in every way competent to act. Before a
match begins, they shall see that all the regulations respecting the
crosse, ball, goal, goal-crease, &c. are strictly complied with, and in
deciding whether or not a crosse is bagged they shall take the opinion
of the captains and the referee. During the game they shall stand behind
the flags, and shall have power to decide all disputes, subject to Rule
7, and suspend from play any player infringing these laws. No umpire
shall, either directly or indirectly, be interested in any bet upon the
result of the match. No person shall speak to the umpires, or distract
their attention when the ball is near or nearing their goal.
REFEREE.
RULE 7.--The umpires shall select a referee, to whom all disputed games
whereon they are a tie may be left for decision. He shall take the
evidence of the players particularly interested, the respective opinions
of the different umpires, and, if necessary, the opinions and offers of
the captains, in cases where the discontinuance of the game is
threatened. His decision shall in all cases be final.
CAPTAINS.
RULE 8.--Field captains, to superintend the play, may be appointed by
each side previous to a match, who shall toss up for choice of goal, and
select umpires. They shall report any infringement of the laws to the
umpires. They shall be members of the club by whom they are appointed,
and may or may not be players in a match; and if not, they shall not
carry crosses.
DESIGNATION OF PLAYERS.
RULE 9.--The players of each side shall be designated as follows:--
1. Goal-keeper, who defends the goal.
2. Point, who is first man out from goal.
3. Cover-point, who is in front of point.
4. Centre, who “faces” in the centre of the field.
5. Home, who is nearest the opponent’s goal.
The remaining players shall be termed “fielders.”
NUMBER OF PLAYERS.
RULE 10.--Twelve players on a side shall constitute a full field, and
they must have been regular members of the club they represent, and of
no other club, for thirty days prior to a match.
CHANGE OF PLAYERS.
RULE 11.--No change of players shall be made after a match has been
commenced, except for reasons of accident or injury during the match.
When a match has been agreed upon, and one side is deficient in the
number of players, their opponents may either limit their own players’
numbers to equal them, or compel them to fill up the complement.
SPIKED SOLES.
RULE 12.--The players shall not wear spiked soles to their shoes.
TOUCHING THE BALL WITH THE HAND.
RULE 13.--The ball must not be touched with the hand, save in the cases
of Rules 14 and 15.
GOAL-KEEPER.
RULE 14.--The goal-keeper, while defending the goal within the
goal-crease, may stop balls in any manner.
BALL TAKEN UP WITH THE HAND.
RULE 15.--Whenever the ball is taken up, or out of a hole, with the
hand, during the progress of a game, it must be faced for with the
nearest opponent.
ACCIDENTAL GAME.
RULE 16.--Should the ball be accidentally put through a goal by one of
the players defending it, it is game for the side attacking that goal.
Should it be put through a goal by any one not actually a player, it
shall not count for or against either side.
HOLDING, STRIKING, AND PUSHING.
RULE 17.--Players shall not hold each other, nor grasp an opponent’s
crosse; neither shall they deliberately strike or trip each other, nor
push with the hand.
CHANGING SIDES.
RULE 18.--After each game the players shall change goals, unless
otherwise agreed upon.
PENALTIES FOR FOUL PLAY.
RULE 19.--Any player convicted of deliberate foul play, or infringement
of these rules, shall be suspended from play by the umpires, at request
of his captain.
DECIDING A MATCH.
RULE 20.--A match shall be decided by winning three games out of five,
unless otherwise agreed upon.
AMENDING LAWS.
RULE 21.--Any amendment, revision, or alteration, proposed to be made in
any part of these laws, shall be made only at the Annual Conventions of
“The National La Crosse Association of Canada,” and by a three-fourths’
vote of the members present.
R. CLAY, SON, AND TAYLOR, PRINTERS, BREAD STREET HILL.
TRANSCRIBER’S NOTES:
This text follows the original work as much as possible.
Inconsistencies in lay-out, spelling, hyphenation, capitalisation,
etc. have been retained, except as mentioned below.
The Table of Contents in the original work usually does not
show all levels; this has not been changed. (Sub-)section headers
show different levels, based on the text. The sub-sections under
Baseball, American Billiards and La Crosse are not mentioned in the
original Table of Contents, these have not been added.
Remarks on the text:
Page 75, hang from the strong downwards: possibly typographical
error.
Page 127, orbele poplar: possibly error or variant spelling of
abele poplar (white poplar).
Page 130, table: Smith’s scores are not according to the
calculation given in the text; this has not been changed.
Page 389, illustration plate electrical machine: reference
letters B are not visible in the original illustration.
Page 459, first illustration: reference letters D, E and F are not
visible in the original illustration.
Page 487, spectra: the scans available of this edition show a
fraction of letters in the right-hand margin of the page. A later
edition (1881) of the book shows the same illustration, the symbols
for the elements have been taken from that edition. The “metal
discovered by Professor Bunsen” is rubidium. Page 490 lists the same
elements.
Page 569: Angola rabbit it possibly a misspelling of Angora
rabbit; the word occurs in other publications of the same period,
and has not been changed.
Page 615: “they will be of this form.” Illustration moved
to under paragraph; ... on the edge of the board inside, thus:
illustration moved to before paragraph.
Page 627, (or Var. A.): there is no Var. A. for this game in the
original work.
Page 650, Fig. 6: reference number 1 is missing from the
original illustration.
Page 670, ... and ask some to choose ...: possibly (part of) a
word is missing (someone, some person or similar).
Page 682, Amstelod.: Amstelodanum (Amsterdam).
Page 697, realgor: possibly error or variant of realgar.
Page 724, In order to the full success ...: possibly a word is
missing (In order to achieve ... or similar).
Page 764: Mecklenberg Schwerin: possibly error or English variant
spelling for Mecklenburg Schwerin.
Page 798, carombolage: the French word is carambolage.
Page 812, a similar form to an English kite (see diagram): the
diagram is not present in the original work
Changes made to the text:
Some missing punctuation, repeated words and typographical
errors have been corrected silently.
Footnotes have been moved to underneath paragraph they refer to.
i.e. and i. e. have been standardised to i. e.
Some illustrations have been moved from within text to
underneath/above paragraph. Several tables and forms have been moved
and re-arranged; therefore page numbers referring to illustrations
are not necessarily correct in this text.
Parts of some illustrations have been enhanced for better
visibility.
Page vii: Snow-Ball changed to Snow-Balls; Will you ’List
changed to Will you List (both as in text)
Page viii: The Hoop added (as in text)
Page ix: Under-hand-hand bowling changed to Under-hand bowling;
Single Wicket changed to The Laws of Single Wicket (as in text)
Page x: The Britzschaka, New Brougham and The Family Coach
deleted from ToC, these are illustrations, not sections; BROADSWORDS
treated as hierarchically higher level section, as in the text
Page xiii: Phantasmacope changed to Phantasmascope
Page xv: To crack Walnuts on your Elbow changed to To crack
Walnuts in your Elbow (as in text)
Page xvi: The Row of Halfpence added
Page 1: Heading PART I added for consistency with other parts
Page 16: National-school doys changed to National-school boys
Page 17: water slashed over changed to water splashed over
Page 31: the second mode changed to The second mode
Page 124: fixed their staes changed to fixed their stakes
Page 155: snooters changed to shooters
Page 166: alloted changed to allotted
Page 170: illustration rotated 90°
Page 172: illustration (post) rotated 90°
Page 189, illustration: d changed to D as in text
Page 208: coupé sur peint changed to coupé sur point
Page 212, figure Target: inverted R changed to 1
Page 218: Page 605 changed to Page 219
Page 265, illustration: 7 changed to 4 as in text
Page 302: proportionably changed to proportionally
Page 310: not two high changed to not too high
Page 315, first illustration: text paragraph changed to caption
Page 328: free from noles changed to free from holes
Page 359: Is is a powerful supporter changed to It is a powerful
supporter
Page 370, sal ammoniac: NH₄C₂ changed to NH₄Cl
Page 371: section title IODINE--BROMINE--FLUORINE changed to
IODINE as in ToC (sections on Bromine and Fluorine follow on same
and next page)
Page 381: hickel changed to nickel
Page 391, illustration ringing bells: reference letter A added
Page 392: the knob E changed to the knob F
Page 405: jet-d’eau changed to jet d’eau
Page 406: jet-d’-eau changed to jet d’eau
Page 408: superscripts in chemical formula changed to subscripts
as elsewhere
Page 448: a open umbrella changed to an open umbrella
Page 453: representatation changed to representation
Page 489: Kirchoff changed to Kirchhoff; fraction 1/2,500,00:
the numerator was lacking in the original, numerator 1 has been added
Page 490: Kirchoff’s changed to Kirchhoff’s
Page 495: combe changed to combs
Page 505, Frequently the claws ...: “former” and “latter”
reversed
Page 549, illustration Tumbler: moved to before section, caption
deleted for consistency with other breeds
Page 551, illustration Fantail: moved to before section, caption
deleted for consistency with other breeds
Page 554: hither and hither changed to hither and thither; créve
cœur changed to crève cœur
Page 557: créve cœur changed to crève cœur
Page 593: indiarubber changed to india-rubber as elsewhere
Page 640, Variation A. on Black’s 3d Move: column headers BLACK
and WHITE changed to WHITE and BLACK
Page 642, GAME II, White’s second move: 1. changed to 2.
Page 676, Charles I. code: letter r inserted
Page 678: coded messages corrected to be in agreement with cipher
given and coding procedure
Page 709: Mississipi changed to Mississippi
Page 712: Liliputian changed to Lilliputian
Page 719: Beurre Diel changed to Beurré Diel (as in Beurré
d’Amanlis, same sentence)
Page 737, Cross Puzzle illustration: pieces renumbered according
to solution
Page 760: à perçevoir changed to à percevoir
Page 767: Van Dieman’s Land changed to Van Diemen’s Land