EXHIBIT OF GAMES IN THE COLUMBIAN EXPOSITION.

Primitive Religions, and Folk-lore, including Games, are the subject of

a special section in the Anthropological Building at the Columbian

Exposition. This section, which is known as the “Section of Religions,

Games, and Folk-lore,” is located upon the main floor, where the exhibit

occupies a series of cases on the south side and a line of flat cases

which extend across the entire building.

Folk-lore is the name given to the material which has come down to us in

the sayings and customs of mankind. Its study, for which no special name

has been devised, is an important branch of the science of anthropology.

The chief object of the collection is to show things which illustrate

folk traditions and customs. The field being a vast one, the collection

has been practically restricted to the subject of games. The basis of

the collection was formed in the Museum of Archaeology of the University

of Pennsylvania during the past two years. The University’s collection

has been supplemented by exhibits from individuals and the leading

manufacturers of games in this country.

The objects are classified and arranged for comparative study, games of

the same general sort being placed together. They are contained in

twelve table cases running from the southernmost entrance on the west

side to the corresponding entrance on the east side. Puzzles and the

simple games of children commence the series.

CASE I.

PUZZLES, CHILDREN’S GAMES, MANCALA.

The ingenious objects which we designate as “puzzles” are represented by

about one hundred and twenty-five specimens exhibited by the Museum of

the University of Pennsylvania. They begin with a collection of East

Indian puzzles “invented” by Aziz Hussan of Saharanpore, among which may

be seen many types of puzzles that are common in Europe and America. The

Chinese puzzles of wood, bone, and ivory follow them. Chinese puzzles,

long a household word, are very limited in number. Those which are made

for export are invariable in form, and consist of the familiar “Ring

Puzzle,” the “Geometrical Puzzle,” and the “Dissected Cube.” Their

Chinese names are all descriptive, and the “Ring Puzzle,” which they

call “The Nine Interlinked Rings,” was probably borrowed by Chinese from

India. The number of types in the entire series of puzzles is

surprisingly small. The one that was revived some years since under the

name of the “Fifteen Puzzle,” and which was described by an English

writer some two hundred years ago, has suggested a large group. “Pigs in

Clover,” an American invention, is the most recent addition to the

world’s amusements of this character, and its wide diffusion and

popularity is shown here in a great variety of specimens from different

countries.

Some of the simpler amusements of children are suggested by the objects

on the north side of this case. Here are to be seen Mr. William Wells

Newell’s “Games and Songs of American Children,” and “The Counting-out

Rhymes of Children,” by Dr. H. Carrington Bolton, two books which may be

regarded as classical in their particular field. Mr. Pak Yong Kiu, of

the Corean Commission to the Columbian Exposition, has furnished the

following interesting addition to the collection of children’s

counting-out rhymes:—

Hau al ta

Tu al da

Som a chun

Na al da,

Yuk nong,

Ku chi,

Pol ta,

Chong kun,

Ko tu ra,

Biong.

The wide diffusion of the custom of using counting-out rhymes among

children, and the general resemblance they bear to each other, present

problems of curious interest.

Among the imitative games of children, there are few more interesting

than the Toros or mock bull-fight of Spanish boys. A wicker mask from

Madrid, representing the bull’s head, which is used in this sport, is

suspended beside this case, within which may be seen the toy _espadas_

or swords and the _banderillios_. Tops are shown to be of great

antiquity and of very general use over the earth. Their age is

illustrated by a wooden top from the Fayum, Egypt, discovered by Mr.

Flinders Petrie at Kahûn, belonging to 2800 B. C. They were common among

the American Indians, north and south. A number of balls of baked clay

and stone, which were whipped in a game on the ice, represent the

primitive tops of the Sioux, while a more recent Sioux top of wood with

a peg of brass shows foreign influences. Among the Omahas tops were

called _Moo de de ska_, a name which Mr. Francis La Flesche says is not

descriptive. The explorations conducted for the Department by Mr. George

A. Dorsey in Peru have contributed several interesting specimens to this

collection. Two prehistoric tops from Ancon are identical in form with

the ancient Egyptian top, while another from an ancient grave at Arica

is distinguished by a spindle, not unlike the modern tops of Japan. The

use of pop-guns among the ancient Peruvians is also shown by two

beautifully carved specimens of wood contained in a llama skin pouch,

from an ancient grave in Cañete valley. Popguns were used by many if not

all of the American Indian tribes. Among the Omahas the children made

them of willow branches, and then, by partly stopping one end, would

convert them into squirt-guns. The toy squirt-gun sold in the Chicago

shops is here shown beside the syringe from India used in the Hindu

_Holi_ Festival.

Jackstraws, which are known in England as “Spillikins” and in France as

_Les Jonchets_, are next in order. The peculiar Chinese name appended to

the Chinese specimens, “Eight Precious Things,” suggests the probability

that China was the country from which we derived them.

The remainder of this case is devoted to the implements for a game that

holds an unique position among the world’s games, and for which no place

could be found in the series that follow. It is variously played with

pebbles, shells, and seeds in holes dug in the ground, or upon a board

with cup-like depressions. The game appears to be found wherever Arab

influence has penetrated. It is very generally played in Africa, in Asia

Minor, and in India. Two boards are exhibited, one brought from

Jerusalem for the University Museum by Mrs. John Harrison of

Philadelphia, and another from the Gaboon River in Africa. The Syrians

in the Damascus house in the Turkish village in the Midway Plaisance

know it under the name of _Mancala_, and it is a favorite game with the

Chief of the Dahomey village, who frequently plays it with his son

before his hut in the Plaisance. Among the so-called Dahomeyans this

game is called _Madaji_, the board _adjito_, and the seeds which they

use, _adji_. It is a game for two persons. As played in Syria, there are

several forms of the game. One is called _lâ’b madjnuni_, or the “Crazy

Game.” Ninety-eight cowrie shells are used, which are distributed

unequally in the fourteen holes in the board, which is placed

transversely between the two players. The first player takes all the

pieces from the hole at the right of his row and drops them, one at a

time, in the first hole on the opposite side, and so on, continuing

around the board until the last one is let fall. He thereupon takes all

the pieces from that hole and distributes them one by one as before,

until, arriving at the last piece, he takes all the pieces again in his

hands. This is continued until the last piece dropped either falls into

an empty hole or completes two or four in the hole in which it falls. In

the latter case the player takes the two or four for his own, as well as

the contents of the hole opposite, and should there be two or four in

the next hole or holes to the one at which he stopped, he also takes

them with those opposite. The players continue in turn, and when the

game is finished the one gaining the highest number of cowries wins. If

a player’s last piece falls in an empty hole, his turn is ended. Skill

is of no avail in this form of the game, the result always being a

mathematical certainty, accordingly as the cowries are distributed at

the beginning.

CASE II.

BALLS, QUOITS, MARBLES.

The antiquity of the ball as an implement of sport is attested by the

balls found associated with objects used in other games in old Egypt,

where it was known at least 4,700 years ago. Games of ball are common

among savage and barbarous people, and ball games of Burma, Siam, India,

and Japan, as well as those of the North American Indians, are suggested

in this case. With the ball games are the sticks used in a widely

diffused game which we commonly know as “Tip-cat.” Tip-cat is played

with a block of wood, about six inches in length, which is struck with a

small club or bat and knocked into the air. The rules for playing are

somewhat complicated, and as far as they have been compared, appear to

be much the same all over the earth. The oldest specimen is from Kahûn,

Egypt, of 2800 B. C. Tip-cat is known by the Syrians in the Plaisance,

who have contributed the sticks they use in the game they call _Hab_. In

Persia it is called _Guk tchub_, “frog-wood,” a name given to it, like

our name “cat,” from the way the small stick leaps into the air. In

China the game is called _Ta-pang_, “to knock the stick,” and the

Chinese laborers in the United States call the “cat” _To tsz_, or

“Little Peach.” In Japan the game is called _In ten_; the small stick

_ko_, “son,” and the long one _oya_, “parent.” In India the game is

called _Gutti danda_; in Burma, _Kyitha_, and in Russian _Kosley_,

“goat,” a suggestive name like that of Persia and our own name, “cat.”

The wicker baskets or _cestas_ for the Spanish game of ball or _Pelota_,

now so popular in Spain, are next shown, with the flat bat used by the

Spaniards in ball games. A very ancient English bat for trap ball

appears with them, and these are followed by the implements used in the

current American and English ball games exhibited by Messrs. A. G.

Spalding & Bros. of Chicago. Cricket, Baseball, Football, Golf, Polo, La

Crosse and Lawn Tennis, Racket and Battledore and Shuttlecock, are

displayed in order, and with the last are exhibited the Zuñi Indian and

the Japanese form of this game and the Chinese shuttlecock, which is

kicked with the toes. The tossing games comprise Jackstones, Cup and

Ball, Grace Hoops, and Quoits, and ring games of various kinds, and

include the iron quoits _Rayuelas_, used in Spain. The stone quoit games

of the Zuñis, and of the Tarahumara Indians are also exhibited. The

North American Indian forms of the Cup and Ball game comprise the

_Ar-too-is_, or “match-making” game of the Penobscots, exhibited by

Chief Joseph Nicolar of Oldtown Me., and the Sioux game played with the

phalangal bones of the deer. The comparatively new game “Tiddledy winks”

follows, leading up to a recent German game called the “Newest War

Game,” in which the men or “winks” are played upon a board upon which

are represented two opposing fortresses. The games of tossing cowries

and coins are next suggested, with the game played by Chinese children

with olive seeds. Many natural objects are exhibited that are used by

children in playing games resembling marbles, to which artificial

objects they appear to lead. In Burma the seeds of a large creeper, the

_Eutada Pursoetha_, are employed in a game called _Gohunyin_, one of the

commonest forms of gambling known in that country. In Asia Minor,

knuckle-bones of sheep, which are often weighted with lead, are used in

the same manner, and in Damascus and the cities in connection with

marbles. Marbles themselves, in the varieties known to commerce, are

next exhibited.

CASE III.

BOWLING, BILLIARDS, CURLING, AND SHUFFLE BOARD.

The objects used to illustrate the games of Bowling, Billiards,

and Shuffle Board were made for this exhibit by the

Brunswick-Balke-Collender Company of Chicago, by whom they are

displayed, and comprise miniature tables for these games of

remarkable accuracy and beauty of finish. On the north side of the

case may be seen the implements used in the game of Croquet as it

is played at the present day. The first games of Croquet

manufactured in the United States were made from an English sample

in 1863. The Chicago Curling Club here displays a collection of

representative objects, including three sets of Curling stones and

the medals and trophies belonging to the club and its members.

CASE IV.

MERRELLS, FOX AND GEESE, CHESS, AND DRAUGHTS.

An attempt has been made to bring together as large a number as possible

of the simple board games like Merrells and Fox and Geese, with the hope

that they would throw light upon that much discussed question, the

origin of the game of Chess. The Chinese, Korean, Japanese, and Siamese,

Malayan and Samoan forms of several such games are exhibited. It is

curious to note that the peculiar board used in the Japanese Fox and

Geese game, called _Juroku Musashi_, or “Sixteen Soldiers,” is the same

as one from Peru for a similar game. The inference is that they are both

of Spanish introduction, which seems to be confirmed by the statement

that the Japanese game was first known in that country in the sixteenth

century. Merrells is displayed in a board made in the Damascus house in

the Plaisance, where the Syrians call it _Edris_, and in a diagram

obtained from Chinese laborers from Canton, who call it _Sám k’í_, or

the “Three Game,” as well as by European boards.

A Japanese board for that famous game which the Japanese call _Go_ and

the Chinese _Wei k’i_, or the “Game of Surrounding,” follows. This is

the game which is often erroneously referred to as chess, in China. The

Japanese name of this board, _Go-ban_, has furnished the name which we

have applied to the simple game of “Go Bang,” which we also got from

Japan.

A board and men for a highly developed game, somewhat like draughts,

played by the Zuñi Indians of New Mexico, furnishes a striking object

for speculation and research. The board is a square divided into 144

small equal squares, each of which is crossed by two intersecting

diagonal lines. The moves are made one square at a time along those

diagonal lines, the pieces being placed at the angles of the squares.

Two or four persons play. They each start with six men, and their object

is to get their men across to the other side and occupy their opponent’s

places, capturing as many of his pieces as possible by the way. A piece

is taken by getting it between two others, as in the modern Egyptian

game of _Seega_, and the first piece thus taken may be replaced by an

extra piece belonging to the player who makes the capture, which may

move on the straight as well as the diagonal lines and is called the

“Priest of the Bow.” This game, which was arranged and is exhibited by

Mr. Frank Hamilton Cushing, is called _A-wi-thlák-na-kwe_, which he

translates as “Stone warriors.” Mr. Edward Falkener, in his work

entitled “Games Ancient and Oriental,” which he lent for exhibition

here, has published a restoration of the ancient Egyptian game of Senat

from fragments of Egyptian boards which have come down from 1600 B. C.

The game as thus restored is in some respects similar to the Zuñi game,

the men being taken as in _Seega_ by getting them between two others.

The Zuñi game, however, may be regarded as in advance of any other board

game, even of our own civilization, until we come to the true game of

Chess. Chess stands alone among games. We do not find the links that

connect it with lower forms of board games, and the Indian game from

which our own is derived almost without change is the source from which

the many variants of the Chess game doubtless originated. Several of

these offspring of the Indian Chess are shown in the north side of this

case, including the chess games of Burma, Siam, the Malay Peninsula,

China, and Japan. A Moorish board is exhibited with them, and European

chessmen and boards follow. A finely carved ivory chess set represents

the pieces that are made for export by the Chinese at Canton. Draughts,

which in the opinion of Mr. Edward B. Tylor may be regarded as a modern

and simplified form of Chess, now follow, and here are shown two sets of

interesting German draughtsmen of the eighteenth century.

CASE V.

AMERICAN BOARD GAMES, GAMES OF LOTS, LOTTO, CHINESE LOTTERIES.

The games played on boards, like Merrells and Draughts, manufactured by

Messrs. McLaughlin Brothers and E. J. Horsman of New York, and the

Milton Bradley Company of Springfield, Mass., are found in this case.

Many of them appear to have been suggested by the Oriental games such as

are shown in the preceding collection.

These are followed by games of Lots, a class of games extremely common

among the North American Indians. The Haida and other tribes of the

northwest coast play with sticks which are painted and carved. According

to Dr. Franz Boas the sticks are thrown down violently upon a hard piece

of skin, and the object of the game is to pick out the unmarked sticks,

which alone count. The designs on the sticks are of the greatest

interest, and a set of plaster casts of a very finely carved set in the

United States National Museum at Washington, which are displayed through

the courtesy of Professor Otis T. Mason, exhibit these peculiarities.

The wooden discs from Puget Sound are concealed beneath a mat, and the

players endeavor to select a particular disc. Guessing games of various

kinds were very general among our Indians. The two bones, one wrapped

with thread, which were used by the Alaska Indians in such a game, are

exhibited with similar bones from the Utes. They were held in the hands,

the player guessing which contained the marked one. The balls of buffalo

hair with which the Omahas play a similar game are also displayed, with

the moccasins in which the object was sometimes concealed. These games

were played with the accompaniment of songs. Miss Alice C. Fletcher

exhibits the music of two of these gambling songs used by the Omahas,

and in Dr. Washington Matthews’ “Navajo Gambling Songs,” a copy of which

may be seen in this case, the songs sung in the game of _Kêsitce_,

played with eight moccasins, in one of which a stone is concealed, are

recorded. Among the Zuñis and Mokis, cups like dice cups were used to

cover the ball. The Moki cups here exhibited have been used in a sacred

game and then sacrificed with “plume sticks,” as is shown by the small

holes with which they are pierced.

Games can be made to throw much light upon the social and political

institutions of many peoples. This fact is rendered conspicuous in the

implements for the Chinese lotteries which are shown in this series.

They comprise the paraphernalia of the _Pák-kòp-piu_ or “Game of the

White Pigeon Ticket,” the _Tsz’ fá_, or “Character Flowering,” and the

_Wei Sing_ or “Game of Guessing Surnames.” In the first, the tickets are

imprinted with the first eighty characters of the _Tsin tsz’ man_, or

Thousand Character Classic, one of the elementary text-books of Chinese

children. In the second, the writer of the lottery assists his patrons

in their effort to guess the hidden character, by an original ode, in

which it must be in some way referred to.

The third is the game of guessing the name of the successful candidate

at the Governmental Literary Examinations. Upon them all the peculiar

literary traditions of the Chinese people have left their imprint.

CASE VI.

KNUCKLE-BONES AND DICE, DOMINOES, EVOLUTION OF PLAYING CARDS, CHINESE

PLAYING CARDS, PARCHESI, PATOLI, AND KAB.

No method of appealing to chance is more common than that of tossing

some object in the air and deciding the result by its fall. A coin is

often used at the present day, and many natural and artificial objects

have found currency for this purpose. Nuts, cowrie shells, and the

knuckle-bones of animals have been used from the earliest times, and the

last, the knuckle-bones, have become the parent of many of our modern

games. The American Indians across the entire continent played a game

with marked plum-stones and other objects which had many points of

resemblance with games played by other people with dotted cubical dice.

The specimens of such games here exhibited comprise the game played with

marked bone discs in a wooden bowl by the Penobscot Indians of Oldtown,

Me., contributed by Chief Joseph Nicolar; a set of marked plum-stones

and the basket and tallies used by the Sioux, and a similar set of

marked bone and wooden pieces, with the basket, from the Arapahoes.

Among the Pueblo Indians of the southwestern United States blocks of

wood are used in the same manner as dice, and among the Arabs of

northern Africa numerical values are attributed to the throws made with

four and six similar pieces of reed. In India, cowries are used.

Sortilege is also practised with the implements that are used in games.

In China, the cleft root stock of the bamboo is commonly employed in

fortune-telling, and the blocks, which form part of the accessories of

nearly all Chinese temples, may be seen upon the altar of the Chinese

God of War, commonly appealed to by Chinese gamblers, erected in this

Section. Knuckle-bones or astragali present a most interesting subject

for investigation. From a prehistoric knuckle-bone of terra-cotta from

Cuzco, Peru (No. 340), in the collection of Señor Montes in this

building it appears that they were used by the ancient Peruvians. The

Peruvian Indians at the present day use four knuckle-bones as dice in a

game. It is known in Kechua as _tava_, a word meaning four, which should

not in the opinion of Señor Montes be confounded with the Spanish word

for knuckle-bone, _taba_, from which he does not think it was derived.

Knuckle-bones were used in games in old Egypt, as was shown by the ivory

specimens found with other gaming implements in the tomb of Queen

Hatasu, B. C. 1600, and are constantly referred to by the Greek and

Latin authors. Numerical values were attributed to each of the four

throws, which among the Romans were designated as _Supinum_, _Pronum_,

_Planum_, and _Tortuosum_, and estimated as three, five, one, and six.

Among the Arabs, and at the present day throughout western Asia, the

four sides receive the names of ranks of human society; thus among the

Persians, according to Dr. Hyde, they are called _Duzd_, “thief,”

_Dibban_, “peasant,” _Vezir_, and _Shah_, and so with the Turks,

Syrians, Armenians, and other peoples. A pair of natural bones from the

right and left leg of the sheep are commonly used, which among the

Syrians of Damascus are designated respectively as _yisr_ and _yemene_,

“left and right.” The transition from these _kabat_, as the Arabs call

them, from _kab_ meaning “ankle” or “ankle-bone,” to the cubical dotted

dice was an easy one. The same numerical values and social designations

were attributed to four sides of the cubical dice, as are given to the

knuckle-bones, and it is curious to note that the significant throws

with cubical dice in China are those that bear the numbers assigned to

the astragali throws. The modern East Indian dice which are exhibited

will be seen from the arrangement of the “threes” to be made in pairs,

like the natural astragali, and the pair receives in India the name of

_kabatain_, the dual of _kab_, the name which is also applied to the

pair of astragali. The Syrian dice used in _Towla_, or backgammon, are

marked in the same way, as well as the Japanese dice used in the similar

game of _Sugoroku_ or “double sixes.” A pair of ancient Roman dice which

I purchased in Florence show that the Romans practised the same

arrangement, and are especially significant. The invention of the

cubical dotted die must have occurred at a comparatively early time. The

oldest die of which I have any knowledge is displayed in this

collection, a large pottery die from the Greek colony of Naucratis,

Egypt, belonging, according to the discoverer, Mr. Flinders Petrie, to

600 B. C. The dice found in Babylonia and Egypt appear to have been

associated with foreign influences.

Dice were carried over from India to China, where we find the next stage

in their development. Here the twenty-one possible throws with two dice

are each given a name, and in the case of the double sixes, double aces,

double fours, and three and ace, these names are those of the triune

powers of Heaven, Earth, and Man, and the Harmony that unites them. This

change in nomenclature, in which the social terms of Shah, Vizier, etc.,

were replaced with cosmical ones, is characteristic of the way in which

China adapts and absorbs foreign ideas. A game with two dice remains the

principal dice game in China at the present day. In it the twenty-one

possible throws are divided into two series, one consisting of the

throws 6/6, 1/1, 4/4, 3/1, 5/5, 3/3, 2/2, 5/6, 4/6, 1/6, 1/5, called

_man_, “civil,” and the other, 5/4, 6/3, 5/3, 6/2, 4/3, 5/2, 4/2, 3/2,

1/4, and 1/2, designated as _mò_, or “military.” In the twelfth century,

according to Chinese records, dotted tablets, _i. e._, dominoes, were

invented. Chinese dominoes consist of 21 pieces representing the 21

throws with two dice of which the 11 pieces of the _man_ series are

usually duplicated to form a complete set, which numbers 32 dominoes. In

southern China, long wooden dominoes are employed. When paper was used

instead of wood we have the playing card.

The subject of Chinese playing cards has been illustrated in an

admirable and exhaustive manner by W. H. Wilkinson, Esq., H. B. M.

Consul at Swatow, who has lent for exhibition a series of Chinese cards,

dice, and dominoes collected at no less than fourteen different cities

in China, from Peking on the north, and Tai yuan, down along the coast

at Nanking, Shanghai, Ningpo, Wenchow, Fuchow, Swatow, Canton, to

Hongkong. Cards are also shown from various places along the Yellow

River, from Chung King eastward to Nanking. The cards in this collection

are arranged according to the symbols or marks distinguishing them,

which Mr. Wilkinson divides into four classes, according as they are

derived:

The Journal of American Folk-lore. Vol. VI.—July-September, 1893.—No. XXII. · 第 32 / 43 题