SECTION 22. RELIEVING THE OLD GUARD.

360. As the new guard approaches the guardhouse, the old guard

is formed in line, with its field music three paces to its right;

and, when the field music at the head of the new guard arrives

opposite its left, the commander of the new guard commands: 1.

_Eyes_, 2. RIGHT; the commander of the old guard commands:

1. _Present_, 2. ARMS; commanders of both guards salute.

The new guard marches in quick time past the old guard.

When the commander of the new guard is opposite the field music

of the old guard, he commands: FRONT; the commander of the old

guard commands: 1. _Order_, 2. ARMS, as soon as the new

guard shall have cleared the old guard.

The field music having marched three paces beyond the field music

of the old guard, changes direction to the right, and, followed

by the guard, changes direction to the left when on a line with

the old guard; the changes of direction are without command.

The commander of the guard halts on the line of the front rank

of the old guard, allows his guard to march past him, and, when

its rear approaches, forms it in line to the left, establishes

the left guide three paces to the right of the field music of the

old guard, and on a line with the front rank, and then dresses

his guard to the left; the field music of the new guard is three

paces to the right of its front rank.

361. The new guard being dressed the commander of each guard,

in front of and facing its center, commands: 1. _Present_,

2. ARMS, resumes his front, salutes, carries saber, faces his

guard, and commands: 1. _Order_, 2. ARMS.

Should a guard be commanded by a noncommissioned officer, he

stands on the right or left of the front rank, according as he

commands the old or new guard, and executes the rifle salute.

362. After the new guard arrives at its post and has saluted the

old guard, each guard is presented by its commander to its officer

of the day; if there be but one officer of the day present, or

if one officer acts in the capacity of old and new officer of

the day, each guard is presented to him by its commander.

363. If other persons entitled to a salute approach, each commander

of the guard will bring his own guard to attention if not already

at attention. The senior commander of the two guards will then

command: "1. Old and new guards, 2. Present, 3. Arms."

The junior will salute at the command "Present Arms" given by

the senior. After the salute has been acknowledged, the senior

brings both guards to the order.

364. After the salutes have been acknowledged by the officers of

the day, each guard is brought to an order by its commander; the

commander of the new guard then directs the orderly or orderlies

to fall out and report and causes bayonets to be fixed if so

ordered by the commanding officer; bayonets will not then be

unfixed during the tour except in route marches while the guard

is actually marching or when specially directed by the commanding

officer.

The commander of the new guard then falls out members of the

guard for detached posts, placing them under charge of the proper

noncommissioned officers, divides the guard into three reliefs,

first, second, and third, from right to left, and directs a list

of the guard to be made by reliefs. When the guard consists of

troops of different arms combined, the men are assigned to reliefs

so as to insure a fair division of duty under rules prescribed

by the commanding officer.

365. The sentinels and detachments of the old guard are at once

relieved by members of the new guard, the two guards standing at

ease or at rest while these changes are being made. The commander

of the old transmits to the commander of the new guard all his

orders, instructions, and information concerning the guard and

its duties. The commander of the new guard then takes possession

of the guardhouse and verifies the articles in charge of the

guard.

366. If considerable time is required to bring in that portion

of the old guard still on post, the commanding officer may direct

that as soon as the orders and property are turned over to the

new guard the portion of the old guard at the guardhouse may be

marched off and dismissed. In such a case the remaining detachment

or detachments of the old guard will be inspected by the commander

of the new guard when they reach the guardhouse. He will direct the

senior noncommissioned officer present to march these detachments

off and dismiss them in the prescribed manner.

367. In bad weather, at night, after long marches, or when the

guard is very small, the field music may be dispensed with.

CHAPTER X.

MAP READING AND SKETCHING.

SECTION 1. MILITARY MAP READING.

When you pick up a map, the first question is, Where is the north?

This can usually be told by an arrow (see fig. 1, section 1)

which will be found in one of the corners of the map, and which

points to the true north--the north of the north star.

On some maps no arrow is to be found. The chances are a hundred

to one that the north is at the top of the map, as it is on almost

all printed maps. But you can only assure yourself of that fact

by checking the map with the ground it represents. For instance,

if you ascertain that the city of Philadelphia is due east of

the city of Columbus, then the Philadelphia-Columbus line on

the map is a due east-and-west line, and establishes at once all

the other map directions.

Now, the map represents the ground as nearly as it can be represented

on a flat piece of paper. If you are standing up. facing the

north, your right hand will be in the east, your left in the

west, and your back to the south. It is the same with a map;

if you look across it in the direction of the arrow--that is,

toward its north--your right hand will be toward what is east

on the map; your left hand to the west; the south will be at

the bottom of the map.

There is another kind of an arrow that sometimes appears on a

map. It is like the one in figure 2, section 1, and points not

to the true north but to the magnetic north, which is the north

of the compass. Though the compass needle, and therefore the arrow

that represents it on the map, does not point exactly north, the

deviation is, from a military point of view, slight, and appreciable

error will rarely result through the use of the magnetic instead

of the true north in the solution of any military problems.

[Illustration: Fig. 1. Fig. 2. Fig. 3. Fig. 4. Fig. 5.]

Should you be curious to know the exact deviation, consult your

local surveyor or any civil engineer.

Both arrows may appear on your map. In that case disregard the

magnetic arrow unless you are using the map in connection with

a compass.

If a map is being used on the ground, the first thing to be done

is to put the lines of the map parallel to the real outlines of

the ground forms, and roads, fences, railroads, etc., that the

map shows; for the making of a map is no more than the drawing

on paper of lines parallel to and proportional in length to real

directions and distances on the ground.

For instance, the road between two places runs due north and south.

Then on the map a line representing the road will be parallel to

the arrow showing the north and will be proportional in length

to the real road. In this way a map is a picture, or, better, a

bare outline sketch; and, as we can make out a picture, though

it be upside down, or crooked on the wall, so we call use a map

that is upside down or not parallel to the real ground forms.

But it is easier to make out both the picture and the map if

their lines are parallel to what they represent. So in using a

map on the ground we always put the lines parallel to the actual

features they show. This is easy if the map has an arrow.

If the map has no arrow, you must locate objects or features on

the ground, and on the map, their representations. Draw on the

map a line connecting any two of the features; place this line

parallel to all imaginary line through the two actual features

located, and your map will be correctly placed. Look to it that

you do not reverse on the map the positions of the two objects

or features, or your map will be exactly upside down.

When the map has been turned into the proper position--that is

to say, "oriented"--the next thing is to locate on the map your

position. If you are in the village of Easton and there is a

place on the map labeled Easton, the answer is apparent. But

if you are out in the country, at an unlabeled point that looks

like any one of a dozen other similar points, the task is more

complicated. In this latter case you must locate and identify,

both on the map and on the ground, other points--hills, villages,

peculiar bends in rivers, forests--any ground features that have

some easily recognizable peculiarity and that you can see from

your position.

Suppose, for instance, you were near Leavenworth and wanted to

locate your exact position, of which you are uncertain. You have

the map shown in this manual, and, looking about, you see southwest

from where you stand the United States Penitentiary; also, halfway

between the south and the southeast--south-southeast a sailor would

say--the reservoir (rectangle west of "O" in "Missouri"). Having

oriented your map, draw on it a line from the map position of the

reservoir toward its actual position on the ground. Similarly

draw a line from the map position of penitentiary toward its

actual position. Prolong the two lines until they intersect.

The intersection of the lines will mark the place where you

stand--south Merritt Hill.

This method consists merely in drawing on the map lines that

represent the lines of sight to known and visible places. The

lines pass through the map position of the places you see and

are parallel to the actual lines of sight; therefore they are the

map representations of the lines of sight, and their intersection

is the map position of the eye of the observer.

After this orientation and location of position, one can deduce

from the map everything there is to know in regard to directions.

In this respect, study of the ground itself will show no more

than will study of the map.

After "What direction?" comes "How far?" To answer this, one

must understand that the map distance between any two points

shown bears a fixed and definite relation or proportion to the

real distance between the two points.

For instance: We measure on a map and find the distance between

two points to be 1 inch. Then we measure the real distance on

the ground and find it to be 10,000 inches; hence the relation

between the map distance and the real distance is 1 to 10,000,

or 1/10000. Now, if the map is properly drawn, the same relation

will hold good for all distances, and we can obtain any ground

distance by multiplying by 10,000 the corresponding map distance.

This relation need not be 1/10000, but may be anything from 1/100

that an architect might use in making a map or plan of a house up

to one over a billion and a half, which is about the proportion

between map and real distances in a pocket-atlas representation of

the whole world on a 6-inch page. Map makers call this relation

the "scale" of the map and put it down in a corner in one of

three ways.

First. 1 inch equals 100.

Second. 1/100.

Third. As shown in figure 3 (section 1).

These expressions mean one and the same thing. A variation of

the first method on a map of different scale might be: 1 inch

equals 1 mile. Since a mile contains 63,360 inches, then the

real distance between any two points shown on the map is 63,360

times the map distance.

To find the ground distance by the third kind of scale, copy it

on the edge of a slip of paper, apply the slip directly to the

map, and read off the distance; and so we answer the question,

"How far?"

After direction and distance comes the interpretation of the

signs, symbols, and abbreviations on the map. Those authorized

are given in section 2 (a reprint of Appendix 4, Field Service

Regulations, 1914); but there are a good many other conventional

signs in common use. A key to them is published by the War

Department, and is called "Conventional Signs, United States

Army." From these you read at once the natural and artificial

features of the country shown on your map. It should be borne in

mind that these conventional signs are not necessarily drawn to

scale, as are the distances. They show the position and outline

of the features rather than the size. This, for the reason that

many of the features shown, if drawn to scale, would be so small

that one could not make them out except with a magnifying glass.

If the exact dimensions are of any importance, they will be written

in figures on the map. For instances, bridges.

In addition to te above conventional signs, we have CONTOURS

to show the elevations, depressions, slope, and shape of the

ground. Abroad, HACHURES are much used, but they serve only to

indicate elevation, and, as compared to contours, are of little

value. Contours resemble the lines shown in figure 4 (section

1)

Hachures are shown in figure 5 (section 1), and may be found on

any European map. They simply show slopes, and, when carefully

drawn, show steeper slopes by heavier shading and gentler slopes

by the fainter hachures. The crest of the mountain is within

the hachures. (See fig. 5, section 1.)

_Contours_.--A certain student, when asked by his instructor

to define "space," said: "I have it, sir, in my head, but can

not put it into words." The Instructor replied: "I suppose that

under those circumstances, Mr. ----, the definition really would

not help much." And so it is with contours--the definition does

not help much if you know a contour when you meet it on a map. For

examples of contours, turn to the map in section 2 and, starting

at the United States penitentiary, note the smooth, flowing,

irregular curved lines marked 880, 860, 840, 840, 860, etc.

The only other lines on the map that at all resemble contours

are stream lines, like "Corral Creek," but the stream lines are

readily distinguished from contours by the fact that they cross the

contours squarely, while the contours run approximately parallel

to each other. Note the stream line just to the west of South

Merritt Hill.

The contours represent lines on the ground that are horizontal

and whose meanderings follow the surface, just as the edge of

a flood would follow the irregularities of the hills about it.

Those lines that contours stand for are just as level as the

water's edge of a lake, but horizontally they wander back and

forth to just as great a degree.

The line marked 880, at the penitentiary, passes through on that

particular piece of ground every point that is 880 feet above

sea level. Should the Missouri River rise in flood to 880 feet,

the penitentiary would be on an island, the edge of which is

marked by the 880 contour.

Contours show several things; among them the height of the ground

they cross. Usually the contour has labeled on it in figures the

height above some starting point, called the DATUM PLANE--generally

sea level. If, with a surveying instrument, you put in on a piece

of ground a lot of stakes, each one of which is exactly the same

height above sea level--that is, run a line of levels--then make

a map showing the locution of the stakes, a line drawn on the

map through all the stake positions is a contour and shows the

position of all points of that particular height.

On any given map all contours are equally spaced in a vertical

direction, and the map shows the location of a great number of

points at certain fixed levels. If you know the vertical interval

between any two adjacent contours, you know the vertical interval

for all the contours on that map, for these intervals on a given

map are all the same.

With reference to a point through which no contour passes, we

can only say that the point in question is not higher than the

next contour up the hill, nor lower than the next one down the

hill. For the purposes of any problem, it is usual to assume

that the ground slopes evenly between the two adjacent contours

and that the vertical height of the point above the lower contour

is proportional to its horizontal distance from the contour, as

compared to the whole distance between the two contours. For

instance, on the map, find the height of point A. The horizontal

measurements are as shown on the map. The vertical distance between

the contours is 20 feet. A is about one-quarter of the distance

between the 800 and the 820 contours, and we assume its height

to be one-quarter of 20 feet (5 feet) higher than 800 feet. So

the height of A is 805 feet.

The vertical interval is usually indicated in the corner of the

map by the letters "V. I." For instance: V. I.=20 feet.

On maps of very small pieces of ground, the V. I. is usually

small--perhaps as small as 1 foot; on maps of large areas on a

small scale it may be very great--even 1,000 feet.

Contours also show SLOPES. It has already been explained that

from any contour to the next one above it the ground rises a

fixed number of feet, according to the vertical interval of that

map. From the scale of distances on the map the horizontal

distance between any two contours can be found. For example:

On the map the horizontal distance between D and E is 90

yards, or 270 feet. The vertical distance is 20 feet the V. I. of

the map. The slope then is 20/270 = 1/13.5 = 7-1/2% = 4-1/2°, in all of

which different ways the slope can be expressed,

[Illustration]

On a good many contoured maps a figure like this will be found

in one of the corners:

[Illustration]

On that particular map contours separated by the distance

[Illustration]

on the vertical scale show a slope of 1°: if separated by the

distance

[Illustration]

they show a 2° slope. etc. A slope of 1° is a rise of 1 foot in

57. To use this scale of slopes copy it on the edge of a piece

of paper just as you did the scale of distances and apply it

directly to the map.

You will notice that where the contours lie closest the slope

is steepest; where they are farthest apart the ground is most

nearly flat,

It has already been set forth how contours show height and slope;

in addition to this they show the shape of the ground, or GROUND

FORMS. Each single contour shows the shape at its particular level

of the hill or valley it outlines; for instance, the 880 contour

about the penitentiary shows that the hill at that level has a

shape somewhat like a horse's head. Similarly, every contour

on the map gives us the form of the ground at its particular

level, and knowing these ground forms for many levels we can form

a fair conception of what the whole surface is like.

A round contour like the letter O outlines a round ground feature;

a long narrow one indicates a long narrow ground feature.

Different hills and depressions have different shapes. A good

many of them have one shape at one level and another shape at

another level, all of which information will be given you by

the contours on the map.

One of the ways to see how contours show the shape of the ground

is to pour half a bucket of water into a small depression in

the ground. The water's edge will be exactly level, and if the

depression is approximately round the water's edge will also be

approximately round. The outline will look something like figure

6.

Draw roughly on a piece of paper a figure of the same shape and

you will have a contour showing the shape of the bit of ground

where you poured your water.

Next, with your heel gouge out on one edge of your little pond

a small round bay. The water will rush in and the water-mark

on the soil will now be shaped something like figure 7.

Alter your drawing accordingly, and the new contour will show

the new ground shape.

Again do violence to the face of nature by digging with a stick a

narrow inlet opening out of your miniature ocean, and the watermark

will now look something like figure 8.

Alter your drawing once more and your contour shows again the

new ground form. Drop into your main pond a round clod and you

will have a new watermark, like figure 9, to add to your drawing.

This new contour, of the same level with the one showing the

limit of the depression, shows on the drawing the round island.

Drop in a second clod, this time long and narrow, the watermark

will be like figure 10, and the drawing of it, properly placed,

will show another island of another shape. Your drawing now will

look like figure 11.

It shows a depression approximately round, off which open a round

bay and a long narrow bay. There is also a round elevation and a

long, narrow one; a long, narrow ridge, jutting out between the

two bays, and a short, broad one across the neck of the round

bay.

[Illustration: Fig. 6. Fig. 7. Fig 8. Fig. 9. Fig 10. Fig. 11.]

Now flood your lake deeply enough to cover up the features you

have introduced. The new water line, about as shown by the dotted

line in figure 11, shows the oblong shape of the depression at a

higher level; the solid lines show the shape farther down; the

horizontal distance between the two contours at different points

shows where the bank is steep and where the slope is gentler.

Put together the information that each of these contours gives

you, and you will see how contours show the shape of the ground.

On the little map you have drawn you have introduced all the

varieties of ground forms there are; therefore all the contour

forms.

The contours on an ordinary map seem much more complicated, but

this is due only to the number of them, their length, and many

turns before they finally close on themselves. Or they may close

off the paper. But trace each one out, and it will resolve itself

into one of the forms shown in figure 11.

Just as the high-tide line round the continents of North and

South America runs a long and tortuous course, but finally closes

back on itself, so will every contour do likewise. And just as

truly as every bend in that high-tide mark turns out around a

promontory, or in around a bay, so will every bend in a contour

stand for a hill or a valley, pointing to the lowlands if it

be a hill, and to the height if it mark a valley.

If the map embrace a whole continent or an island, all the contours

will be of closed form, as in figure 11, but if it embrace only

it part of the continent or island, some of the contours will be

chopped off at the edge of the map, and we have the open form

of contours, as we would have if figure 11 were cut into two

parts.

The closed form may indicate a hill or a basin; the open form,

a ridge or a valley; sometimes a casual glance does not indicate

which.

Take up, first, the contour of the open type. If the map shows

a stream running down the inside of the contour, there is no

difficulty in saying at once that the ground feature is a valley;

for instance, V, V, V, and the valley of Corral Creek on the

map. But if there is no stream line, does the contour bend show

a valley or a ridge?

First of all, there is a radical difference between the bend

of a contour round the head of a valley and its bend round the

nose of a ridge,

Compare on the map the valleys V and the ridges R. The bend of

the contour round the head of the valley is much sharper than

the bend of the contour round the nose of the ridge. This is a

general truth, not only in regard to maps, but also in regard

to ground forms. Study any piece of open ground and note how

much wider are the ridges than the valleys. Where you find a

"hog back" or "devil's backbone," you have an exception to the

rule, but the exceptions are not frequent enough to worry over.

To tell whether a given point is on a ridge or in a valley, start

from the nearest stream shown on the map and work across the

map to the undetermined point, keeping in mind that in a real

trip across the country you start from the stream, go up the

hill to the top of a ridge, down the other side of the hill to a

water-course, then up a hill to the top of a ridge, down again,

up again, etc. That is all traveling is--valley, hill, valley,

hill, valley, etc., though you wander till the crack o' doom.

And so your map travels must go--valley, hill, valley, hill--till

you run off the map or come back to the starting point.

On the map, follow the R-V line, V indicating valley and R ridge

or hill. Note first the difference in sharpness in the contour

bends; also how the valley contours point to the highland and

the ridge contours to the lowland.

The contours go thus:

[Illustration]

The streams flow down the valleys, and the sharp angle of the

contour points always _up_ stream. Note also how the junction

of a stream and its tributary usually makes an angle that points

_down_ stream.

"Which way does this stream run?"

Water flows down hill. If you are in the bed of a stream, contours

representing higher ground must be to your right and to your

left. Get the elevations of these contours. Generally the nearest

contour to the bank of the stream will cross the stream and there

will be an angle or sharp turn in the contour at this crossing.

If the point of the angle or sharp turn is toward you, you are

going downstream; if away from you, you are going upstream.

If the contours are numbered, you have only to look at the numbers

to say where the low and where the high places are; but to read a

map with any speed one must be quite independent of these numbers.

In ordinary map reading look, first of all, for the stream lines.

The streams are the skeleton upon which the whole map is hung.

Then pick out the hilltops and ridges and you have a body to

clothe with ail the details that will be revealed by a close and

careful study of what the map maker has recorded.

As to closed contours, they may outline a depression or a hill.

On the map, "881" or "885" might be hills or ponds, as far as

their shape is concerned. But, clearly, they are hills, for on

either side are small streams running _away_ from them. If

they were ponds, the stream lines would run _toward_ the

closed contours. The rest of "hill, valley, hill," will always

solve the problem when there are not enough stream lines shown

to make evident at once whether a closed contour marks a pond or

a hill. Look in the beginning for the stream lines and valleys,

and, by contrast, if for no other reason, the hills and ridges

at once loom up.

To illustrate the subject of contours to aid those who have

difficulty in reading contoured maps the following is suggested:

1. Secure modeling clay and build a mound.

2. Use wire and slice this mound horizontally at equal vertical

intervals into zones; then insert vertical dowels through the

mound of clay.

3. Remove the top zone, place on paper, and draw outline of the

bottom edge. Trim your paper roughly to the outline drawn. Indicate

where the holes made by the dowels pierce the paper.

4. Do the above with each zone of your mound.

5. Place these papers in proper order on dowels similarly placed

to ones in original mound at, say, 1 inch vertical interval apart.

A skeleton mound results.

6. Replace the zones of the clay mound and form the original clay

mound along the side of skeleton mound.

7. New force all the paper sheets down the dowels onto the bottom

sheet, and we have a map of clay mound with contours.

NOTE.--One-inch or 2-inch planks can be made into any desired

form by the use of dowels and similar procedure followed.

People frequently ask, "What should I see when I read a map?"

and the answer is given, "The ground as it is." This is not true

any more than it is true that the words, "The valley of the Meuse,"

bring to your mind vine-clad hills, a noble river, and green

fields where cattle graze. Nor can any picture ever put into

your thought what the Grand Canyon really is. What printed word

or painted picture can not do, a map will not. A map says to you,

"Here stands a hill," "Here is a valley," "This stream runs so,"

and gives you a good many facts in regard to them. But you do not

have to "see" anything, any more than you have to visualize Liege

in order to learn the facts of its geography. A map sets forth

cold facts in an alphabet all its own, but an easy alphabet, and

one that tells with a few curving lines more than many thousand

words could tell.

SECTION 2. SKETCHING.

Noncommissioned officers and selected privates should be able

to make simple route sketches. This is particularly useful in

patrolling as thereby a patrol leader is able to give his commander

a good idea of the country his patrol has traversed. Sketches

should be made on a certain scale, which should be indicated

on the sketch, such as 3 inches on the sketch equals 1 mile on

the ground. The north should be indicated on the sketch by means

of an arrow pointing in that direction. Any piece of paper may

be used to make the sketch on. The back of the field-message

blank is ruled and prepared for this purpose. The abbreviations

and conventional signs shown on the following pages should be

used in making such simple sketches.

Field Maps and Sketches.

The following abbreviations and signs are authorized for use on

field maps and sketches. For more elaborate map work the authorized

conventional signs as given in the manual of "Conventional Signs,

United States Army Maps," are used.

Abbreviations other than those given should not be used.

ABBREVIATIONS.

A. Arroyo. L. S. S. Life-Saving Station.

abut. Abutment. L. H. Lighthouse

Ar. Arch. Long. Longitude.

b. Brick. Mt. Mountain.

B. S. Blacksmith Shop. Mts. Mountains.

bot. Bottom. N. North.

Br. Branch. n. f. Not fordable.

br. Bridge. P. Pier.

C. Cape. pk. Plank.

cem. Cemetery. P. O. Post Office

con. Concrete. Pt. Point.

cov. Covered. q.p Queen-post

Cr. Creek. R. River.

d. Deep. R. H. Roundhouse.

cul. Culvert. R. R. Railroad.

D. S. Drug Store. S. South.

E. East. s. Steel.

Est. Estuary. S. H. Schoolhouse.

f. Fordable. S. M. Sawmill.

Ft. Fort. Sta. Station.

G. S General Store. st. Stone.

gir. Girder. str. Stream.

G. M. Gristmill. T. G. Tollgate.

I. Iron. Tres. Trestle.

I. Island. tr. Truss.

Jc. Junction. W. T. Water Tank.

k.p. King-post. W. W. Water Works.

L. Lake. W. West.

Lat. Latitude. w. Wood.

Ldg. Landing. wd. Wide.

[Illustration: SIGNS--FIELD MAPS AND SKETCHES]

[Illustration]

MESSAGE BLANKS

[Illustration]

The heading "From" is filled in with the _name_ of the

detachment sending the information: as "Officer's Patrol, 7th

Cav." Messages sent on the same day from the same source to the

same person are numbered consecutively. The address is written

briefly, thus: "Commanding officer, Outpost, 1st Brigade," In

the signature the writer's surname only and rank are given.

This blank is four and a half by six and three quarters-inches,

including the margin on the left for binding. The back is ruled

in squares, the side of each square representing 100 yards on a

scale of 3 inches to one mile, for use in making simple sketches

explanatory of the message. It is issued by the Signal Corps in

blocks of forty with duplicating sheets. The regulation envelope

is three by five and one-fourth inches and is printed as follows:

UNITED STATES ARMY FIELD MESSAGE.

_To_ . . . . . . . . . . . . . . . . . . . . ._No_ . . . .

(For signal operator only.)

_When_sent_ . . . . . . . . . . . . . . . . ._No_ . . . .

_Rate_of_speed_ . . . . . . . . . . . . . . . . . . . . .

_Name_of_messenger_ . . . . . . . . . . . . . . . . . . .

_When_and_by_whom_rec'd_ . . . . . . . . . . . . . . . . .

This Envelope will be Returned to Bearer.

[Illustration]

CHAPTER XII.

SIGNALS AND CODES.

(Extracts from Signal Book, United States Army, 1916.)

General Instructions for Army Signaling.

1. Each signal station will have its call, consisting of one or

two letters, as Washington, "W"; and each operator or signalist

will also have his personal signal of one or two letters, as

Jones, "Jo." These being once adopted will not be changed without

due authority.

2. To lessen liability of error, numerals which occur in the body

of a message should be spelled out.

3. In receiving a message the man at the telescope should call

out each letter as received, and not wait for the completion

of a word.

4. A record of the date and time of the receipt or transmission

of every message must be kept.

5. The duplicate manuscript of messages received at, or the original

sent from, a station should be carefully filed.

6. In receiving messages nothing should be taken for granted,

and nothing considered as seen until it has been positively and

clearly in view. Do not anticipate what will follow from signals

already given. Watch the communicating station until the last

signals are made, and be very certain that the signal for the

end of the message has been given.

7. Every address must contain at least two words and should be

sufficient to secure delivery.

8. All that the sender writes for transmission after the word

"To" is counted.

9. Whenever more than one signature is attached to a message count

all initials and names as a part of the message.

10. Dictionary words, initial letters, surnames of persons, names

of cities, towns, villages, States, and Territories, or names of

the Canadian Provinces will be counted each as one word: _e._g._,

New York, District of Columbia, East St. Louis should each be

counted as one word. The abbreviation of the names of cities,

towns, villages, States, Territories, and provinces will be

counted the same as if written in full.

11. Abbreviations of weights and measures in common use, figures,

decimal points, bars of division, and in ordinal numbers the

affixes "st," "d," "nd," "rd," and "th" will be each counted

as one word. Letters and groups of letters, when such groups do

not form dictionary words and are not combinations of dictionary

words, will be counted at the rate of five letters or fraction

of five letters to a word. When such groups are made up of

combinations of dictionary words, each dictionary word so used

will be counted.

12. The following are exceptions to paragraph 55, and are counted

as shown:

A. M. 1 word

P. M. 1 word

O. K. 1 word

Per cent 1 word

13. No message will be considered sent until its receipt has been

acknowledged by the receiving station.

The International Morse or General Service Code.

18. The International Morse Code is the General Service Code

and is prescribed for use by the Army of the United States and

between the Army and the Navy of the United States. It will be

used on radio systems, submarine cables using siphon recorders,

and with the heliograph, flash-lantern, and all visual signaling

apparatus using the wigwag.

_Alphabet_.

A . - N - .

B - . . . O - - -

C - . - . P . - - .

D - . . Q - - . -

E . R . - .

F . . - . S . . .

G - - . T -

H . . . . U . . -

I . . V . . . -

J . - - - W . - -

K - . - X - . . -

L . - . . Y - . - -

M - - Z - - . .

_Numerals_.

1 . - - - - 6 - . . . .

2 . . - - - 7 - - . . .

3 . . . - - 8 - - - . .

4 . . . . - 9 - - - - .

5 . . . . . 0 - - - - -

_Punctuation_.

Period . . . . . .

Comma . - . - . -

Interrogation . . - - . .

Hyphen or dash - . . . . -

Parentheses (before and after the words) - . - - . -

Quotation mark (beginning and ending) . - . . - .

Exclamation - - . . - -

Apostrophe . - - - - .

Semicolon - . - . - .

Colon - - - . . .

Bar indicating fraction - . . - .

Underline (before and after the word or

words it is wished to underline) . . - - . -

Double dash (between preamble and address,

between address and body of message,

between body of message and signature,

and immediately before a fraction) - . . . -

Cross . - . - .

Visual Signaling in General.

21. Methods of visual signaling are divided as follows:

(a) By flag, torch, hand lantern, or beam of searchlight (without

shutter). (General Service Code).

(b) By heliograph, flash lantern, or searchlight (with shutter).

(General Service Code).

(c) By Ardois. (General Service Code).

(d) By hand flags or by stationary semaphore. (Two-arm semaphore

Code.)

(e) By preconcerted signals with Coston lights, rockets, bombs,

Very pistols, small arms, guns, etc.

(f) By flag signals by permanent hoists. (International Code.)

22. The following conventional signals, with exceptions noted,

will be used in the first four classes.

_Exceptions_

Ardois and semaphore.

End of word. Interval.

End of sentence. Double interval.

End of message. Triple interval.

Signal separating

preamble from

address; address

from text; text

from signature. - . . . - Double interval,

signature preceded

also by "Sig."

Interval.

Acknowledgement. R.

Error. . . . . . . . . A.

Negative. K.

Preparatory. L.

Annulling. N.

Affirmative. P.

Interrogatory. . . - - . . O.

Repeat after word. Interrogatory. A

(word).

Repeat last message. Interrogatory

three times

Send faster. QRQ

Send slower. QRS

Cease sending QRT

Wait a moment . - . . . None.

Execute. IX, IX

Move to your right. MR

Move to your left. ML

Move up. MU

Move down. MD

Finished . . . - . - None.

Visual Signaling: By Flag (Wig-Wag), Torch, Hand Lantern, or Beam

or Searchlight (Without Shutter).

GENERAL SERVICE CODE.

23. For the flag used with the General Service Code there are

three motions and one position. The position is with the flag

held vertically, the signalman facing directly toward the station

with which it is desired to communicate. The first motion (the

dot) is to the right of the sender, and will embrace an arc of

90°, starting with the vertical and returning to it, and will

be made in a plane at right angles to the line connecting the

two stations. The second motion (the dash) is a similar motion

to the left of the sender. The third motion (front) is downward

directly in front of the sender and instantly returned upward

to the first position. Front is used to indicate an interval.

24. The beam of the searchlight, though ordinarily used with

the shutter like the heliograph, may be used for long-distance

signaling, when no shutter is suitable or available, in a similar

manner to the flag or torch, the first position being a vertical

one. A movement of the beam 90° to the right of the sender indicates

a dot, a similar movement to the left indicates a dash; the beam

is lowered vertically for front.

25. To use the torch or hand lantern, a foot light must be employed

as a point of reference to the motion. The lantern is most

conveniently swung out upward to the right of the footlight for

a dot, to the left for a dash, and raised vertically for front.

NOTE.--To call a station, make the call letter until acknowledged,

at intervals giving the call or signal of the calling station.

If the call letter of a station is unknown, wave flag until

acknowledged. In using the searchlight without shutter throw

the beam in a vertical position and move it through an arc of

180° in a plane at right angles to the line connecting the two

stations until acknowledged. To acknowledge a call, signal

"Acknowledgment" followed by the call letter of the acknowledging

station.

Signaling with Heliograph, Flash Lantern, and Searchlight (With

Shutter).

GENERAL SERVICE CODE.

26. The first position is to turn a steady flash on the receiving

station. The signals are made by short and long flashes. Use a

short flash for dot and a long steady flash for dash. The elements

of a letter should be slightly longer than in sound signals.

27. To call a station, make its call letter until acknowledged.

28. If the call letter of a station be unknown, signal A until

acknowledged. Each station will then turn on a steady flash and

adjust. When adjustment is satisfactory to the called station,

it will cut off its flash and the calling station will proceed

with its message.

29. If the receiver sees that the sender's mirror or light needs

adjustment, he will turn on a steady flash until answered, by a

steady flash. When the adjustment is satisfactory the receiver

will cut off his flash and the sender will resume his message.

[Illustration: THE TWO-ARM SEMAPHORE CODE.]

[Illustration: THE TWO-ARM SEMAPHORE CODE.]

30. To break the sending station for other purposes, turn on a

steady flash.

SOUND SIGNALS.

56. Sound signals made by the whistle, foghorn, bugle, trumpet,

and drum may well be used in a fog, mist, falling snow, or at

night. They may be used with the dot and dash code.

In applying the General Service Code to whistle, foghorn, bugle,

or trumpet, one short blast indicates a dot and one long blast

a dash. With the drum, one tap indicates a dot and two taps in

rapid succession a dash. Although these signals can be used with

a dot and dash code, they should be so used in connection with

a preconcerted or conventional code.

Signaling by Two-Arm Semaphore.

HAND FLAGS.

43. Signaling by the two-arm semaphore is the most rapid method

of sending spelled-out messages. It is, however, very liable to

error if the motions are slurred over or run together in an attempt

to make speed. Both arms should move rapidly and simultaneously,

but there should be a perceptible pause at the end of each letter

before making the movements for the next letter. Rapidity is

secondary to accuracy. For alphabet see pages following.

NOTE.--In making the interval the flags are crossed downward in

front of the body (just above the knees); the double interval

is the "chop-chop" signal made twice; the triple interval is

"chop-chop" signal made three times. In calling a station face

it squarely and make its call. If there is no immediate reply

wave the flags over the head to attract attention, making the call

at frequent intervals. When the sender makes "end of message" the

receiver, if message is understood, extends the flags horizontally

and waves them until the sender does the same, when both leave

their stations. Care must be taken with hand flags to hold the

staffs so as to form a prolongation of the arms.

LETTER CODES.

INFANTRY.

47. For use with General Service Code or semaphore hand flags.

-------------------------------------------------------------

Letter of | If signaled from | If signaled from

alphabet | the rear to the | the firing line

| firing line. | to the rear.

------------|------------------------|-----------------------

AM | Ammunition going | Ammunition required.

| forward. |

CCC | Charge (mandatory | Am about to charge

| at all times). | if no instructions

| | to the contrary.

CF | Cease firing. | Cease firing.

DT | Double time or "rush." | Double time or "rush."

F | Commence firing. |

FB | Fix bayonet. |

FL | Artillery fire is |

| causing us losses. |

G | Move forward. | Preparing to move

| | forward.

HHH | Halt. |

K | Negative. | Negative.

LT | Left. | Left.

O | What is the (R. N., | What is the (R. N.,

(Ardois and | etc.)? Interrogatory. | etc.)? Interrogatory.

Semaphore | |

only.) | |

. . - - . . | What is the (R. N., | What is the (R. N.,

(All methods| etc.)? Interrogatory. | etc.)? Interrogatory.

but ardois | |

and | |

semaphore.) | |

P | Affirmative. | Affirmative.

RN | Range. | Range.

RT | Right. | Right.

SSS | Support going forward. | Support needed.

SUF | Suspend firing. | Suspend firing.

T | Target. | Target.

-------------------------------------------------------------

CAVALRY.

48. For use with General Service Code or semaphore hand flags.

AM--Ammunition going forward (if signaled from the

rear to the front).

Ammunition required (If signaled from the front).

CCC--Charge (if signaled rear the rear to the front).

About to charge if no instructions to the

contrary (if signaled from the front).

CF--Cease firing.

DT--Double time, rush, or hurry.

F--Commence firing.

FL--Artillery fire is causing us losses.

G--Move forward (if signaled from the rear to

the front). Preparing to move forward (if

signaled from the front).

HHH--Halt.

K--Negative.

LT--Left.

M--Bring up the horses (if signaled from front

to rear). Horses going forward (if signaled

from rear to front).

O--What is the (R. N., etc.)? Interrogatory.

(Ardois and semaphore only.)

. . - - . .--What is the (R. N., etc.)? Interrogatory.

(All methods but ardois and semaphore.)

P--Affirmative.

R--Acknowledgment.

RN--Range.

RT--Right.

SSS--Support going forward (if signaled from the

rear to the front). Support needed (if

signaled from the front).

SUF--Suspend firing.

T--Target.

FIELD ARTILLERY.

49. For use with General Service Code or semaphore hand flags.

. . . . . . . .--Error. (All methods but ardois and semaphore.)

A--Error. (Ardois and semaphore only.)

AD--Additional.

AKT--Draw ammunition from combat tram.

AL--Draw ammunition from limbers.

AM--Ammunition going forward.

AMC--At my command.

AP--Aiming point.

B (numerals)--Battery (so many) rounds.

BS (numerals)--(Such.) Battalion station.

BL--Battery from the left.

BR--Battery from the right.

CCC--Charge (mandatory at all times). Am about to

charge if not instructed to contrary.

CF--Cease firing.

CS--Close station.

CT--Change target.

D--Down.

DF--Deflection.

DT--Double time. Rush. Hurry.

F--Commence firing.

FCL (numerals)--On 1st piece close by (so much).

FL--Artillery fire is causing us losses.

FOP (numerals)--On 1st piece open by (so much).

G--Move forward. Preparing to move forward.

HHH--Halt. Action suspended.

IX--Execute. Go ahead. Transmit.

JI--Report firing data.

K--Negative. No.

KR--Corrector.

L--Preparatory. Attention.

LCL (numerals)--On 4th piece close by (so much).

LOP (numerals)--On 4th piece open by (so much).

LT--Left.

LL--Left from the left.

LR--Left from the right.

LE (numerals)--Left (so much).

MD--Move down.

ML--Move to your left.

MR--Move to your right.

MU--Move up.

MO (numerals)--Move (so much).

N--Annul, cancel.

O--What is the (R. N., etc.)? Interrogatory.

(Ardois and semaphore only.)

. . - - . .--What is the (R. N.. etc.)? Interrogatory.

(All methods but ardois and semaphore.)

P--Affirmative. Yes.

PS--Percussion. Shrapnel.

QRQ--Send faster.

QRS--Send slower.

QRT--Cease sending.

R--Acknowledgment. Received.

RS--Regimental station.

RL--Right from the left.

RR--Right from the right.

RN--Range.

RT--Right.

S--Subtract.

SCL (numerals)--On 2d piece close by (so much).

SOP (numerals)--On 2d piece open by (so much).

SH--Shell.

SI--Site.

SSS--Support needed.

T--Target.

TCL (numerals)--On 3d piece close by (so much).

TOP (numerals)--On 3d piece open by (so much).

U--Up.

Y (letter)--Such battery station.

CHAPTER XIII.

FIRST AID RULES.

The bandages and dressings contained in the first-aid packet

have been so treated as to destroy any germs thereon. Therefore,

when dressing a wound, be careful not to touch or handle that

part of the dressing which is to be applied to the wound.

A sick or injured person should always be made to lie down on his

back, if practicable, as this is the most comfortable position,

and all muscles may be relaxed.

All tight articles of clothing and equipment should be loosened,

so as not to interfere with breathing or the circulation of the

blood. Belts, collars, and the trousers at the waist should be

opened.

[Illustration: FIG. 1.]

Don't let mere onlookers crowd about the patient. They prevent

him from getting fresh air and also make him nervous and excited.

In case of injury the heart action is generally weak from shock,

and the body, therefore, grows somewhat cold. So don't remove

any more clothing than is necessary to expose the injury.

Cut or rip the clothing, but don't pull it. Try to disturb the

patient as little as possible.

Don't touch a wound with your fingers or a handkerchief, or with

anything else but the first-aid dressing. Don't wash the wound

with water, as you may infect it.

Don't administer stimulants (whisky, brandy, wine, etc.) unless

ordered to do so by a doctor. While in a few cases stimulants

are of benefit, in a great many cases they do positive harm,

especially where there has been any bleeding.

The heart may be considered as a pump and the arteries as a rubber

hose, which carry the blood from the heart to every part of the

body. The veins are the hose which carry the blood back to the

heart. Every wound bleeds some, but, unless a large artery or

a large vein is cut, the bleeding will stop after a short while

if the patient is kept quiet and the first-aid dressing is bound

over the wound so as to make pressure on it.

[Illustration: FIG. 2.]

When a large artery is cut the blood gushes out in spurts every

time the heart beats. In this case it is necessary to stop the

flow of blood by pressing upon the hose somewhere between the

heart and the leak.

If the leak is in the arm or hand, apply pressure as in figure

1.

If the leak is in the leg, apply pressure as in figure 2.

If the leak is in the shoulder or armpit, apply pressure as in

figure 3.

The reason for this is that at the places indicated the arteries

may be pressed against a bone more easily than at any other places.

Another way of applying pressure (by means of a tourniquet) is

shown in figure 4. Place a pad of tightly rolled cloth or paper,

or any suitable object, over the artery. Tie a bandage loosely

about the limb and then insert your bayonet, or a stick, and

twist up the bandage until the pressure of the pad on the artery

stops the leak. Twist the bandage slowly and stop as soon as

the blood ceases to flow, in order not to bruise the flesh or

muscles unnecessarily.

[Illustration: FIG. 3.]

A tourniquet may cause pain and swelling of the limb, and it

left on too long may cause the limb to die. Therefore, about

every half hour or so, loosen the bandage very carefully, but if

the bleeding continues pressure must be applied again. In this

case apply the pressure with the thumb for five or ten minutes,

as this cuts off only the main artery and leaves some of the

smaller arteries and the veins free to restore some of the

circulation. When a tourniquet is painful, it is too tight and

should be carefully loosened a little.

It the leg or arm is held upright, this also helps to reduce

the bleeding in these parts, because the heart then has to pump

the blood uphill.

A broken bone is called a fracture. The great danger in the case

of a fracture is that the sharp, jagged edges of the bones may

stick through the flesh and skin, or tear and bruise the arteries,

veins, and muscles. If the skin is not broken, a fracture is

not so serious, as no germs can get in. Therefore never move a

person with a broken bone until the fracture has been so fixed

that the broken ends of the bone can not move.

[Illustration: FIG. 4.--Improvised tourniquet.]

If the leg or arm is broken, straighten the limb gently and if

necessary pull upon the end firmly to get the bones in place.

Then bind the limb firmly to a splint to hold it in place. A

splint may be made of any straight, stiff material--a shingle

or piece of board, a bayonet, a rifle, a straight branch of a

tree, etc. Whatever material you use must be well padded on the

side next to the limb. Be careful never to place the bandages

over the fracture, but always above and below. (Figs. 5, 6, 7,

8.)

Many surgeons think that the method of binding a broken leg to

the well one, and of binding the arm to the body, is the best

plan in the field as being the quickest and one that serves the

immediate purpose.

[Illustration: FIG. 5.]

[Illustration: FIG. 6.]

With wounds about the body the chest and abdomen you must not

meddle except to protect them when possible without much handling

with the materials of the packet.

FAINTING, SHOCK, HEAT EXHAUSTION.

The symptoms of fainting, shock, and heat exhaustion are very

similar. The face is pale, the skin cool and moist, the pulse is

weak, and generally the patient is unconscious. Keep the patient

quiet, resting on his back, with his head low. Loosen the clothing,

but keep the patient warm, and give stimulants (whisky, hot coffee,

tea, etc.).

SUNSTROKE.

In the case of sunstroke the face is flushed, the skin is dry

and very hot, and the pulse is full and strong. In this case

place the patient in a cool spot, remove the clothing, and make

every effort to lessen the heat in the body by cold applications

to the head and surface generally. Do not, under any circumstances,

give any stimulants or hot drinks.

[Illustration: FIG. 7.]

[Illustration: FIG. 8.]

FREEZING AND FROSTBITE.

The part frozen, which looks white or bluish white, and is cold,

should be very slowly raised in temperature by brisk but careful

rubbing in a cool place and never near a fire. Stimulants are to

be given cautiously when the patient can swallow, and followed by

small amounts of warm liquid nourishment. The object is to restore

the circulation of the blood and the natural warmth gradually and

not violently. Care and patience are necessary to do this.

RESUSITATION OF THE APPARENTLY DROWNED.

In the instruction of the Army in First Aid the method of

resuscitation of the apparently drowned, as described by "Schaefer,"

will be taught instead of the "Sylvester Method," heretofore

used. The Schaefer method of artificial respiration is also

applicable in cases of electric shock, asphyxiation by gas, and

of the failure of respiration following concussion of the brain.

Being under water for four of five minutes is generally fatal,

but an effort to revive the apparently drowned should always

be made, unless it is known that the body has been under water

for a very long time. The attempt to revive the patient should

not be delayed for the purpose of removing his clothes or placing

him in the ambulance. Begin the procedure as soon as he is out

of the water, on the shore or in the boat. The first and most

important thing is to start artificial respiration without delay.

The Schaefer method is preferred because it can be carried out

by one person without assistance, and because its procedure is

not exhausting to the operator, thus permitting him, if required,

to continue it for one or two hours. When it is known that a

person has been under water for but a few minutes continue the

artificial respiration for at least one and a half to two hours

before considering the case hopeless. Once the patient has begun to

breathe watch carefully to see that he does not stop again. Should

the breathing be very faint, or should he stop breathing, assist

him again with artificial respiration. After he starts breathing

do not lift him nor permit him to stand until the breathing has

become full and regular.

As soon as the patient is removed from the water, turn him face

to the ground, clasp your hands under his waist, and raise the

body so any water may drain out of the air passages while the

head remains low. (Figure 9.)

[Illustration: FIG. 9.--Schaefer method of artificial respiration.

Inspiration.]

[Illustration: FIG. 10.--Schaefer method of artificial respiration.

Expiration.]

The patient is laid on his stomach, arms extended from his body

beyond his head, face turned to one side so that the mouth and

nose do not touch the ground. This position causes the tongue to

fall forward of its own weight and so prevents its falling back

into the air passages. Turning the head to one side prevents the

face coming into contact with mud or water during the operation.

This position also facilitates the removal from the mouth of

foreign bodies, such as tobacco, chewing gum, false teeth, etc.,

and favors the expulsion of mucus, blood, vomitus, serum, or

any liquid that may be in the air passages.

The operator kneels, straddles one or both of the patient's thighs,

and faces his head. Locating the lowest rib, the operator, with

his thumbs nearly parallel to his fingers, places his hands so

that the little finger curls over the twelfth rib. If the hands

are on the pelvic bones the object of the work is defeated; hence

the bones of the pelvis are first located in order to avoid them.

The hands must be free from the pelvis and resting on the lowest

rib. By operating on the bare back it is easier to locate the

lower ribs and avoid the pelvis. The nearer the ends of the ribs

the hands are placed without sliding off the better. The hands

are thus removed from the spine, the fingers being nearly out

of sight.

The fingers help some, but the chief pressure is exerted by the

heels (thenar and hypothenar eminences) of the hands, with the

weight coming straight from the shoulders. It is a waste of energy

to bend the arms at the elbows and shove in from the sides, because

the muscles of the back are stronger than the muscles of the

arms.

The operator's arms are held straight, and his weight is brought

from his shoulders by bringing his body and shoulders forward.

This weight is gradually increased until at the end of the three

seconds of vertical pressure upon the lower ribs of the patient

the force is felt to be heavy enough to compress the parts; then

the weight is suddenly removed. If there is danger of not returning

the hands to the right position again, they can remain lightly

in place; but it is usually better to remove the hands entirely.

If the operator is light and the patient an overweight adult,

he can utilize over 80 per cent of his weight by raising his

knees from the ground and supporting himself entirely on his

toes and the heels of his hands, the latter properly placed on

the ends of the floating ribs of the patient. In this manner

he can work as effectively as a heavy man.

A light feather or a piece of absorbent cotton drawn out thin

and held near the nose by some one will indicate by its movements

whether or not there is a current of air going and coming with

each forced expiration and spontaneous inspiration.

The natural rate of breathing is 12 to 15 times per minute. The

rate of operation should not exceed this. The lungs must be

thoroughly emptied by three seconds of pressure, then refilling

takes care of itself. Pressure and release of pressure--one complete

respiration--occupies about five seconds. If the operator is

alone, he can be guided in each act by his own deep, regular

respiration or by counting or by his watch lying by his side.

If comrades are present, he can be advised by them.

The duration of the efforts as artificial respiration should

ordinarily exceed an hour; indefinitely longer if there are any

evidences of returning animation, by way of breathing, speaking,

or movements. There are liable to be evidences of life within 25

minutes in patients who will recover from electric shock, but

where there is doubt the patient should be given the benefit

of the doubt. In drowning, especially, recoveries are on record

after two hours or more of unconsciousness; hence, the Schaefer

method, being easy of operation, is more likely to be persisted

in.

Aromatic spirits of ammonia may be poured on a handkerchief and

held continuously within 3 inches of the face and nose. If other

ammonia preparations are used, they should be diluted or held

farther away. Try it on your own nose first.

When the operator is a heavy man it is necessary to caution him

not to bring force too violently upon the ribs, as one of them

might be broken.

Do not attempt to give liquids of any kind to the patient while

unconscious. Apply warm blankets and hot-water bottles as soon

as they can be obtained.

CHAPTER XIV.

LAWS AND REGULATIONS.

SECTION 1. GENERAL PROVISIONS.

The Army of the United States is governed by certain laws called

"The Articles of War" and certain regulations called "Army

Regulations."

The following list includes the offenses most often committed

by soldiers, generally through ignorance or carelessness rather

than viciousness. Violations of any rule or regulation should

be carefully guarded against, since they not only subject the

offender to punishment, but also bring discredit on his comrades,

his organization, and on the military profession:

1. Selling, pawning, or, through neglect, losing or spoiling

any Government property, such as uniforms, blankets, equipment,

ammunition, etc.

2. Disobedience of the orders of any officer or noncommissioned

officer.

3. Disrespect to an officer or noncommissioned officer.

4. Absence from camp without leave.

5. Absence from any drill, formation, or other duty without

authority.

6. Drunkenness on duty or off duty, whether in camp or when absent

either with or without leave.

7. Bringing liquor into camp.

8. Noisy or disorderly conduct in camp or when absent either with

or without leave.

9. Entering on private property, generally for the purpose of

stealing fruit, etc.

10. Negligence or carelessness at drill or on other duty,

particularly while on guard or as a sentinel over prisoners.

11. Wearing an unauthorized uniform or wearing the uniform in

an improper manner.

12. Urinating in or around camp.

13. Falling to salute properly.

14. Disrespect or affront to a sentinel.

15. Abuse or neglect of his horse.

"The basic principles of the combat tactics of the different arms

are set forth in the Drill Regulations of those arms for units as

high as brigades," (_Preface,_Field_Service_Regulations_.)

"The Drill Regulations are furnished as a guide. They provide

the principles for training and for increasing the probability

of success in battle. In the interpretation of the regulations

the spirit must be sought. Quibbling over the minutæ of form is

indicative of failure to grasp the spirit," (_Paragraph_4,_

_Infantry_Drill_Regulations._)

Field Service Regulations govern all arms of the Army of the United

States."

SECTION 2. THE ARMY OF THE UNITED STATES.

The Army of the United States shall consist of the Regular Army,

the Volunteer Army, the Officers' Reserve Corps, the Enlisted

Reserve Corps, the National Guard while in the service of the United

States, and such other land forces as are now or may hereafter

be authorized by law. (Sec. 1, act of June 3, 1916.)

SECTION 3. RANK AND PRECEDENCE OF OFFICERS AND NONCOMMISSIONED

OFFICERS.

The following are the grades of rank of officers and noncommissioned

officers:

1. Lieutenant general.

2. Major general.

3. Brigadier general.

4. Colonel.

5. Lieutenant colonel.

6. Major.

7. Captain.

8. First lieutenant.

9. Second lieutenant.

10. Aviator, Signal Corps.

11. Cadet.

12. (a) Sergeant major, regimental; sergeant major, senior

grade, Coast Artillery Corps; (b) quartermaster sergeant,

senior grade, Quartermaster Corps; master hospital sergeant,

Medical Department; master engineer, senior grade, Corps of

Engineers; master electrician, Coast Artillery Corps; master

signal electrician; band lender; (c) hospital sergeant, Medical

Department; master engineer, junior grade, Corps of Engineers;

engineer, Coast Artillery Corps.

13. Ordnance sergeant; quartermaster sergeant, Quartermaster

Corps; supply sergeant, regimental.

14. Sergeant-major, squadron and battalion; sergeant major,

junior grade, Coast Artillery Corps; supply sergeant, battalion,

Corps of Engineers.

15. (a) First sergeant; (b) sergeant, first class, Medical

Department; sergeant, first class, Quartermaster Corps; sergeant,

first class, Corps of Engineers; sergeant, first class, Signal

Corps; electrician sergeant, first class, Coast Artillery Corps;

electrician sergeant, Artillery Detachment, United States

Military Academy; assistant engineer, Coast Artillery Corps;

(c) master gunner, Coast Artillery Corps; master gunner,

Artillery Detachment, United States Military Academy; band

sergeant and assistant leader, United States Military Academy

band; assistant band leader; sergeant bugler; electrician

sergeant, second class, Coast Artillery Corps; electrician

sergeant, second class, Artillery Detachment, United States

Military Academy; radio sergeant.

16. Color sergeant.

17. Sergeant; supply sergeant, company; mess sergeant; stable

sergeant; fireman, Coast Artillery Corps.

18. Corporal.

In each grade and subgrade date of commission, appointment, or

warrant determines the order of precedence. (Paragraph. 9 Army

Regulations, 1913.)

SECTION 4. INSIGNIA OF OFFICERS AND NONCOMMISSIONED OFFICERS.

The insignia of rank appearing on the shoulder straps, shoulder

loops, or collar of shirt (when shirt is worn without coat) of

officers are as follows:

General: Coat of arms and two stars.

Lieutenant general: One large star and two smaller ones.

Major general: Two silver stars.

Brigadier general: One silver star.

Colonel: One silver spread eagle.

Lieutenant colonel: One silver leaf.

Major: One gold leaf.

Captain: Two silver bars.

First lieutenant: One silver bar.

The grade of noncommissioned officers is indicated by chevrons

worn on the sleeve.

SECTION 5. EXTRACTS FROM THE ARTICLES OF WAR.

(Relating to enlisted men.)

CERTAIN ARTICLES TO BE READ AND EXPLAINED.

ART. 110. Articles 1, 2, and 29, 54 to 96, inclusive, and 104

to 109, inclusive, shall be read and explained to every soldier

at the time of his enlistment or muster in, or within six days

thereafter, and shall be read and explained once every six months

to the soldiers of every garrison, regiment, or company in the

service of the United States.

DEFINITIONS.

ARTICLE 1. The following words when used in these articles shall

be construed in the sense indicated in this article, unless the

context shows that a different sense is intended, namely:

(a) The word "officer" shall be construed to refer to a commissioned

officer;

(b) The word "soldier" shall be construed as including a

noncommissioned officer, a private, or any other enlisted man;

(c) The word "company" shall be understood as including a troop

or battery; and

(d) The word "battalion" shall be understood as including a squadron.

PERSONS SUBJECT TO MILITARY LAW.

ART. 2. The following persons are subject to these articles and

shall be understood as included in the term "any person subject

to military law" or "persons subject to military law" whenever

used in these articles: _Provided_, That nothing contained

in this act, except as specifically provided in article 2,

subparagraph (c), shall be construed to apply to any person under

the United States naval jurisdiction, unless otherwise specifically

provided by law:

(a) All officers and soldiers belonging to the Regular Army of

the United States; all volunteers, from the dates of their muster

or acceptance into the military service of the United States;

and all other persons lawfully called, drafted, or ordered into

or to duty or for training in the said service, from the dates

they are required by the terms of the call, draft, or order to

obey the same.

(b) Cadets.

(c) Officers and soldiers of the Marine Corps when detached for

service with the armies of the United States by order of the

President: _Provided_, That an officer soldier of the Marine

Corps when so detached may be tried by military court-martial

for an offense committed against the laws for the government of

the naval service prior to his detachment, and for an offense

committed against these articles he may be tried by a naval

court-martial after such detachment ceases.

(d) All retainers to the camp and all persons accompanying or

serving with the armies of the United States without the territorial

jurisdiction of the United States, and in time of war all such

retainers and persons accompanying or serving with the armies

of the United States in the field, both within and without the

territorial jurisdiction of the United States, though not otherwise

subject to these articles.

(e) All persons under sentence adjudged by courts-martini.

(f) All persons admitted into the Regular Army Soldiers' Home

at Washington. D. C.

ENLISTMENT WITHOUT DISCHARGE.

ART. 29. Any soldier who, without having first received a regular

discharge, again enlists in the Army, or in the militia when

in the service of the United States, or in the Navy or Marine

Corps of the United States, or in any foreign army, shall be

deemed to have deserted the service of the United States; and,

where enlistment is in one of the forces of the United States

mentioned above, to have fraudulently enlisted therein.

FRAUDULENT ENLISTMENT.

ART. 54. Any person who shall procure himself to be enlisted in

the military service of the United States by means of willful

misrepresentation or concealment as to his qualifications for

enlistment, and shall receive pay or allowances under such

enlistment, shall be punished as a court-martial may direct.

OFFICER MAKING UNLAWFUL ENLISTMENT

ART. 55. Any officer who knowingly enlists or musters into the

military service any person whose enlistment or muster in is

prohibited by law, regulation, or orders shall be dismissed from

the service or suffer such other punishment as a court-martial

may direct.

MUSTER ROLLS--FALSE MUSTER.

ART. 56. At every muster of a regiment, troop, battery, or company

the commanding officer thereof shall give to the mustering officer

certificates, signed by himself, stating how long absent officers

have been absent and the reasons of their absence. And the commanding

officer of every troop, battery, or company shall give like

certificates, stating how long absent noncommissioned officers

and private soldiers have been absent and the reasons of their

absence. Such reasons and time of absence shall be inserted in

the muster rolls opposite the names of the respective absent

officers and soldiers, and the certificates, together with the

muster rolls, shall be transmitted by the mustering officer to

the Department of War as speedily as the distance of the place

and muster will admit. Any officer who knowingly makes a false

muster of man or animal, or who signs or directs or allows the

signing of any muster roll knowing the same to contain false

muster or false statement as to the absence or pay of an officer

or soldier, or who wrongfully takes money or other consideration

on mustering in a regiment, company, or other organization, or

on signing muster rolls, or who knowingly musters as an officer

or soldier a person who is not such officer or soldier, shall

be dismissed from the service and suffer such other punishment

as a court-martial may direct.

FALSE RETURNS--OMISSION TO RENDER RETURNS.

ART. 57. Every officer commanding a regiment, an independent

troop, battery, or company, or a garrison shall, in the beginning

of every month, transmit, through the proper channels, to the

War Department an exact return of the same, specifying the names

of the officers then absent from their posts, with the reasons

for and the time of their absence. Every officer whose duty it

is to render to the War Department or other superior authority

a return of the state of the troops under his command, or of the

arms, ammunition, clothing, funds, or other property thereunto

belonging, who knowingly makes a false return thereof shall be

dismissed from the service and suffer such other punishment as

a court-martial may direct. And any officer who, through neglect

or design, omits to render such return shall be punished as a

court-martial may direct.

DESERTION.

ART. 58. Any person subject to military law who deserts or attempts

to desert the service of the United States shall, if the offense

be committed in time of war, suffer death or such other punishment

as a court-martial may direct, and, if the offense be committed

at any other time, any punishment, excepting death, that a

court-martial may direct.

ADVISING OR AIDING ANOTHER TO DESERT.

ART. 59. Any person subject to military law who advises or persuades

or knowingly assists another to desert the service of the United

States shall, if the offense be committed in time of war, suffer

death, or such other punishment as a court-martial may direct,

and if the offense be committed at any other time any punishment,

excepting death, that a court-martial may direct.

ENTERTAINING A DESERTER.

ART. 60. Any officer who, after having discovered that a soldier

in his command is a deserter from the military or naval service

or from the Marine Corps, retains such deserter in his command

without informing superior authority or the commander of the

organization to which the deserter belongs, shall be punished

as a court-martial may direct.

ABSENCE WITHOUT LEAVE.

ART. 61. Any person subject to military law who fails to repair

at the fixed time to the properly appointed place of duty, or

goes from the same without proper leave, or absents himself from

his command, guard, quarters, station or camp without proper

leave, shall be punished as a court-martial may direct.

DISRESPECT TOWARD THE PRESIDENT, VICE PRESIDENT, CONGRESS, SECRETARY

OF WAR, GOVERNORS, LEGISLATURES.

ART. 62. Any officer who uses contemptuous or disrespectful words

against the President, Vice President, the Congress of the United

States, the Secretary of War, or the governor or legislature of

any State, Territory, or other possession of the United States

in which he is quartered shall be dismissed from the service

or suffer such other punishment as a court-martial may direct.

Any other person subject to military law who so offends shall

be punished as a court-martial may direct.

DISRESPECT TOWARD SUPERIOR OFFICERS.

ART. 63. Any person subject to military law who behaves himself

with disrespect toward his superior officer shall be punished

as a court-martial may direct.

ASSAULTING OR WILLFULLY DISOBEYING SUPERIOR OFFICER.

ART. 64. Any person subject to military law who, on any pretense

whatsoever, strikes his superior officer or draws or lifts up any

weapon or offers any violence against him, being in the execution

of his office, or willfully disobeys any lawful command of his

superior officer, shall suffer death or such other punishment

as a court-martial may direct.

INSUBORDINATE CONDUCT TOWARD NONCOMMISSIONED OFFICER.

ART. 65. Any soldier who strikes or assaults, or who attempts

or threatens to strike or assault, or willfully disobeys the

lawful order of a noncommissioned officer while in the execution

of his office, or uses threatening or insulting language, or

behaves in an insubordinate or disrespectful manner toward a

noncommissioned officer while in the execution of his office,

shall be punished as a court-martial may direct.

MUTINY OR SEDITION.

ART. 66. Any person subject to military law who attempts to create

or who begins, excites, causes, or joins in any mutiny or sedition

in any company, party, post, camp detachment, guard, or other

command shall suffer death or such other punishment as a

court-martial may direct.

FAILURE TO SUPPRESS MUTINY OR SEDITION.

ART. 67. Any officer or soldier who, being present at any mutiny

or sedition, does not use his utmost endeavor to suppress the

same, or knowing or having reason to believe that a mutiny or

sedition is to take place, does not without delay give information

thereof to his commanding officer shall suffer death or such

other punishment as a court-martial may direct.

QUARRELS, FRAYS, DISORDERS.

ART. 68. All officers and noncommissioned officers have power to

part and quell all quarrels, frays, and disorders among persons

subject to military law and to order officers who take part in the

same into arrest, and other persons subject to military law who

take part in the same into arrest or confinement, as circumstances

may require, until their proper superior officer is acquainted

therewith. And whosoever, being so ordered, refuses to obey such

officer or noncommissioned officer or draws a weapon upon or

otherwise threatens or does violence to him shall be punished

as a court-martial may direct.

Manual for Noncommissioned Officers and Privates of Infantry of the Army of the United States, 1917 To be used by Engineer companies (dismounted) and Coast Artillery companies for Infantry instruction and training · 第 22 / 23 章