CLUBS BASED ON IMAGINATIVE PLAY

Some of the most successful clubs for boys and girls are those in which

every activity is made a part of a play-world, in which the members

live during, and, to some extent, between, the sessions of the club. In

the Boy Scouts, for example, the lad thinks of himself as a pioneer and

enacts through a skillful variety of exercises many of the resourceful

habits of the early explorers. The imaginative element is conspicuous

also in Mr. Thompson-Seton’s organization, The Wood-Craft Indians. The

program of the Camp Fire Girls likewise makes a strong appeal to the

imaginative and the play spirit.

In the Order of the Knights of King Arthur the boys pretend that they

are members of the ancient Round Table; they bear the names of knights

and heroes; they carry their initiates from one rank to another; they

engage in quests and tournaments, and the influence upon an individual

is distinctly in the direction of absorbing ideals of chivalric

manhood. In a sister organization, The Queens of Avalon, the girls

think of themselves as the queens who in the King Arthur legend dwelt

upon the magic isle of Avalon for the healing of mankind.

In an organization for younger boys, called The Brotherhood of David,

lads between eight and twelve regard themselves as future kings, in

exile, dwelling, like David, in caves and fields and preparing for

sovereignty. The Wolf Cubs--an English organization for pre-adolescent

boys--holds before its members the ideal of a pack of wolves.

Dramatics in the home · 第 14 / 21 题