A GAME FOR "GROWN-UP" PARTIES

A good deal of fun can be obtained at "grown-up" parties by giving

marks to the various players, according to their merits, as set out in

some of the chapters of this book: then finding out who obtains the

highest score and adjudging him or her the champion of the evening.

The following details are suggested, but they may be, of course,

altered in any way as thought desirable:

_PALMISTRY._--First, every player's hand is examined, and the person

with the longest Marriage line is awarded five points. Those with

shorter lines are given four, three, two, one or no points, according

to the length of their Marriage lines.

The same process is then followed in the case of the Heart, Head and

Fate lines.

This accounts for a possible total of twenty marks.

_BUMPS._--Second, the players take it in turn to have certain of their

bumps read. For this, the chart of phrenology should be consulted and

a maximum of five points awarded for the best development of the bumps

numbered, on the chart, 2, 5, 6, 7 and 8.

This, also, accounts for a possible total of twenty marks.

_HANDWRITING._--Third, everybody is given a pen and paper, and asked

to write three or four lines of any passage, taken from a newspaper,

in the usual handwriting. Anyone who obviously disguises or distorts

his or her writing can be dealt a low mark. When all have finished the

papers are examined and assessed according to the hints printed under

the heading "Qualities Shown in Handwriting, Alphabetically Arranged."

The writing is tested for the following:

Accuracy, Generosity, Ingenuity, Logic and Wit. As the papers take a

little time to check, it is advisable for a helper to attend to them

while the next item is progressing.

If five marks are the highest awarded for each test, this will account

for a further twenty marks.

_THE ORACLE._--Fourth, turn to the Oracle on p. 138, and allow each

person to rotate the pencil and strike a number, the eyes being shut

during the performance.

Give ten points to the player with the lowest score and deduct one

point from ten for each successive score.

This will account for a possible total of ten points.

_THE ZODIAC WHEEL._--Fifth, the Zodiac Wheel is set up and each person,

before being blindfolded, states the month in which he or she was

born, and then asks a question. If the wheel answers "Yes," the player

receives ten points; if the reply is "probably yes," then the player is

awarded six points; while four points are given for the answer "there

is a fair chance."

Here the game may end or it may be continued, at will, by introducing

further items. If the program we outline is adhered to, the total of

possible marks is eighty.

[Illustration: No. 37.--The Wish-Bone of a chicken will provide some

good fun. Two rivals hold a tip with two fingers; but their fingers

must not grasp higher up the shank than indicated by the arrows. Then

they tussle to see who can snap off the larger part of the bone. The

winner frames a wish which, of course, is sure to be granted.]

Everybody's Book of Luck · 第 160 / 210 题