CHAPTER IX

PHOTOGRAPHY AND OTHER TECHNICAL MATTERS

Respecting adaptability and results, the same motion-picture camera

that is used in the field, or the studio, can be used to make films

for animated cartoons. In making cartoons, however, two particulars

at variance with the usual procedure first must be noted: (1) The

camera is pointed downward and not horizontally, as is ordinarily

the case, and (2) with each turn of the camera handle only one

frame—one-sixteenth of a foot of film—is photographed, and not eight,

as is commonly the case.

The camera in making animated cartoons is held, pointing downward, by

a firmly built framework. The artist, having decided on the dimension

of the field for his drawings, determines the height approximately

of the camera above the table top, where the drawings are placed.

Naturally it will be high enough so that when he works at the table

while disposing the drawings, adjusting the dummies, or in some cases

making drawings, his head will not come in contact with the front

of the lens. The particular distance between the lens and the table

top is dependent upon the kind of lens in the camera. It is a common

practice to equip a camera with a two-inch (fifty-millimetre) lens.

It is possible to use a lens of this focus for cartoons.

There is no special type of structure for supporting the camera above

the board upon which the drawings are placed for photography. An

artist contemplating embarking upon this line of work, and intending

to carry on the whole process from the beginning to the time when he

hands the exposed film to the laboratory for development, will have a

chance to put any inventive ability that he may have into practice in

designing a framework for the purpose. In building such a structure

these things must be thought of: (1) The structure must be firmly

built so that the likelihood of the camera being jarred is lessened;

(2) the distance between the camera and board to be ascertained,

approximately at first; (3) an arrangement for fixing the camera in

a grooved sliding section so that its exact height can be adjusted

when the field and focus are definitely fixed or there is to be any

later readjustment. The camera, for instance, may get jarred and put

out of focus, or get set obliquely with respect to the lines defining

the field.

[Illustration: TYPICAL ARRANGEMENT OF CAMERA AND LIGHTS TO PHOTOGRAPH

DRAWINGS FOR ANIMATED CARTOONS.

_C._ Camera. _L._ Lights. _M._ Mechanism to turn camera shutter.

_F._ Hinged frame with glass to press down on the drawings. _B._

Board holding the registering pegs.]

Some animators have mounted their camera so that the same framework

can be used for a small field as well as a larger one. This

necessitates, each time that the size of field is changed, a

troublesome setting of the camera in order again. It is wisdom to

keep to one size of field for all work, so that when the camera is

once in position it need not be changed.

The frame that holds the glass, and which is hinged to the board

where the drawings are placed, and the registering pegs have already

been described. It is an excellent plan to have this board with the

above-named adjuncts separate but screwed down upon the table top. By

having it this way it is possible to have another means of getting

the camera and the field lines adjusted. Then if the outline of the

field on the board and those defining the field in the camera do not

fit each other exactly, the board can be unscrewed, shifted until it

is right, and fastened again.

In any film where there is a preponderance of straight

lines—horizontal ones, especially—it is a serious fault to have

the slightest obliquity. It will be emphasized on the screen. The

outlines of the little rectangular area, where the pictures are

taken in the camera, must coincide with the outlines of the field

on the board. When the field is fixed and permanently marked with

ink lines, it is a good plan to draw a smaller rectangle, one-half

inch all around, within the outer one. The idea of this is to have a

limiting area within which all important matters of the drawing are

kept.

If the animator has had any experience with the ordinary still

camera, the practical knowledge gained then will help him in the

matter of focussing, or regulating the diaphragm of the lens, so that

all the details of the picture are sharply defined. This comes next,

or rather in conjunction with the determining of the field and the

permanent fixing of the camera. In a still camera—that is to say,

an ordinary portrait or view apparatus—the focussing is on a ground

glass, while in a cinematographic instrument it is usual to place a

piece of celluloid with a grained surface somewhat like ground glass

into the place where the film passes. The picture is focussed on this

celluloid. Some, however, find a piece of blank film answers the

purpose.

To the above consideration of setting up the camera and ascertaining

the correctness of the field and the sharpness of the image, the

worker wise in perception will, before beginning any important work,

make a test. This is merely a matter of photographing a drawing, or

two, on a short length of film, taking it out of the camera, and

developing it. Here, again, any knowledge of photographic processes

previously learned will be found useful.

There are in all metropolitan centres film laboratories to which the

animator can send his exposed films to be developed and printed. But

for a test before beginning the work it is prudent and expeditious to

keep a supply of chemicals on hand, and then, in a few minutes, it

will be possible to tell how matters stand in any particular that is

in doubt.

The next step, after the camera has been fixed in place, is to

construct a mechanism by which it can be turned conveniently by the

photographer, as he is seated below at the board where the drawings

are placed. This is contrived by a system of sprocket-wheels and

chain-belts coming from the camera and carried down to the side of

the table top, where it ends in a wheel with a turning handle. For

the average individual this would not be a difficult construction

to put up; but it would be an altogether different problem if the

animator wished to equip his camera with an electric motor to turn

the camera mechanism. In this case he would have many things to

consider, getting the particular type of motor, for instance, that

will operate with the continual turning on and off of the power. Here

certainly the best course is to have an expert install the motor and

fix the intermediary mechanism connecting it with the camera-working

parts.

Electric motors to drive camera mechanisms are in general use among

those who make titles for moving-picture films. For this particular

branch of the industry they are an indispensable adjunct.

[Illustration: PART OF A LENGTH OF FILM FOR A TITLE.

For every second that the wording is viewed on the screen, sixteen

of these frames pass through the projector.]

It would seem to the spectator in the theatre, unfamiliar with the

technic of cinematography, that when he sees a title held on the

screen for any lengthy period, the practical way of effecting this

would be to have a single picture of this title kept stationary

during the period. But this is not the way the matter is worked out.

A title in a screen story is given a certain length of film, with

every frame in this length containing the same words. The particular

length—footage—allowed for a title depends upon the amount of its

reading-matter. Some titles are very long. One such, requiring,

say, fifteen feet, makes it necessary to turn the camera handle

two hundred and forty times, if the operation is by hand. A very

monotonous job. So title studios attach a motor and appropriate

mechanism to a camera, and with it, too, an automatic counter. Then

in photographing a title it is a simple matter of starting the

mechanically driven shutter, watching the figures on the counter

dial, and when the required exposures have been registered, pulling

the lever that stops the mechanism. Where a camera, however, is

used for animated drawings exclusively, a motor is not absolutely

necessary.

An automatic counter would be a very useful addition to a camera in

making dissolves. One form of these fantasies is that in which the

screen is perfectly black at first and then a small spot of light

appears, which grows larger by degrees, to reveal at the full opening

the scene or subject of the film. This is produced by a vignetter, or

iris dissolve. A vignetter is a device, fixed generally in front of a

lens, that consists of a number of crescent-shaped segments of thin

metal pivoted on a circumference. When these segments move in unison

toward the centre, they gradually decrease the aperture in the lens

tube. But when the movement is in a contrary direction, they cause

the aperture to open by degrees. Those who have used an ordinary

snap-shot camera no doubt are familiar with a similar device—the iris

diaphragm, or lens stop. But in the diaphragm the segments do not

completely close, and there is always a tiny opening left in the

centre. The iris dissolve, or vignetter, is made to close completely.

The way by which pictures are “faded on” is to start with the

vignetter closed and then open it while the camera handle is turned

to take the picture. To “fade off” a picture, the process is simply

reversed; _i. e._, gradually closing the vignetter while the last

part of the picture is being taken.

The most frequent application that an animated cartoon artist makes

of a vignetter is making cross dissolves, or causing one picture

to blend into another. Imagine now that the idea to be expressed,

through the medium of one of these cross dissolves, is that of a

character standing in an attitude of reflection and supposed to be

thinking of how he would look in a complete suit of armor. There

will be two drawings: one with the figure in ordinary dress, and the

other with him clad in the armor. First the picture with ordinary

dress is photographed. During this operation the vignetter is closed

by degrees. When it is closed, the film that was just photographed

upon is wound back again into the magazine. Now, as we know, during

this procedure the light, which was getting weaker and weaker,

proportionately lessened its effect on the sensitized emulsion of the

film, so that its picture-forming property was not all used up. There

is still a certain proportion of photographic potency left for the

next exposure. The next step is to replace the first drawing with the

one showing the character in armor.

[Illustration: VIGNETTER, OR IRIS DISSOLVE.

_Below_: Three stages during the movement of the pivoted segments.]

We left the vignetter completely closed, and the same length of film

that had just passed back of the lens has been wound back into

the magazine and is ready to cross the exposure field again and be

photographed upon the second time. Now the vignetter is gradually

opened, the new picture is being taken and blended with the image of

the first picture.

These two procedures in their method of operating and their effects

compensate one another. The gradual closing of the vignetter has its

reciprocal part in the gradual opening; the lessening of the light

strength is reciprocal to the increase of the light strength; then

the fading of definiteness in one picture is made up by the gradually

increasing clearness in the other.

In trick work of this kind a mechanical counter would be very useful

in measuring the length of film as it is turned into the magazine

and then out again. It is understood, of course, that our particular

counter also counts backward. And, again, with reference to cameras:

an animator when he selects his camera should be certain that he gets

one with which it is possible to turn the camera backward for making

these dissolves and any other trick work involving like manipulation.

Immediately above we gave certain reasons for the making of tests on

a small piece of film before photographing. Another matter for which

tests should be made is the question of illumination. It is important

that the field should be evenly illuminated. All this is an affair of

adjusting the lights; that is, getting them one on each side of the

camera in their proper positions with reference to the lens opening

and the distance away from the drawing-board.

[Illustration: DIAGRAM TO EXPLAIN THE DISTRIBUTION OF LIGHT IN A

CROSS DISSOLVE.

_A._ When the vignetter is gradually closed during the taking of

the first picture. (The film having been wound back is ready to be

photographed upon again for the second part of the procedure.) _B._

While the vignetter is gradually opened during the taking of the

second picture. _C._ The percentages of light in the two exposures

combined and giving the complete exposure time.]

The mercury vapor-lamp which, as has been mentioned, is in general

use for cartoon films, has besides its illuminating qualities

another great merit. It is this: it does not emit heat rays. When

it is remembered that an artist sometimes spends hours at a stretch

photographing his numerous drawings for a cartoon film, and that all

this time his head is but a few inches from the lights, this absence

of heat is a desirable feature.

The manner of going about the photography, which is the next stage of

the work, has been touched upon in another part of the book.

There are many more minute particulars in the making of an animated

film to be considered. Take, for instance, the technical questions

respecting the preparation of the drawings. In the process where most

of the drawings are made on paper, the paper should be a fair quality

of white linen ledger paper—but not too thick, as transparency is

a thing to think of, and it is preferable, too, that there be no

water-mark. The design of a water-mark would be a disturbing element

in tracing from one drawing to another. Ordinary black drawing ink

is used for the line work, but when a large area is to be solid

black, it has been found best to employ one of the black varnish

stains that are mixed with turpentine. In spite of the turpentine

medium it is possible to apply it to paper. These black stains are an

intense black and do not lose their strength when viewed through the

celluloid sheets.

It is not usual to obliterate a mistake in drawing with white

pigment, as it is an uncertain quantity in photography. Whether or

not it will come out as a patch of gray, or photograph correctly

as white, is difficult to judge beforehand. It is best to take out

ink lines that are not wanted with a sharp-bladed penknife and then

smooth the surface of the paper with an ink eraser (of rubber).

In drawing over the smooth surface of the celluloid a preliminary

cleaning with weak ammonia water will make the ink flow evenly. It

is of course understood that the celluloid sheets can be used again

after any particular film is finished. Ink or pigment can very easily

be washed off with water.

In drawing on celluloid with a pen it is well to select one that

will not scratch the surface. Scratches will hold, in their shallow

depths, enough ink or pigment to break the evenness of a uniform

background. They will come out as spots on the film. A well-worn pen,

one that has been “broken in,” as the pen draftsmen say, is the best.

The scheme of employing celluloid sheets to hold simple ink drawings,

which scheme is in common usage in the art, has been adapted to the

purpose of holding intricate drawings in distemper pigment. Before

drawing any series of movements on celluloid it is the usual plan to

work out all the scenes and actions on paper first and then trace

them, from these drawings, to the surface of the celluloid.

When the drawings for a cartoon have been photographed, the

magazine into which the exposed film has been wound is taken out

of the camera. Then, in the dark room, the film is taken out of

this magazine and put into a regulation tin can and sent to the

laboratory. And so as to make it quite certain that the lid will not

slip off and spoil the whole reel, it is sealed around the edge with

a piece of adhesive tape.

After the film has been developed, the next step in the process

is that of printing the positive. This as well as the remaining

technical matters is attended to by the laboratory. Titles, to

be sure, could have been made at the same time that the animated

pictures were taken; but it is found advisable to have titles made by

a studio that does this work exclusively and then have them joined to

the film in their proper order.

[Illustration: ILLUSTRATING THE OPERATION OF ONE TYPE OF

MOTION-PICTURE PRINTER.]

With respect to this joining, or splicing, this is also looked after

for the animator at the film laboratory. But as it is not difficult

to do, the animator—impatient to have his film completed, and not

caring to wait until the laboratory finish it—will try his hand at

it, no doubt.

[Illustration: ANOTHER PLAN FOR AN ANIMATOR’S DRAWING-BOARD.

Reflecting the light with a mirror does away with the direct glare of

the electric lamp.]

He needs for this a little device to hold the two ends of the film

together in their proper relationship while he spreads on the

overlapping section a little film cement. This is a firm adhesive.

The emulsion on the film where the cement is spread must be removed

by a little moistening.

When the positive is entirely finished, with main title and

subtitles, it is ready for screen examination. Then only will the

artist be able to see, as a finality, his skill as an animator, his

expertness as a technical worker, his cleverness as a humorist, and

the extent of his adroitness in plot construction.

[Illustration: CANINE THOUGHTS.

In giving screen life to the above, the dog and dish would be drawn

but once on celluloid and the other parts separately drawn for each

phase of the movement.]

ON HUMOROUS EFFECTS AND ON PLOTS

Animated cartoons · 第 9 / 11 章