CHAPTER VII

INANIMATE THINGS IN MOVEMENT

There is very little effect of motion on the screen of a moving

straight line by itself without any contrasting elements. Or, as the

moving-picture draftsman would say, it does not animate well.

Now supposing a picture is intended of a man tugging at a rope. He

pulls hard and the rope is taut and it appears practically straight.

The animation of the arms shows that they are moving and give a good

illusion of the tugging, but the rope shows no movement on account of

its rectilinearity. It will be only when the artist gives the rope a

little undulating—or even a snake-like—motion now and then that he

can give the effect of any disturbance in it. This sort of thing,

a slight shaking or a wavering of the line, would do for ordinary

cases but it would be better if the artist showed a loose strand

of cordage fibre creeping along in the direction that the rope is

supposed to be going. But still better would it be to have a few

kinks forming in the rope and showing them agitated as they go in the

direction of the pull on the rope. In producing this latter illusion

the likely expedient that the skilled animator would use is that of

having a set of celluloids with drawings—three or five—showing the

kink represented in a number of progressive positions. The plan would

be to have the details in a cycle, so that when the last detail of

the cycle is photographed, the first one exactly follows in a proper

order. The artist can put these rope drawings on the same sheets of

paper that hold the arm movements—we have in mind the picture of the

man tugging at the rope, of course. Then the cycle of drawings with

the arm movements and the kinks of the rope in their progressive

order can be used over and over again as long as it seems consistent

with good judgment.

This idea of arranging things in cycles is the general way of

animating inanimate things. Nearly all the technical items in this

chapter are managed with some such plan. Generally, too, the details

are drawn on the transparent celluloids.

The problem in devising the components of any cycle is to have these

components so arranged that the orderly movements take place from

the first of the series to the last and then begin with the first

again. The action must not skip, cause a hesitation, or go backward.

This simply means that the components are to be spaced properly with

respect to their relations to each other.

It would be difficult to give by words any directions exactly how to

do this; actual drawing, with a testing in the preliminary sketches

is the surest way of accomplishing it. As general directions,

however, the advice would be to have an odd number of drawings and to

vary the spatial intervals between the separate items. They should

not, above all things, be equidistant.

Where the artist wishes to present to the spectator an animated

drawing of a waving banner, or flag, he makes a cycle of different

drawings. If it is a flag, these drawings are made with undulating

folds that pass the length of the flag as if it were agitated by the

wind. Almost any sort of rippling effect, necessitating but three

slightly different drawings, will satisfy the average audience. But

if the artist wishes to do conscientious work, he will give a little

more attention to his planning and try to make it nearer actuality.

Then he will contrive that there be one dominant drapery fold which

is carried out farther and farther along the ruffled flag. As this

fold nears the end it lessens its volume and at last disappears in a

sudden flap. This will take five or seven drawings. In planning the

cycle it will be arranged that immediately before the last flapping,

the first phase of the dominant fold begins again.

This effect of ruffling drapery by a fixed set of cycles used always

in the same order will, of course, give a monotonous waving. But

it can be diversified by an occasional break in the order in which

the separate elements of the cycle are photographed, or an added

modification obtained by a supplemental large flapping fold which can

be produced by one extra drawing.

An ordinary fragment of drapery in a garment is easily animated by

making it in three phases. This will give a satisfactory quivering

motion when projected in any bit of drapery that is blown about or

flutters on a figure in action.

[Illustration: CYCLE OF DRAWINGS TO PRODUCE A SCREEN ANIMATION OF A

WAVING FLAG.]

Flowing water, waves, and rippling on the surface of a stream, are

not difficult matters to animate if the artist keeps in mind that the

plainest unelaborated line work gives for these elusive pictorial

ingredients the most striking effects on the screen.

It is customary, again, for artistic particulars like these to be

made in cycles of three or five drawings. The action for this class

of subjects is nearly always quick, and so drawings for the purpose

need not be numerous.

A water-splash is a detail of a screen animation rather frequently

introduced. Animators have adopted a stereotyped way of rendering

it. When it is associated with a falling of some unlucky character

into the water, it is very effective from a pictorial and a humorous

point of view. The succeeding up-rushing column of water, after the

splash, is made in the form of a huge mushroom—rather conventional

but extremely comical.

In such a particular as a jet of water, a cycle of drawings is also

used. In planning such drawings for animation care must be taken that

they give in the combined screen illusion a proper one of falling

water. The slightest misplacing of succeeding details representing

the jet may give an effect of the water going backward. A funny

touch is what is wanted in a humorous picture, but, generally, not of

this sort.

[Illustration: CYCLE OF DRAWINGS FOR AN EFFECT OF FALLING WATER.

The drawings are repeated, number 1 following number 3.]

Imparting an appearance of rain over a scene is produced by having

several celluloids with lines indicating this. They would be used in

their order as designed during the photography in the usual way.

Falling snow—that indispensable ingredient of the provincial

melodrama—is simply managed by spreading, at haphazard over several

celluloids, spots of white pigment. A general tinting, of course,

over the underlying pictorial composition would add, by contrast of

tone, to the illusion.

A blank sheet of celluloid placed over the entire drawing is often

employed to hold components of some quickly moving element of an

incident. Each separate detail of its drawing, in this case, is

made on this blank celluloid under the camera and photographed as

it is made. Supposing that it is lightning zigzagging across a dark

background. There will be drawn over this celluloid the first part

of the bolt, photographed and then another part drawn which is

photographed, and then the end of the bolt which is also separately

taken. This drawing of the lightning-bolt, in white pigment, can

be easily rubbed off with a paint rag, or cotton wadding, and then

another lightning-bolt drawn and photographed in the same way.

In some cases where a large volume of smoke is to be shown in hurried

movement, the animator draws the smoke in distemper pigment—sombre

dark grays, half-tints, or in white—on a blank sheet of celluloid

covering the scene. The effect of smoke moving very quickly could

also be drawn in progressive fragments on the upper surface of the

glass in the frame that is pressed down upon the drawings each time

that they are photographed. If it is a house burning, for instance,

the flames in white paint and the smoke in grays and black can be put

on its surface.

[Illustration: A cycle of three drawings is sufficient to give a

vivid representation of the puffing exhaust from an automobile.]

Little happenings that form part of a general scene are managed,

as a rule, too, by cycles of drawings or cycles of details in a

drawing. To specify a few things, we may cite puffs of vapor from an

automobile, steam pouring out of the spout of a teakettle, and smoke

from a chimney.

Vapor, steam, and smoke are best represented by pigment, as hard ink

contours are not exactly suited for such elements of a pictorial

composition. But such elements defined by ink lines in a comic

drawing are, of course, excusable. Sometimes to show smoke moving

where the drawings are all on paper, representing it by crayon-sauce

with a stump has been found to be effective.

[Illustration: AN EXPLOSION.]

If an artist is picturing in a comic cartoon the firing of a cannon,

he indicates a globular projectile leaving the cannon’s mouth. The

artist does not do this because of any scrupulous care in picturing

reality but merely that it seems in keeping with the idea of vivid

comic delineation.

In producing the appearance of a cannon-ball following its trajectory

off into the far distance he takes heed of the law of perspective

that requires an object to become visionally smaller as it nears

the horizon. This animation is easily managed. A certain number of

models of the missile are cut out of thin cardboard graduated in

size from the first that leaves the cannon’s mouth to the smallest

for the distance. They are used by putting one at a time in their

proportionate places under the camera in connection with the other

work during the photography. Not many of these models would be

required, as the action is so rapidly represented that almost any

sort of illusive effect will do for the purpose.

According to the popular idea, every comic scenario should provide

for some cataclysmic climax in which the entire picture area, or a

large part of it, is to be filled with the graphic symbols denoting

an explosion or any sudden occurrence or mishap. Such things for the

animator are not hard.

[Illustration: THE FINISHING STROKE OF SOME FARCICAL SITUATION.]

[Illustration: PIANO PRACTICE.

_A._ General effect of the animation.

_B._ Part of the design which is drawn on the transparent celluloid.

_Below_: Three separate drawings, used in sequence, with the design

on the stationary celluloid.]

Then radiating lines, exclamation-points, zigzagging lines, and

similar whimsical markings—shorthand signs emphasizing the comic

note—are ideographs of expression that the animator delights to put

into his work. Besides their forcibleness, they add variety to the

film.

[Illustration: These three drawings are used in sequence and repeated

as long as the particular effect that they give is desired.]

But bits of dramatic business like these should be used in moderation

and in their proper places and always at the right time. Besides,

being easily drawn, their accomplishment on the film presents no

difficulties.

The several methods by which they can be produced are: (1) To arrange

their components in cycles; (2) drawing them in their order under

the camera and photographing progressively; (3) have little cut-out

pieces to move about under the camera and photographed at each place

that they have been moved to.

[Illustration: A CONSTELLATION.

The four simple elements above give on the screen the lively

animation indicated by the lower sketch.]

Take for instance such a nonsensical conceit as that of having a

constellation of stars encircling a dazed man’s head. This could be

made by having (1) a cycle of drawings for the effect; or (2) drawing

it progressively under the camera over a piece of celluloid; or,

again, (3) by having a number of little stars cut out of paper and

moved around and manipulated the same as other cut-out models.

[Illustration: The simple elements, 1, 2, and 3, are used with sketch

_B_ to give the screen effect shown in _A_.]

One can see from all these particulars that making animated cartoons

is not always a matter of drawing, pure and simple. The animator

would make very little progress if he were to refuse to take

advantage of any proper expedients or tricks to accelerate his work.

[Illustration: The animator, as well as the comic graphic artist,

makes use of signs to elucidate the story.]

MISCELLANEOUS MATTERS IN MAKING ANIMATED SCREEN PICTURES

Animated cartoons · 第 7 / 11 章