The white Rook has just been moved down to the edge of the board,

giving “check.” As the black King can move only one square at a time,

he cannot get out of check by moving, because the only squares to which

he could go would still leave him in check from the Rook. Neither the

Knight nor the Bishop can interpose to shut out the Rook’s attack;

neither of those pieces can capture the Rook; and the Pawns cannot move

backward; so the black King is mated, and White wins the game.

A mate may take place in the middle of the board, as shown in Diagram

No. 9.

[Illustration: _No. 9._

+---+---+---+---+---+---+---+---+

| | ♛ | ♚ | | | | | |

+---+---+---+---+---+---+---+---+

| | | | | | ♕ | | |

+---+---+---+---+---+---+---+---+

| | | | | ♔ | | | |

+---+---+---+---+---+---+---+---+

| | ♜ | | | | | | |

]

If the black Queen moves diagonally four squares, placing herself in

front of the white King, and on the same horizontal file as the black

Rook, it will be check-mate, because the white King cannot get out of

one check into another by taking the Queen, which is protected by the

Rook. For the same reason he cannot move, as the only squares open to

him would leave him in check from the Queen, or move him into check

from the black King.

_=Stalemate.=_ If the King is not in check, but cannot move without

going into check, and there is no other piece for the player to move,

it is called a stale-mate, and the game is drawn. In Diagram No. 10,

for instance,

[Illustration: _No. 10._

+---+---+---+---+---+---+---+---+

| | | | | | | | |

+---+---+---+---+---+---+---+---+

| | | | | | ♟ | | |

+---+---+---+---+---+---+---+---+

| | | | | | ♗ | | ♟ |

+---+---+---+---+---+---+---+---+

| | | | | | | ♜ | ♟ |

+---+---+---+---+---+---+---+---+

| | | | | | | | ♚ |

+---+---+---+---+---+---+---+---+

| | | | | | ♙ | ♟ | |

+---+---+---+---+---+---+---+---+

| | | | | | | ♔ | |

+---+---+---+---+---+---+---+---+

| | | | | | | | |

+---+---+---+---+---+---+---+---+

] the black King cannot move without going into check from the Pawn or

the King; none of the black Pawns can move, and Black cannot move the

Rook without putting his own King in check, (from the Bishop,) which is

not allowed.

_=Perpetual Check.=_ If a piece gives check to the adverse King, and

the King moves away, the check may be repeated, and the King must move

again, or interpose a piece, or capture the checking piece. If the

position is such that no matter how often the King moves or is covered

he cannot get out of check, and no matter how much the opposing pieces

move they cannot check-mate him, the game is drawn by perpetual check.

Diagram No. 11 is an illustration of such a position.

[Illustration: _No. 11._

BLACK.

+---+---+---+---+---+---+---+---+

| ♚ | ♛ | | | | | | |

+---+---+---+---+---+---+---+---+

| ♟ | | | | | | | |

+---+---+---+---+---+---+---+---+

| ♜ | ♟ | ♕ | | | | | |

+---+---+---+---+---+---+---+---+

| | ♔ | | | | | | |

]

The only way out of the check is to interpose the Queen, whereupon the

white Queen will move diagonally to the edge of the board and check

again, forcing the black Queen back where she came from, and drawing

the game by perpetual check. If the black Queen moves away from the

King, she will be captured, and White will give check-mate at the same

time.

_=NOTATION.=_ The various moves which take place in the course of a

game are recorded by a system of chess notation, the number of the move

being given first, and then the pieces moved and the direction of their

movement. The names of the pieces themselves are used to distinguish

the various files of squares running vertically from the piece itself

to the opposite side of the board, and the seven squares in front of

each piece are numbered from 2 to 8. No matter how much the pieces

may be moved, the various vertical files still retain the name of the

pieces which stood at the bottom of them when the men were first set

up. In chess notation, only the initials of the pieces are used, K

standing for King, and Kt for Knight. Although the files bear the same

names, the numbers count from the side on which the men are placed, so

that each square has a double name, depending on the colour of the man

placed upon it.

[Illustration: _No. 12._

|QR |QKt|QB | Q | K |KB |KKt|KR | Black.

+---+---+---+---+---+---+---+---+

8 | ♜ | ♞ | ♝ | ♛ | ♚ | ♝ | ♞ | ♜ |

+---+---+---+---+---+---+---+---+

7 | ♟ | ♟ | ♟ | ♟ | | ♟ | ♟ | ♟ | 2

+---+---+---+---+---+---+---+---+

6 | | | | | | | | | 3

+---+---+---+---+---+---+---+---+

5 | | | | | ♟ | | | | 4

+---+---+---+---+---+---+---+---+

4 | | | | | ♙ | | | | 5

+---+---+---+---+---+---+---+---+

3 | | | | | | ♘ | | | 6

+---+---+---+---+---+---+---+---+

2 | ♙ | ♙ | ♙ | ♙ | | ♙ | ♙ | ♙ | 7

+---+---+---+---+---+---+---+---+

| ♖ | ♘ | ♗ | ♕ | ♔ | ♗ | | ♖ | 8

+---+---+---+---+---+---+---+---+

White. |QR |QKt|QB | Q | K |KB |KKt|KR |

]

In Diagram No. 12, for instance, both the Pawns that have been moved

would be spoken of as on K 4. The Knight that has been moved is on K

B 3, because it is a white Knight. If it was a black Knight it would

be on K B 6, reckoning from the black side of the board for the black

pieces. In order to test your understanding of this system of notation,

which is very important in following published games or problems,

take the board and men, white side next you, and set up the following

position, remembering that when no number is given, the piece stands

upon the square originally occupied by the piece which gives its name

to the file:--

Black men;--King on Q R’s; Queen on Q Kt’s; Pawns on Q R 2, and Q Kt,

3; Rook on Q R 3.

White men;--King on Q Kt 5; Queen on Q B 6.

Now look at Diagram No 11, and see if you have it right.

In addition to the notation of position, there is that of action. If

a dash is placed between the initials of the piece and the definition

of the square, it shows first the piece moved, and then the square to

which it is moved. In Diagram No 11, for instance, Black’s only move

to cover the check would be given: Q-Q Kt 2; and White’s continuation

would be given; Q-K 8.

The first of these might be abbreviated by saying, Q-Kt 2, because

there is only one Kt 2 to which the Queen could be moved.

The moves of the white pieces are always given first, either in the

left hand of two vertical columns, which are headed “White,” and

“Black” respectively; or above a line which divides the white move from

the black, the latter form being used in text-books, the former in

newspapers. The moves in Diagram No. 11 would be as follows, supposing

the white Queen to arrive from K8 in the first place:--

_White._ _Black._

1. Q-B 6, ch Q-Kt 2 Q-B 6, ch

Or this; 1. ---------

2. Q-K 8, ch Q-Kt’s Q-Kt 2

When the abbreviation “ch.” is placed after a move, it means “check.”

If it is a mate, or a drawn game, or the player resigns, the word

follows the move. When the King castles with the King’s Rook, which is

the shorter move for the Rook, it is indicated by the sign O-O. When

the King is castled with the Queen’s Rook, which is the longer move for

the Rook, the sign O-O-O is used.

A cross, x, placed after the piece moved shows that it captured

something, and the letters following the cross do not give the square

to which the piece is moved, but show the piece that is captured. K B x

Q P, for instance, would mean that the adversary’s Queen’s Pawn was to

be taken from the board, and the King’s Bishop was to occupy the square

upon which the captured Queen’s Pawn had stood.

Beginners usually have some difficulty in following the moves of the

Knights, because it frequently happens that the same square can be

reached by either of them. The Bishops cannot be confused in this way,

because they never change the colour of the square they stand upon. In

some sets of chessmen the Knights are distinguished by putting a small

crown on the King’s Knight, but this is never done in the regulation

Staunton model. The beginner will find it very convenient, when

following out the play of published games, to screw off the bottom of

one white and one black Knight, and to exchange the bases. The white

King’s Knight will then have a black base, and the black King’s Knight

will have a white base, and they can be easily identified at any period

of the game.

_=GERMAN NOTATION.=_ Many of our standard chess books, and some of

the best edited chess columns, are in German, and the student should

be familiar with the German notation, which is much simpler than the

English.

The white men are always considered as the side nearer the player; the

vertical columns are designated from left to right by the letters a b

c d e f g h; and the horizontal rows by the numbers 1 2 3 4 5 6 7 8,

beginning at the bottom, or white side. The pieces are designated by

one capital letter only, as follows:--

K for König, or King.

D for Dame, or Queen.

T for Thurm, or Rook.

L for Läufer, or Bishop.

S for Springer, or Knight.

The Pawn is called a Bauer, but when it is moved no initial is given,

simply the square it comes from. In Diagram No. 12, for instance, the

English notation for the first two moves made by white would be:--P-K

4, and K Kt-B 3, or, Kt-K B 3. The German notation would be:--e 2-e 4;

and S g 1-f 3. The move of the Knight, it will be observed, gives the

initial of the piece and the square upon which it stands, and then the

square to which it is moved. A capture is indicated by the letter “n”

taking the place of the dash. If the white Knight took the black King’s

Pawn in Diagram No. 12, for instance, the move would be recorded: S f 3

n e 5, that is, the Springer at f 3 “nimmt” whatever it found at e 5.

A check is indicated by a plus sign, +, following the move. In Diagram

No. 11, for instance, the last move of the white Queen would be: D e

8-c 6 +; and Black’s reply would be: D b 8-b 7.

_=THE OPENINGS.=_ Time and experience have shown that it is best for

each player to adopt certain conventional openings, in order to develop

his pieces. White always has the advantage, usually believed to be

equal to 55%, counting drawn games as one half. This is because White

can usually take more risks in offering a gambit than Black can in

accepting it, and the best judges say that they would rather give a

Knight and take the white pieces, than give Pawn-and-move and take the

black. _=Gambit=_ is a term used in Italian wrestling, and means that

the adversary is given an apparent advantage at the start, in order

more successfully to trip him up later on.

There are a great many chess openings, all of which have been analysed

as far as the tenth move, including every possible variation on the

way. The student who wishes to study them in detail should procure

Freeborough’s “Chess Openings,” or Cook’s “Synopsis.” In these works,

if either side has an advantage before the tenth move, it is indicated

by a plus sign; if the position is equal, it is so marked.

In studying openings, the student should be careful always to play with

the winning side next him; that is, never study how to play a losing

game. If the variation ends with a plus sign, showing a win for the

white, play it over with the white men next you. In selecting openings

for general use in play, if it is one for the white men, take those

openings that have the greatest number of variations ending in favour

of white. The Ruy Lopez is a very good opening for beginners, and the

Evans’ Gambit may be studied later. The French Defence and the Petroff

are good openings for Black.

The theory of opening is to mobilise your forces for the attack in the

fewest possible moves. Lasker thinks six moves should be enough for

this purpose, and he recommends that only the King’s and Queen’s Pawns

should be moved, after which each piece should be placed at once upon

the square from which it can operate to the best advantage. He thinks

the Knights should be first brought out, and posted at B 3, and then

the K’s B, somewhere along his own diagonal. The great mistake made by

beginners is that they rush off to the attack and try to capture some

of the adverse pieces before they have properly prepared themselves for

re-inforcement or retreat. It should never be forgotten that the game

is not won by capturing the adversary’s pieces, but by check-mating his

King.

Take the board and pieces, arrange them with the white men next you,

and play over the following simple little game. Remember that the

figures above the line are for the white men; those below for the black.

P-K4 Kt-KB3 Kt-QB3 B-B4

1 ---- 2 ------ 3 ------ 4 -----

P-K4 P-Q3 P-KR3 B-Kt5

The third move made by Black accomplishes nothing, and is simply a

waste of time. He should have continued by bringing his Knights into

play. His fourth move is also a mistake; he should develop the Knights

before the Bishops.

KtxP BxKBP ch Kt-Q5 mate

5 ---- 6 -------- 7 ----------

BxQ K-K2

On his fifth move, Black jumps at the chance to win White’s Queen, but

this is not of the slightest benefit to him, because the object of the

game is not to win the Queen, but to mate the King. At the seventh move

the beginner will see that the black King cannot move out of check,

neither can he move into check by taking the Bishop. He has no piece

that can capture the Knight that gives the check, and nothing can be

interposed, so he is mated, and White wins.

Here is another simple little game. Take the black pieces this time,

but make the white men move first, of course.

P-K4 Kt-KB3 KtxP

1 ---- 2 ------ 3 ------

P-K4 Kt-KB3 Kt-QB3

You don’t take the King’s Pawn; it is much more important to develop

your pieces rapidly.

KtxKt P-Q3 B-Kt5

4 ----- 5 ----- 6 -----

QPxKt B-QB4 KtxP

White’s sixth move is bad, and you immediately take advantage of it. If

he takes your Knight with his Pawn, you will take his K B P with your

Bishop, and say “Check.” If he takes the Bishop you win his Queen. If

he moves his King you check again with your other Bishop, which will

force him to take your black Bishop, and lose his Queen.

BxQ K-K2

7 ------ 8 ----------

BxP ch K-Kt5 mate

If the beginner will examine the position, he will find that there is

no way of escape for the King, and Black wins.

Openings are usually divided into five principal classes: Those in

which the first piece developed is the _=King’s Knight=_; those in

which the _=King’s Bishop=_ is the first piece brought into play;

those in which a _=Gambit=_ is offered on the second move, usually a

sacrificed Pawn; those which are called _=Close=_ openings, securing

a good defensive game for the black pieces; and those which are

_=Irregular=_.

In the following outline of fifty of the openings, only the first four

moves are given, and usually only one variation is selected, the object

being more to give the student an idea of the development than to

exhaust the subject. The arrangement is alphabetical, that being more

convenient in a book of reference. For the continuations the student is

recommended to study “Freeborough,” or the “Handbuch des Schachspiels.”

Allgaier Gambit:--

P-K4 P-KB4 Kt-KB3 P-KR4

1 ---- 2 ----- 3 ------ 4 -----

P-K4 PxP P-KKt4 P-Kt5

Boden-Kieseritzky Gambit:--

P-K4 B-B4 Kt-KB3 Kt-B3

1 ---- 2 ------ 3 ------ 4 -----

P-K4 Kt-KB3 KtxP KtxKt

Berlin Defence:--

P-K4 B-B4 Q-K2 P-QB3

1 ---- 2 ------ 3 ------ 4 -----

P-K4 Kt-KB3 Kt-QB3 B-B4

Blackmar Gambit:--

P-Q4 P-K4 P-KB3 KtxP

1 ---- 2 ------ 3 ------ 4 -----

P-Q4 PxP PxP B-B4

Calabrese Counter Gambit:--

P-K4 B-B4 P-Q3 P-B4

1 ---- 2 ----- 3 ------ 4 ----

P-K4 P-KB4 Kt-KB3 P-Q4

Centre Gambit:--

P-K4 P-Q4 QxP Q-K3

1 ---- 2 ----- 3 ------ 4 --------

P-K4 PxP Kt-QB3 B-Kt5 ch

Centre Counter Gambit:--

P-K4 PxP Kt-QB3 P-Q4

1 ---- 2 ----- 3 ------ 4 ------

P-Q4 QxP Q-Q sq Kt-KB3

Classical Defence, to K. B. opening:--

P-K4 B-B4 P-QB3 P-Q4

1 ---- 2 ---- 3 ------ 4 ----

P-K4 B-B4 Kt-KB3 PxP

Cunningham Gambit:--

P-K4 P-KB4 Kt-KB3 B-B4

1 ---- 2 ----- 3 ------ 4 -------

P-K4 PxP B-K2 B-R5 ch

Cochrane Gambit:--

P-K4 P-KB4 Kt-KB3 B-B4

1 ---- 2 ----- 3 ------ 4 -----

P-K4 PxP P-KKt4 P-Kt5

Danish Gambit:--

P-K4 P-Q4 P-QB3 B-QB4

1 ---- 2 ----- 3 ----- 4 ------

P-K4 PxP PxP Kt-KB3

English Opening:--

P-QB4 P-B4 P-Q3 Kt-QB3

1 ----- 2 ---- 3 ------ 4 ------

P-QB4 P-B4 Kt-KB3 P-Q3

Evans’ Gambit:--

P-K4 Kt-KB3 B-B4 P-QKt4

1 ---- 2 ----- 3 ---- 4 -------

P-K4 Kt-QB3 B-B4 BxKtP

Evans’ Gambit Declined:--

P-K4 Kt-KB3 B-B4 P-QKt4

1 ---- 2 ------ 3 ---- 4 ------

P-K4 Kt-QB3 B-B4 B-Kt3

Fianchetto Opening:--

P-K3 P-QB4 Kt-QB3 PxP

1 ---- 2 ------ 3 ------ 4 ------

P-K4 Kt-KB3 P-Q4 KtxP

Fianchetto Defence:--

P-K4 P-Q4 B-Q3 Kt-K2

1 ------ 2 ---- 3 ----- 4 ------

P-QKt3 P-K3 B-Kt2 Kt-KB3

Four Knights:--

P-K4 Kt-KB3 Kt-B3 B-Kt5

1 ---- 2 ------ 3 ----- 4 ------

P-K4 Kt-QB3 Kt-B3 B-Kt5

French Defence:--

P-K4 P-Q4 Kt-QB3 B-KKt5

1 ---- 2 ---- 3 ------ 4 ------

P-K3 P-Q4 Kt-KB3 B-K2

From Gambit:--

P-KB4 PxP PxP Kt-KB3

1 ----- 2 ----- 3 ----- 4 ------

P-K4 P-Q3 BxP Kt-KB3

Giuoco Piano:--

P-K4 Kt-KB3 B-B4 P-B3

1 ---- 2 ------ 3 ---- 4 -----

P-K4 Kt-QB3 B-B4 Kt-B3

Greco-Counter Gambit:--

P-K4 Kt-KB3 KtxP P-Q4

1 ---- 2 ------ 3 ------ 4 ------

P-K4 P-KB4 Q-B3 P-Q3

Hamppe-Allgaier Gambit:--

P-K4 Kt-QB3 P-B4 Kt-B3

1 ---- 2 ------ 3 ----- 4 ------

P-K4 Kt-QB3 PxP P-KKt4

Hungarian Defence:--

P-K4 Kt-KB3 B-B4 P-Q4

1 ---- 2 ------ 3 ---- 4 ------

P-K4 Kt-QB3 B-K2 P-Q3

Irregular Openings:--

P-K4 P-QB3 Kt-B3 KtxP

1 ---- 2 ----- 3 ----- 4 ------

P-K4 P-Q4 PxP B-Q3

P-K4 P-Q4 B-Q3 P-QB3

1 ------ 2 ------ 3 ------- 4 --------

P-Q3 Kt-KB3 Kt-QB3 P-K4

P-K4 P-Q4 PxP B-Q3

1 ------ 2 ------ 3 ------- 4 --------

P-QB3 P-Q4 PxP Kt-QB3

P-K4 P-Q4 PxP P-KB4

1 ------ 2 ------ 3 ------- 4 --------

Kt-QB3 P-K4 KtxP Kt-Kt3

Jerome Gambit:--

P-K4 Kt-KB3 B-B4 BxP ch

1 ------ 2 ------ 3 ------- 4 --------

P-K4 Kt-QB3 B-B4 KxB

Kieseritzky Gambit:--

P-K4 P-KB4 Kt-KB3 P-KR4

1 ------ 2 ------ 3 ------- 4 --------

P-K4 PxP P-KKt4 P-Kt5

King’s Bishop’s Gambit:--

P-K4 P-KB4 B-B4 K-B sq

1 ------ 2 ------ 3 ------- 4 --------

P-K4 PxP Q-R5 ch B-B4

King’s Bishop’s Pawn Game:--

P-KB4 Kt-KB3 P-K3 B-K2

1 ------ 2 ------ 3 ------- 4 --------

P-K3 Kt-KB3 B-K2 P-QKt3

King’s Knight Opening. Irregular Defences:--

P-K4 Kt-KB3 KtxP Kt-KB3

1 ------ 2 ------ 3 ------- 4 --------

P-K4 P-KB3 Q-K2 P-Q4

P-K4 Kt-KB3 Kt-B3 P-Q4

1 ------ 2 ------ 3 ------- 4 --------

P-K4 Q-B3 P-B3 PxP

P-K4 Kt-KB3 B-B4 P-Q4

1 ------ 2 ------ 3 ------- 4 --------

P-K4 B-Q3 Kt-KB3 Kt-B3

P-K4 Kt-KB3 KtxP P-Q4

1 ------ 2 ------ 3 ------- 4 --------

P-K4 B-B4 Q-K2 B-Kt3

King’s Gambit:--

P-K4 P-KB4 P-Q4 K-K2

1 ------ 2 ------ 3 ------- 4 --------

P-K4 PxP Q-R5 ch P-Q4

P-K4 P-KB4 P-KR4 PxP

1 ------ 2 ------ 3 ------- 4 --------

P-K4 PxP P-Q4 QxP

P-K4 P-KB4 Kt-KB3 B-B4

1 ------ 2 ------ 3 ------- 4 --------

P-K4 PxP P-KKt4 B-Kt2

P-K4 P-KB4 P-KR4 Kt-KB3

1 ------ 2 ------ 3 ------- 4 --------

P-K4 PxP B-K2 Kt-KB3

King’s Gambit Declined:--

P-K4 P-KB4 PxQP Kt-QB3

1 ------ 2 ------ 3 ------- 4 --------

P-K4 P-Q4 QxP Q-K3

Max Lange’s Attack:--

P-K4 Kt-KB3 B-B4 Castles

1 ------ 2 ------ 3 ------- 4 --------

P-K4 Kt-QB3 B-B4 Kt-B3

Muzio Gambit:--

P-K4 P-KB4 Kt-KB3 B-B4

1 ------ 2 ------ 3 ------- 4 --------

P-K4 PxP P-KKt4 P-Kt5

Petroff’s Counter Attack:--

P-K4 Kt-KB3 KtxP K-KB3

1 ------ 2 ------ 3 ------- 4 --------

P-K4 Kt-KB3 P-Q3 KtxP

Philidor’s Defence:--

P-K4 Kt-KB3 P-Q4 KtxP

1 ------ 2 ------ 3 ------- 4 --------

P-K4 P-Q3 PxP P-Q4

Pierce Gambit:--

P-K4 Kt-QB3 P-B4 Kt-B3

1 ------ 2 ------ 3 ------- 4 --------

P-K4 Kt-QB3 PxP P-KKt4

Queen’s Pawn Counter Gambit:--

P-K4 Kt-KB3 PxP P-Q4

1 ------ 2 ------ 3 ------- 4 --------

P-K4 P-Q4 B-Q3 P-K5

Queen’s Gambit:--

P-Q4 P-QB4 P-K3 BxP

1 ------ 2 ------ 3 ------- 4 --------

P-Q4 PxP P-K4 PxP

P-Q4 P-QB4 P-K4 P-Q5

1 ------ 2 ------ 3 ------- 4 --------

P-Q4 PxP P-K4 P-KB4

P-Q4 P-QB4 Kt-KB3 P-K3

1 ------ 2 ------ 3 ------- 4 --------

P-Q4 PxP P-K3 Kt-KB3

Queen’s Pawn Game:--

P-Q4 P-K3 Kt-KB3 B-K2

1 ------ 2 ------ 3 ------- 4 --------

P-Q4 P-K3 Kt-KB3 B-K2

Ruy Lopez:--

P-K4 Kt-KB3 B-Kt5 B-R4

1 ------ 2 ------ 3 ------- 4 --------

P-K4 Kt-QB3 P-QR3 Kt-B3

Salvio Gambit:--

P-K4 P-KB4 Kt-KB3 B-B4

1 ------ 2 ------ 3 ------- 4 --------

P-K4 PxP P-KKt4 P-Kt5

Scotch Game:--

P-K4 Kt-KB3 P-Q4 KtxP

1 ------ 2 ------ 3 ------- 4 --------

P-K4 Kt-QB3 PxP B-B4

Sicilian Defence:--

P-K4 Kt-QB3 Kt-B3 P-Q4

1 ------ 2 ------ 3 ------- 4 --------

P-QB4 Kt-QB3 P-K3 PxP

Staunton’s Opening:--

P-K4 Kt-KB3 P-B3 P-Q4

1 ------ 2 ------ 3 ------- 4 --------

P-K4 Kt-QB3 P-B4 P-Q3

Steinitz Gambit:--

P-K4 Kt-QB3 P-KB4 P-Q4

1 ------ 2 ------ 3 ------- 4 --------

P-K4 Kt-QB3 PxP Q-R5 ch

Three Knights’ Game:--

P-K4 Kt-KB3 Kt-B3 P-Q4

1 ------ 2 ------ 3 ------- 4 --------

P-K4 Kt-KB3 P-Q3 PxP

Two Knights’ Defence:--

P-K4 Kt-KB3 B-B4 Kt-Kt5

1 ------ 2 ------ 3 ------- 4 --------

P-K4 Kt-QB3 Kt-B3 P-Q4

Vienna Opening:--

P-K4 Kt-QB3 P-B4 Kt-B3

1 ------ 2 ------ 3 ------- 4 --------

P-K4 B-B4 P-Q3 Kt-KB3

Zukertort’s Opening:--

Kt-KB3 P-Q4 P-K3 B-K2

1 ------ 2 ------ 3 ------- 4 --------

P-K3 Kt-KB3 P-QKt3 B-Kt2

_=GAMES AT ODDS.=_ Between unequal players it is a common practice for

the stronger to give the weaker some advantage. Very few are able to

give a Queen, or even a Rook, but a _=Knight=_ is quite common, and one

who can concede a Knight to the weakest players in a club is usually

spoken of as, “a Knight player.” The most common odds between nearly

equal players is _=Pawn and Move=_; and with a player not strong enough

to give a Knight, _=Pawn and Two Moves=_. The Pawn removed in each

instance is Black’s K B P, and the Knight is usually the Q Kt. Here are

a few examples of the openings in games at odds:--

Pawn and Move:--

P-K4 P-Q4 Q-R5 ch Q-K5

1 ------ 2 ------ 3 ------- 4 -------

P-K3 P-Q4 P-KKt3 Kt-KB3

P-K4 P-Q4 Kt-QB3 P-Q5

1 ------ 2 ------ 3 ------- 4 -------

P-Q3 Kt-KB3 Kt-B3 Kt-K4

P-K4 P-Q4 P-K5 B-QKt5

1 ------ 2 ------ 3 ------- 4 -------

Kt-QB3 P-Q4 B-B4 Q-Q2

P-K4 P-Q4 PxP P-KB4

1 ------ 2 ------ 3 ------- 4 -------

Kt-QB3 P-Q4 KtxP Kt-B2

Pawn and Two Moves:--

P-K4 P-Q4 B-Q3 P-Q5

1 ------ 2 ------ 3 ------- 4 -------

P-K3 P-B4 P-Q3

P-K4 P-Q4 P-QB4 P-Q5

1 ------ 2 ------ 3 ------- 4 -------

P-K3 P-B4 P-Q3

P-K4 P-Q4 P-KB4 B-Q3

1 ------ 2 ------ 3 ------- 4 -------

P-Q3 P-K3 Kt-K2

P-K4 P-Q4 P-Q5 P-KB4

1 ------ 2 ------ 3 ------- 4 -------

Kt-QB3 Kt-K4 Kt-B2

Odds of Queen’s Knight:--

P-K4 Kt-B3 PxP Kt-K5

1 ------ 2 ------ 3 ------- 4 -------

P-K4 P-Q4 P-K5 QxP

P-K4 P-KB4 PxQP Kt-B3

1 ------ 2 ------ 3 ------- 4 -------

P-K4 P-Q4 QxP P-K5

Odds of King’s Knight:--

P-K4 B-B4 Kt-B3 P-Q4

1 ------ 2 ------ 3 ------- 4 -------

P-K4 P-QB3 Kt-B3 P-Q4

P-K4 B-B2 P-Q2 0-0

1 ------ 2 ------ 3 ------- 4 -------

P-K4 Kt-KB3 B-B4 0-0

In order to give the student an idea of the value and popularity of the

various openings, the following table of the results of 1500 games may

be useful. It is from the chess columns of the New York _Sun_:--

---------------------+----------------+--------+---------+---------

| FIRST | TOTAL |PER CENT.|PER CENT.

OPENINGS. | PLAYER. | PLAYED.| WON BY | TOTAL

+----+-----+-----+ | FIRST | GAMES

|WON.|LOST.|DREW.| | PLAYER. | PLAYED.

---------------------+----+-----+-----+--------+---------+---------

Ruy Lopez |145 |103 | 58 | 306 | 57 | 20

Queen’s Pawn(a) | 97 | 63 | 39 | 199 | 48 | 13

French Defence | 84 | 48 | 39 | 171 | 60 | 11

Vienna | 47 | 34 | 15 | 96 | 57 | 6

Sicilian Defence | 40 | 29 | 10 | 79 | 57 | 5

King’s Gambit | 36 | 32 | 11 | 79 | 52 | 5

Giuoco Piano | 36 | 32 | 10 | 78 | 52 | 5

Evans | 34 | 20 | 12 | 66 | 61 | 4

Irregular | 29 | 31 | 14 | 74 | 49 | 5

Scotch | 22 | 26 | 9 | 57 | 47 | 4

Zukertort | 23 | 17 | 11 | 51 | 56 | 3

Two Knights Defence | 16 | 20 | 10 | 46 | 46 | 3

Staunton’s | 19 | 15 | 5 | 39 | 55 | 3

Fianchetto | 13 | 14 | 2 | 29 | 48 | 2

Petroff Defence | 15 | 9 | 3 | 27 | 61 | 2

Centre Gambit(b) | 11 | 11 | 4 | 26 | 50 | 2

Philidor Defence | 8 | 9 | 3 | 20 | 47 | 1

Miscellaneous | 22 | 29 | 6 | 57 | 44 | 4

+----+-----+-----+--------+---------+---------

Total |697 |542 | 261 | 1500 | |

---------------------+----+-----+-----+--------+---------+---------

The first player won 55.2 per cent. of games played, counting drawn

games as one-half.

(a). Includes Queen’s Gambits and Queen’s Gambits declined.

(b). Includes Centre and Counter Centre Gambits.

Foster's Complete Hoyle: An Encyclopedia of Games Including all indoor games played to-day. With suggestions for good play, illustrative hands, and all official laws to date · 第 57 / 70 段