_=False Openers.=_ Should a player open a jack without the hand to

justify it, and discover his error before he draws, the best usage

demands that his hand is foul, and that he forfeits to the pool

whatever amount he may have opened for, and any raises that he may

have stood. There are then three ways to play: _=First.=_ Those who

have come in under the impression that the pot had been legitimately

opened but who have not openers themselves, can withdraw their money,

and allow any one to open it who has openers. This is very unfair to

those on the left of the false opener who have abandoned their hands.

_=Second.=_ Those who have come into the pot after the false opening

are allowed to stay in, and play for it, no matter what their hands

are. _=Third.=_ On discovery of the false opening, each player is

allowed to take down whatever amount he may have paid into the pool,

including his original ante and all fatteners, and the false opener

must then make the entire amount good. The cards are then dealt afresh.

This is a very harsh punishment for a very trifling and common error.

The second method is the most popular, and probably the fairest, and is

now the universal rule.

If the false opener does not discover his mistake until he has drawn

cards, his action is at least suspicious, and he should be compelled

to put up the total amount in the pool, as in case three. In some

localities such a player is barred from playing the next two jacks, but

compelled to ante his share in each.

_=Betting Jacks.=_ When a jack pot has been properly opened, and all

have declared whether or not they will stay, and have drawn cards, the

players proceed to bet on their hands. As there is no age in jack pots,

the rule is for the opener to make the first bet; or, if he has been

raised out before the draw, the player next on his left who still holds

cards. The opener may decline to bet if he pleases; but if he does

so, he must show his openers, and then abandon his hand. If no bet is

made, the last player holding cards takes the pool without showing his

hand. If a bet is made, each player in turn on the left must abdicate,

better, or call, just as in the ordinary pool. At the conclusion of the

betting, if there is a call, the best poker hand wins, of course. If

there is no call, the player making the last bet or raise takes the

pool without showing his hand, unless he is the opener, when the whole

hand need not be shown, as it is no one’s business what the opener got

in the draw, no one having paid to see it. All he need show is openers.

But should the opener be one of those in the final call, he must show

his whole hand. Should it then be discovered that he has not openers,

the false opener is compelled to ante for all the players at the table

for another Jack. This is usually called giving them a “free ride.”

_=The Kitty=_ is now an almost universal adjunct to the pool. In clubs,

it pays for the cards, and for an occasional round of refreshments; in

small poker parties it defrays the expense of the weekly supper. When

the amount is excessive, or accumulates too rapidly, it is often used

to give the players a “free ride” by paying all their antes in a “kitty

jack pot.”

The kitty is usually kept by the banker, who takes a white counter

out of every pool in which triplets or better are shown to the board,

and a red counter out of every jack pot. These counters must be kept

apart from the other chips, and must be accounted for at the end of the

game by paying the kitty so much in cash, just as if it was one of the

players.

Gambling houses and poker rooms are supposed to derive their entire

revenue from this source, and those of the lowest class invent endless

excuses for taking out for the kitty. In many houses there is a sliding

scale for various hands; one counter being taken for two pairs; two

counters for triplets; three for straights or flushes; and a red for

fours, jack pots, and misdeals. It is not uncommon for the proprietors

of such games to find thirty or forty dollars in the kitty after a

night’s play with five-cent chips.

_=TABLE STAKES.=_ This is one of several variations in arranging the

stakes and the betting limit. In some localities it is the custom to

allow each player to purchase as many counters as he pleases; in others

it is the rule to compel each to buy an equal number at the start,

usually two hundred times the amount of the blind. In table stakes the

betting limit is always the amount that the player has in front of him;

but no player is allowed either to increase or diminish that amount

while he has any cards in front of him. Before the cards are dealt for

any pool he may announce that he wishes to buy counters, or that he has

some to sell to any other player wishing to purchase; but for either

transaction the consent of all the other players must be obtained. No

player is allowed under any circumstances to borrow from another, nor

to be “shy” in any pot; that is, to say, “I owe so many.” If he has any

counters in front of him, his betting is limited to what he has; if he

has none, he is out of the game, for that hand at least. As a player

cannot increase the amount he has in front of him during the play of a

hand, it is best to keep on the table at all times as much as one is

likely to want to bet on any one hand.

It is the usual custom, and an excellent one, to fix upon a definite

hour for closing a game of table stakes, and to allow no player to

retire from the game before that hour unless he is _=decavé=_, (has

lost all his capital). Should he insist on retiring, whatever counters

he has must be divided among the other players, and if there are any

odd ones after the division, they must be put into the current pool.

In table stakes, any player may _=call a sight=_ for what money or

counters he has in front of him, even should another player have bet a

much larger amount. For instance: A has bet three dollars, and B has

only two dollars in front of him, but wishes to call A. B calls for a

sight by putting his two dollars in the pool, and A must then withdraw

his third dollar from the pool, but leave it on the table to be called

or raised by any other player. Should C wish to call A, or even to

raise him, A and C may continue the betting independently of B’s part

of the pool. Should C have even less money than B, say one dollar, he

may still further reduce the original pool, leaving the two dollars

aside for settlement between A and B, and A’s third dollar still aside

from that again for the decision of any other player.

Let us suppose that A and C continue the betting until one calls.

When the hands are shown, if either A’s or C’s is better than B’s, B

loses his interest; but if B’s hand is better than either A’s hand or

C’s hand, he takes the part of the pool for which he called a sight,

while A and C decide the remainder between them. For instance: A calls

C, and C shows three tens. Neither A nor B can beat it, and C takes

everything. But if B had three Jacks, and A only three fives, B would

take the part of the pool for which he called a sight, and C would take

the remainder.

Should C have raised and bluffed A out, or have bet so much that A

finally refused to call, A would have no interest in either pool, and C

would take all the money outside the pool for which B called a sight.

Should it then transpire, on the show of hands between B and C, that A

had laid down a better hand than either of them, that would not entitle

A to claim the sight pool from B, because in laying down his hand he

has practically acknowledged that C’s hand is better, and has retired

from the game. If B’s hand is better than C’s, B takes the sight pool.

_=FREEZE OUT.=_ This might be called a variety of table stakes. At the

start, each player is supplied with an equal number of counters; but

no one is allowed to replenish his stock, or to withdraw or loan any

part of it. As soon as any player has lost his capital he is decavé,

or _=frozen out=_, and must permanently retire from the game. The

other players continue until only one remains, who must of course win

everything on the table. This is not a popular form of Poker, because

it is sometimes a long time before a player who is frozen out can get

into a game again.

_=SHOW-DOWN POKER.=_ This is a variety of draw poker, in which each

player takes the five cards dealt to him and turns them face up so that

all the other players can see them. Each player discards and draws in

turn, eldest hand first. As soon as a hand is beaten it is thrown into

the deadwood, all the cards drawn being dealt face up.

_=FLAT POKER.=_ In this variety of the game, before the cards are

dealt, the age puts up, for a blind, any amount he pleases within

the limit. Those who are willing to bet a similar amount on the

possibilities of their hands put up a similar amount. Those who decline

are not given any cards. There are no straddles, raises, or antes.

Immediately after the deal each player who is in the pool draws cards,

the age first. There are then two ways to play: The hands are shown

and the best wins; or, beginning with the age, each player may say if

he will back his hand against the field; _i.e._, all the others in the

pool. If he will, he must put up as much as their combined stakes. He

cannot be raised; but if any one player or combination of players call

him, and one of them can beat his hand, the field divide the pool. For

instance: Age makes it a blue, and three others stay with him. After

the draw C puts up three blues against the field. D and A call it,

and all show hands. If any of the three, A, B or D can beat C they

divide the pool, B getting his third, although he did not contribute

to the call. This game is a pure gamble; except that a bold player may

occasionally bluff the field off.

_=METHODS OF CHEATING.=_ Poker and its congeners have received more

attention from the greeks than any other family of card games. In fact

it is generally believed that the term greek, as applied to a card

sharper, had its origin in the Adam of the poker family, which was a

gambling game introduced by the Greeks in Italy.

So numerous and so varied are the methods of cheating at Poker that it

is an axiom among gamblers that if a pigeon will not stand one thing

he will another. The best informed make it a rule never to play Poker

with strangers, because they realize that it is impossible for any but

a professional gambler to know half the tricks employed by the poker

sharp. It is a notorious fact that even the shrewdest gamblers are

continually being taken in by others more expert than themselves. What

chance then has the honest card player?

There are black sheep in all flocks, and it may be well to give a few

hints to those who are in the habit of playing in mixed companies.

Never play with a man who looks attentively at the faces of the cards

as he gathers them for his deal; or who stands the pack on edge, with

the faces of the cards towards him, and evens up the bunch by picking

out certain cards, apparently because they are sticking up. Any pack

can be straightened by pushing the cards down with the hand. The man

who lifts them up is more than probably a cheat.

Never play with a man who looks intently at the pack and shuffles the

cards slowly. If he is not locating the cards for the ensuing deal he

is wasting time, and should be hurried a little.

Never play with a person who leaves the cut portion of the pack on the

table, and deals off the other part. In small parties this is a very

common way of working what is known as _=the top stock=_. If such a

dealer is carefully watched it will usually be found that he seizes

the first opportunity to place the part cut off on the top of the part

dealt from. The top stock is then ready for the draw, and the judicious

player should at once cash his chips and retire from the game.

Never play with a man who continually holds his cards very close to

his body, or who completely conceals his hand before the draw, or who

takes great care to put his discard among previous discards, so that

the exact number of cards put out cannot be counted. He is probably

working a vest or sleeve hold-out. Some clumsy or audacious sharpers

will go so far as to hold out cards in their lap, or stick them in a

“bug” under the table. One of the most successful poker sharps ever

known, “Eat-um-up Jake” Blackburn, who had a hand like a ham, could

hold out five cards in his palm while he carried on all the operations

of shuffling, dealing, and playing his hand. Such men require great

dexterity and nerve to get rid of their “deadwood,” or surplus cards,

without detection. _=Holding out=_ is regarded by the professional as a

most dangerous experiment, but it is very common.

Never play with a man who keeps his eyes rivetted on the cards as he

deals, and who deals comparatively slowly. He is probably using marked

cards, or has marked the important ones himself during the play. Poker

sharps who mark cards by scratching them with a sharp point concealed

in a ring are obliged to hold the cards at a certain angle to the

light in order to see the scratches. Those who dig points in the cards

with the thumb nail depend on touch instead of sight. If you find such

points on the cards, either dig other points on other cards, or retire

from the game.

Against the hold-out or marked cards there is no protection, because

the dealer does not care how much the cards in the pack are shuffled or

cut; but every method of running up hands, or stocking cards, can be

made ineffective if the pone will not only cut the cards, but carefully

reunite the packets. If the two parts are straightened after the cut,

it will be impossible for the dealer to shift the cut, and bring the

cards back to their original position. The dealer will sometimes bend

the top or bottom card so as to form a _=bridge=_, which will enable

him to find the place where the cards were cut. This can only be

overcome by shuffling the cards instead of cutting them, which every

player has the right to do. If you insist on shuffling, the greek will

do the same in his turn, and will run up hands to be dealt to himself.

It is perfectly useless to endeavour to protect yourself against a

poker sharp; the only remedy is to leave the game.

Many persons have a strong prejudice against playing with a man who

shuffles his chips. The mere fact of his being an expert at chip

shuffling has nothing to do with the game of poker, the accomplishment

usually being the result of long experience at the faro table. The

reason for the prejudice is that a chip shuffler is usually cold

blooded, courageous, and seldom a loser at any game that requires nerve.

_=SUGGESTIONS FOR GOOD PLAY.=_ Volumes might be written for the

guidance of the poker player without improving his game a particle,

unless he possesses at least one of four qualifications: Control over

his features and actions; judgment of human nature; courage; and

patience. The man whose face or manner betrays the nature of his hand,

or the effect of an opponent’s bet or raise, will find everyone to beat

his weak hands, and no one to call his strong ones. Unless he is a fair

judge of human nature he will never be able to estimate the strength or

peculiarities of the players to whom he is opposed, and will fail to

distinguish a bluff from an ambuscade. Without courage he cannot reap

the full benefit of his good hands; and without patience he cannot save

his money in the time of adversity.

Of one thing every player may rest assured, and that is that Poker

cannot be played by mathematical formulas. Beyond the most elementary

calculations of the chances in favour of certain events the theory of

probabilities is of no assistance. It is not necessary to call in a

mathematician to prove that a player who habitually discards a pair of

aces to draw to three cards of a suit will lose by the operation in the

long run. Nor will any amount of calculation convince some players that

they are wasting their money to stay in a jack pot in order to draw to

a pair of tens, although such is the fact.

The various positions occupied by the player at the poker table may

be briefly examined, and some general suggestions offered for his

guidance in each of them. In the first place he should look out for his

counters. It is always best for each player to place the amount of his

ante or his bet immediately in front of him, so that there need be no

dispute as to who is up, or who is shy. Above all it should be insisted

that any player who has once put counters in the pool, and taken his

hand from them, should not again take them down.

_=The Age=_ is the most valuable position at the table, but it is

seldom fully taken advantage of. The age should never look at his

hand until it is his turn to make good his blind. He may pick up his

cards, but he should use his eyes in following the manner and facial

expression of the other players as they sort their cards. One of the

greatest errors made by the age is in thinking that he must save his

blind. The player who draws to nothing because he can do so cheaply,

will usually have nothing to draw at the end of the game. The age can

usually afford to draw to four-card flushes, and to straights open at

both ends, but should not do so when there are less than three who have

paid to draw cards, or when the ante has been raised.

If the age holds Kings or better before the draw, he should invariably

raise the ante unless there are five players in the pool besides

himself, or unless some other player has already raised. If he holds

two pairs, he should do all his betting before the draw. If any other

player has raised, or his own raise is re-raised, the age must use his

judgment of the player and the circumstances. It is useless for the age

to disguise his hand by such manœuvres as holding up an odd card to a

pair, unless he raises the blind at the same time. If he draws one or

two cards only, and has not raised the blind, every one will credit him

for a small pair and an ace, or for a bobtail, and will inevitably call

any bluff he may make. The age is the poorest position at the table for

a bluff, but it is decidedly the best in which to win large pots with

moderate hands.

_=The Dealer=_ has the next best position to the age, and in large

parties there is very little difference in the way in which the two

positions should be played.

The _=first bettor=_ has the worst position at the table and he should

seldom come in on less than Queens. He should seldom raise the ante,

even with two pairs, as he will only drive others out. In this position

very little can be made out of good hands, because every one expects

to find them there; but it offers many excellent opportunities for

successful bluffing. A player in this position should never straddle.

Many players endeavour to force their luck in this way, but it is a

losing game, and the best players seldom or never straddle. Having

to make the first bet after the draw, it is usual for the player in

this position, if he has an average hand, to _=chip along=_, by simply

betting a single counter, and waiting for developments. With a strong

hand, it is best to bet its full value at once, on the chance that the

bet may be taken for a bluff, and called.

_=Other Positions.=_ As the positions go round the table from the first

bettor to the age, they become more desirable, and little need be said

of them beyond the consideration of the average strength necessary for

a player to _=go in=_ on.

_=GOING IN.=_ There is a great difference of opinion as to the minimum

value of a hand which should justify a player in drawing cards if he

can do so for the usual ante. In close games many players make it a

rule not to go in on less than tens, while in more liberal circles the

players will draw to any pair. In determining which course to follow,

the individual must be guided by his observation and judgment. Suppose

five play, and A observes that B and C constantly draw to small pairs,

while D and E never come in on less than tens. If A has the age, B,

D, and E having anted, A may be sure that there are at least two good

hands against him, and will guide himself accordingly. But if B and

C are the only players in, A may safely draw to a small pair. It can

be mathematically demonstrated that what is called an _=average go-in

hand=_ should be at least a pair of tens; but a player who waits for

tens in a liberal game, in which others are drawing to ace high, will

ante himself away if there are many jack pots, and will get no calls

when he gets a hand.

_=BETTING.=_ Good players are guided by the general character of the

game in which they take part. Some parties play a very liberal game,

and the players bet high on medium hands, and give every one a good

fight. It is best to have liberal or lucky players on your right;

because if they sit behind you, they will continually raise you, and

you will be forced either to overbid your hand on the same liberal

scale that they adopt, or lose what you have already put up. If a

liberal player sits on your right you will often be able to make large

winnings on moderate hands. In a close game, when the players bet in a

niggardly manner, the liberal player is at a great disadvantage; for

he can win little or nothing on his good hands, but will lose large

amounts when he runs up the betting on a good hand which is opposed

to one that is better. When a liberal player finds a close player

following him freely, he may be sure there is a very strong hand

against him.

_=VARIETY.=_ Above all things a player should avoid regularity in his

play, because observant adversaries will soon learn his methods. The

best players usually play two pairs pat, without drawing, about half

the time. This gives them the reputation of betting on pat hands which

are not genuine, and when they get one that is real, they will often

succeed in getting a good bet, or even a raise, from those holding

triplets or two large pairs, who have noticed them play two pairs pat.

In the same way it is advisable to hold up an odd card occasionally,

without raising the ante; so that when you do hold triplets, and draw

two cards, you will not frighten every one at the table. The chances

of improving a pair by drawing three cards, are one in three; and by

drawing two cards only, one in four. The difference is worth the moral

effect of the variation in the play.

_=PROBABILITIES.=_ The endless poker statistics that have been

published are of little or no value to the practical player, and there

are only a few figures that are worth remembering. It is a general

law in all games of chance that you should never do a thing which you

would not be willing to repeat under the same circumstances a hundred

times. The best example of the application of this law is in drawing

to bobtails. If you have a four-card flush to draw to, the odds

against getting it are about four to one; and unless you can obtain

the privilege of drawing to it by paying not more than one-fifth of

the amount in the pool, you will lose by it in the long run. The best

players never draw to four-card flushes except when they have the age,

and the ante has not been raised.

There are some players who pretend to be so guided by probabilities

that they never go into a pool unless the chances in favour of their

having a good hand after the draw are at least equal to the odds they

have to bet by going into the pool. This is all nonsense; for no player

knows when he goes into a pool how much it will cost him to get out,

and the value of his individual hand is an unknown quantity at the

best, because it cannot be compared to the others. One thing only is

certain, and that is that in the long run the player who goes in with

the strongest hand will still have the strongest hand after the draw.

This is an important thing to remember in jack pots, in which the

value of at least one hand is known. If you draw to a pair smaller

than Jacks, you do so with the full knowledge that the pair itself is

not strong enough to win. Now what are the odds against your winning

the pool? Suppose you hold tens, and draw three cards. Your chance of

improving your hand is a little better than one in five. The opener of

the jack pot has exactly the same chance, and if both of you draw cards

a hundred times under those circumstances, he will beat you in the long

run, to say nothing of the other players who may come in and beat both

of you. It is therefore evident that in backing tens against openers,

it is four to one against your beating the openers to begin with, and

if you do beat them the odds are still against your winning the pot. If

there were five players, and the jack pots were all equal in amount,

you would have to win one pot out of five to make your investment pay.

Can you make this average when your original pair will not beat openers?

There are three principles with regard to the draw that should never be

lost sight of:

(1) An average go-in hand is a hand which will win its proportion of

the pools, according to the number playing, taking all improvements and

opposition into account. This can be demonstrated to be a pair of tens.

Foster's Complete Hoyle: An Encyclopedia of Games Including all indoor games played to-day. With suggestions for good play, illustrative hands, and all official laws to date · 第 24 / 70 段