Chapter 8

RELIABILITY—NO WRONG RESULTS:

BELL LABORATORIES’ GENERAL-PURPOSE RELAY CALCULATOR

In 1946, Bell Telephone Laboratories in New York finished two

_general-purpose relay calculators_—mechanical brains. They were twins.

One was shipped in July 1946 to the National Advisory Committee for

Aeronautics at Langley Field, Virginia. The other, after some months of

trial operation, was shipped in February 1947 to the Ballistic Research

Laboratories at the U. S. Army’s Proving Ground, Aberdeen, Md.

Each machine is remarkably reliable and versatile. It can do a wide

variety of calculations in a great many different ways. Yet the machine

never takes a new step without a check that the old step was correctly

performed. There is, therefore, a chance of better than 99.999,999,999

per cent that the machine will not let a wrong result come out. The

automatic checking, of course, does not prevent (1) human mistakes—for

example, instructing the machine incorrectly—or (2) mechanical

failures, in which the machine stops dead in its tracks, letting no

result at all come out.

ORIGIN AND DEVELOPMENT

In Bell Telephone Laboratories the telephone system of the country is

continually studied. Their research produced the common type of dial

telephone system: a masterly machine for selecting information.

Now when a telephone engineer studies an electric circuit, he often

finds it very convenient to use numbers in pairs: like 2, 5 or-4,-1.

Here the comma is a separation sign to keep the two numbers in the pair

separate and in sequence. Mathematicians call numbers of this kind, for

no very good reason, _complex numbers_; of course, they are far less

complex than why the sun shines or why plants grow.

When Bell Laboratories test the design of new circuits, girl computers

do arithmetic with complex numbers. Addition and subtraction are

easy: each means two operations of addition or subtraction of

ordinary numbers. For example, 2, 5, plus-4,-1 equals 2-4, 5-1, which

equals-2, 4. And 2, 5 minus-4,-1 is the same as 2, 5 plus 4, 1; and

this equals 2 + 4, 5 + 1, which equals 6, 6. Multiplication of two

complex numbers, however, is more work. If _a_, _b_ and _c_, _d_ are

two complex numbers, then the formula for their product is (_a_ ×

_c_)-(_b_ × _d_), (_a_ × _d_) + (_b_ × _c_). To get the answer, we

need 4 multiplications, 1 subtraction, and 1 addition. Division of two

complex numbers requires even more work. If _a_, _b_ and _c_, _d_ are

two complex numbers, the formula for the quotient of _a_, _b_ divided

by _c_, _d_ is:

[(_a_ × _c_) + (_b_ × _d_)] ÷ [(_c_ × _c_) + (_d_ × _d_)],

[(_b_ × _c_) - (_a_ × _d_)] ÷ [(_c_ × _c_) + (_d_ × _d_)]

For example,

(2, 5) ÷ (-4, -1) = [(2 × -4 = -8) + (5 × -1 = -5)]

÷ [(-4 × -4 = 16) + (-1 × -1 = 1)],

[(5 × -4 = -20) - (2 × -1 = -2)] ÷ [16 + 1] = -(¹³/₁₇), -(¹⁸/₁₇)

Thus, division of one complex number by another needs 6

multiplications, 2 additions, 1 subtraction, and 2 divisions of

ordinary numbers—and always in the same pattern or sequence.

The Complex Computer

About 1939, an engineer at Bell Telephone Laboratories in New York, Dr.

George R. Stibitz, noticed the great volume of this pattern arithmetic.

He began to wonder why telephone switching equipment could not be used

to do the multiplications and divisions automatically. He decided it

could. All that was necessary was that the _relays_ (see Chapter 2)

used in regular telephone equipment should have a way of remembering

and calculating with numbers. Regular telephone equipment would take

care of the proper sequence of operations. Regular equipment known as

_teletypewriters_ would print the numbers of the answer when it was

obtained. A teletypewriter consists essentially of a typewriter that

may be operated by electrical impulses. It has a keyboard that may

produce electrical impulses in sets corresponding to letters; and it

can receive or transmit over wires.

Dr. Stibitz _coded_ the numbers: each decimal digit was matched up with

a group of four relays in sequence, and each of these relays could be

open or closed. If 0 means open and 1 means closed, here is the pattern

or code that he used:

DECIMAL DIGIT RELAY CODE

0 0 0 1 1

1 0 1 0 0

2 0 1 0 1

3 0 1 1 0

4 0 1 1 1

5 1 0 0 0

6 1 0 0 1

7 1 0 1 0

8 1 0 1 1

9 1 1 0 0

With regular telephone relays and regular telephone company techniques,

Dr. Stibitz and Bell Telephone Laboratories designed and constructed

the machine. It was called the _Complex Computer_ and was built just

for multiplying and dividing complex numbers. Six or eight panels of

relays and wires were in one room. Two floors away, some of the girl

computers sat in another room, where one of the teletypewriters of

the machine was located. When they wished, they could type into the

machine’s teletypewriter the numbers to be multiplied or divided. In a

few seconds back would come the answer. In fact, there were two more

computing rooms where teletypewriters of the machine were stationed. To

prevent conflicts between stations, the machine had a circuit like the

busy signal from a telephone.

In 1940, a demonstration of the Complex Computer took place: the

computing panels remained in New York, but the teletypewriter

input-output station was set up at Dartmouth College in Hanover, N. H.

Mathematicians gave problems to the machine in Dartmouth, it solved

them in New York, and it reported the answers in Dartmouth.

Special-Purpose Computers

With this as a beginning, Bell Laboratories developed another machine

for a wide variety of mathematical processes called _interpolating_

(see Supplement 2). Then, during World War II, Bell Laboratories made

more special-purpose computing machines. They were used in military

laboratories charged with testing the accuracy of instruments for

controlling the fire of guns. These computers took in a set of

gun-aiming directions put out by the _fire-control instrument_ in

some test. They also took in the set of observations that went into

the fire-control instrument on that test. Then they computed the

differences between the gun-aiming produced by the fire-control

instrument and the gun-aiming really required by the observations.

Using these differences, the fire-control instrument could be adjusted

and corrected. These special-purpose computers were also useful in

checking the design of new fire-control instruments and in checking

changes due to new types of guns or explosives.

Regularly, after each of these special-purpose computers was finished,

people began to put other problems on it. It seemed to be fated that,

as soon as you had made a machine for one purpose, you wanted to use

it for something else. Accordingly, in 1944, two agencies of the U. S.

Government together made a contract with Bell Telephone Laboratories

for two general-purpose relay computers. These two machines were

finished in 1946 and are twins.

ORGANIZATION OF THE GENERAL-PURPOSE COMPUTER

When a man sits down at a desk to work on a computation, he has six

things on his desk to work with: a work sheet; a desk calculator, to

add, subtract, multiply, and divide; some rules to be followed; the

tables of numbers he will need; the data for the problem; and an answer

sheet. In his head, he has the capacity to make decisions and to do

his work in a certain sequence of steps. These seven subdivisions of

calculation are all found in the Bell Laboratories’ general-purpose

relay computer. The general-purpose computer is a computing system, in

fact, more than it is a single machine. The part of the system which

does the actual calculating is called, in the following paragraphs,

the _computer_, or else, since it is in two halves, _Computer 1_ and

_Computer 2_.

Physical Units

The computing system delivered to the Ballistic Research Laboratories

fills a room about 30 by 40 feet and consists of the following:

2 _computers_: panels of relays, wiring, etc.,

which add, subtract, multiply, divide, select,

decide, control, etc.

4 _problem positions_: tables each holding 12

mechanisms for feeding paper tape, which read numbers

and instructions punched on tape and convert them

into electrical impulses.

2 _hand perforators_: keyboard devices for

punching instructions and numbers on paper tape.

1 _processor_: a table holding mechanisms for

feeding 2 paper tapes and punching a third paper

tape, used for checking numbers and instructions

punched on tape.

2 _recorders_: each a table holding a

teletypewriter, a tape punch, and a tape feed, used

for recording answers and, if necessary, consulting

them again.

The 2 computers correspond to the work sheet, the desk calculator,

and the man’s capacity to make decisions and to carry out a sequence

of steps. The 4 problem positions correspond to the problem data, the

rules, and the tables of numbers. The 2 recorders correspond to the

answer sheet. The 2 hand perforators and the processor are auxiliary

machines: they translate the ordinary language of arithmetic into the

machine language of punched holes in paper tape.

This is the computing system as organized for the Ballistic Research

Laboratories at Aberdeen. The one for the National Advisory Committee

for Aeronautics has only 3 problem positions. The computer system may,

in fact, be organized with 1 to 10 computers and with 1 to 20 problem

positions.

The great bulk of this computing system, like the mechanical brains

described in previous chapters, is made up of large numbers of

identical parts of only a few kinds. These are: standard telephone

relays; wire; and standard _teletype transmitters_, mechanisms that

read punched paper tape and produce electrical impulses.

Numbers

The numbers that the Bell machine contains range from 0.1000000 to

0.9999999 times a _power_ of 10 varying from 10,000,000,000,000,000,000

to 0.000,000,000,000,000,000,1, or, in other words, from 10¹⁹ to 10⁻¹⁹.

The machine also contains zero and _infinity_: zero arises when the

number is smaller than 10⁻¹⁹, and infinity arises when the number is

equal to or greater than 9,999,999,000,000,000,000. (See Supplement 2.)

The system used in the machine to represent numbers on relays is called

_biquinary_—the _bi_-, because it is partly twofold like the hands, and

the -_quinary_ because it is partly fivefold like the fingers. This

system is used in the abacus (see Chapter 2 and Supplement 2). In the

machine, for each decimal digit, 7 relays are used. These relays are

called the 00 and 5 relays, and the 0, 1, 2, 3, and 4 relays. If, as

before, 0 indicates a relay that is not energized and 1 indicates a

relay that is energized, then each decimal digit is represented by the

positioning of the 7 relays as follows:

DECIMAL DIGIT RELAYS

00 5 0 1 2 3 4

0 1 0 1 0 0 0 0

1 1 0 0 1 0 0 0

2 1 0 0 0 1 0 0

3 1 0 0 0 0 1 0

4 1 0 0 0 0 0 1

5 0 1 1 0 0 0 0

6 0 1 0 1 0 0 0

7 0 1 0 0 1 0 0

8 0 1 0 0 0 1 0

9 0 1 0 0 0 0 1

Then, for any decimal digit, one and only one of the 00 and 5 relays

is energized, and one and only one of the 0, 1, 2, 3, and 4 relays

is energized. If more or less than exactly one relay in each set is

energized, then the machine knows that it has made a mistake, and it

stops dead in its tracks. Thus any accidental failure of a relay is at

once caught, and the chance of two compensating failures occurring at

the same time is extremely small.

HOW INFORMATION GOES INTO THE MACHINE

In order to put a problem into this machine—just as with the other

machines—first a mathematician who knows how the problem is to be

solved, and who knows how to organize it for the machine, lays out

the scheme of calculation. Then, a girl goes to one of the hand

perforators. Sitting at the keyboard, she presses keys and punches out

feet or yards of paper tape expressing the instructions and numbers

for the calculation. Each character punched—digit, letter, or sign—has

one or more of a maximum of 6 holes across the tape. Another girl,

using the other hand perforator, also punches out the instructions and

numbers for the calculation. If she wishes to erase a wrong character,

she can press an _erase key_ that punches all 6 holes, and then the

machine will pass by this row as if it were not there.

Three kinds of tapes are produced for the machine:

_Problem tapes_, which contain information

belonging to the particular problem.

_Table tapes_, which contain tables of numbers to

be referred to from time to time.

_Routine tapes_, which contain the program, or

routine, or sequence of steps that the machine is to

carry out.

In each of these tapes one character takes up ⅒ of an inch along the

tape. In the case of a table tape, however, an ordinary 1-digit number

requires 4 characters on the tape, and a 7-digit number requires 11

characters on the tape. On a table tape there will be on the average

about 1 inch of tape per number.

The Processor

The two paper tapes prepared on the perforator should agree. But

whether or not they agree, a girl takes them over to the processor and

puts them both in. The processor has two tape feeds, and she puts one

tape on each and starts the machine. The processor compares them row by

row, making sure that they agree, and punches a new tape row by row.

If the two input tapes disagree, the processor stops. You can look to

see which tape is right, and then you can put the correct punch into

the new tape with a keyboard mounted on the processor. As the processor

compares the two input tapes, it also converts any number written in

the usual way into machine language. For example, the processor will

automatically translate 23,188 into +.231 8800 × 10⁺⁵. The processor

also puts in certain safeguards. If you want it to, the processor will

also make a printed record of a tape. Also, when a tape becomes worn

from use in the machine, you can put it into the processor and make a

fresh copy.

The Problem Positions

Next, the girl takes the punched tape made by the processor over to a

problem position that is idle. Two of the problem positions are always

busy guiding the two computers. The other two problem positions stand

by, ready to be loaded with problems.

A problem position looks like a large covered-over table. Under

the covers are 12 tape feeds, or _tape transmitters_. All these

transmitters look exactly alike except for their labels and consist

of regular teletype transmitters. Six-hole paper tape can be fed into

any transmitter. Six metal fingers sense the holes in the paper tape

and give out electrical impulses at proper times. At the front of the

problem position is a small group of switches that provide complete

control over the problem while it is on the machine. These are switches

for starting, disconnecting, momentary stop, etc.

One tape transmitter is the problem tape transmitter. It takes in

all the data for the problem such as the starting numbers. The first

thing it does at the start of a problem is to check (by comparing tape

numbers) that the right tapes are in the right feeds.

Five transmitters are routine tape transmitters. Each of these takes

in the sequence of computing steps. The routine tapes also contain

information for referring to table tapes and instructions for printing

and punching tape. The machine can choose according to instructions

between the five routine tapes and can choose between many different

sections on each tape. Therefore, we can use a large number of

different routines in a calculation, and this capacity makes the

machine versatile and powerful.

Six transmitters are table tape transmitters. They read tables of

numbers when directed to. A table tape can be as long as 100 feet and

will hold numbers at the rate of 1 inch per number, so that about 1200

numbers of seven decimal digits can be stored on a table tape.

When we look up a number in a table, such as the following,

2½ 3 3½ ···

+————————————————————————————

1 |1.02500 1.03000 1.03500

2 |1.05063 1.06090 1.07123

3 |1.07689 1.09273 ···

4 |1.10381 ··· ···

5 |1.13141 ···

6 |1.15969

7 | ···

8 | ···

9 | ···

10 |

···| ···

we look along the top and down the side until we find the column and

row of the number we are looking for. These are called the _arguments_

of the _tabular value_ that we are looking for (see Supplement 2).

Now when we put this table on a tape to go into the Bell Laboratories

machine, we write it all on one line, one figure after another, and we

punch it as follows:

2-½ 1-5 1.02500 1.05063 1.07689 1.10381 1.13141

6-10 1.15969 ··· 11-15 ··· ··· ··· 3

1-5 1.03000 1.06090 ··· ··· 3½ 1-5 1.03500

···

You will notice that the column labels 2½, 3, 3½ have been put on the

tape, each in front of the group of numbers they apply to. The row

labels 1 to 5, 6 to 10, ··· have also been put on the tape, each in

front of the group of numbers they apply to. The appropriate column

and row numbers, or arguments, must be put often on every table tape,

so that it is easy for the machine to tell what part of the table tape

it is reading.

In the Bell Laboratories machine, we do not need to put equal _blocks_

of arguments like 1-5, 6-10 ··· on the table tape. Instead we can put

individual arguments like 1, 2, 3, 4 ···, or, if we wish, we can use

blocks of different sizes, like 1-3, 4-15, 16-30···. For some tables,

such as income tax tables, it is very useful to have varying-sized

blocks of arguments. The machine, when hunting for a certain value in

the table, makes a comparison at each block of arguments.

The machine needs about 6 seconds to search a foot of tape. If we want

to set up a table economically, therefore, we need to consider the

average length of time needed for searching.

[Illustration: FIG. 1. Scheme of a recorder.]

HOW INFORMATION COMES OUT OF THE MACHINE

At either one of the two recorders (Fig. 1), information comes out of

the machine, either in the form of printed characters or as punched

tape. The recorder consists of a _printer_, a _reperforator_, and

a tape transmitter. One recorder table belongs to each computer

and records the results it computes. The printer is a regular

teletypewriter connected to the machine. It translates information

produced by the machine as electrical impulses and prints the

information in letters and digits on paper. The reperforator is an

automatic tape punch. It translates information produced by the machine

in the form of electrical impulses and punches the information on

paper tape. Next to the tape punch is a tape transmitter. After the

tape comes through the punch, it is fed into the transmitter. Here the

machine can hunt for a previous result punched in the tape, read that

result, and use it again.

HOW INFORMATION IS MANIPULATED IN THE MACHINE

The main part of the computing system consists of 27 large frames

loaded with relays and wiring, called the _computer_, or _Computer 1_

and _Computer 2_. In this “telephone central station,” all the “phone

calls” from one number to another are attended to. There are 8 types of

these frames in the computer:

FRAMES NUMBER

Storing register frames 6

Printer frames 2

Problem frames 2

Position frames 2

Calculator frames 6

Control frames 2

Routine frames 4

BTL (Block-Trig-Log) frames 2

Permanent table frames 1

——

Total 27

In most but not quite all respects, the two halves, _Computer 1_ and

_Computer 2_, can compute independently. The _storing register frames_

hold enough relays to store 30 numbers. The registers for these

numbers are named _A, B, C, D_, ···, _M, N, O_ in two groups of 15

each. One group belongs to Computer 1 and the other to Computer 2. In

each Computer, the _calculator frames_ hold enough relays for storing

two numbers (held in the _X_ and _Y_ registers) and for performing

addition, subtraction, multiplication, division, and square root. In

each Computer, the _problem frame_ stores the numbers that are read off

the problem tape and the table tapes, and the _printer frame_ stores

the numbers that are read into the printer. The printer frame also

stores indications, for example, the signs of numbers, plus or minus,

for purposes of combining them. These frames also hold the relays that

control the printer, the problem tape, and the table tapes. Jointly for

both Computers, the _position frames_ connect a problem in some problem

position to a Computer that becomes idle. For example, one problem

may finish in the middle of the night; the machine automatically and

unattended switches to another problem position and proceeds with the

instructions there contained. A backlog of computing on hand can be

stored in two of the problem positions, while the other two control the

two Computers. In each Computer, the _routine frames_ hold the relays

that make the Computer follow the routine instructions. Jointly for

both Computers, the remaining frames—the _control frames_, the _BTL

frames_, and the _permanent table frames_—hold the relays that control:

the alarms and lights for indicating failures; some circuits called the

BTL controls; the tape processor; and the mathematical tables that are

permanently wired into the machine. The permanent table frames hold the

following mathematical functions (see Supplement 2): _sine_, _cosine_,

_antitangent_, _logarithm_, and _antilogarithm_.

Storing

Numbers can be stored in the machine in the 30 regular storing

registers of both Computers together. They can also be stored, at the

cost of tying up some machine capacity, in the other registers: the 4

calculator registers, the 2 problem registers, the 2 table registers,

and the 2 printer registers. Numbers can also be punched out on tape,

in either of the two printers, and later read again from the tape.

Labels identifying the numbers can also be punched and read again from

the tape.

Each register in the machine stores a number in the biquinary notation,

as explained above. In programming the machine, after mentioning a

register it is necessary—as a part of the scheme for checking—to tell

the machine specifically whether to hold the number in the register or

to clear it.

Addition and Subtraction

The calculator frames can add two numbers together, if so instructed in

the routine tape. Suppose that the two numbers are in the registers

_B_ and _D_ and that we wish to put the sum in register _F_. Suppose

that we wish to clear the _D_ number but hold the _B_ number after

using them. The code on the routine tape is _B H_ + _D C_ = _F_. _H_

and _C_ coming right after the names of the registers always designate

“hold” and “clear,” respectively.

The calculator frames can, likewise, subtract a number. The routine

instruction _B H_-_D C_ = _F_ means:

Take the number in register _B_ (hold it); subtract the

number in _D_ (clear it); put the result in _F_

Multiplication and Division

The calculator frames perform multiplication by storing the digits of

the multiplier, adding the multiplicand over and over, and shifting,

until the product is obtained. However, if the multiplier is 1989, for

example, the calculator treats it as 2000-11. This short-cut applies

to digits 6, 7, 8, 9 and cuts the time required for multiplying. The

routine instruction is _B H_ × _D C_ = _F_.

The calculator performs division by repeated subtraction. The routine

instruction is _B H_ ÷ _D C_ = _F_. The operation signs +,-, ×, ÷

actually appear on the keyboard of the perforator and on the printed

tape produced by the printer.

Discrimination

_Discrimination_ is the term used in the Bell Laboratories computer for

what we have previously called selection, or comparison, or sequencing.

The _discriminator_ is a part of the calculator that compares or

selects or decides—“discriminates.” The discriminator can decide

whether a number is zero or not zero. In the language of the _algebra

of logic_ (see Chapter 9 and Supplement 2), if _a_ is a number, the

discriminator can find _T_(_a_ = 0). The discriminator can also decide

whether a number is positive or negative. In the language of logic, it

can find _T_(_a_ > 0) or _T_(_a_ < 0). The actions that a discriminator

can cause to be taken are:

Stop the machine.

Stop the problem, and proceed to another problem.

Stop the routine going on, and proceed with a new routine.

Permit printing, or prevent printing; etc.

In this way the discriminator can:

Distinguish between right and wrong results.

Tell that a certain result is impossible.

Recognize a certain result to be the answer.

Control the number of repetitions of a formula.

Change from one formula to another formula.

Check a number against a tolerance; etc.

PROBLEMS

Among the problems that have been placed on the machine successfully

are: solving the _differential equation_ of a _trajectory_ (see Chapter

5) and solving 32 _linear simultaneous equations_ in 32 _unknowns_ (see

Supplement 2). In the second case, the routine tapes were designed to

apply equally well to 11 to 100 linear equations in 11 to 100 unknowns.

However, the machine can do a very broad class of problems, including,

for example, computing a personal income tax. This calculation with all

its complexity of choices cannot be placed on any of the mechanical

brains described in previous chapters. The machine can, of course, be

used to calculate any tables that we may wish to refer to.

AN APPRAISAL OF THE CALCULATOR

The Bell Telephone Laboratories general-purpose relay computer is

probably the best mechanical brain made up to the end of 1947, in

regard to the two important factors of reliability and versatility.

Reliability

The machine produces results that are practically 100 per cent

reliable, for the machine checks each step before taking the next

one. The checking principle is that exactly a certain number of

relays must be energized. For example, as we said before, for each

decimal digit there are 7 relays. Exactly 2 of these relays must be

energized—no more, no less. If this does not happen, the machine stops

at once without losing any numbers. Lights shine for many circuits

in the control panel, and, if you compare what they ought to show

with what they do show, you can usually find at once the location of

the mistake. The trouble may be a speck of dirt between two contact

points on a relay, and, when it is brushed away, the machine can go

right ahead from where it stopped. According to a statement by Franz

L. Alt, director of the computing laboratory at the Ballistic Research

Laboratories, in December 1947, “the Bell machine had not given a

single wrong result in eight months of operation, except when operators

interfered with its normal running.”

To guard against the risk of putting tapes in the wrong transmitters,

the machine will check by the instructions contained in the tapes that

the right tapes are in the right places.

Time Required

The time required to do problems on this mechanical brain is perhaps

longer than on the others. The numbers are handled digit by digit on

the input tapes, and the typewriter in the recorder moves space by

space in order to get to the proper writing point. These are slow

procedures. The speeds of numerical operation are: addition, ³/₁₀

second; multiplication, 1 second on the average; division, 2.7 seconds

on the average; square root, 4.5 seconds on the average; logarithm,

about 15 seconds.

Staff

In order to operate the machine, the staff required is: one maintenance

man; one mathematical engineer; about six girls for punching tape,

etc., depending on the number of problems to be handled at the rate of

about one problem per week per girl. Unlike any of the other mechanical

brains built by the end of 1947, this machine will run unattended.

Maintenance

The relays in the machine will operate for years with no failure; they

have the experience of standard telephone techniques built into them.

Under laboratory conditions this type of relay had by 1946 operated

successfully much more than 100 million times. The tape feeding and

reading equipment in the machine may be maintained by periodic

inspection and service. The total number of teletype transmitters in

the machine is 38. If one fails, it is easy to plug in a spare.

The total power required for the machine is about 28 horsepower.

Batteries are furnished so that, if the power supply should be

interrupted, the machine can still operate for as long as a half-hour.

Cost

The cost of production of this machine in the size of 4 problem

positions and 2 computers has been roughly estimated as half a million

dollars. This cost includes material, manufacture, installation, and

testing. No development cost is included in this figure. Instead, the

cost of development has been reckoned as squaring with patents and

other contributions of the work to the telephone switching art.

It is unlikely that the general-purpose relay computer will be

manufactured generally. The pressure of orders for telephones, the

need to catch up with the backlog of demand, and the development of

electronic computers—all indicate that the Bell system will hardly

go further with this type of computer. In an emergency, however, the

Bell system would probably construct such machines for the government,

if requested. In the meantime, many principles first used in the

general-purpose relay computer are likely to find applications in

telephone system work. In fact, a present major development being

pursued in the telephone sections of Bell Laboratories is the

application of the computer principles to the automatic computation of

telephone bills.

Giant brains; or, Machines that think · 第 2 / 7 章