The gambling ladies seem to have fallen into obscurity when the

nineteenth century began; the "faro dames," as they were called, found

their occupation gone. Their game, at which few of them had "cut with

honours," was up, and their "odd tricks" were no longer of any avail in

London. One of the most notorious, Mrs. Concannon, migrated to Paris,

where her house continued for some time to be the meeting-place of

those fond of deep play.

Whist now began to be a good deal played at fashionable parties, but

in 1805 four-handed cribbage became the fashionable game in the West

End, and whist, during a temporary eclipse, as it declined in the West,

rose with increase of splendour in the East. At a city club the stakes

played for were ten pounds a game, and guineas were betted on the odd

trick. A select party of business men, well known on the city side of

Temple Bar, once played at whist from one Wednesday afternoon till the

next Friday night, and only left off then because two of the players

were unfortunately Jews.

At another whist party, a lady who had not been accustomed to move

in quite as good society as the other guests, won a rubber of twenty

guineas. The gentleman who was her opponent pulled out his pocket-book

and tendered £21 in bank-notes.[3] The fair gamester observed, with a

disdainful toss of her head: "In the great houses which I frequent,

sir, we always use gold." "That may be, madam," replied the gentleman,

"but in the little houses which I frequent we always use paper!"

At this time adventurers abounded, many of whom profited by the

speculative tendencies of the age. A character of the first magnitude

in the annals of gaming, for instance, was a Mr. Lookup, who lived

towards the close of the eighteenth century. A Scotchman by birth,

a gamester by profession, he accumulated a considerable fortune by

methods of none too reputable a kind.

Originally an apprentice to an apothecary in the north of England, he

acted in that profession as journeyman in the city of Bath. Soon after

the death of his master, he paid his addresses to his mistress, the

widow; and, having none of that bashful modesty about him which is

sometimes an obstacle to a man in such pursuits, and being a remarkably

tall stout man, with a tolerably good figure, he prevailed on the Bath

matron to favour him with her hand.

From his infancy Lookup manifested a strong propensity for play, and

as he grew up became very expert at several games. Till his marriage,

however, he was hampered by lack of funds, which prevented him from

exercising his skill and judgment to much advantage. Finding himself

master of five hundred pounds brought to him by his wife, he soon shut

up shop, and turned his application from pharmacy to speculation.

He became a first-rate piquet and whist player, and soon mastered

various other games of chance and skill; in a short time, by incessant

industry, greatly increasing his capital.

Lord Chesterfield and Mr. Lookup, for a long time, played constant

matches at piquet together, the former being something of an adept at

the game; but Mr. Lookup's superior skill at length prevailed, with the

result that very considerable gains passed into his pocket.

Lord Chesterfield would also sometimes amuse himself at billiards with

Mr. Lookup, and upon one of these occasions the peer had the laugh

turned against him by the sharp tactics of his antagonist. Mr. Lookup

had met with an accident by which he was deprived of the sight of one

of his eyes, though to any cursory observer it appeared as perfect

as the other. Having beaten the peer playing evens, Lookup asked how

many his lordship would give him, if he put a patch upon one eye.

Lord Chesterfield agreed to give him five, upon which Lookup beat

him several times successively. At length his lordship, with some

petulance, exclaimed, "Lookup, I think you play as well with one eye

as two." "I don't wonder at it, my lord," replied Lookup, "for I have

seen only out of one for these ten years." With the money he won of

Lord Chesterfield he bought some houses at Bath, and jocularly named

them Chesterfield Row.

After he had accumulated a considerable sum by play, Mr. Lookup went

to London, and, having buried his wife, married another widow with

a very large fortune. His plan of operations was now much enlarged;

and, though he played occasionally for his own amusement, or when

he met with what is termed a "good thing," he abandoned gaming as a

regular profession. He now struck out several schemes, some visionary

and others advantageous; among the former being a project for making

saltpetre. A foreigner having drawn up a specious plan, presented it

to Lookup, who, from his superficial knowledge of chemistry, thought

the scheme practicable. A considerable range of buildings was erected

for carrying on these works near Chelsea; salaries were appointed

for the directors and supervisors, and large sums expended to bring

this favourite scheme to perfection. So sanguine were Lookup's hopes

of success, that he persuaded a particular friend of his (Captain

Hamilton) to become a partner, with the result that the latter lost

many thousands. At length, tired with the fruitless expense and

repeated disappointments, he abandoned this project for others less

delusive.

Mr. Lookup was concerned in many privateering ventures, several of

which proved successful; at any rate he was thought to be a substantial

gainer in these enterprises. At the close of the war he engaged in the

African trade, and had considerable dealings in that commerce to the

time of his decease.

As he grew old, however, his darling passion would at times

predominate; and within a few weeks of his death he was known to sit up

whole nights playing for very considerable sums. It was even averred

that he died with a pack of cards in his hand, at his favourite game

of humbug or two-handed whist; on which Sam Foote jocularly observed,

"that Lookup was _humbugged_ out of the world at last."

Some description of Mr. Lookup's favourite game, of which he is said to

have been the inventor, may not be out of place. Though now obsolete,

it was once very popular at the rooms in Bath, and in the West End of

London.

Humbug may properly be called two-handed whist, as only two persons

play. The cards are shuffled and cut; the lowest deals out all the

cards, and turns up the last for the trump. Each player has now

twenty-six cards in his hand, and the object is to make as many tricks

as they can, all the laws of whist prevailing, the cards being of

the same value as when four play. But the honours do not reckon any

further than they prevail in making tricks by their superiority over

inferior cards; the tricks reckon from one to as many as are gained;

for instance, if one player has twenty tricks, and the other only six,

the first wins fourteen, and if they play a guinea a trick of course

wins fourteen guineas. The game finishes every deal, when the balance

is settled, and they then commence another game. As each player knows,

at first, all the cards his adversary has in his hand, it is common,

in order to sort them, to lay them with their faces up; but after they

have ranged them, and begun to play, they are as careful of concealing

their cards as they are at the common game of whist, it then depending

upon memory to know what cards have been played and what remain in

hand. As it is allowed only to turn up the last trick to see what has

been played, a revoke is punished with the same rigour at this game as

at whist; and the forfeiting three tricks is often worth more at humbug

than at the former game.

The London of the past swarmed with sharpers of every description on

the look-out for rich young men. Billiard-rooms which are now quite

decorous resorts were favourite haunts of these gentry.

The noted Captain Roche, known as Tiger Roche, was once at the Bedford

billiard-table, when it was extremely crowded. As he was knocking the

balls about with a cue. Major Williamson, who wanted to talk to him

about some business, desired him to leave off, as he monopolised the

table and hindered gentlemen from playing. "Gentlemen!" exclaimed Roche

with a sneer. "Why, Major, except you and I, and two or three more,

there is not a gentleman in the room: the rest are all low blacklegs."

On leaving the place the Major expressed some astonishment at his

companion's rudeness, and wondered that, out of so numerous a company,

it was not resented. "Oh, d--n the scoundrels, sir," said Roche; "there

was no fear of that, as there was not a thief in the room that did not

suppose himself one of the two or three gentlemen I mentioned."

A particularly dangerous individual was the notorious Dick England,

an Irishman of obscure origin, who rose to comparative prosperity

through gaming and betting. A hard-headed man, England possessed great

control over his temper, which, however, when given a free run, could

be terrible. Having played at hazard one evening with a certain young

tradesman of his acquaintance, England lost some three or four score

pounds, for which he gave his draft upon Hankey, the banker. Having

persuaded his antagonist to give him his revenge, the luck turned, and

England not only won his money back, but as much more in addition. It

then being late, he desired to retire, and requested his antagonist to

pay in cash or to give a cheque upon his banker for the money which he

had lost. The tradesman resolutely refused to do either, on the plea

that he had been tricked, and that the money had not been fairly won.

England once more demanded the money, and when it was again refused,

he tripped up the young man's heels, rolled him up in the carpet,

and snatching a case-knife from the sideboard, cut off his long hair

close to the scalp. This violent action, coupled with the menacing

attitude of England still flourishing the knife, and uttering the most

deep-toned imprecations, had such an effect upon the young man in the

stillness of past three o'clock in the morning, that he arose, and with

the meekness of a lamb wrote a draft for the amount of his loss, took

his leave very civilly, wishing the Captain a good morning, and never

mentioned the circumstance again.

[Illustration: SHARPERS AND BUCKS IN A BILLIARD ROOM.]

Dick England was a constant frequenter of all places likely to afford

him pigeons worth plucking. At a tennis court he met the Honourable

Mr. Damer, who was in the habit of playing tennis for amusement and

exercise. One evil day, however, when no one was about, Mr. Damer

played a game with England, who was profuse in his admiration for his

opponent's skill. Though Mr. Damer knew England's reputation, and would

not have been seen at Ranelagh with him, or had him at his table for

a thousand pounds, he was not proof against the man's flattery, and

England soon became his habitual opponent at tennis.

The latter, in league with other sharpers, soon sent to Paris for the

best tennis player in the world, who on his arrival was instructed

to lose unless given signals--the display of a certain coloured

handkerchief, the raising of a bat, and similar signs--should be made.

England now proceeded to begin the stripping of his dupe by pretending

to back him for fifty or a hundred guineas a set, complaining bitterly

of his losses when unsuccessful. Mr. Damer meanwhile was losing three,

four, and sometimes five thousand guineas in a day; and with such blind

avidity did he pursue this destructive game, that he soon found himself

a loser of near forty thousand guineas. At last, he found it prudent to

resist the propensity to play with England and his band of sharpers,

some of whom were constantly at his house in Tilney Street, requesting

payment. Mr. Damer offered them post-obits, bonds, or in short the best

security he could then offer, his father, Lord Milton, afterwards Lord

Dorchester, being alive; no, they would have cash. Mr. Damer could not

find it; but, to his high sense of honour be it told, he threw himself

at his father's feet; the worthy parent weighed the matter well, and

sent his steward from Milton Abbey with power to pay every shilling,

though he knew his son had been cheated of every guinea. The steward,

however, arrived only in time to learn that his young master, having

sent for five girls and a blind fiddler, had blown out his brains after

a roystering carouse at a tavern in Covent Garden. According to Horace

Walpole it was Fox who, with infinite good nature, went to meet Mrs.

Damer on her way to town and prepared her for the dismal news. "Can,"

says Walpole, "the walls of Almack's help moralizing when £5000 a year

in present and £22,000 in reversion are not sufficient for happiness

and cannot check a pistol!"

England was very fertile in expedients in plucking his pigeons. On one

occasion, being with other blacklegs at Scarborough, and a rich dupe,

from whom a good deal was expected, refusing to play after dinner, the

party, having made the pigeon drunk and given the waiter five guineas

to answer any awkward questions which might be asked in the morning,

wrote out on slips of paper "D---- (the pigeon's name) owes me a

hundred guineas." "D---- owes me eighty guineas," and so on. England,

however, wrote "I owe D---- thirty guineas."

The next morning England, meeting the guest of the night before on the

cliff, said to him: "Well, we were all very merry last night." "We were

indeed," replied the pigeon, "and I only hope I did not offend any one,

for I must confess that I drank a good deal more than usual."

"You were in good spirits, my dear fellow," said England, "that was

all; and now, before I forget, let me pay you the thirty guineas I lost

to you last night--I am not very lucky at cards."

D---- stared, and positively denied having played for a shilling; but

England assured him upon his honour that he had. He added that he had

paid hundreds to men who having drunk deep remembered nothing till he

had shown them his account. Mr. D---- thus fell into the trap laid

for him, and, being a novice, put the notes in his pocket, thinking

England the most upright man he had ever met. Shortly after, Mr.

England's friends presented their cards. Mr. D----, thunderstruck at

their demands, swore that he had never played with them, and indeed

that he did not know of his having played at all, until Captain

England, very much to his credit, had paid him thirty guineas, though

he himself did not remember any cards or dice having been in the room.

The leader of the band replied with great warmth, "Sir, it is the first

time my honour was ever doubted. Captain England, and the waiter, will

tell you I won a hundred guineas of you, though I was a great loser by

the night's play."

The victim of the plot, however, fortunately for himself, met

some friends who were men of the world, and one of them having

cross-examined the waiter, and promised him another five guineas if

he spoke the truth, the latter at last admitted that England and his

companions were notorious blacklegs, and that Mr. D---- did not play

at all, or, if he did, it could not have been for five minutes, as the

rest of the party were constantly ringing and making punch in their own

way.

On the advice of this friend D---- ended the matter by sending England

back his thirty guineas with five more to pay the cost of the supper;

and the blacklegs, finding that the affair was likely to do them no

good, left Scarborough the next morning.

A young Kingston brewer, Rolles by name, having publicly insulted

England by calling him a blackleg at Ascot, the latter, who could

snuff a candle with a pistol ball, called him out and shot him, after

which he fled to the Continent, remarking: "Well, as I have shot a man

I must be after making myself scarce." As an outlaw living in Paris,

England continued to make money by play till the outbreak of the French

Revolution, which for a time rather injured the avocation of sharpers

in France.

It is said, however, that he furnished the heads of our army with some

valuable intelligence in its celebrated campaign in Flanders; and that,

as a reward, his return to this country was facilitated, and an annuity

promised him.

On his arrival in London, he was tried and acquitted of the murder of

Mr. Rolles. For the remainder of his life he appears to have completely

abandoned gambling, and to have lived a very quiet existence near

Leicester Square.

FOOTNOTES:

[Footnote 2: Described at page 55.]

[Footnote 3: £1 notes existed at this time.]

III

Former popularity of dice--The race game in Paris--Description

of hazard--Jack Mytton's success at it--Anecdotes--French

hazard--Major Baggs, a celebrated gamester of the past--Anecdotes

of his career--London gaming-houses--Ways and methods of

their proprietors--Ephraim Bond and his henchman Burge--"The

Athenæum"--West-End Hells--Crockford's--Opinion of Mr. Crockford

regarding play--The Act of 1845--Betting-houses--Nefarious tactics of

their owners--Suppression in 1853.

The most popular gambling game of the eighteenth century, at which

great sums were lost and won, was "hazard," which emptied the pockets

of multitudes in the West End, and proved the ruin of many a country

squire fresh to the allurements of town.

Before 1716 itinerant vendors usually carried dice with them, and

customers, even children, were encouraged to throw for fruit, nuts, or

sweets; and when the floors of the Middle Temple Hall were taken up

nearly a hundred sets of dice which had fallen through the chinks in

the flooring were found. Dice have been out of fashion for many years

in the modern world, though quite recently they have begun to enjoy

some slight popularity in France in connection with an elaborated

form of the race game which at one time was a favourite amusement in

English country houses. Two Clubs, the Racing Plomb Club and the Pur

Plomb Club, now exist in Paris, the members of which declare that the

movements of little leaden horses over a course, in accordance with

the throw of the dice, are more amusing and exciting than roulette

or baccarat. The little metal steeds used at this game are named

after prominent race-horses on the French Turf. The races, called

after events like the Grand Steeplechase and Grand Prix, are begun

with three or four dice, continued with two, and end with one, the

courses of Auteuil and Longchamps being realistically reproduced on

the race-boards. A leaden horse which wins a certain number of races

is accorded some advantage over the rest. For instance, a winner,

say of stakes amounting to one hundred francs, advances seven points

instead of six on the board when its owner throws a six, and so on in

proportion, whilst if it has won sixteen hundred points a throw of six

advances it eleven points. This racing game, which, however, is played

rather for amusement than mere gambling, was revived by M. Fernand

Vandéreux, who has brought it into popularity in Parisian literary and

artistic circles.

Hazard, which is now practically obsolete, seems to have made an

irresistible appeal to the gaming instincts of former generations, and

the financial ravages for which it was responsible eventually provoked

such scandals that the game was rendered illegal in 1845. It was a

somewhat complicated form of gambling, and in these days, when so many

easy forms of speculation exist, would in all probability have died a

natural death even without the intervention of the law.

The following is an account of the game as played some fifty years ago,

when it still enjoyed some popularity amongst racing men.

The players assembled round a circular table, a space being reserved

for the "groom-porter" (the term applied to the croupier), who occupied

a somewhat elevated position, and whose duty it was to call the odds

and see that the game was played according to rule. Two dice were used

and the player who took the box placed as much money as he wished to

risk in the centre of the table, where it was covered with an equal

amount, either by some individual speculator, or by the contributions

of several. The player (technically called the "caster") then proceeded

to call a "main," that is to say, any number from 5 to 9; of these

he would mentally select the one which either chance or superstition

might suggest, call it aloud, then shake the box, and deliver the dice.

If he threw the exact number he called, he "nicked" it, as the term

went, and won; if he threw any other number (with a few exceptions,

which will be mentioned), he neither won nor lost. The number,

however, which he threw became his "chance," and if he could succeed

in repeating it before he threw what was his main, he won; if not, he

lost. In other words, having completely failed to throw his main in

the first instance, he should have lost, but did not in consequence

of the equitable interference of his newly-made acquaintance, which

constituted itself his chance. If a player threw two aces (commonly

called "crabs") he lost his stake. For example, suppose the caster

"set"--that is, placed on the table--a stake of £10, and it was covered

by an equal amount, and he then called 7 in as his main and threw 5;

the groom-porter would at once call out "5 to 7"--meaning that 5 was

the number to win and 7 the number to lose. The player then continued

throwing until the event was determined by the turning up of either the

main or the chance. Meanwhile, however, a most important feature in the

game came into operation--the laying and taking of the odds caused by

the relative proportions of the main and the chance. These, as has been

said, were calculated with mathematical nicety, never varied, and were

proclaimed by the groom-porter. In the instance given, as the caster

stood to win with 5 and to lose with 7, the odds were declared to be 3

to 2 against him, inasmuch as there are three ways of throwing 7, and

only two of throwing 5. If a player should "throw out" once, the box

passed on to the next person on his left, who at once took up the play.

He could, however, "throw in" without interruption, and if he was able

to do this half a dozen times and back his luck, his gains would amount

to a large sum, sixty to one being the odds against it.

The choice of a main was quite optional: many preferred 7 in because

they might make a coup at once by throwing that number, or by throwing

11, which is a "nick" to 7, but to 7 only. Many shrewd players,

however, preferred some other main, with the view of having a more

favourable chance to depend upon of winning both stake and odds. For

example, let us reverse the case given above, and suppose the caster

called 5 and threw 7; he would then have 7 as his chance to win odds of

3 to 2 in his favour.

Such was the game of English hazard, at which large fortunes were

lost. Cheating could only be effected by the use of loaded dice, which

were called "dispatches," or by high and low dice having only certain

numbers. Sharpers often carried these and also "cramped" boxes to

make the dice fall in a particular way. So popular were dice with the

gamesters of old that one of them left an injunction in his will that

his bones should be made into dice and his skin into coverings for

dice-boxes.

The round table on which English hazard was played had a deeply

bevelled edge, intended to prevent the dice from landing on the floor,

which rendered a throw void. If either of the dice, after having left

the box, should strike any object on the table, such as a man's elbow

or stick, except money, it was also no throw. Every player had the

right of "calling dice," even when the dice were being thrown. This, of

course, nullified the throw, another set being handed to the caster

by the groom-porter. Many a lucky coup was destroyed by some captious

player having exercised this privilege--with most irritating effects to

the disappointed caster on finding that he had "nicked" his main. When

one of the dice remained in the box after the other had been landed,

the caster might either throw it quickly, or gently coax it from the

box. If one die landed on the top of another, it was removed by the

groom-porter and declared a throw. Dice were known as the "ivories."

At a Westminster election, the keeper of a notorious gambling-house

in St. Anne's parish, on being about to give his vote, was asked in

the usual way what his trade was; when after a little hesitation, he

replied, "I am an ivory turner."

Light Come, Light Go: Gambling—Gamesters—Wagers—The Turf · 第 4 / 27 段