Notwithstanding the numerous petty claims which at times made Fox's

life unbearable, he could never resist high play, which seems to have

completely destroyed his judgment as to the value of money, and prided

himself upon the largeness of his stakes. The Duke of Devonshire, who,

much to his honour, made a point of never touching a card, went one day

out of curiosity to the Thatched House Club to see the gambling. After

some time, finding himself awkward at being the only person in the

rooms who was not participating in the play, he proposed a bet of fifty

pounds on the odd trick to Charles Fox. "You'll excuse me, my Lord

Duke," replied Charles, "I never play for pence." "I assure you, sir,"

answered his Grace, "you do, as often as I play for fifty pounds."

Fox, whilst a gambler of the most hopeless description, and extravagant

almost beyond words, had, as is well known, many good points. Amongst

them was hatred of meanness, which was an abomination of the worst sort

in his eyes.

Finding himself on one occasion in considerable funds owing to a run of

luck at faro, he remembered an old gambling debt due to Sir John Lade,

familiarly known at that time as Sir John Jehu, and accordingly wrote,

desiring an appointment so that he might pay what he owed. When they

met, Charles produced the money, which Sir John no sooner saw, than

calling for a pen and ink, he very deliberately began to reckon up the

interest.

"What are you doing now?" cried Charles.

"Only calculating what the interest amounts to," replied the other.

"Oh, indeed!" returned Fox with great coolness, at the same time

pocketing the cash, which he had already thrown upon the table. "Why, I

thought, Sir John, that my debt to you was a debt of honour; but as you

seem to view it in another light, and seriously mean to make a trading

debt of it, I must inform you that I make it an invariable rule to pay

my Jew creditors last. You must therefore wait a little longer for your

money, sir; and when I meet my money-lending Israelites for the payment

of principal and interest, I shall certainly think of Sir John Jehu,

and expect to have the honour of seeing him in the company of my worthy

friends from Duke's Place"--a locality which at that time swarmed with

usurers.

Though Fox rather excelled at card games of skill, horse-racing was

his darling amusement, until, from prudential motives, he quitted the

Turf and all other forms of speculation. He played at games of chance

with indifference, and would throw for a thousand guineas with as much

sang-froid as he would twirl a teetotum for a shilling. But when his

horse ran he was all eagerness and anxiety, always placing himself

where the animal was to make its effort, or where the race was likely

to be most strongly contested. From this spot he would watch the early

part of the race with an immovable look, merely breathing quicker as

they accelerated their pace. But when the horses came opposite to him,

he rode in with them at full speed, whipping, spurring, and blowing, as

if he would have infused his whole soul into the courage, speed, and

perseverance of his favourite racer. The race being over, the fact that

he had won or lost seemed to be a matter of perfect indifference to

him, for he immediately began to discuss the next event, whether he had

a horse entered for it or not.

The fact that Fox was often in the most dire financial straits through

his reckless gambling does not seem to have excited any extraordinary

astonishment amongst his contemporaries. The men of the eighteenth

century were quite accustomed to the vicissitudes connected with

gaming, which seems to have been viewed with the greatest leniency in

every way.

The celebrated Beau Nash was sometimes in sore straits owing to a run

of ill luck at play, and on one occasion, at York, he lost all the

money he possessed. In these circumstances some of his companions

agreed to equip him with fifty guineas, upon condition that he should

stand at the great door of the Minster in a blanket as the people were

coming out of church; and to this proposal he readily agreed. The Dean

passing by unfortunately knew him. "What," cried the divine, "Mr.

Nash in masquerade?" "Only a Yorkshire penance, Mr. Dean, for keeping

bad company," said Nash, pointing to his companions. Some time after

this the Beau won a wager of still greater consequence by riding naked

through a village upon a cow, an escapade which was considered as a

harmless and natural frolic.

In the year 1725, a giddy youth who had just resigned his fellowship

at Oxford, brought his whole fortune to Bath; and without the smallest

degree of skill in play, won a sufficient sum to make any ordinary

man happy. His desire of gain, however, being increased by his good

fortune, he plunged more deeply in the following October, and added

four thousand pounds to his former capital. Hearing of this, Beau Nash,

who was a good-natured man, one night invited him to supper, and told

him there would come a time when he would repent having left the calm

of a college life for the turbulent profession of a gamester. "You are

a stranger to me," said he, "but to convince you of the part I take in

your welfare, I'll give you fifty guineas to forfeit twenty every time

you lose two hundred at one sitting." The young gentleman refused this

offer, and was eventually ruined.

This system of tying up was very usual. The Duke of Bedford, being

chagrined at losing a considerable sum, pressed Mr. Nash to tie him

up for the future from playing deep. With this view the Beau gave his

Grace one hundred guineas to forfeit ten thousand whenever he lost a

sum to the same amount at one sitting. The Duke, however, loved play

to distraction, and within a short time again lost eight thousand

guineas at hazard. As he was on the point of throwing for three

thousand more, Nash caught hold of the dice-box and entreated him to

reflect on the penalty he would incur should he loose. For that time

the Duke desisted, but so possessed was he by the love of play, that

shortly afterwards, having lost a considerable sum at Newmarket, he was

contented to pay the penalty.

On another occasion Nash undertook to cure a young peer of the gambling

fever. Conscious of his own superior skill he determined to engage the

Earl in single play for a very considerable sum. His Lordship lost his

estate, and the title-deeds were put into the winner's possession;

finally his very equipage was deposited as the last stake, and he lost

that also. Nash, however, who showed himself to be the most generous

of gamesters, returned all, only stipulating that he should be paid

five thousand pounds whenever he should think proper to make the

demand. He never did anything of the kind during the nobleman's life;

but some time after his decease, Mr. Nash's affairs being on the wane,

he demanded the money of his Lordship's heirs, who honourably paid it

without hesitation.

At the present day gambling is more or less confined to large towns,

but a different state of affairs prevailed in the eighteenth century,

when whole properties frequently changed hands at the card-table. The

owner of Warthall Hall, for instance, having lost all his money, in a

frenzy of excitement finally risked the whole of his estate upon a low

cut of the cards. He cut the deuce of diamonds, and in remembrance of

his good luck fixed a representation of the lucky card upon the front

of his house with the following inscription:--

Up now deuce and then a trey,[1]

Or Warthall's gone for ever and aye.

Shelley Hall in Suffolk, the remains of which still exist, was lost at

play by Thomas Kerridge, the last squire, who died in 1743. According

to tradition, he gambled away the house room by room; and when all

the contents were gone and the house gutted, he pulled down certain

portions and gambled away the bricks. Blo' Norton Hall, Norfolk, is

also said to have been lost at play by its owner, Gawdy Brampton,

who, when he was finally ruined, committed suicide in an attic,

from which his ghost is still said to emerge and haunt an adjoining

staircase--perhaps because his widow married the man who had won his

money and the old Hall.

Many of the small tradesmen in the country towns were eager devotees

of chance, and sharpers frequently reaped a rich harvest in provincial

centres. Indeed, the happy-go-lucky spirit of the eighteenth century

was very favourable to such gentry, who pillaged all ranks without

distinction.

About 1780 there resided at Canterbury a barber who was famous for

the way in which he made natty one-curled hunting wigs, but who was

also much given to making bets and to boasting of his discernment and

judgment. Two blacklegs, coming to Canterbury for the races, heard

of this barber and immediately formed a plan to shave him in his own

way. To accomplish the business, they went to one of the principal

inns, where, ordering a capital supper, they sent for the perruquier

to bespeak wigs for themselves and their servants. The knight of the

strop readily and cheerfully attended; and, having taken the external

dimensions of the gentlemen's heads, whilst totally ignorant of the

schemes which lay within them, was about to depart, but was prevented

by a pressing invitation from his new customers to take supper with

them. He was of a convivial turn and fond of company, which in his own

opinion afforded opportunities of displaying his great sagacity in the

mysteries of betting; and for this reason he politely accepted the

invitation.

After supper, a game of whist was suggested, but as the barber did not

feel himself so great an adept at this as at his favourite game of

"done and done," the proposal fell to the ground. As the guest of the

evening was a great politician, and his companions were well informed

of his manners and character, the conversation turned upon politics,

from that unaccountably veering round till wagers became the general

topic. Highly delighted at the introduction of a subject of which he

deemed himself a perfect master, the barber listened with the greatest

attention to the conversation, and eagerly offered several bets

himself. As his two companions appeared rather shy, and hinted that it

would not be safe to bet with a man who calculated matters so shrewdly

as generally to win, he became very anxious to get the better of men

whom he considered as "pigeons"--though, unluckily for him, they turned

out to be "rooks."

After many propositions, they offered to bet him ten guineas that he

would not repeat one sentence, and that only, during the space of ten

minutes. Cunningly thinking that he had his men, the barber started

up and swore he could repeat any sentence for an hour. After having

blithely stepped home for a supply of cash, he returned, and a bet of

fifty guineas having been made, both stakes were deposited under a

hat on the table, the conditions being that the barber should without

intermission repeat the words "_There he goes_," for half an hour's

continuance. He accordingly took his station at the table, and, with

a watch before him to note the time, began his recital of _There he

goes_, _There he goes_, _There he goes_.

When he had kept on in a steady and unalterable tone for a quarter of

an hour, one of the gentlemen, with a view to lead the barber from his

stated subject, lifted up the hat, counted out half the money, and

saying "D--n me if I don't go," put the cash in his pocket and walked

off. This circumstance, however, had no effect upon the barber. A few

minutes later the man who remained coolly pocketed the residue of the

money, and added, as the barber repeated the words _There he goes_,

"And d--n me if I don't follow him." The barber was now left alone with

his eyes riveted on the watch, anxious for the expiration of the short

time which still remained to elapse before his bet was won, but more

confident than ever.

In the meantime, the departure of the two strangers without settling

the bill excited the notice of the landlord; he went into the room,

and the barber, looking him in the face, kept repeating _There he

goes_, "Yes, sir, I know it; they have both been gone some time; pray

are you to pay the bill?" No answer being given but _There he goes_,

the host immediately ran for the barber's wife and a doctor, supposing

him in a state of hopeless delirium. They arrived; his wife, taking

him round the neck, in vain endeavoured to make him deviate from his

purpose; the doctor, after feeling his pulse, pronounced him in a high

fever, and was getting ready his apparatus for opening a vein, when

the time expired, and the barber in a frenzy of excitement, jumped

upon the table and exclaimed, "Bravo, I have won fifty guineas of the

two gentlemen who are gone out!" The persons present now concluded,

beyond a doubt, that he had lost his senses; his wife screamed, and the

landlord called for assistance to have him secured.

When matters were explained, however, the landlord had a horse

saddled, and rode in pursuit of the gentlemen, to remind them of their

forgetfulness. After riding about ten miles, he overtook them in a

lonely part of the road. Here he reminded them that they had not paid

their bill, upon which they presented pistols to his head, robbed him

of between twenty and thirty guineas, and advised him not to travel

again upon such a foolish errand, but to look better after his inn, and

tell the barber to be careful how he made his bets in future.

FOOTNOTES:

[Footnote 1: A three.]

II

The spirit of play in the eighteenth century--The Duke of Buckingham's

toast--Subscription-Houses, Slaughter-Houses, and Hells--The staff of

a gaming-house--Joseph Atkinson and Bellasis--Raids on King's Place

and Grafton Mews--Methods employed by Bow Street officers--Speculative

insurance--Increase of gaming in London owing to arrival of

_émigrés_--Gambling amongst the prisoners of war--The Duc de

Nivernois and the clergyman--Faro and E.O.--Crusade against West-End

gamblers--The Duchess of Devonshire and "Old Nick"--Mr. Lookup--Tiger

Roche--Dick England--Sad death of Mr. Damer--Plucking a pigeon.

During the last ten years of the reign of George II., "that destructive

fury, the spirit of play" wrought great havoc in London. Gaming was

declared to have become the business rather than the amusement of

persons of quality, who were accused (probably with considerable truth)

of being more concerned with speculation than with the proceedings of

Parliament. Estates were almost as frequently made over by whist and

hazard as by deeds and settlements, whilst the chariots of the nobility

might be said to roll upon four aces. As a means of settling disputes,

the wager was stated to have supplanted the sword, all differences of

opinion being adjusted by betting.

In fashionable circles and at Court, gambling was especially prevalent.

In January 1753 it was recorded that "His Majesty played at St.

James's Palace on Twelfth Night for the benefit of the Groom-Porter."

All the members of the Royal Family present on this occasion appear to

have been winners, the Duke of Cumberland getting £3000. Amongst the

losers were the Duke of Grafton and the Lords Huntingdon, Holdernesse,

Ashburnham, and Hertford. The exact amount of benefit which accrued to

the Groom-Porter from the evening's play does not transpire.

Henry Bennet, Earl of Arlington, had a house near the site of the

present Buckingham Palace, which went by his name. It was afterwards

purchased by John Sheffield, Duke of Buckingham, who, after obtaining

an additional grant of land from the Crown, rebuilt it in a magnificent

manner in 1703. During his residence here, the Duke was a constant

visitor at the then noted gaming-house in Marylebone, the place of

assemblage of all the infamous sharpers of the time. His Grace always

gave them a dinner at the conclusion of the season, and his parting

toast was, "May as many of us as remain unhanged next spring meet here

again." Quin related this story at Bath, within the hearing of Lord

Chesterfield, when his Lordship was surrounded by a crowd of worthies

of the same stamp. Lady Mary Wortley alludes to the amusement in this

line:--

Some Dukes at Marybone bowl time away.

As the century waned, play became more and more popular in London. So

great indeed was the toleration accorded to gaming in the West End of

the town that what were virtually public tables may be said to have

existed. These were well-known under the names of Subscription-Houses,

Slaughter-Houses, and Hells, and were frequented by less aristocratic

gamesters than the Clubs, where whist, piquet, and other games were

played for large sums. At the houses not inaptly called Hells, hazard

was played every night, and faro on certain nights in each and every

week, nearly all the year round. These Hells were the resort of

gentlemen, merchants, tradesmen, clerks, and sharpers of all degrees

and conditions, very expensive dinners being given twice or thrice a

week to draw together a large company, who, if they meant to play, were

abundantly supplied with wines and liquors gratis.

The advantage to the faro bank varied at different stages of the game:

the least advantage to the proprietor of the bank, and against the

punter, was about three and a half per cent and the greatest twenty-six

per cent. It is said that the annual expense of maintaining one of

these Hells exceeded £8000, which of course came out of the pockets of

its frequenters.

Quite a large army of retainers were attached to every well-regulated

gaming-house. The first, and of the greatest importance, was the

commissioner, always a proprietor, who looked in at night, the week's

account being audited by him and two other proprietors. Then followed

the director, who superintended the rooms; the operator, who dealt

the cards at faro, or any other game; the croupier, who watched the

cards and gathered the money for the bank; a puff, handsomely paid to

decoy others to play; a clerk, who acted as a check upon the puff,

to see that he embezzled none of the money given him to play with; a

squib, who was a puff of meaner rank, and received but a low salary,

whilst learning to deal; a flasher, to swear how often the bank had

been stripped; a dunner, who went about to recover money lost at play;

a waiter, to fill out wine, snuff candles, and attend the gaming-room;

an attorney, the sharper the better; a captain, ready to fight any

gentleman who might be peevish at losing his money; an usher, to light

gentlemen up and downstairs, and give the porter the word; a porter,

who was generally a foot soldier; an orderly man, whose duty consisted

in walking up and down on the outside of the door to give notice to

the porter, and alarm the house at the approach of the constables;

a runner, employed to obtain intelligence of the justices' meeting.

Beside these, there were link-boys, coachmen, chairmen, drawers, and

others, who might bring information of danger, at half a guinea each

for every true alarm. Finally, there was a sort of affiliated irregular

force, the members of which--affidavitmen, ruffians, and bravoes--were

capable of becoming assassins upon occasion.

A celebrated sporting resort at the end of the eighteenth century was

Mundy's Coffee-House, in Round Court, opposite York Buildings, in

the Strand, then kept by Sporting Medley (the owner of Bacchus and

some other horses of eminence upon the Turf). Here thousands were

nightly transferred over the hazard and card tables by O'Kelly, Stroud,

Tetherington, and a long list of adventurous followers.

Another famous gaming-house was kept by a certain Joseph Atkinson and

his wife at No. 15 under the Piazza, in Covent Garden. Here they daily

gave elaborate dinners, cards of invitation being sent to the clerks

of merchants, bankers, and brokers in the city. Atkinson used to say

that he liked citizens--whom he called "flats"--better than any one

else, for when they had dined they played freely, and after they had

lost all their money they had credit to borrow more. It was his custom

to send any pigeons who had been completely plucked to some of their

solvent friends, who could generally be induced to arrange matters in a

satisfactory way. The game generally played here was E.O.,[2] a sort of

roulette.

Keepers of gaming-houses in London were very liable to be black-mailed

by men whose principal means of livelihood was obtaining "hush money."

A certain class of individuals existed who for a specific amount

undertook to defend keepers of Hells against prosecutions. One of the

most notorious of these was Theophilus Bellasis, sometimes clerk and

sometimes client to a Bow Street attorney--John Shepherd by name--who

would, when it was likely to be profitable, act as prosecutor of

persons keeping gaming-houses. The magistrates at last realised the

collusion which existed between Bellasis and Shepherd, and refused to

move in cases where the two rogues were concerned.

The houses, called by sharpers Slaughter-Houses, were those where

persons were employed by the proprietors to pretend to be playing at

hazard for large sums of money, with a view to inducing some unthinking

individual to join in the play. When the scheme succeeded, the pigeon,

by means of loaded dice and other fraudulent methods, was eventually

dispossessed of all his cash, and perhaps plunged into debt, for

which a bond was given, the embarrassments of which he felt for some

years after. If, however, he returned to play again with the hope

of regaining what in such company was past redemption, his ruin was

quickly and completely sealed.

At one time, the parish officers of St. Ann's, Soho, set up a number

of lanterns and boards with the words "_Beware of bad houses_" painted

upon them, for the purpose of ridding the neighbourhood of dissolute

and abandoned women. In consequence of this having had the desired

effect, it was proposed to put up similarly-worded notices near the

Hells and Slaughter-Houses of St. James's, but the idea was never

carried into effect.

Places where faro was played abounded about Pall Mall and St. James's

Street, and from time to time exciting scenes were witnessed when the

authorities decided upon making a raid.

In 1799 considerable uproar was caused in Pall Mall by a raid upon Nos.

1 and 3 King's Place, which were attacked by what were facetiously

termed the "Bow Street troops" acting under a search warrant. These in

a very short time carried the place by storm, and took ten prisoners,

together with a great quantity of baggage, stores, which consisted

mainly of tables for rouge-et-noir and hazard; cards, dice, counters,

strong doors, bars and bolts. The attack began by a stratagem put

into execution by "General Rivett," who was in supreme command of the

attacking force. He sought to gain an entrance at the street door of

No. 1; but this having failed, and all attempts to force it having

proved ineffectual, one of the light troops mounted the counterscarp

of the area, and descended into the kitchen, while another scaled a

ladder affixed to a first floor of No. 3; and having each made good

their footing, opposition being then abandoned by the besieged who had

betaken themselves to flight, the attacking force without molestation

opened the gates and let in the main body, after which a general search

and pursuit ensued. Several gamblers retreated to the top of the houses

adjoining, whither they were followed and taken prisoners; one poor

devil, the supposed proprietor of No. 3, was smoked in a chimney, from

whence he was dragged down--a black example to all gamesters! Three

French _émigrés_ were among the captured, one of whom had his retreat

cut off just as he was issuing from a house in Pall Mall, through which

he had descended unobserved, and by which way some others escaped.

Mother Windsor and her nymphs, who were well-known residents in the

locality, were much alarmed by the operations; and the old lady, who

declared that the presence of gaming in the vicinity had long been

a scandal, vociferously applauded to the skies the vigilance of the

police in putting down such pests of society.

[Illustration: A RAID ON A LONDON GAMING-HOUSE.

From a Print in the possession of Messrs. Robson & Co., 23 Coventry

Street, W.]

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