3. When a player takes tricks that do not belong to him, and reckons
them as his own, a bystander has a right to mention it; and so as to any
other unfair play.
4. He who, under whatever pretence, looks at his adversary’s tricks, is
bound to play out the hand with his cards exposed on the table.
5. A card escaping from a hand, and falling under the table, is not
considered as played, unless it has been played to, or has covered,
wholly or in part, the adversary’s card.
6. If a player from mistake or ill humour should throw down and mix his
cards, the adversary scores two points.
7. He who quits the game loses it; but should there be bets depending,
the adversary is bound to continue the game with some one of the
bystanders, for the benefit of the persons so interested.
8. When the pack is defective, by consisting of too many, or too few
cards; the deal in which it is discovered is void, but the preceding
ones stand good.