Interactive learning

Education has to become a living process. It should involve

access to all kinds of information sources, not only to those

stored in literate formats. These resources have their specific

epistemological condition-a printed encyclopedia is different

from a database. To access a book is different from accessing a

multimedia knowledge platform. Retrieval is part of the practice

of knowledge and defines a horizon for human interaction. All

these differences will become clear through use, not through mere

assertion or imitation. The goal of education cannot be the

dissemination of imitative behavior, but of procedures. In this

model of education, classes are groups of people pursuing

connected goals, not compartments based on age or subject, even

less bureaucratic units. A class is an expression of interest,

not the product of statistical distribution based on birth and

zoning. The physical environment of the class is the world, and

not the brick and mortar confined room of stereotyped roles and

interactions. This might sound hollow, or too grandiose, but the

means to make this happen are progressively becoming available.

Here is one possible scenario: Students approach centers of

interactive education after the initial phase of acculturation.

Perhaps the word center recalls one of the characteristics of

the civilization of illiteracy. By their own nature, though,

these centers are distributed repositories of knowledge stored

in a variety of forms- databases, programs pertinent to various

human practical experiences, examples, and evaluation

procedures. With such a condition, such centers lend themselves

to making refreshable knowledge available in all imaginable

formats. On request, its own programs (known as intelligent

agents) search for appropriate sources through the guidance of

those in need, independent of them, or parallel to them. Requests

are articulated in voice command: "I would like to know ...." Or

the requests can be handwritten, typed, or diagrammed. Such

interactive education centers are simultaneously libraries of

knowledge, heuristic environments, laboratories, testing

grounds, and research media. The hybrid human-machine machine

that constitutes their nucleus alters as the individual involved

in the interaction changes.

As we all know, the best way to learn is to teach. Students

should be able to teach their neural network partners subjects

of interest to their own practical experiences. In many cases,

the neural networks, themselves networked with others, will

become partners in pursuing practical goals of higher and higher

complexity. The fact that students interact not based on their

address and school district, not based on homogeneity criteria

of age or cultural background, but on shared interests and

different perspectives gives this type of education a broader

social significance: There is nothing we do that does not affect

the world in its entirety. Repeating these words ad nauseam will

not affect the understanding of what this means, as one practical

endeavor of global consequential nature can.

In the model suggested, interests are identified and pursued, and

results are compared. Questions are widely circulated. What

students appropriate in the process are ways of thinking,

procedures for testing hypotheses, and means and methods for

ascertaining progress in the process. Professional educators,

aware of cognitive processes and freed from the burden of

administrative work, no longer rehash the past but design

interactive environments for students to learn in. Teachers

involve themselves in this interaction, and continue to evolve

as knowledge itself evolves. Instead of inculcating the

discipline of one dominant language, they leave open choices

for short and long-term commitments, their own included.

Not having to force themselves to think in an imposed language,

students are freed from the constraints of assigned tasks. They

are challenged by the responsibility to make their own choices

and carry them through. In the process, differences among

students will become apparent, but so will the ability to

understand how being different, in a context of cooperative

interactions, is an asset and not a liability. Motivation is

seeded in the satisfaction of discovery and the ability to easily

integrate in a framework of practical experiences that are no

longer mimicked in education, but practiced in discovery.

The Civilization of Illiteracy · 第 195 / 217 题