The new designer

Designs mediate between requirements resulting from human

practical experiences and possibilities (Gibson defined them as

affordances) in nature and society. They embody expectations and

plans for change; and they need to interface between the given

and the desired or the expected. The language of design has an

implicit set of anticipations and a projected endurance.

Aesthetic structuring, culturally rooted and technologically

supported, affects the efficiency of designed items. The

explicit set of expectations is measured against this implicit

set of anticipations. It translates from the many languages of

human practical experiences to the language of design, and from

here to the ways and means of embodying design in a product,

event, message, material, or interaction.

It is interesting to consider the process of designing from as

many perspectives as possible. From the thumbnail sketch to the

many variations of a conceptual scheme, one eliminating the

other, many decisions are arrived at. Design resembles a natural

selection process: one solution eliminates the other, and so on

until a relatively appropriate design emerges. This is the

memetic scheme, successfully translated into design software

programs based on genetic algorithms. In the absence of rules,

such as those guiding literacy, and freed from dualistic

thinking (the clear-cut good vs. bad), the designer explores a

continuum of answers to questions that arise during the design

process. The fact that various solutions compete with each other

confers a certain drama on design. Its open-endedness projects a

sense of change. Its mediating nature explains much of its

engaging aspect. There is an obvious difference between the

design experience within a context of assuming identity between

the body and machines, and the new context of digital cloning of

the human being. Designs in the area of neurobionics, robotic

prosthetics, and even the cyber-body could not have emerged from

any other pragmatic context but the one on which the

civilization of illiteracy is established.

Still, if someone had to choose between the Greek Temple

typewriter of 1890 and today's word processor, thoughtlessly

designed and encased in cheap plastic, the choice would be

difficult. One is an object of distinct beauty, reflecting an

ideal we can no longer support. Its distinction made it

unavailable to many people who needed such an instrument. Behind

or inside the word processor, as behind any digital processing

machine, are standardized components. The entire machine is a

highly modular ensemble. One program is the archetype for all

the word processing that ever existed. The rest is bells and

whistles. Here is indeed the crux of the matter: The ability to

achieve maximum efficiency based on the recognition that raw

materials and energy mean nothing unless the creative mind,

applied to tasks relevant to human experiences of

self-constitution, makes something out of them.

In the line of the argument followed, design sometimes seems

demonized for what we all experience as waste and disdain for

the environment, or lack of commitment to the people replaced by

new machines. That people eventually become addicted to the

products of design-television sets, electronic gadgets, designer

fashion, designer drugs-is an irony soon forgotten. At other

times, design seems idealized for finding a way to maximize the

efficiency of human practical experiences, or for projecting a

challenging sense of quality against the background of our

obsession with more at the lowest price. But it is not so much

the activity as the people who are the activity that make either

the criticism or glorification of design meaningful. This brings

up the identity of the designer in the civilization of

illiteracy.

Designers master certain parts of the vast realm of the visual.

Some are exquisite in visualizing language: type designers,

graphic artists, bookmakers; others, in realizing 3-dimensional

space either as product designers, architects, or engineers.

Some see design dynamically-clothes live the life of the wearer;

gardens change from season to season, year to year; toys are

played with; and animation is design with its own heart (anima).

The variety of design experiences is only marginally controlled

by design principles. There is integrity to design, consistence

and pertinence, and there are aesthetic qualities. But if anyone

would like to study design in its generality, the first lesson

would be that there is no alphabet or rule for correct design,

and no generally accepted criteria for evaluation. Literacy

operates from top (vocabulary, grammar rules, and phonetics are

given in advance) to bottom. Design operates the opposite way,

from the particular context to new answers, continuously adding

to a body of experience that seems inexhaustible.

People expect their environment to be designed (clothes, shoes,

furniture, jewelry, perfume, home interiors, games, landscape)

in order to harmonize with their own design. There are models,

just as in the design process, mainly celebrities, themselves

designed for public consumption. And there is the attempt to live

life as a continuum of designed events: birth, baptism,

communion, graduations (at different moments in the cycle of

designed education), engagement, marriage, anniversaries,

promotions, retirement, estate planning, funerals, estate

execution, and wars. As a designed practical experience

involving a variety of mediations, life can be very efficient,

but probably not rewarding (in terms of quality) at the same

time. The conclusion applies to the result of all design

activities-products, materials, events. They make possible new

levels of convenience, but they also remove some of the

challenges people face and through which human personality

emerges.

The relation between challenges-of satisfying needs or meeting

higher and higher expectations-and the emergence of personality

is quite intricate. Every practical experience expresses new

aspects of the individual. Personality integrates these aspects

over time and is projected, together with biological and cultural

characteristics, in the never-ending succession of encounters of

new situations, and consequently new people. The civilization of

illiteracy shifts focus from the exceptional to the average,

generating expectations affordable to everyone. The space of

choices thus opened is appropriate to the endless quest for

novelty, but not necessarily for the affirmation of the

extraordinary. In most cases, the designer disappears (including

his or her name) in the designed product, material, or event.

Nobody ever cared to know who designed the Walkman, computers,

earth stations, or new materials, or who designs designer jeans,

dresses, glasses, and sneakers, tour packages, and Olympic games.

No one even cares who designs Web sites, regardless of whether

they attract many interactions or turn out to be only ego trips.

Names are sold and applied on labels for their recognition value

alone. No one cares whether there is a real person behind the

name as long as the name trades well on the market in which the

very same bag, watch, sneakers, or frame for glasses, sells

under different identifiers.

This has to be seen in the broader picture of the general

disconnectedness among people. Very few care to know who their

neighbors or colleagues are, even less who the other people are

who namelessly participate in expected abundance or in

ecological self-destruction. Illiteracy indeed does away with

the opaqueness of literacy- based human relations. All the means

through which new practical experiences take place make each of

us subject to the transparency of illiteracy. The result is even

deeper integration of the individual in the shared databank of

information through which our profile of commercial democracy is

drawn. Design endlessly interprets information. Each time we

step out of the private sphere-to visit a doctor or lawyer, to

buy a pair of shoes, to build a house, to take a trip, to search

for information on the Internet-we become more and more

transparent, more and more part of the public domain. But

transparency, sometimes savage in competitive life (economy,

politics, intelligence), does not bring people closer. As we

celebrate new opportunities, we should not lose sight of what is

lost in the process.

The Civilization of Illiteracy · 第 159 / 217 题