CHAPTER XVII

By this time I had learned nearly all of the fundamental principles

of fighting in the air and had more or less decided upon exactly what

tactics were best for me to use. I also realized the exact limit of my

ability in carrying these various tactics out, and in fighting acted

accordingly. I was more than ever firmly resolved now that, having got

so far in the game and past its most dangerous stages, I would take

no foolish risks, but continue to wait for the best opportunities. It

was very hard to restrain oneself at times, but from the middle of May

until I left France in August, I lost only one man out of my patrol

killed, and he was shot down on an expedition when I was not with him.

When flying alone, on a day off or something like that, I took

queer chances, it is true, but flying with the patrol often let

opportunities slip by because they were not quite good enough; but when

the right ones came, we were quick to seize them and were nearly always

successful.

I had learned that the most important thing in fighting was the

shooting, next the various tactics in coming into the fight, and last

of all flying ability itself. The shooting, as I have said before, I

practised constantly and became more and more expert at it, with the

result that finally I had great confidence in myself, and knew for a

certainty that if I only could get in a shot from one or two of my

favourite positions, I would be successful in downing my opponent.

To those who have never seen a war machine I would explain that to

control one, the pilot has to manipulate but a single lever which we

call the “joy-stick.” It is very much like the lever with which you

shift gears on an automobile, but it moves in four directions. If you

would want your machine to go down, the instinctive move would be to

lean the body forward. Therefore, the fighting aeroplane is so rigged

that when the pilot pushes the “joy-stick” forward, the nose of the

machine points down. In the same way, if he pulls the “joy-stick” back,

the nose goes up and the machine climbs at any angle he wants it to.

In turning, it is necessary to bank the machine, otherwise it will

skid outwards. It is also just as necessary that the machine is not

banked too much. This is one of the first things a pupil is taught when

learning to fly.

The “joy-stick” also controls the banking. By moving it to either side

you can tilt up whichever wing is desired. At his feet the pilot has a

rudder bar which controls the horizontal direction of the machine. If

he pushes his left foot forward and banks slightly, the machine turns

slowly to the left. To go to the right, there is only necessary a push

with the right foot and a slight bank. The pilot thus has both feet on

the rudder bar, holds the “joy-stick” with his right hand, and with

his left controls the engine of the machine by holding the throttle in

his hand. He is always able to do anything he wishes, either with the

engine or the machine itself. When firing the gun, he simply moves his

thumb slightly along the “joy-stick” and presses the lever which pulls

the trigger.

To be able to fight well, a pilot must be able to have absolute control

over his machine. He must know by the “feel” of it exactly how the

machine is, what position it is in, and how it is flying, so that

he may manœuvre rapidly, and at the same time watch his opponent or

opponents. He must be able to loop, turn his machine over on its back,

and do various other flying “stunts”--not that these are actually

necessary during a combat, but from the fact that he has done these

things several times he gets absolute confidence, and when the fight

comes along he is not worrying about how the machine will act. He can

devote all his time to fighting the other fellow, the flying part of

it coming instinctively. Thus the flying part, although perhaps the

hardest to train a man for, is the least important factor in aerial

fighting. A man’s flying ability may be perfect. He may be able to

control the machine and handle it like no one else on earth, but if he

goes into a fight and risks his life many times to get into the right

position for a good shot, and then upon arriving there cannot hit the

mark, he is useless. Unable to shoot his opponent down, he must risk

his life still more in order to get out and away from the enemy, and

that is why I put aerial gunnery down as the most important factor in

fighting in the air.

Tactics are next important because, by the proper use of the best

tactics, it is so easy to help eliminate risks and also so easy to

put the enemy at a great disadvantage. Surprise is always to be aimed

for. Naturally if one can surprise the enemy and get into a proper

position to shoot before he is aware of your presence, it simplifies

matters tremendously, and there should be no second part to the fight.

But it is a very hard thing to do, as every fighting man in the air is

constantly on the look-out for enemy machines. To surprise him requires

a tremendous amount of patience and many failures before one is ever

successful. A point to know is the fact that it is easier to surprise

a formation of four or six than it is to surprise one or two. This

is probably because the greater number feel more confident in their

ability to protect themselves, and also are probably counting upon each

other to do a certain amount of the looking out.

When flying alone or with just one other, it is always a case of

constantly turning around in your seat, turning your machine to right

or left, looking above and around or below you all the time. It is a

very tiring piece of work, so it is but natural that when you have

three or four other men behind you, you spend more time looking in the

direction where you hope the enemy machines are, if you want to attack

them, and to looking at any interesting sights which are on the ground.

In ordinary fight or duel we had tactics, of course, to suit the

occasion. The great thing is never to let the enemy’s machine get

behind you, or “on your tail.” Once he reaches there it is very hard to

get him off, as every turn and every move you make, he makes with you.

By the same token it is exactly the position into which you wish to

get, and once there you must constantly strive for a shot as well as

look out for attacks from other machines that may be near. It is well

if you are against odds never to stay long after one machine. If you

concentrate on him for more than a fraction of a second, some other

Hun has a chance to get a steady shot at you, without taking any risks

himself. To hit a machine when it is flying at right angles to you

across your nose is very hard. It requires a good deal of judgment in

knowing just how far ahead of him to aim. It is necessary to hit the

pilot himself and not the machine to be successful, and also necessary

to hit the pilot in the upper part of the body where it will be more

certain to put him completely out of action at once. When a machine

goes into flames it is largely a matter of luck, as it means that

several of your bullets have pierced the petrol tank and ignited the

vapour escaping from it.

In our tactics we used this cross shot, as it is called, considerably;

mainly when, after a combat has been broken off for some reason, guns

having jammed or the engine running badly, it becomes necessary to

escape. Upon turning to flee, your opponent is able to get a direct

shot at you from behind. This is decidedly dangerous; so, watching

carefully over your shoulder and judging the moment he will open fire,

you turn your machine quickly so as to fly at right angles to him. His

bullets will generally pass behind you during the manœuvre. The next

thing to do is to turn facing him and open with your cross fire.

In fighting in company with other machines of your own squadron one

must be very careful to avoid collisions, and it is also necessary to

watch all of them carefully as well as the enemy, because it is a code

of honour to help out any comrade who is in distress, and no matter how

serious the consequences may seem, there is only one thing to do--dash

straight in, and at least lend moral support to him. In one case I had

a Captain out of my own squadron, a New Zealander, come eight miles

across the lines after both his guns had choked, and he was entirely

useless as a fighting unit, just to try to bluff away seven of the

enemy who were attacking me. It was unnecessary in this case, as I had

the upper hand of the few machines that were really serious about the

fight; but it was a tremendously brave act on his part, as he ran great

risks of being killed, while absolutely helpless to defend himself in

any way.

All fights vary slightly in the tactics required, and it is necessary

to think quickly and act instantly. Where a large number of machines

are engaged, one great thing is always to be the upper man--that is,

to be slightly higher than your particular opponent. With this extra

height it is quite easy to dive upon him, and it makes manœuvring much

easier. If, as is often the case, you are the “under dog,” it is a very

difficult position, and requires great care to carry on the fight with

any chance of success. Every time your opponent attempts to dive at

you or attack you in any way, the best thing to do is to turn on him,

pull the nose of your machine up, and fire. Often while fighting it is

necessary to attack a machine head-on until you seem to be just about

to crash in mid-air. Neither machine wants to give way, and collisions

have been known to occur while doing this. We prided ourselves that we

hardly ever gave way, and the German was usually the first to swerve.

At the last moment one of you must dodge up and the other down, and

there is great risk of both of you doing the same thing, which of

course is fatal. It is perhaps one of the most thrilling moments in

fighting in the air when you are only 100 yards apart, and coming

together at colossal speed, spouting bullets at each other as fast as

you can.

Once you have passed you must turn instantly to keep your opponent from

getting a favourable position behind you, and then carry on the fight

in the usual series of turns and manœuvres. An extraordinary feature

of these fights which occupied any length of time, and entailed such

manœuvring, was the fact that they were generally undecisive, one

machine or the other finally deciding that for some reason or other it

must quit and make good its escape. In nearly all cases where machines

have been downed, it was during a fight which had been very short, and

the successful burst of fire had occurred within the space of a minute

after the beginning of actual hostilities.

Winged warfare · 第 17 / 22 章