TOPOGRAPHY OF THE PAWN

From the point of view of the _Pawn_, the surface of the Chess-board

takes on the topographical aspect of a country which as it is entered,

constantly becomes wilder and more rugged.

The march of the Pawn always is along a valley situated between

impracticable natural barriers, and the possible movements of the Pawn

always decrease as the distance traveled increases.

Unhindered by either kindred or hostile corps, the Pawn may reach any

point of junction in the kindred Logistic Horizon, which is contained

within its altitude, in a minimum of five and in a maximum of six moves.

It may march only in one direction, except in capturing, when it may

acquire the option of acting in three directions.

The weakness of the topographical horizon of the Pawn originates in its

inability to command the adjacent country. Therefore, it is exposed to

unopposed attack along verticals and horizontals by the hostile King,

Queen and Rooks; along diagonals by the adverse King, Queen and Bishops,

and along obliques by the adverse Knights.

Chess Generalship, Vol. I. Grand Reconnaissance · 第 90 / 222 题