CHAPTER IX.

CONFIDENCE GAMES.

The devices of confidence operators for fleecing their victims are more

numerous and ingenious than the minds of unsophisticated, honest men can

readily conceive. These gentry know neither honor, pity nor remorse.

Among their ranks, however, may be found men of brilliant intellect and

high education, who, had they devoted to some honest pursuit the time

and thought which they have expended upon the conception and execution

of schemes of fraud, might have acquired a comfortable competence and

occupied an enviable position in the professional or commercial world.

Their moral nature, however, has become so warped, that fraud has become

instinctive with them and the very name of virtue a by-word and a

mockery.

At the same time, it is but right to say that their success, in the vast

majority of cases, would be impossible were it not for the fact that

they appeal not only to the cupidity of their dupes, but also to a

latent element of dishonesty which requires only temptation and

opportunity to call it into active exercise. The reader who will

carefully scan the pages which follow cannot fail to perceive that the

“suckers”—as the confidence men denominate their victims—are, at heart,

no more honest than are the sharpers themselves. The trap is spread for

them and baited with the prospect of winning “something” for “nothing,”

and of deriving advantage through a resort to deception and trickery. If

the dupe did not believe that he is about to defraud some one else, he

would never become a victim of scoundrels more astute, but little more

dishonest than himself. The man who, when a scheme of fraud is proposed

to him, indignantly repudiates the implied suspicion that he is willing

to sacrifice his honor and integrity for money is not likely to become

the dupe of scoundrels who resort to such practices as are explained in

this chapter. It has always seemed to me that there is a great waste of

sympathy upon men thus victimized. While too much cannot be said in

condemnation of men who make a living through systematic fraud, what is

to be said of those who are eager to avail themselves of dishonest

devices which they themselves have not been sufficiently cunning to

invent, but which commend themselves at once to their avarice and lax

morality?

THREE CARD MONTE.

This is an ancient device of sharpers, with the _modus operandi_ of

which a majority of persons have some acquaintance. It is commonly

resorted to by all gamblers and confidence men, who find their most

successful field of operation upon railway trains; although fairs,

circus grounds, and even camp meetings afford them opportunities of

plying their vocation. The game is played with three cards, which are

held by the operator, who is known in gamblers’ slang as the “spieler,”

in his right hand, between the thumb and first two fingers, the backs

towards the palm, and the cards themselves slightly bending inward. To

work the trick successfully, some sleight of hand is necessary, to

acquire which considerable practice is necessary. The cards are thrown

by the “spieler” upon some flat surface, faces downward. Before throwing

them, he shows the bystanders the cards which he holds in his hand, and

after they have been thrown he invites bets as to the location of some

particular card.

To illustrate: he may hold in his hand two aces and a queen; these he

shows; he then places them in his right hand, in the position above

described, and throws them upon the flat surface, faces downward; he

then asks some one to bet which is the queen. The queen may have been

the middle of the three cards as they were held in his hand, but it by

no means follows that it will be the middle of the three cards as they

lie upon the table.

To work the game successfully, at least one and generally two

confederates are necessary. It has already been said that the favorite

place of operation is the railroad train, and perhaps the reader will

gain the best idea of how the trick is done by describing the manner in

which these sharpers secure and fleece their victims under these

circumstances. The “spieler” is usually attired after the manner of a

well-to-do country farmer or stock-raiser. On his head he wears a

battered slouch hat, his neck is ornamented with a loosely tied red

cotton handkerchief; and his worn trousers are stuffed carelessly into

the legs of his cow skin boots. His confederates, who are technically

called “cappers,” are dressed after the manner of respectable business

men of easy circumstances. It should be remarked, however, that when the

precious trio board the train the “spieler” presents a far more

fashionable appearance than when dressed for business. He usually

carries with him a false shirt bosom, an old overcoat and the slouch hat

mentioned above. After he has entered the cars he takes his seat in the

rear end of the coach, and the two “cappers” pass through the car

looking for some one who promises to be an easy prey, and who is

commonly known to the fraternity as a “mark” or a “sucker.” If none is

found upon the first car entered, the gang repairs to the next one, the

“spieler” taking up his position in the rear as before. As soon as a

“mark” is selected, one of the “cappers” takes his seat beside him and

raises his hat. At this signal the “spieler” arranges his cotton

handkerchief, puts on his disreputable hat, dons his well worn overcoat,

and tucks his trousers in his boot legs. The effecting of this

transformation scene is known among gamblers as “ringing up.”

The “spieler” goes forward and takes the seat either just before or

directly behind his confederate and intended victim. He engages the

former in conversation, representing himself as a heavy stock-raiser

from the Southwest. He goes on to explain how he has been swindled or

“slicked” out of $500 by a “card sharp.” He adds, however, that they

failed to get all that he had, and thereupon displays or “flashes” a

large roll of money, and slapping his hand upon his side, remarks in a

loud tone, that he has $10,000 more in his belt. At this point the

confederate, with the air of a man of kindly disposition and one who is

familiar with the wickedness of the world, remarks to him that he

perceives that he (the “spieler”) has traveled very little, and advises

him to avoid displaying money in the presence of strangers. The

“spieler” laughs, and says that “he reckons he is able to look after

himself.” He adds that he bought the “paste boards” with which he had

been cheated from the man who had swindled him, and that he intends to

take them home and get his money back by betting with his friends,

mentioning, perhaps, by way of illustration, that he means to “win Bill

Jones’s mule, and make him walk home the very next night that he comes

to see his sister.” His accomplice thereupon asks to see the cards, and

they are promptly produced. The “spieler” begins to exhibit his skill

and urges the partner to bet. The latter says that he can distinguish

the cards readily enough, but does not wish to win the man’s money.

After much urging, the “capper” consents to bet and usually wins two

wagers as a matter of course. The “spieler” thereupon remarks that he

does not care to bet with him any longer, as he is too lucky, and asks

the stranger to make a bet. If the latter shows any hesitation, or if,

perchance, he expresses some scruples on moral grounds, the “capper”

whispers to him that he has a dead certainty of winning and that he had

better bet and win, and “teach the fool a lesson,” after which he can

return the amount won if he chooses. The “spieler” next throws the

cards, and while he turns his head the confederate raises the card and

shows the stranger which it is, slightly bending the corner in order

that it may be readily recognized.

The victim is now satisfied that he can bet with certainty, and when the

“spieler” again picks up the cards to throw them he stakes his wager.

The operator, however, with his little finger dexterously flattens out

the corner which his accomplice had bent up and bends up the corner of

an entirely different card. When the cards are next thrown, the victim

selects the one with the bent corner, and is deeply chagrined to

discover that it is not the one which he believed it to be.

Sometimes, instead of bending the corner of one of the cards, resort is

had to another and equally effective device. While the three cards are

lying faces downward, the confederate, with a pencil, makes a mark upon

the corner of the winning card. When the “spieler” again turns his head

toward the cards, he picks them up and thrusts them into his pocket with

the remark, “oh, you fellows wont bet anyway.” In his pocket he has

three other cards, duplicates in all respects of those which he has

before shown, and on the corner of one of which is a pencil mark

precisely similar to the one made by the “capper,” but it is not on the

winning card. As he is about to leave, his confederate urges him to

remain, saying, “yes we will bet, come back.” The stranger thinks that

he recognizes the pencil mark, stakes his money, selects the marked

card, finds it is not the winner, and of course loses.

The principal object in having a second confederate is to keep off

disinterested persons who might endeavor to put the proposed victim on

his guard.

Formerly, monte men refused to play for anything except cash; now-a-

days, they are willing to accept bank checks, and the third man is found

extremely serviceable as an innocent purchaser. If the “sucker” raises a

row, and threatens to stop payment of the check, it is a common practice

to produce a piece of paper, perhaps a blank check, folded, which is

torn up in the victim’s presence. The latter, believing that he has seen

his check destroyed, takes no further steps in the matter. It sometimes

happens, however, that a victim will say nothing, but at the same time

secretly intends to stop the payment of the check. To guard against

this, the third man appears upon the scene and with a great show of

righteous indignation, or possibly representing himself to be an officer

of the law, demands that the “spieler” return the check to the victim.

Hot words then pass, and the latter says that if there is going to be

such an everlasting fuss made about so small a matter he will tear up

the check and have done with it. Thereupon, he produces his paper, which

he tears up, as already described, throwing the pieces out of the car

window. Of course in either case, the check remains safe in the

sharpers’ possession. The second confederate, by his apparently

magnanimous and disinterested interference in the victim’s behalf,

naturally wins his confidence. He thereupon makes it his business to

remain with him until the “spieler” and his remaining accomplice shall

have had time to present the check for certification at the bank upon

which it was drawn.

It is said, and universally believed by the sporting fraternity, whose

belief is based upon actual experience, that the conductor of the train

upon which a game such as has been described is successfully practiced

always expects and receives a percentage of the winnings. If the trick

is perpetrated on a sleeping car, the porter is always given a handsome

bonus. The author has himself been told by one of the latter sort of

gentry that his fees from this source considerably exceeded his pay from

the sleeping car company.

Probably, the king of the monte men was a man known in sporting circles

as “Canada Bill.” He was recognized as a general “all around confidence

operator,” and so distrustful were those who knew him of appearances

which he put forth that on the occasion of his funeral, as the coffin

was being lowered into the grave, one of his friends offered to bet

$1,000 to $500 that “Bill was not in the box.” The offer found no

takers, for the reason, as one of his acquaintances said, “that he had

known Bill to squeeze through tighter holes than that.” It was reported

some years before his death that he had offered one of the Trunk Lines

of Railroad a premium of $25,000 per annum to be allowed to practice

confidence games upon its trains without molestation; a condition of the

offer being that he would not attempt to victimize any class of

passengers except preachers.

One of the most successful schemes for perpetrating this fraud is known

as the “send,” so-called because in some of its essential features it is

closely allied to the game of “bunko.” In both cases the victim is sent

after more money, in order that the harvest of the rascally manipulators

may be increased. One of the favorite modes of winning the confidence

and money of an intended dupe is as follows: The victim having been

selected,—usually a farmer of some wealth,—two of the sharpers drive up

to his residence in a buggy, ostensibly with a view to purchasing his

farm. They are always well dressed and present the appearance of men of

large means. To gain the confidence of the unsuspecting agriculturalist

is a comparatively easy matter. He shows them over his place, they

express their entire satisfaction, and offer him a sum in cash which is

not only far beyond his expectations but also considerably in excess of

the actual value of the property. To complete a bargain under such

circumstances is an easy matter. The trade is made, and the sharpers

invite the farmer to accompany them to the nearest town, where they

propose to draw from the bank the cash necessary to complete the

transaction. On the way to town, they encounter another man, also riding

in a buggy, who engages them in conversation. The stranger represents

himself to be the agent of a new scheme of gift distribution, and at

once enlists the interest of the “capper,” who is riding with the

farmer. The party alight from their buggies and the new-comer introduces

the old game of “three card monte.” He invites them, at first, to “try

their luck for fun,” and by showing them what large sums they might have

won had they been playing for actual stakes, he soon induces them to

take a venture. In working this scheme, however, playing cards are

seldom used, for the reason that the average country farmer always

cherishes a suspicion of the paste boards. Accordingly, some other

description of cards is employed.

It is usually found to be an easy matter to interest the countryman, who

sees the “capper” apparently “playing in great luck.” He is soon induced

to risk a small amount, and the operator tells him that he and “his

friend” have each won a large sum—perhaps $1,000 or $5,000. The sharper

has now resorted to the devices of the “bunko banker,” and informs his

victim that it will be necessary for him to show the amount of money

which he has won in order to prove that he would have been actually able

to pay the stake had he lost. The countryman, thoroughly convinced that

he is on the eve of winning a large sum, expresses his willingness to go

to town and raise the money. Of course, the “agent” of the gift

distribution scheme, obligingly offers to await his return. The farmer

goes to town, obtains the money, and comes back, like the moth to the

candle.

When he returns, the same trickery is resorted to as in the operation of

the game of “bunko,” for a full explanation of which the reader is

referred to that heading. Of course he loses all that he can be

persuaded to venture, and inasmuch as the only two vehicles on the

ground are in the possession of the two sharpers, while the victim is,

perforce, compelled to go afoot, it is a very easy matter for the former

to place such a distance between themselves and the “sucker,” that by

the time the latter has reached some point where he may summon

assistance, the precious pair are far advanced upon their road to

safety.

BOGUS CHECKS.

The use of fraudulent checks as a means of winning money from the unwary

is a device of confidence men which, although venerable in its

antiquity, is still practiced to a very considerable extent in all parts

of the country. Notwithstanding the fact that it has been repeatedly

exposed, there are probably hundreds of men in the United States who

derive a comfortable income every year through following it up.

The method of operation may be very briefly described. To perpetrate it

successfully sharpers ordinarily act in concert. A favorite field of

operation is found in depots and railroad trains, although hotels and

even public thoroughfares are not despised. The first thing to be done

is to learn the name of the proposed victim, after he has been selected.

This selection is usually easily made, the experienced confidence man

having little difficulty in choosing a man whose appearance indicates

that he is not only in good financial circumstances, but also of a

nature which renders him peculiarly liable to be defrauded by this sort

of trick. His name is usually learned by accosting him by some name

which the sharper knows to be incorrect. Naturally, the stranger

corrects him by stating who he is and where he resides. This much

learned, reference is had to a bank directory of the United States (a

copy of which these men always carry with them), and the name of the

banks and bankers and prominent business men at his place of residence,

ascertained. Having thus posted himself, the swindler informs the

“sucker” that he hails from the same locality and is well acquainted

with Mr. So-and-So, naming some prominent citizen of the town or city in

which the victim resides. If the game is to be played at a depot, the

sharper enters the train with the dupe and takes a seat near him. He has

previously been at great pains to make himself as entertaining and

confidential as possible. All at once, sharper number two appears upon

the scene and presents a bill to his confederate, saying that he has

made it out in compliance with his request and upon his promise that it

should be paid. The swindler expresses himself as entirely satisfied

with the account, but says that he has not sufficient currency to make a

full payment. He thereupon produces a check for a considerably larger

sum, which he asks his confederate to cash, discharge the debt, and

return him the balance in money. This, of course, the second sharper

says that he cannot do. Sharper number one now turns to the “sucker,”

and asks him if he will be kind enough to loan him the amount of his

confederate’s pretended claim, taking the check as security. In seven

cases out of ten, the swindlers have so carefully selected their victim

and so artfully won his confidence, that the dupe readily consents to

make the loan desired. If, however, he has not the full amount of money

with him, his new acquaintance is quite ready to accept what he has,

with which he makes a payment on “account” to his friend. The “sucker”

takes the check and puts it away in his pocket-book as security. The two

confederates then walk down the aisle of the car, chatting pleasantly

and exchanging words of farewell. When they reach the platform they both

jump off the car and the victim sees neither of them again. When he

attempts to realize upon his supposed “security,” he finds that the

draft is not worth the paper on which it was written.

Among sharpers this trick is commonly known as the “con game,” or “check

racket.”

Sometimes an appeal is made to the sympathy of the proposed victim. At

the city of Louisville, Kentucky, one of these gentry appealed to a

stranger to cash a check for him on the score that he was entirely

unacquainted in the city and was carrying home the body of his deceased

brother for burial. He led his dupe to the baggage car and showed him a

box containing a coffin. It is needless to say that the corpse contained

therein was that of a person entirely unknown to him. Producing a draft

for $1,700, he so artfully worked upon the sympathy of the man to whom

he had appealed, that the latter handed him the sum of $520—all that he

had with him—and took the worthless paper as security, the sharper

representing that he was journeying to the same point of destination as

was the dupe, and that on their arrival there he would experience no

difficulty in obtaining currency for the draft. On the same day the same

individual victimized another stranger out of $225 by the same device,

pointing out the identical corpse which he had shown to his first

victim. Of course this particular form of this phase of swindling cannot

be perpetrated successfully unless the swindlers are, by chance, favored

by finding a coffin on some departing train.

OVER ISSUE.

This is a comparatively modern variation of the old “saw-dust” swindling

scheme. It is frequently found to be very easy to work, and the returns

are sometimes large. Usually two sharpers act in concert, although

sometimes one plays the game alone.

The victim selected is usually a man greedy for gain, rather “tight-

fisted,” and one who is supposed not to be over scrupulous. Considerable

care is exercised in selecting the person on whom it is to be played. He

is approached by one of the confidence men, who informs him that he has

on hand a large money-making scheme, the probable profit of which will

run up to at least $100,000. The sharper displays plenty of money and

soon succeeds in convincing the prospective dupe that he is a man of

large wealth. The interest of the victim having been awakened, it not

infrequently happens that he invites the confidence operator to be a

guest at his house. Should this occur, the invitation is invariably

declined, the swindler saying that he is paying some $4 or $5 per day

for his board, but that that outlay is entirely immaterial to him,

inasmuch as he has an abundance of cash. After several business

conversations have taken place between the two, and the cupidity of the

victim has been thoroughly aroused, the sharper hands him a bill of some

large denomination, with a request that he go and purchase some cigars.

When he returns with the change, the operator asks him if the bill was

good. Receiving an affirmative reply, he nods his head sagely, and says,

“I thought so.” His next move is to take from his pocket a large roll of

bills, from which he desires the dupe to select one, which he is to take

to the bank in order to get change. On his return, the confidence man,

after pledging him to inviolable secrecy, informs him that he will make

his fortune in a year. He tells him that he has an uncle in the treasury

department at Washington that at the time of the last printing of

treasury notes, there was surreptitiously secured an over-issue of

$5,000,000; that he (the sharper) is the agent for his uncle for the

disposition of $1,000,000 of the sum. He adds that he cannot allow any

single purchaser to take more than $10,000 or less than $3,000, but that

within these limits he will dispose of these bills, printed from genuine

plates and on government fibre paper, at the rate of 50 cents on the

$1.00.

The greenhorn thus sees the way clear to a speedy, even if dishonestly

acquired fortune. When he has bitten at the bait and expresses himself

ready to go on with the transaction, the confidence man takes him to

another town, where the money is to be paid over to him. A common device

then is to go to some hotel, where the money is counted out in the

presence of the sucker and placed in an express envelope, which is

securely sealed. The package is addressed to the victim at the town in

which he resides, and the pair leave for the express office. Of course,

the package which is delivered to the express company is not the one

which the dupe saw sealed up. Another one, precisely similar in size and

appearance, has been substituted without his knowledge. The dupe pays

over his money and the sharper disappears from the scene of action.

When the victim reaches home and obtains his package from the local

agent of the company, he finds upon opening it that it is filled with

blank paper.

I have never known but one instance in which a man thus duped undertook

to make any fuss. Usually, the sharper sends his dupe a letter, calling

his attention to the fact that to attempt to stir up any difficulty will

be simply to expose his own stupidity and dishonesty. This view of the

matter is so eminently logical that the victim submits to his loss

without a murmer.

DROPPING THE PIGEON.

This device of confidence operators is sometimes known as the “pocket

book game.”

One of the ways in which the trick is played may be thus described. A

piece of pasteboard, cut in the form of a Greek cross, is folded over in

such a way that the arms shall cross at the centre. A slit is neatly cut

in the middle square and a small silver coin, perhaps a three or five

cent piece, placed therein. Another coin of the same denomination is

placed on the square itself, underneath the folded arms. The whole is

then tied up with a piece of blue ribbon. When a “mark” has been

selected, one of the two confederates who are to operate the game drops

it on the road or on the sidewalk, as the case may be. The second

confederate, who has managed to scrape an acquaintance with the proposed

victim, comes along, walking in his company. His eye at once rests upon

the peculiar looking package, which he stoops and raises from the

ground. Opening it, the sharper and the dupe examine it together. The

former calls the attention of the latter to the exposed silver coin.

Raising his eyes, he sees his confederate approaching and looking at the

ground as if for something he had lost. He directs the eyes of the

“sucker” toward him and remarks that they will now “have a little fun.”

Taking the coin, he hands it to the dupe, telling him to put it in his

pocket. As soon as his confederate comes near enough, sharper number one

asks him if he has lost anything. The accomplice replies in the

affirmative, saying that it was a keepsake from his mother, which he

valued highly. He describes the package, and says that it contained a

coin of a certain denomination. The first confidence man thereupon

produces the package, but tells him there is no coin inside of it. The

pretended owner professes great surprise, and offers to bet any sum that

a coin of the denomination named is within the bundle. The “sucker,”

thinking that he sees an opportunity to make some money without

incurring any risk, accepts the wager. The money having been put in the

hands of the first confidence man, the confederate opens the package,

raises the concealed slip in the pasteboard, and reveals the hidden

coin. Of course he is at once declared to have won the bet.

Sometimes, instead of a piece of pasteboard prepared as described, a

pocket-book with a secret compartment is employed.

Another form of the “pocket-book game” is to drop a wallet containing a

considerable sum in counterfeit money. This is found by the confidence

man and the “sucker.” The former, having picked it up, exhibits its

contents to the dupe, whose cupidity is at once aroused. His companion

offers to allow him to take the pocket-book and advertise for a reward,

provided that he (the “sucker”) will give him $25. The greenhorn thinks

that this is a very easy way of making money, and having no intention of

advertising the finding of the wallet and being chiefly anxious to get

rid of the only witness of his intended fraud, readily assents. If he

offers to pay the $25 from the bills in the pocket-book, the confidence

man refuses to accept them, alleging as a reason that the man who lost

the money may possibly have made a memorandum of the numbers of the

bills or have some other means of identifying them.

In such cases as these, the victim rarely makes complaint, for the

reason that to do so would be to expose his own avarice, greenness, and

dishonesty.

THE TOBACCO BOX.

This scheme of fraud is sometimes successfully worked; although to

operate it, it is necessary to secure a peculiarly gullible victim. Two

confederates act in unison.

After a dupe has been selected, sharper number one approaches him and

engages him in conversation. He soon produces a wooden tobacco box, the

cover of which swings upon a pivot placed at one end. This he opens and

takes out a chew, at the same time offering the box to the “sucker.” He

then asks the latter if he does not admire his box, which he says was a

present to him from a friend. He then closes the cover and hands it to

the dupe for examination. Inside the box, is a slender wire, which, when

the box is inverted, falls upon a groove in the top and effectually

prevents its being opened. The greenhorn attempts to slide the cover

around, but finds it impossible. The sharper laughs, and tells him that

there is a little trick about the box by means of which he has won

money, drinks and cigars. He then takes it in his hand, secretly unlocks

it, and holding it out toward the dupe, presses on the end and tells him

to try again to open it. Of course, the box being unlocked, the slide

swings easily. The victim believes that the secret of opening lies in

pressing on the end, and is confirmed in this belief by making repeated

trials. At this juncture, upon receiving a preconcerted signal, the

confederate approaches and asks for a chew of tobacco. The first

confidence man hands the box to his partner, who professes to be unable

to open it. “Why,” exclaims sharper number one, “this gentleman can open

it easily enough.” The confederate offers to bet that he cannot. The

money is produced and the stakes placed in the dupe’s hands. The latter

is given the box, and, it being unlocked, opens it without difficulty.

The money is then handed to the owner, and the second sharper remarks

that if the gentleman can open it he can. The box is then locked by its

owner, before he hands it over to his confederate. The latter makes an

attempt to swing the lid, and pretending that he is unable to turn it

(although he well knows the secret of its mechanism), offers to bet

$100, or any sum which it is thought that the dupe may be induced to

wager, that the stranger cannot open it either. The “sucker,” feeling

confident that he has “a sure thing,” accepts the bet, stakes his money,

placing it in the hands of sharper number one, and is given the box,

which has been securely locked. When he attempts to turn the cover by

pressing on the end as before, he finds it absolutely impossible to move

it. Of course, the second confidence man claims the stakes, which are

promptly paid him by his confederate.

“KNIFE.”

This device for swindling is similar, as regards the method of its

operation, to the game of the “tobacco box.”

The fraud is perpetrated in substantially the same way, and the trick

consists of the use of a secret mechanism in each which so effectually

prevents the opening of either of them that the dupe is put at the mercy

of the sharpers.

One of the modes of fleecing a “sucker” by this means (and the same

method is sometimes employed with the “tobacco box”) is to instruct him

in the mode of opening the device in question under any and all

circumstances. After he has thoroughly learned the whole secret of the

contrivance, a confederate opportunely happens along, and after some

conversation, in the course of which the particular device is produced

and discussed, offers to bet that he can open it, at the first trial.

The greenhorn accepts the wager and puts up his money. The second

sharper, who has been posing as an entirely unsophisticated individual,

takes the contrivance in his hands and, knowing the secret through which

it may be worked, opens it without any difficulty, whereupon he claims

and receives the stakes.

“PADLOCK” AND “SAFE.”

In some of its features these devices resemble the “tobacco box” and

“knife.” The mode of working the cheat, however is somewhat different.

Both the “padlock” and “safe” open with a lock, the operation of which

is explained to the proposed dupe. After the latter believes that he

thoroughly understands the entire scheme, and is willing to lend himself

to the perpetration of a fraud upon someone else, a confederate

conveniently appears. A bet is soon arranged between the sharper and the

“sucker,” and the money placed in the hands of the man who has produced

the device and explained its construction to the victim. The greenhorn,

after putting up his money, proceeds to demonstrate how easily he can

open the lock. The fraud consists in the substitution (or ringing in, as

gamblers term it), to a different lock or safe, which is handed to the

dupe instead of the one first shown him, and which he finds himself

utterly unable to open for the exceedingly satisfactory reason that

although the keyhole is there, the contrivance contains no lock

whatever. Having failed to perform what he undertook to do, he is

promptly declared to have lost his wager, and the stakes are handed over

to the confidence man who has laid the wager against him.

I was once engaged in fleecing the unwary by means of one of these

padlocks at Little Rock, Arkansas. Another gambler was using the same

trick at the same place. He had in tow, as an intended victim, a

“manufactured sucker,” a man I had previously instructed in the trick,

and to whom I had given a padlock precisely similar to the one which was

being used by the other confidence man. At the proper moment, the

supposed “sucker” substituted the latter for the one handed him by the

other sharper. As a matter of course, when he undertook to unlock the

one which I had given him, he was able to do so without any difficulty.

My rival in business was undoubtedly immensely surprised, but paid the

greenhorn the amount of his winnings without question. I do not pretend

to say that I was actuated on this occasion by any philanthropic

motives. My act was influenced only by a desire to get the better of a

man who prided himself on being so astute at working confidence games

that no one could impose upon him.

“QUARTER UNDER FOOT.”

This swindling trick can rarely be played except for small sums. It is

usually practiced at saloons, and requires the co-operation of a

confederate. One of them first enters the resort, and, after patronizing

the bar, stands around after the manner of ordinary customers. At the

proper moment, the accomplice enters, feigning drunkenness. He accosts

his confederate—the one who first entered the drinking place—and offers

to throw dice with him to see which of the two shall pay for the liquid

refreshments for all present. Some conversation ensues, in the course of

which the second sharper, after drawing some money from his pocket,

contrives to drop a quarter on the floor. Assuming an air of drunken

braggadocio, he offers to bet that no one in the room can take the

quarter from under his foot, which he places directly upon the coin.

Sharper number one begins to “chaff” him, and the apparently intoxicated

individual, staggering to and fro, moves his foot off of the coin. As he

momentarily turns his head, the confederate lifts the money from the

floor and places it in his own pocket. When his accomplice again turns

around, he tells him that he is exceedingly drunk, but that he will bet

them there is no quarter under his foot at all. The “sucker” meanwhile

stands by, an interested spectator, and an appeal to his greed for money

usually induces him to make a bet with the man whom he believes to be

drunk, on an issue which he considers to be a certainty in his favor.

The money having been placed, the second sharper at once drops the

appearance of intoxication, and drawing off his boot shows a quarter

between his stocking and the inner sole. The terms of the wager having

been that there was no coin “under his foot,” he has technically won,

and the stakes—which are always held by the confederate—are handed over

to him and the pair of scoundrels leave the premises at the earliest

convenient moment.

THE “SHOT GUN.”

This is a trick which can be played only upon individuals who are pretty

nearly destitute of all sense. All that is necessary for its

accomplishment, after such a “mark” has been found, is the co-operation

of two confederates and a single barrel shot-gun. Inside the latter are

placed two separate charges of shot, so arranged that one may be drawn

from the gun without disturbing the load underneath. One of the two

confidence men contrives to form the acquaintance of the proposed dupe,

and after pointing out to him his confederate suggests that they

withdraw the charge from the weapon and then offer to bet the individual

whom he has pointed out that he (the confederate) cannot hit the

victim’s hat at the first fire. The countryman usually falls in with the

suggestion and the wager is soon arranged, the upper charge having been

withdrawn by the confidence man in the presence of his dupe. The latter

hangs up his hat and the confederate takes the gun. Of course, the under

charge still remaining in the barrel, the hat is riddled with shot at

the first fire and the “sucker” discovers that he has been gulled when

it is too late for him to recover his money.

This is not always a safe game to attempt. I myself once came near being

lynched by a crowd who were excited by the vociferous remonstrances of

my dupe. I compromised the affair by returning him his money and buying

him a new hat, after which I was only too happy to depart from the

locality with a whole skin.

“GIVE-AWAY.”

This is a confidence game, the origin of the name of which may be

readily understood by any one who will take the trouble to read the

following explanation of the way in which the trick is operated. It is

always worked by a man driving a horse and buggy, who ordinarily selects

a street corner, where two crowded thoroughfares cross, and who depends

for success upon the co-operation of “cappers,” or confederates. The

operator represents himself as the agent of some fictitious jewelry

manufacturing concern—perhaps the “Milton” Gold Co. He informs his

auditors that it is his intention to present each and all of them with a

gift, his object being to introduce to public notice the wares of the

company whose agent he is. He requests those who wish to receive

presents to take their stand, in line, near the buggy, and not leave the

spot until the gifts shall have been distributed. His first move is to

scatter a handful of small coin—nickles or dimes—among the crowd, which

are, of course, eagerly gathered up and the attention of the spectators

is riveted upon a man who appears to be crazy. He then asks if there is

any one in the crowd who will give him ninety cents for a dollar. Of

course, a confederate promptly offers him that sum, and he thereupon at

once proposes to sell it to any one who will pay him seventy-five cents;

the seventy-five cents he offers to sell for a half a dollar; the fifty

cents for a quarter, and so on. He next produces a quantity of collar-

buttons, which he says are made of “Milton” gold, and worth a dollar

each, but which he is willing to dispose of at twenty-five cents apiece,

in order to introduce his wares. He also wishes customers to remain in

line and hold up their hands with the collar-button exposed, in order

that they may receive the twenty-five cents which he intends to give

each and all of them. When he has a line of sufficient length before

him, he hands to each one, in rotation, as he exhibits his purchase, a

silver quarter, to which he not infrequently adds a dime, with the

request that they will spend the latter sum in drinking his health.

He next produces jewelry to which he attaches a higher value, such as

chains, rings or lockets. His next move is to offer for sale watches at,

say, $15, $20, or $25 each. By this time he has aroused the enthusiasm

of the crowd to a high pitch. They are wondering what is going to be his

next move, and it is by no means difficult to find buyers for all the

watches which the confidence man dares to offer. Each purchaser is

informed that he will receive a liberal rebate, and the money pours in

upon the man in the buggy in a continuous stream. As soon as he has

obtained all that he thinks possible to be gathered in from the crowd

before him, he puts the money in his pocket, whips up his horse, and

drives away, leaving the bewildered spectators to mourn the credulity

which induced them to part with their ready cash.

Sometimes the playing of this game is attended with more or less

personal risk, and I have myself known operators of this description

narrowly to escape lynching.

“FIVE CARDS.”

This is a device of confidence men, which is often successfully worked,

but never for large stakes. Two confederates are necessary to its

successful operation. Five business cards, the character of which is

immaterial, are taken by one of the sharpers, who exhibits them to his

intended victim. The swindler informs his dupe that it is his intention

to “beat” a man whom he points out for the drinks or cigars. The

individual designated is, of course, a confederate of the sharper. The

latter shows the “sucker” the five cards—which always bear different

inscriptions—and making a mark with a pencil on one of them, tells him

that the trick consists in inducing the supposed greenhorn to bet with

the “sucker” that the latter cannot select a certain card, naming the

marked one, from the five cards when shuffled and exposed, backs upward.

The dupe assents to the proposal, and the “capper,” after making this

trifling bet, draws the wrong card, whereupon he liquidates the bills

for refreshments for the crowd. The confederate then offers to wager a

sum of money that the “sucker” cannot again pick out the card in

question. The dupe, not perceiving the snare set for him, accepts the

proffered wager, and the cards are again shuffled. This time, however,

his pretended friend reverses the ends of the cards, exposing a mark

precisely similar to the one which the victim has seen before, but

placed upon another card. The poor fool, influenced by a desire to

obtain an unfair advantage over a man whom he regards as an easy prey,

eagerly points out the card which bears the private mark similar to that

shown him before. Of course he loses, and the stakes are handed over to

the confederate of the original swindler.

I have said that this trick is usually played only for small stakes, but

I have myself won $125 thereby from a single victim at one venture.

“SHELL GAME.”

In some of its salient features this game resembles “three card monte,”

which has been already described. It is essentially a confidence game,

and although very old and already frequently exposed, scores of

confidence men annually reap a rich harvest from the credulity and

cupidity of dupes.

[Illustration: shell game]

The only implements necessary are three hollow shells and a small rubber

ball, about the size of a buckshot. Halves of English walnut shells are

the ones commonly employed, although any hollow hemispheres will answer;

sometimes operators use halves of potatoes scooped out. The simplicity

of the apparatus enables the “shell” man to carry his outfit with him in

his vest pocket wherever he may go, and he is accordingly able to ply

his vocation at any spot where he may be able to gather a crowd.

A “capper” is an indispensable accessory. As soon as the operator has

taken up his position and is ready to commence operations, the

confederate mingles with the crowd. The man with the shells places them

upon some flat surface and produces the ball, which he places first

under one and then another of the three hemispheres. He does this

rapidly, and by alternating the position of the ball is able to confuse

the spectators as to its precise location. The “capper,” after watching

him for a few moments, offers to bet that he can tell under which shell

the ball lies. Of course the wager is accepted, and frequently several

bets are made, the confederate winning and losing indifferently.

The confidence men are well aware that after they shall have victimized

a “sucker,” the fraudulent nature of their maneuvers will be so apparent

that it will be imperatively necessary for them to “move on;” therefore,

the first object which they have in view is to ascertain the individual

in the crowd, who is sufficiently gullible to serve as a dupe, who may

have the largest amount of money in his pocket. To acquire this

knowledge, the operator, after rolling the ball, places one of the

shells over it in such a way that the edge of the latter shall be

slightly raised, thus affording a plain view of the ball underneath. He

then offers to bet any man in the crowd $100 that he cannot tell under

which of the three cups the ball lies. The spectators, each and all,

being able to see precisely where it is, those who have money reach for

their pockets, believing that they will be able to secure an unfair

advantage and bet with certainty. Of course, the “shell” man and the

“capper” are now thoroughly informed as to which of the crowd have

money, which they are willing to wager.

The confederate next approaches the individual whose location is thus

rendered easy and begins to converse with him, at the same time feigning

to be much excited. It is not, however, the intention of either of the

two confederates that any such bet shall be made. Accordingly, the

“capper” calls out to his accomplice that he does not wish to win his

money unfairly, and that one of the shells is propped upon the ball.

Confidence man number one looks down, as though he were glad to have his

attention called to the fact, and taking the ball between his fingers

begins rolling it again. After he has placed it under one of the shells,

he renews his proposition to bet. At this point he makes some excuse for

turning away his head. The “capper” thereupon raises the shell under

which the ball is lying, and shows the latter to the dupe. As the

operator again turns around and faces the crowd, his confederate offers

to bet five or ten dollars that he can designate the location of the

ball. “No,” says the accomplice, “I will not accept so small a bet. I

want to wager fifty or one hundred dollars.” Sometimes even a larger sum

is named, the amount depending upon the estimated size of the victim’s

pocket book and the extent of his credulity. The “capper,” who appears

to be in a state of great excitement, urges the dupe to accept the

offer, and bet on the shell under which he has shown him the ball. At

the same time, he hands him five or ten dollars, with which to complete

the amount of his wager. The “sucker” usually assents, and the money is

placed in the hands of the operator. The dupe then raises the shell

under which he has seen the ball, when lo, it is not there. The reason

is simple. The “capper,” when he raised the shell in question, removed

the ball, which, owing to its small size and to its being hollow and of

soft rubber, he is able easily to conceal between his fingers. Of

course, the victim loses the amount of his stake.

The “capper” then professes great indignation at his stupidity, and

tells him that he raised the wrong shell. To prove the truth of his

words, he raises the one next to it, and exposes a ball, which he (the

confederate) at the same moment dropped from between his fingers. It not

infrequently happens, that the victim is satisfied that he himself made

a mistake, and can be induced to make another venture. I have myself

known the same individual to be so utterly devoid of sense as to lose

money through this device four or five times in succession.

Another method of inducing “suckers” to wager their money at this game

is known among confidence men as the “blow-off.” In this case, the

confederate lifts the shell and removes the ball, at the moment when the

operator averts his eyes. The confederate then offers to bet that the

ball is not under any of the shells, and the greenhorn is induced to lay

a wager by means of the same tactics which have been already described.

Of course, the “shell” man shows a ball underneath one of the

hemispheres and the dupe is declared to have lost. The ball which is

shown, however, is one which either he himself or his confederate placed

there at the moment of raising the cup.

One of the best known “shell men” in the country for many years, was

“Jim” Miner, better known as “Umbrella Jim,” who was fond of introducing

his games by singing the following doggerel:

“A little fun, just now and then

Is relished by the best of men.

If you have nerve, you may have plenty;

Five, draws you ten, and ten, draws twenty.

Attention giv’n, I’ll show to you,

How umbrella hides the peek-a-boo.

Select your shell, the one you choose;

If right, you win, if not, you lose;

The game itself is lots of fun,

Jim’s chances, though, are two to one;

And I tell you your chance is slim

To win a prize from ‘Umbrella Jim.’”

“DOLLAR STORE” OR “DROP CASE.”

This is an old game, but none the less successful because of its

antiquity. Wherever cupidity and ignorance are found together, there

this ancient device takes root and flourishes.

[Illustration: drop case]

The outfit required is a wooden case, holding one hundred or more

envelopes. Most of them contain blank cards, though inside a few are

placed tickets bearing numbers. Near this case stands a show case

containing a glittering array of prizes, including watches, chains,

jewelry, silverware and money. The verdant speculator who is allured by

this dazzling display pays a dollar for an opportunity of acquiring

title to a portion of it.

Having paid his money, he is permitted to draw an envelope from the

case, which he proceeds to examine. If it contains a blank card, of

course he has lost. If it contains a card bearing a number, the

proprietor of the case compares the number with the list and informs the

purchaser whether or not he has drawn a prize. As a matter of course,

there are a few comparatively valueless prizes, the winning of which is

left to mere chance, although a majority of the numbered tickets do not

call for any prize whatever.

The most money making feature of the scheme is worked by the aid of a

“capper,” or confederate. One of these individuals saunters up to the

case at a moment when he sees there a person whom he considers likely to

prove a “soft mark.” The confederate and the intended victim look over

the envelopes together listlessly, and the proprietor invites them each

to draw one “just for fun.” The “capper” opens his envelope, and finding

that he has drawn a blank remarks, “that is just my luck; I never drew a

prize yet, and don’t believe that you have one in your whole outfit.”

The proprietor professes much righteous indignation that his integrity

should be thus assailed, and, to prove his good faith, he says: “I’ll

tell you what I’ll do; I’ll make a special prize of one thousand dollars

out of one of those numbers which you two gentlemen have just drawn and

give you a chance to win it for five hundred dollars.” The “capper”

laughs, and hands him the card which he has drawn, which is usually

numbered “eleven.” The operator replaces it in the envelope and lets

down the back of the show-case, in order to enter a special prize on his

list. As he does so, he slips the envelope containing the ticket marked

“eleven” into a little secret pocket, from which at the same time he

draws another envelope holding a ticket marked “forty-four.” He then

places this envelope, together with the one held by the “sucker,” in the

box, in such a way that the edge of one of them rises a little above the

rest. Both the “capper” and the greenhorn perceive this circumstance and

the latter supposes it to have been the result of accident. The “capper”

then draws the envelope whose corner is raised and the dupe takes the

one next to it. The proprietor asks his confederate to advance his

money. The latter replies that he has not more than fifteen or twenty

dollars with him. “Well,” answers the operator, “put up that amount, and

if you have drawn number eleven, I will pay you an amount equal to your

stake.” The “capper” hands over his money, and on looking in his

envelope finds that he has drawn a blank. Simulating deep chagrin, he

curses his “luck.” The proprietor at this moment conveniently turns his

head, and his confederate, snatching the envelope from the hand of the

dupe, hastily raises the flap, pulls out a small portion of the ticket

within, thus showing the tops of figure forty-four, which leads the

greenhorn to believe that he has drawn the lucky eleven. This, in

gamblers’ parlance, is called “giving a flash.” In ninety-nine cases out

of every hundred, the cupidity of the “sucker” is aroused, and in the

firm confidence that he has a “sure thing,” he pays over all the money

which he has, in the hope of winning a like amount. Until the money has

been paid, he is not permitted to examine his ticket. When, having paid

his cash, with trembling hands he opens the envelope, he discovers that

instead of the magic “eleven” he has drawn “forty-four,” having been

misled by the resemblance between the upper ends of the figures “four”

and “one,” shown him in the momentary glance which the “capper” gave him

of the card. Of course, he is utterly without redress, and has to bear

his loss with such degree of equanimity as he may be able to command.

Strange as it may appear, it is a fact that persons are found who are

fools enough to be caught by this trick three times in succession. It is

from the majority of such “suckers” as these that the proprietors reap a

golden harvest. A man at Council Bluffs stood at the case and bought

ticket after ticket until he had dropped six thousand dollars into the

coffers of the scoundrels who were manipulating the device.

This game is most successfully worked by the aid of “ropers,”—by which

term is meant confederates who allure, or “steer,” victims into the

booth or room in which the trick is being operated. The devices resorted

to by these “steerers” are numerous and ingenious. Sometimes the dupe is

induced to visit the place by means of an offer to sell him a piece of

cloth worth two dollars per yard for forty cents; sometimes he is shown

a sample of choice tea, which he is told he can purchase at a

ridiculously low price. When the greenhorn has been brought in front of

the ticket case with the adjacent array of prizes, it is usually an easy

matter to induce him to speculate. The “ropers” are paid a commission of

forty-five per cent. on all winnings which are made from the men whom

they bring in, and I have myself received commissions for this sort of

work amounting to more than three hundred dollars in a single day.

MINOR CONFIDENCE GAMES.

Among the petty schemes to which professional sharpers have resort is

one known as “betting on weight.” A single illustration, drawn from my

own experience, may serve to show to the unsuspecting reader precisely

the way in which this petty scheme is carried out.

The incident which I am about to relate happened at Hot Springs,

Arkansas, where I had been playing poker—of course on the principles of

the “skin” gamblers—in connection with a partner. We had succeeded in

fleecing a “sucker” out of a considerable sum of money. He was moody

over the loss of his cash, and we believed that he was disposed to be

slightly suspicious. In order to disabuse his mind of any such idea, my

partner accompanied him down the street, condoling with him as to his

losses. My accomplice suggested to him that he might possibly “get even”

with me by venturing a wager on some chance subject. “That man, Quinn,”

he said, “is ready to bet on anything; he would even bet on spitting at

a mark or the weight of a stone,” pointing to a rock which lay in the

street. As though struck by a sudden inspiration, he suggested, “Suppose

we weigh that rock and bet on a certainty. That is the only chance which

we will ever have to get our money back.” The greenhorn assented, and

the weight of the stone was carefully and accurately ascertained. The

next morning, having been fully posted by my confederate, I walked down

the street and met my partner and the dupe in company. After cordially

greeting them, I asked if either of them wished to bet upon any chance

whatever. After some little badinage, the “sucker” offered to bet as to

the weight of the stone which he and my partner had caused to be

carefully weighed the day previous. Of course I assented and the bet was

made. Very much to our surprise the prospective victim had only $87 in

his pocket, but this he cheerfully staked. The stone was weighed and my

guess proved to be the exact weight of the rock. The reason was, that

between the moment when my partner suggested the scheme to the dupe and

the time the stone was weighed, we had caused to be chipped off a

section, whose weight we knew exactly. The greenhorn, on this occasion,

“kicked” violently and insisted upon having the stone reweighed. We

found it convenient to have recourse to the scales of a Junk dealer who

had been previously “fixed” for the occasion and who had officiated as

“weigher” the night before. “Oh,” said the descendent of Abraham, “I

din’d know vat you shentlemen’s means, I had as many as doo scales; von

vat I buy mit and de odder as I sells py. I vays dit mid by separate

times on each scale. Vat were you shentlemen’s want nohow?” This

argument proved conclusive and the “sucker” submitted to the loss of his

$87 without further protest.

THE GRANDMOTHER TRICK.

This is a very simple trick to play, after the operator has acquired the

necessary degree of manual dexterity. Its success depends primarily upon

sleight of hand, and secondarily upon the assistance of a confederate.

In fact, the trick itself is so simple that gamblers who enjoy any

standing in the “profession” rarely resort to it until they find

themselves in a position where money is absolutely indispensable. Under

such circumstances, blacklegs,—even those of a better class—never

hesitate to resort to the grossest and most contemptible species of

fraud. When one of these gentry sees that he has but one “sawbuck”

remaining in his pocket, there is no device too contemptible for him to

employ with a view of replenishing his pocket book.

The method of playing this trick is as follows: Two aces are selected

and shown to the prospective victim. They are then placed together, the

pack cut, and the two cards selected are placed upon the top of one of

the piles. At this moment the confidence man—apparently by chance—turns

his head. It is easy to invent a pretext. A coughing fit, a sneeze, a

slight noise made by a confederate—any one of these, or a score of other

excuses will afford the “capper,” (whose assistance is indispensable) an

opportunity to perform his part of the scheme which will be explained

below. Before the manipulator averts his eyes he says that “if they go

in together they must come out together,” which is a self-evident

proposition. At the moment when he turns his head the confederate raises

one of the aces, and removing a number of cards from the other, turning,

places them upon the remaining ace, puts the ace which he has withdrawn

in the place of those which he has taken from the second pile. The

“sucker” is now thoroughly satisfied that the two aces shown him cannot

possibly “come in” to the pack “together.” The operator again turns

around and picks up the two piles, leaving the one containing the

removed ace upon the top. This latter card he conceals in his hand and

commences to draw from the bottom of the pack, turning each card drawn

face upward. Of course he knows the card lying directly next to the ace,

which is in the middle of the pack. As soon as he sees this he is aware

that the next card exposed will be that particular ace. He then repeats

the remark, “if they go in together they must come out together,” and

offers to bet that the card following this ace, which he shows, is its

companion. Naturally, the greenhorn is firmly persuaded that this is

impossible, and bets are made as to the happening of this contingency.

Usually, the “capper” is exceedingly anxious to bet some trifling wager,

perhaps the drinks or cigars. The sharper permits him to win and the

same process is again repeated. This time the victim is induced to bet,

the stakes being made considerably larger. When the bottom of the pack

from which the confidence man has dealt is exposed, it is seen that the

lower card is the other ace, the sharper having adroitly passed it from

his hand to the bottom of the pack.

While this game is not well adapted to winning large sums, it is a very

common thing for men operating it to take $10 or $20 from a dupe, and I

have even known as much as $50 to be won through its manipulation.

A brace of blacklegs in San Francisco once swindled an innocent player

out of what was to him a considerable sum of money through this means.

The victim caused the arrest of the pair, and it is said that when they

were brought before the magistrate for trial the court asked them to

explain the manner in which the trick had been done, the sharpers having

already pleaded guilty. One of them performed the trick for the

edification of the court, after which the judge, turning to one of the

swindlers, said: “Well, sir, I will give you one year;” and then,

turning to the other, added: “I will give you six months. You may go in

together, but I’ll show you that you won’t come out together.”

THE “SOAP GAME.”

This is a trick of confidence operators which often proves exceedingly

successful in extracting money from the pockets of men who consider

themselves fairly well versed in the knowledge of the world. The outfit

is very simple, and by no means expensive. A number of small cakes of

soap of no particular value are procured, or sometimes soap is bought in

bars, which are cut into pieces of the desired size. A quantity of cheap

pasteboard boxes, each having a drawer somewhat larger than is the piece

of soap which it is to contain, are procured and soap placed inside of

them. In order to work the game, a room—usually one opening off the

street—is rented. The “soap man” takes his position on a raised

platform, and when a crowd has gathered to see what is going on he takes

out a cake of cleansing soap, _i.e._, a preparation for removing grease

and similar substances from cloth. He proceeds to expatiate upon its

merits, illustrating his remarks by experimental demonstration. If he is

a good talker, and intersperses his remarks with a few interesting

anecdotes, he succeeds in attracting and keeping the interest of his

audience. When he has proceeded far enough in his remarks he informs his

listeners that the manufacturers of this wonderful preparation are

seeking to introduce it in a somewhat novel way; that they propose to

place a given amount of currency in a certain number of boxes together

with a cake of soap in each. These boxes, he says, will be thoroughly

mixed and every purchaser will be allowed to select any three boxes (the

price of which will be $1.00) from the entire number offered. To prove

his sincerity and truthfulness he draws from his pocket several bills,

of denominations ranging from $1.00 to $20.00, and announces that he

will place them inside the boxes in the presence of the crowd. He takes

the bills in his hand, one at a time, folds them up carefully, and

apparently inserts them in the boxes. Each box, after the bank note has

been placed in it, is dropped into a large leather sachel. When he has

disposed of all the bills, he takes the sachel in both hands and shakes

it, with a view to thoroughly mixing the boxes. He then opens it and

offers to allow anyone present to select three boxes on the payment of

one dollar. It is the easiest thing in the world to sell the soap, but

no legitimate purchaser ever succeeds in obtaining more than a single

dollar bill. The reason is that the vendor adroitly “palms” off the

bills of larger denominations, substituting therefor dollar bills which

he has previously rolled up and which he holds in his hand at the time

that he apparently inserts the large bills into the boxes in the

presence of the spectators. In other words, when the boxes have been

dropped into the sachel and mixed none of them contain a note of a

larger denomination than one dollar, the confidence man having still in

his possession all of the large bills. When it is remembered that not

more than one box in ten contains any money whatever, the chances of

drawing a prize are readily seen to be exceedingly small. The buyers,

however, believe that they have seen the large bills placed in the boxes

before their eyes, and part with their money very readily. It may be

easily seen that “cappers” are almost indispensable in this as in so

many other confidence games. It is not necessary that any signal should

pass between the confederates. The “capper” usually places his three

boxes in his pocket as soon as he has purchased them. Some one in the

crowd is always certain to ask him to open them. At first he objects,

but finally yields to persuasion. He takes out three boxes from his

pocket and one of them is always found to contain a large bill. The

explanation of his apparent good luck is very simple. When he puts the

three boxes in his pocket he had there another one, precisely similar in

size and appearance, containing the bank note which he exhibits to the

crowd. When he drew three boxes from his pocket, he took the one which

he previously placed there together with two of those which he had taken

from the bag.

THE FOOT RACE.

This is a confidence game which is one of the most direct outrages ever

perpetrated upon an unsuspecting dupe. And yet, like most similar

tricks, it can be successfully worked only when the proposed victim is

ready to sacrifice his own integrity to his avarice.

Two foot racers act in concert with a third man, who personates the

“backer” of one of them. The first racer gains the confidence of the man

to be swindled, who must necessarily possess some means. He convinces

him by actual ocular demonstration that he is a speedy runner, and one

on whom it is safe to lay a wager. This done, confidence man number two

makes his appearance, attired very much after the fashion of a tramp. He

says that he is anxious to find some one with whom to run a race for

money. Naturally, his appearance not being such as to inspire any faith

in his ability as a pedestrian, a match is soon arranged with the fleet-

footed runner. The newcomer puts up all the money which he has—perhaps

some $30 or $40—together with his watch, and the race is run. The tramp

is beaten “out of sight.” The latter, apparently considerably chagrined,

says that he is glad that his “uncle” (or some other friend, whom he

named), was not there, inasmuch as he would have wagered $20,000 upon

him. He adds that the mysterious “uncle,” or friend, has a “barrel of

money,” and would have been willing to have staked it all upon his

success.

The winner of the race thereupon proposes that he bring his “uncle”

there, and that another race be arranged, and it will be an easy thing

to “beat” his friend out of a large sum of money, which may be divided

between the pair. Of course, as the reader has probably already

understood, the two racers are confederates. The proposed victim—the man

who has been backing the first racer—falls in with the suggestion and

urges the mysterious tramp to induce his friend to come. The second

sharper, however, professes great reluctance to defraud his “uncle,” and

says that he will go to the latter’s farm and go to work. His

confederate and the dupe accompany him to the train, the former

constantly urging him to consent to the proposed scheme. At the last

moment, the simulated virtue of sharper number two vanishes, and he says

that he will induce his “uncle” to come down and lay a wager upon his

success, provided that his connection with the scheme shall be kept

forever a secret.

In due time the tramp returns, accompanied by an individual to personate

the moneyed man who is to put up the necessary stakes. Arrangements are

made for the race, the bets are made, and at the termination of the

contest it is discovered, much to the surprise of the victim who has

been backing the winner of the first race that the tramp, who was on

that occasion so easily defeated, has won without difficulty. The stakes

are paid over to the winners, and the party of scoundrels at once take

their departure.

Sometimes the swindlers find it necessary to place a long distance

between themselves and their victims. The latter are tolerably certain

to discover, without much reflection, the manner in which they have been

defrauded, and they are apt to follow up the gang in company with

officers of the law. I have known cases where confidence men who have

successfully worked this scheme, have been compelled to disgorge the

lion’s share of their ill-gotten gains.

“FLIM-FLAM.”

This is another of those bare-faced schemes of fraud which are daily

perpetrated upon an unsuspecting public. The method of operation is

extremely simple, and it may be that some of the readers of this volume

may be able to discover, from the description here given, the manner in

which a gross imposition has been practised upon them. The “flim-flam”

operator appeals, not to the avarice but to the good nature of his

victim.

The favorite localities for playing the trick are fairs, circuses and

railroad trains, and—as in the case of a large number of confidence

games—large sums are sometimes paid for the “privilege.” The innocent

looking news agent or peanut boy is often an adept at practicing this

sort of fraud. The accommodating individual whom you see outside of a

circus tent, carrying a small valise, from which he produces tickets

which he offers for sale is apt to be a “flim-flam” sharper, who pays a

percentage of his gains to the proprietors in consideration of being

allowed to carry on his practices with immunity.

The game is always worked in substantially the same way. To begin with,

the train boy, after selecting his victim, (otherwise termed “mark,”) he

approaches him with an offer to sell something—perhaps a book, perhaps

candy, possibly fruit. It is of comparatively little consequence whether

he buys or not. The next move of the sharper is to ask the proposed dupe

to give him a bill of large denomination for several small ones, which

he produces. Sometimes he introduces a quantity of small change. After

counting the money into the stranger’s hands, the swindler begs him to

count it back to him, in order that he may see that it is right. This

done, the scoundrel “palms” one of the bills or pieces of money, _i.e._,

secretes it in the palm of his hand, and turns over the cash (apparently

intact) to the “sucker,” who, nine times out of ten, puts it into his

pocket without looking at it. Men on circus grounds operate in the same

way, though generally for larger amounts. Sometimes a bill is folded in

the middle, so that each end may count for a separate note of the same

value.

[Illustration: METHOD OF WORKING THE FLIM-FLAM SWINDLE.]

Fools of Fortune; or, Gambling and Gamblers · 第 9 / 17 章