Chapter 18

[[This chapter is dedicated to Vancouver's multilingual Sophia Books, a

diverse and exciting store filled with the best of the strange and

exciting pop culture worlds of many lands. Sophia was around the corner

from my hotel when I went to Van to give a talk at Simon Fraser

University, and the Sophia folks emailed me in advance to ask me to

drop in and sign their stock while I was in the neighborhood. When I

got there, I discovered a treasure-trove of never-before-seen works in

a dizzying array of languages, from graphic novels to thick academic

treatises, presided over by good-natured (even slapstick) staff who so

palpably enjoyed their jobs that it spread to every customer who

stepped through the door.]]

[[Sophia Books http://www.sophiabooks.com/ 450 West Hastings St.,

Vancouver, BC Canada V6B1L1 +1 604 684 0484]]

There was a time when my favorite thing in the world was putting on a

cape and hanging out in hotels, pretending to be an invisible vampire

whom everyone stared at.

It's complicated, and not nearly as weird as it sounds. The Live Action

Role Playing scene combines the best aspects of D&D with drama club

with going to sci-fi cons.

I understand that this might not make it sound as appealing to you as

it was to me when I was 14.

The best games were the ones at the Scout Camps out of town: a hundred

teenagers, boys and girls, fighting the Friday night traffic, swapping

stories, playing handheld games, showing off for hours. Then debarking

to stand in the grass before a group of older men and women in bad-ass,

home-made armor, dented and scarred, like armor must have been in the

old days, not like it's portrayed in the movies, but like a soldier's

uniform after a month in the bush.

These people were nominally paid to run the games, but you didn't get

the job unless you were the kind of person who'd do it for free. They'd

have already divided us into teams based on the questionnaires we'd

filled in beforehand, and we'd get our team assignments then, like

being called up for baseball sides.

Then you'd get your briefing packages. These were like the briefings

the spies get in the movies: here's your identity, here's your mission,

here's the secrets you know about the group.

From there, it was time for dinner: roaring fires, meat popping on

spits, tofu sizzling on skillets (it's northern California, a

vegetarian option is not optional), and a style of eating and drinking

that can only be described as quaffing.

Already, the keen kids would be getting into character. My first game,

I was a wizard. I had a bag of beanbags that represented spells -- when

I threw one, I would shout the name of the spell I was casting --

fireball, magic missile, cone of light -- and the player or "monster" I

threw it at would keel over if I connected. Or not -- sometimes we had

to call in a ref to mediate, but for the most part, we were all pretty

good about playing fair. No one liked a dice lawyer.

By bedtime, we were all in character. At 14, I wasn't super-sure what a

wizard was supposed to sound like, but I could take my cues from the

movies and novels. I spoke in slow, measured tones, keeping my face

composed in a suitably mystical expression, and thinking mystical

thoughts.

The mission was complicated, retrieving a sacred relic that had been

stolen by an ogre who was bent on subjugating the people of the land to

his will. It didn't really matter a whole lot. What mattered was that I

had a private mission, to capture a certain kind of imp to serve as my

familiar, and that I had a secret nemesis, another player on the team

who had taken part in a raid that killed my family when I was a boy, a

player who didn't know that I'd come back, bent on revenge. Somewhere,

of course, there was another player with a similar grudge against me,

so that even as I was enjoying the camaraderie of the team, I'd always

have to keep an eye open for a knife in the back, poison in the food.

For the next two days, we played it out. There were parts of the

weekend that were like hide-and-seek, some that were like wilderness

survival exercises, some that were like solving crossword puzzles. The

game-masters had done a great job. And you really got to be friends

with the other people on the mission. Darryl was the target of my first

murder, and I put my back into it, even though he was my pal. Nice guy.

Shame I'd have to kill him.

I fireballed him as he was seeking out treasure after we wiped out a

band of orcs, playing rock-papers-scissors with each orc to determine

who would prevail in combat. This is a lot more exciting than it

sounds.

It was like summer camp for drama geeks. We talked until late at night

in tents, looked at the stars, jumped in the river when we got hot,

slapped away mosquitos. Became best friends, or lifelong enemies.

I don't know why Charles's parents sent him LARPing. He wasn't the kind

of kid who really enjoyed that kind of thing. He was more the

pulling-wings-off-flies type. Oh, maybe not. But he just was not into

being in costume in the woods. He spent the whole time mooching around,

sneering at everyone and everything, trying to convince us all that we

weren't having the good time we all felt like we were having. You've no

doubt found that kind of person before, the kind of person who is

compelled to ensure that everyone else has a rotten time.

The other thing about Charles was that he couldn't get the hang of

simulated combat. Once you start running around the woods and playing

these elaborate, semi-military games, it's easy to get totally

adrenalized to the point where you're ready to tear out someone's

throat. This is not a good state to be in when you're carrying a prop

sword, club, pike or other utensil. This is why no one is ever allowed

to hit anyone, under any circumstances, in these games. Instead, when

you get close enough to someone to fight, you play a quick couple

rounds of rock-paper-scissors, with modifiers based on your experience,

armaments, and condition. The referees mediate disputes. It's quite

civilized, and a little weird. You go running after someone through the

woods, catch up with him, bare your teeth, and sit down to play a

little roshambo. But it works -- and it keeps everything safe and fun.

Charles couldn't really get the hang of this. I think he was perfectly

capable of understanding that the rule was no contact, but he was

simultaneously capable of deciding that the rule didn't matter, and

that he wasn't going to abide by it. The refs called him on it a bunch

of times over the weekend, and he kept on promising to stick by it, and

kept on going back. He was one of the bigger kids there already, and he

was fond of "accidentally" tackling you at the end of a chase. Not fun

when you get tackled into the rocky forest floor.

I had just mightily smote Darryl in a little clearing where he'd been

treasure-hunting, and we were having a little laugh over my extreme

sneakiness. He was going to go monstering -- killed players could

switch to playing monsters, which meant that the longer the game wore

on, the more monsters there were coming after you, meaning that

everyone got to keep on playing and the game's battles just got more

and more epic.

That was when Charles came out of the woods behind me and tackled me,

throwing me to the ground so hard that I couldn't breathe for a moment.

"Gotcha!" he yelled. I only knew him slightly before this, and I'd

never thought much of him, but now I was ready for murder. I climbed

slowly to my feet and looked at him, his chest heaving, grinning.

"You're so dead," he said. "I totally got you."

I smiled and something felt wrong and sore in my face. I touched my

upper lip. It was bloody. My nose was bleeding and my lip was split,

cut on a root I'd face-planted into when he tackled me.

I wiped the blood on my pants-leg and smiled. I made like I thought

that it was all in fun. I laughed a little. I moved towards him.

Charles wasn't fooled. He was already backing away, trying to fade into

the woods. Darryl moved to flank him. I took the other flank. Abruptly,

he turned and ran. Darryl's foot hooked his ankle and sent him

sprawling. We rushed him, just in time to hear a ref's whistle.

The ref hadn't seen Charles foul me, but he'd seen Charles's play that

weekend. He sent Charles back to the camp entrance and told him he was

out of the game. Charles complained mightily, but to our satisfaction,

the ref wasn't having any of it. Once Charles had gone, he gave *us*

both a lecture, too, telling us that our retaliation was no more

justified than Charles's attack.

It was OK. That night, once the games had ended, we all got hot showers

in the scout dorms. Darryl and I stole Charles's clothes and towel. We

tied them in knots and dropped them in the urinal. A lot of the boys

were happy to contribute to the effort of soaking them. Charles had

been very enthusiastic about his tackles.

I wish I could have watched him when he got out of his shower and

discovered his clothes. It's a hard decision: do you run naked across

the camp, or pick apart the tight, piss-soaked knots in your clothes

and then put them on?

He chose nudity. I probably would have chosen the same. We lined up

along the route from the showers to the shed where the packs were

stored and applauded him. I was at the front of the line, leading the

applause.

The Scout Camp weekends only came three or four times a year, which

left Darryl and me -- and lots of other LARPers -- with a serious LARP

deficiency in our lives.

Luckily, there were the Wretched Daylight games in the city hotels.

Wretched Daylight is another LARP, rival vampire clans and vampire

hunters, and it's got its own quirky rules. Players get cards to help

them resolve combat skirmishes, so each skirmish involves playing a

little hand of a strategic card game. Vampires can become invisible by

cloaking themselves, crossing their arms over their chests, and all the

other players have to pretend they don't see them, continuing on with

their conversations about their plans and so on. The true test of a

good player is whether you're honest enough to go on spilling your

secrets in front of an "invisible" rival without acting as though he

was in the room.

There were a couple of big Wretched Daylight games every month. The

organizers of the games had a good relationship with the city's hotels

and they let it be known that they'd take ten unbooked rooms on Friday

night and fill them with players who'd run around the hotel, playing

low-key Wretched Daylight in the corridors, around the pool, and so on,

eating at the hotel restaurant and paying for the hotel WiFi. They'd

close the booking on Friday afternoon, email us, and we'd go straight

from school to whichever hotel it was, bringing our knapsacks, sleeping

six or eight to a room for the weekend, living on junk-food, playing

until three AM. It was good, safe fun that our parents could get

behind.

The organizers were a well-known literacy charity that ran kids'

writing workshops, drama workshops and so on. They had been running the

games for ten years without incident. Everything was strictly booze-

and drug-free, to keep the organizers from getting busted on some kind

of corruption of minors rap. We'd draw between ten and a hundred

players, depending on the weekend, and for the cost of a couple movies,

you could have two and a half days' worth of solid fun.

One day, though, they lucked into a block of rooms at the Monaco, a

hotel in the Tenderloin that catered to arty older tourists, the kind

of place where every room came with a goldfish bowl, where the lobby

was full of beautiful old people in fine clothes, showing off their

plastic surgery results.

Normally, the mundanes -- our word for non-players -- just ignored us,

figuring that we were skylarking kids. But that weekend there happened

to be an editor for an Italian travel magazine staying, and he took an

interest in things. He cornered me as I skulked in the lobby, hoping to

spot the clan-master of my rivals and swoop in on him and draw his

blood. I was standing against the wall with my arms folded over my

chest, being invisible, when he came up to me and asked me, in accented

English, what me and my friends were doing in the hotel that weekend?

I tried to brush him off, but he wouldn't be put off. So I figured I'd

just make something up and he'd go away.

I didn't imagine that he'd print it. I really didn't imagine that it

would get picked up by the American press.

"We're here because our prince has died, and so we've had to come in

search of a new ruler."

"A prince?"

"Yes," I said, getting into it. "We're the Old People. We came to

America in the 16th Century and have had our own royal family in the

wilds of Pennsylvania ever since. We live simply in the woods. We don't

use modern technology. But the prince was the last of the line and he

died last week. Some terrible wasting disease took him. The young men

of my clan have left to find the descendants of his great-uncle, who

went away to join the modern people in the time of my grandfather. He

is said to have multiplied, and we will find the last of his bloodline

and bring them back to their rightful home."

I read a lot of fantasy novels. This kind of thing came easily to me.

"We found a woman who knew of these descendants. She told us one was

staying in this hotel, and we've come to find him. But we've been

tracked here by a rival clan who would keep us from bringing home our

prince, to keep us weak and easy to dominate. Thus it is vital we keep

to ourselves. We do not talk to the New People when we can help it.

Talking to you now causes me great discomfort."

He was watching me shrewdly. I had uncrossed my arms, which meant that

I was now "visible" to rival vampires, one of whom had been slowly

sneaking up on us. At the last moment, I turned and saw her, arms

spread, hissing at us, vamping it up in high style.

I threw my arms wide and hissed back at her, then pelted through the

lobby, hopping over a leather sofa and deking around a potted plant,

making her chase me. I'd scouted an escape route down through the

stairwell to the basement health-club and I took it, shaking her off.

I didn't see him again that weekend, but I *did* relate the story to

some of my fellow LARPers, who embroidered the tale and found lots of

opportunities to tell it over the weekend.

The Italian magazine had a staffer who'd done her master's degree on

Amish anti-technology communities in rural Pennsylvania, and she

thought we sounded awfully interesting. Based on the notes and taped

interviews of her boss from his trip to San Francisco, she wrote a

fascinating, heart-wrenching article about these weird, juvenile

cultists who were crisscrossing America in search of their "prince."

Hell, people will print anything these days.

But the thing was, stories like that get picked up and republished.

First it was Italian bloggers, then a few American bloggers. People

across the country reported "sightings" of the Old People, though

whether they were making it up, or whether others were playing the same

game, I didn't know.

It worked its way up the media food-chain all the way to the *New York

Times*, who, unfortunately, have an unhealthy appetite for

fact-checking. The reporter they put on the story eventually tracked it

down to the Monaco Hotel, who put them in touch with the LARP

organizers, who laughingly spilled the whole story.

Well, at that point, LARPing got a lot less cool. We became known as

the nation's foremost hoaxers, as weird, pathological liars. The press

who we'd inadvertently tricked into covering the story of the Old

People were now interested in redeeming themselves by reporting on how

unbelievably weird we LARPers were, and that was when Charles let

everyone in school know that Darryl and I were the biggest LARPing

weenies in the city.

That was not a good season. Some of the gang didn't mind, but we did.

The teasing was merciless. Charles led it. I'd find plastic fangs in my

bag, and kids I passed in the hall would go "bleh, bleh" like a cartoon

vampire, or they'd talk with fake Transylvanian accents when I was

around.

We switched to ARGing pretty soon afterwards. It was more fun in some

ways, and it was a lot less weird. Every now and again, though, I

missed my cape and those weekends in the hotel.

The opposite of esprit d'escalier is the way that life's embarrassments

come back to haunt us even after they're long past. I could remember

every stupid thing I'd ever said or done, recall them with

picture-perfect clarity. Any time I was feeling low, I'd naturally

start to remember other times I felt that way, a hit-parade of

humiliations coming one after another to my mind.

As I tried to concentrate on Masha and my impending doom, the Old

People incident kept coming back to haunt me. There'd been a similar,

sick, sinking doomed feeling then, as more and more press outlets

picked up the story, as the likelihood increased of someone figuring

out that it had been me who'd sprung the story on the stupid Italian

editor in the designer jeans with crooked seams, the starched

collarless shirt, and the oversized metal-rimmed glasses.

There's an alternative to dwelling on your mistakes. You can learn from

them.

It's a good theory, anyway. Maybe the reason your subconscious dredges

up all these miserable ghosts is that they need to get closure before

they can rest peacefully in humiliation afterlife. My subconscious kept

visiting me with ghosts in the hopes that I would do something to let

them rest in peace.

All the way home, I turned over this memory and the thought of what I

would do about "Masha," in case she was playing me. I needed some

insurance.

And by the time I reached my house -- to be swept up into melancholy

hugs from Mom and Dad -- I had it.

The trick was to time this so that it happened fast enough that the DHS

couldn't prepare for it, but with a long enough lead time that the Xnet

would have time to turn out in force.

The trick was to stage this so that there were too many present to

arrest us all, but to put it somewhere that the press could see it and

the grownups, so the DHS wouldn't just gas us again.

The trick was to come up with something with the media friendliness of

the levitation of the Pentagon. The trick was to stage something that

we could rally around, like 3,000 Berkeley students refusing to let one

of their number be taken away in a police van.

The trick was to put the press there, ready to say what the police did,

the way they had in 1968 in Chicago.

It was going to be some trick.

I cut out of school an hour early the next day, using my customary

techniques for getting out, not caring if it would trigger some kind of

new DHS checker that would result in my parents getting a note.

One way or another, my parents' last problem after tomorrow would be

whether I was in trouble at school.

I met Ange at her place. She'd had to cut out of school even earlier,

but she'd just made a big deal out of her cramps and pretended she was

going to keel over and they sent her home.

We started to spread the word on Xnet. We sent it in email to trusted

friends, and IMmed it to our buddy lists. We roamed the decks and towns

of Clockwork Plunder and told our team-mates. Giving everyone enough

information to get them to show up but not so much as to tip our hand

to the DHS was tricky, but I thought I had just the right balance:

> VAMPMOB TOMORROW

> If you're a goth, dress to impress. If you're not a goth, find a goth

> and borrow some clothes. Think vampire.

> The game starts at 8:00AM sharp. SHARP. Be there and ready to be

> divided into teams. The game lasts 30 minutes, so you'll have plenty

> of time to get to school afterward.

> Location will be revealed tomorrow. Email your public key to

> m1k3y@littlebrother.pirateparty.org.se and check your messages at 7AM

> for the update. If that's too early for you, stay up all night.

> That's what we're going to do.

> This is the most fun you will have all year, guaranteed.

> Believe.

> M1k3y

Then I sent a short message to Masha.

> Tomorrow

> M1k3y

A minute later, she emailed back:

> I thought so. VampMob, huh? You work fast. Wear a red hat. Travel

> light.

What do you bring along when you go fugitive? I'd carried enough heavy

packs around enough scout camps to know that every ounce you add cuts

into your shoulders with all the crushing force of gravity with every

step you take -- it's not just one ounce, it's one ounce that you carry

for a million steps. It's a ton.

"Right," Ange said. "Smart. And you never take more than three days'

worth of clothes, either. You can rinse stuff out in the sink. Better

to have a spot on your t-shirt than a suitcase that's too big and heavy

to stash under a plane-seat."

She'd pulled out a ballistic nylon courier bag that went across her

chest, between her breasts -- something that made me get a little

sweaty -- and slung diagonally across her back. It was roomy inside,

and she'd set it down on the bed. Now she was piling clothes next to

it.

"I figure that three t-shirts, a pair of pants, a pair of shorts, three

changes of underwear, three pairs of socks and a sweater will do it."

She dumped out her gym bag and picked out her toiletries. "I'll have to

remember to stick my toothbrush in tomorrow morning before I head down

to Civic Center."

Watching her pack was impressive. She was ruthless about it all. It was

also freaky -- it made me realize that the next day, I was going to go

away. Maybe for a long time. Maybe forever.

"Do I bring my Xbox?" she asked. "I've got a ton of stuff on the

hard-drive, notes and sketches and email. I wouldn't want it to fall

into the wrong hands."

"It's all encrypted," I said. "That's standard with ParanoidXbox. But

leave the Xbox behind, there'll be plenty of them in LA. Just create a

Pirate Party account and email an image of your hard-drive to yourself.

I'm going to do the same when I get home."

She did so, and queued up the email. It was going to take a couple

hours for all the data to squeeze through her neighbor's WiFi network

and wing its way to Sweden.

Then she closed the flap on the bag and tightened the compression

straps. She had something the size of a soccer-ball slung over her back

now, and I stared admiringly at it. She could walk down the street with

that under her shoulder and no one would look twice -- she looked like

she was on her way to school.

"One more thing," she said, and went to her bedside table and took out

the condoms. She took the strips of rubbers out of the box and opened

the bag and stuck them inside, then gave me a slap on the ass.

"Now what?" I said.

"Now we go to your place and do your stuff. It's time I met your

parents, no?"

She left the bag amid the piles of clothes and junk all over the floor.

She was ready to turn her back on all of it, walk away, just to be with

me. Just to support the cause. It made me feel brave, too.

Mom was already home when I got there. She had her laptop open on the

kitchen table and was answering email while talking into a headset

connected to it, helping some poor Yorkshireman and his family

acclimate to living in Louisiana.

I came through the door and Ange followed, grinning like mad, but

holding my hand so tight I could feel the bones grinding together. I

didn't know what she was so worried about. It wasn't like she was going

to end up spending a lot of time hanging around with my parents after

this, even if it went badly.

Mom hung up on the Yorkshireman when we got in.

"Hello, Marcus," she said, giving me a kiss on the cheek. "And who is

this?"

"Mom, meet Ange. Ange, this is my Mom, Lillian." Mom stood up and gave

Ange a hug.

"It's very good to meet you, darling," she said, looking her over from

top to bottom. Ange looked pretty acceptable, I think. She dressed

well, and low-key, and you could tell how smart she was just by looking

at her.

"A pleasure to meet you, Mrs Yallow," she said. She sounded very

confident and self-assured. Much better than I had when I'd met her

mom.

"It's Lillian, love," she said. She was taking in every detail. "Are

you staying for dinner?"

"I'd love that," she said.

"Do you eat meat?" Mom's pretty acclimated to living in California.

"I eat anything that doesn't eat me first," she said.

"She's a hot-sauce junkie," I said. "You could serve her old tires and

she'd eat 'em if she could smother them in salsa."

Ange socked me gently in the shoulder.

"I was going to order Thai," Mom said. "I'll add a couple of their

five-chili dishes to the order."

Ange thanked her politely and Mom bustled around the kitchen, getting

us glasses of juice and a plate of biscuits and asking three times if

we wanted any tea. I squirmed a little.

"Thanks, Mom," I said. "We're going to go upstairs for a while."

Mom's eyes narrowed for a second, then she smiled again. "Of course,"

she said. "Your father will be home in an hour, we'll eat then."

I had my vampire stuff all stashed in the back of my closet. I let Ange

sort through it while I went through my clothes. I was only going as

far as LA. They had stores there, all the clothing I could need. I just

needed to get together three or four favorite tees and a favorite pair

of jeans, a tube of deodorant, a roll of dental floss.

"Money!" I said.

"Yeah," she said. "I was going to clean out my bank account on the way

home at an ATM. I've got maybe five hundred saved up."

"Really?"

"What am I going to spend it on?" she said. "Ever since the Xnet, I

haven't had to even pay any service charges."

"I think I've got three hundred or so."

"Well, there you go. Grab it on the way to Civic Center in the

morning."

I had a big book-bag I used when I was hauling lots of gear around

town. It was less conspicuous than my camping pack. Ange went through

my piles mercilessly and culled them down to her favorites.

Once it was packed and under my bed, we both sat down.

"We're going to have to get up really early tomorrow," she said.

"Yeah, big day."

The plan was to get messages out with a bunch of fake VampMob locations

tomorrow, sending people out to secluded spots within a few minutes'

walk of Civic Center. We'd cut out a spray-paint stencil that just said

VAMPMOB CIVIC CENTER -> -> that we would spray-paint at those spots

around 5AM. That would keep the DHS from locking down the Civic Center

before we got there. I had the mailbot ready to send out the messages

at 7AM -- I'd just leave my Xbox running when I went out.

"How long. . ." She trailed off.

"That's what I've been wondering, too," I said. "It could be a long

time, I suppose. But who knows? With Barbara's article coming out --"

I'd queued an email to her for the next morning, too -- "and all, maybe

we'll be heroes in two weeks."

"Maybe," she said and sighed.

I put my arm around her. Her shoulders were shaking.

"I'm terrified," I said. "I think that it would be crazy not to be

terrified."

"Yeah," she said. "Yeah."

Mom called us to dinner. Dad shook Ange's hand. He looked unshaved and

worried, the way he had since we'd gone to see Barbara, but on meeting

Ange, a little of the old Dad came back. She kissed him on the cheek

and he insisted that she call him Drew.

Dinner was actually really good. The ice broke when Ange took out her

hot-sauce mister and treated her plate, and explained about Scoville

units. Dad tried a forkful of her food and went reeling into the

kitchen to drink a gallon of milk. Believe it or not, Mom still tried

it after that and gave every impression of loving it. Mom, it turned

out, was an undiscovered spicy food prodigy, a natural.

Before she left, Ange pressed the hot-sauce mister on Mom. "I have a

spare at home," she said. I'd watched her pack it in her backpack. "You

seem like the kind of woman who should have one of these."

&&&

Little Brother · 第 18 / 21 章