IX

Night had fallen in the park beyond the huge Foreign Office building

and the air was damp and cool. Duke shivered in the shadows that

covered his bench. He should head back to his room, but he had no

desire to listen again to the meaningless chatter that came through the

thin walls. Time didn't matter to him now, anyhow.

He swore and reached for a cigarette, brushing the crumpled newspaper

from his lap. He'd been a fool to think Flannery would bother with him,

just as he'd been a fool to turn down Queeth's offer. He'd wasted his

day off from the messenger job.

Footsteps sounded down the walk that led past his bench, and he drew

deeper into the shadows. The steps slowed and a man moved to the other

end of the bench. Duke drew heavily on his cigarette, tossed it away,

and started to get up.

"Drink?" There was a hand holding a flask in front of him. He

hesitated, then took it, and let a long slug run down his throat. In

the faint light he could make out the face of Director Flannery. The

man nodded. "Sorry I was out when you came, O'Neill. One of the guards

saw you out here, so I came over."

"You should have been in," Duke said, handing the flask back. "I've

changed my mind since reading about some of your deals in the _Journal_.

Well, thanks for the drink."

One of Flannery's prosthetic hands rested on Duke's shoulder, and the

pressure was surprisingly heavy. "When a man takes a drink with me,

captain, he waits until I finish mine." He tipped up the flask and

drank slowly before putting it away. "I suppose you mean the

Cathay-Kloomiria mess?"

"What else?" Mess was a mild word. The Sugfarth ship had seemed to make

victory for Cathay certain the first few days, but the war had entered

a new phase now. Cathay couldn't maintain the big ship, and it was

practically useless. It had simply served to reduce Kloomiria to a

position where both sides were equal. The war showed signs of settling

down to another prolonged, exhausting affair.

"Yeah, I read the editorial." Flannery sighed. "We did let a couple of

fools make Cathay think we'd bail her out. At the time, it seemed wise.

The son of old Var was due to assume rule in a little while and he was

strongly pro-human. We wanted to hold things off until he took over and

scrapped the war plans. When he was killed--well, we pulled out before

Var was any stronger."

"And sent Queeth's crowd in to do your blood-letting for you?" Duke

sneered.

"That was their own idea," Flannery denied. He lighted a cigarette and

sat staring at the end of it, blowing out a slow stream of smoke. "All

right, we made a mess of Cathay. We'll know better next time. Care to

walk back with me?"

"Why? So one of your trained psychopropagandists can indoctrinate me?

Or to get drunk and cry over your confession?"

"To keep me from sinking to your level and pushing your nose down your

throat!" Flannery told him, but there was no real anger in his voice.

He stood up, shrugging. "Nobody's forcing you, O'Neill. Say the word

and I'll drive you home. But if you want that explanation, my working

office seems like a good place to talk."

For a moment, Duke wavered. But he'd reached the end of his own

research, and he'd come here to find the answers. Leaving now would

only make him more of a fool. "O.K.," he decided. "I'll stay for the

big unveiling."

Flannery grimaced. "There's no great secret, though we don't broadcast

the facts for people and races not ready for them. We figure those who

finish growing up here will soak up most of it automatically. Did you

get around to the film file on interstellar wars at the library?"

Duke nodded, wondering how much they knew about his activities. He'd

spent a lot of time going over the film for clues. It was so old that

the color had faded in places. The rest would have been easier to take

without color. Most wasn't good photography, but all was vivid. It was

the record of all the wars since Earth's invention of the

high-drive--nearly two hundred of them. Gimsul, Hathor, Ptek, Sugfarth,

Clovis, and even Meloa--the part he hadn't seen, beyond Kordule where

the real damage lay; Ronda had been wrong, and cannibalism had been

discovered, along with much that was worse. Two hundred wars in which

victor and vanquished alike had been ruined--in which the supreme

effort needed to win had left most of the victors worse than the

defeated systems.

"War!" The word was bitter on Flannery's lips. "Someone starts building

war power--power to insure peace, as they always say. Then other

systems must have power to protect themselves. Strength begets

force--and fear and hatred. Sooner or later, the strain is too great,

and you have a war so horrible that its very horror makes surrender

impossible. You saw it on Meloa. I've seen it fifty times!"

* * * * *

They reached the Foreign Office building and began crossing its lobby.

Flannery glanced up at the big seal on the wall with its motto in

twisted Latin--_Per Astra ad Aspera_--and his eyes turned back to

Duke's, but he made no comment. He led the way to a private elevator

that dropped them a dozen levels below the street, to a small room,

littered with things from every conceivable planet. One wall was

covered with what seemed to be the control panel of a spaceship,

apparently now used for a desk. The director dropped into a chair and

motioned Duke to another.

He looked tired, and his voice seemed older as he bent to pull a small

projector and screen from a drawer and set them up. "The latest chapter

of the film," he said bitterly, throwing the switch.

It was a picture of the breakup of the Outer Federation, and in some

ways worse than the other wars. Chumkt rebelled against Kel's

leadership and joined the aliens, while a civil war sprang up on her

surface. Two alien planets went over to Kel. The original war was

forgotten in a struggle for new combinations, and a thousand smaller

wars replaced it. The Federation was dead and the two dozen races were

dying.

"When everything else fails, the fools try federation," Flannery said

as the film ended. "We tried it on Earth. Another race discovered the

interstellar drive before we did and used it to build an empire. We've

found the dead and sterile remains of their civilization. It's always

the same. When one group unites its power, those nearby must ally for

protection. Then there's a scramble for more power, while jealousies

and fears breed new hatreds, internally and externally. And finally,

there's ruin--because at the technological level of interstellar

travel, victory in war is absolutely, totally impossible!"

He sat back, and Duke waited for him to resume, until it was obvious he

had finished. At last, the younger man gave up waiting. "All right," he

said. "Earth won't fight! Am I supposed to turn handsprings? I figured

that much out myself. And I learned a long time ago about the blessed

meek who were to inherit the Earth--but I can't remember anything being

said about the stars!"

"You think peace won't work?" Flannery asked mildly.

"I know it won't!" Duke fumbled for a cigarette, trying to organize his

thoughts. "You've been lucky so far. You've counted on the fact that

war powers have to attack other powers nearby before they can safely

strike against Earth, and you've buffered yourself with a jury-rigged

economic trading system. But what happens when some really bright

overlord decides to by-pass his local enemies? He'll drop fifty planet

bombs out of your peaceful skies and collect your vassal worlds before

they can rearm. You won't know about that, though. You'll be wiped

out!"

"I wouldn't call our friends vassals, or say the system was jury-rigged,"

Flannery objected. "Ever hear of paradynamics? The papers call it

the ability to manipulate relationships, when we let them write a

speculative article. It's what lets us rebuild worlds in less than half

a century--and form the first completely peaceful politico-economic

culture we've ever known. Besides, I never said we had no weapons for

our defense."

Duke considered it, trying to keep a firm footing on the shifting

quicksand of the other's arguments. He knew a little of paradynamics,

of course, but only as something supposed to remake the world and all

science in some abstract future. It had been originated as a complex

mathematical analysis of nuclear relationships, and had been seized on

for some reason by the sociologists. It had no bearing he could see on

the main argument.

"It won't wash, Flannery. Without a fleet, it won't matter if you have

the plans of every weapon ever invented. The first time a smart power

takes the chance, you'll run out of time."

"We didn't!" Flannery swung to the control board that served as his

desk, and his fingers seemed to play idly with the dials. From

somewhere below them, there was a heavy vibration, as if great engines

had sprung into life. He pressed another switch.

* * * * *

[Illustration: FLANNERY]

Abruptly, the room was gone. There was a night sky above them, almost

starless, and with a great, glaring moon shining down, to show a rough,

mossy terrain that seemed covered endlessly with row after row of

rusting, crumbling spaceships. Atomic cannon spilled from their

hatches, and broken ramps led down to the ground. Down one clearer lane

among the countless ships that surrounded him, Duke saw what might be a

distant fire with a few bent figures around it, giving the impression

of age.

Beside him, Flannery sat in his chair, holding a small control. There

was nothing else of the office visible.

The director shook his head. "It's no illusion, O'Neill. You're

here--fifty odd thousand light-years from Earth, where we transferred

the attacking fleet. You never heard of that, of course. The

dictator-ruler naturally didn't make a report when his fleet simply

vanished without trace. Here!"

The liquor burned in Duke's throat, but it steadied him. He bent down,

to feel the mossy turf under his hand.

"It's real," Flannery repeated. "Paradynamics handles all

relationships, captain. And the position of a body is simply a

statement of its geometrical relationships. What happens if we change

those relationships--with power enough, that is? There is no motion, in

any classic sense. But newspapers appear two high-drive days away

minutes after they're printed. We arrive here. And fleets sent against

Earth just aren't there any more!"

He pressed a button, and abruptly the walls of his office were around

them again--the office that was suddenly the control room of a building

that was more of a battleship than any Duke had ever seen.

He found himself clutching the chair, and forced himself to relax,

soaking up the shock as he had soaked up so many others. His mind faced

the facts, accepted them, and then sickly extended them.

"All right, you've got weapons," he admitted, and disgust was heavy in

his voice. "You can defend yourself. But can the galaxy defend itself

when somebody decides it's a fine offensive weapon? Or are all Earthmen

supposed to be automatically pure, so this will never be turned to

offensive use? Prove that to me and maybe I'll change my mind about

this planet and take that job of yours!"

Flannery leaned back, nodding soberly. "I intend to," he answered.

"Duke, we tried making peaceful citizens of our youngsters here a

century ago, but it wouldn't work. Kids have to have their little gang

wars and their fisticuffs to grow up naturally. We can't force them.

Their interests aren't those of adults. In fact, they think adults are

pretty dull. No adventure. They can't see that juggling a

twenty-million gamble on tooling up for a new competitive product is

exciting; they can't understand working in a dull laboratory to dig

something new out of nature's files can be exciting and dangerous.

Above all, they can't see that the greatest adventure is the job of

bringing kids up to be other adults. They regret the passing of dueling

and affairs of honor. But an adult civilization knows better--because

the passing of such things is the first step toward a race becoming

adult, because it is adopting a new type of thinking, where such things

have no value. You didn't hit me when I called you names, because it

made no sense from an adult point of view. Earth doesn't go to war for

the same reason. Thank God, we grew up just before we got into space,

where adult thinking is necessary to survival!"

There had been the kids and their seemingly pointless argument on the

street. There had been the curiously distant respect the Meloans had

shown him, as if they guessed that only his exterior was similar. There

were a lot of things Duke could use to justify believing the director.

It made a fine picture--as it was intended to.

* * * * *

"It must be wonderful to sit here safely, while agents do your

dangerous work, feeling superior to anyone who shows any courage," he

said bitterly. "I suppose every clerk and desk-jockey out there feeds

himself the same type of rationalization. But words don't prove

anything. How do you prove the difference between maturity and timidity

or smugness?"

"You asked for it," Flannery said simply.

The button went down on the control again. The air was suddenly thin

and bitingly cold as they looked down on a world torn with war, where a

hundred ships shaped like half-disks and unlike anything Duke had seen

were mixed up in some maneuver. The button was pushed again, and this

time there was a world below that had a port busy with similar ships,

not fighting now. A third press brought them onto the surface of a

heavy world that seemed to be composed of solid buildings and

factories, where the ships were being outfitted with incomprehensible

goods. A thing like a pipe-stem man looked up from a series of

operations, made a waving motion to them, and abruptly disappeared.

"Did you really think we could be the only adult race in the universe?"

Flannery asked. "You're looking at the Allr, the closest cultural

gestalt to us, and somewhere near our level. Now--"

Something squamous perched on a rock on what seemed to be a barren

world. Before it floated bright points of light that were obviously

replicas of planets, with tiny lines of light between them, and a

shuttling of glints along the lines. The thing seemed to look at them,

briefly. A tentacle whipped up and touched Flannery, who sat with his

hands off the control box. Without its use, they were abruptly back in

their office.

Flannery shivered, and there was strain on his face, while Duke felt

his mind freeze slowly, as if with physical cold. The director cleared

his throat. "Or maybe we should look at more routine things, though you

might consider that we have to get ready for the day when our advancing

culture touches on other cultures. Because we can't put it off

forever."

This time, they were in a building, like a crude shed, and there were

men there, standing in front of a creature that seemed like a human in

armor--but chitinous armor that was part of him. The alien suddenly

turned, though Duke could now see that they were in a section behind

one-way glass. Nevertheless, it seemed to sense them. Abruptly,

something began pulling at his mind, as if his thoughts were being

drained. Flannery hit the button again. "Telepathic race, and very

immature," he said, and there was worry in his voice. "Thank God, the

only one we've found, and out of our immediate line of advance."

There were other scenes. A human being who walked endlessly three feet

off the floor, fighting against some barrier that wasn't there, with

his face frozen in fear, while creatures that seemed to be metallic

moved about. "He found something while working on one of our

paradynamic problems," Flannery said. "He transported himself there and

has been exactly like that ever since--three years, now. So far, our

desk-jockeys here haven't been able to discover exactly what line he

was working on, but they're trying!"

They were back in the office, and the director laid the control box on

the big panel and cut off the power. He swung back to face Duke, his

face tired.

"You'll find a ship waiting to take you to Throm, and a man on board

who'll use the trip to brief you, if you decide to take the job, Duke.

As I said, it's up to you. If you still prefer your wars, come and see

me next week, and maybe I can get the recruiting law set aside in your

case, since you're really a citizen of Meloa. Otherwise, the ship takes

off for Throm in exactly three hours."

He led the way back to the elevator, and rode up to the lobby. Duke

moved out woodenly, but Flannery was obviously going no farther. The

old man handed over what was left of the flask, shook Duke's hand

quickly, and closed the elevator door.

Duke downed the liquor slowly, without thinking. Finally, a flicker of

thought seemed to stir in his frozen mind. He shook himself and headed

down the lobby toward the Earth outside. A faint vibration seemed to

quiver in the air from below, and he quickened his steps.

Outside, he shook himself again, signaled a cab, and climbed in.

"The first liquor store you come to," he told the driver. "And then

take me to the government space port, no matter what I say!"

X

It was quiet in the underground office of the director, except for the

faint sound of Flannery's arms sliding across each other in an

unconscious massaging motion. He caught himself at it, and leaned back,

his tired facial muscles twitching into a faint smile.

Strange things happened to a man when he grew old. His hair turned

gray, he thought more of the past, and prosthetic limbs began to feel

tired, as if the nerves were remembering also. And the work that had

once seemed vitally important in every detail winnowed itself down to a

few things, with the rest only bothersome routine.

He pulled a thermos of coffee from under the desk and turned back to

the confusion of red-coded memoranda on his desk. Then the sound of the

elevator coming down caught his attention, and he waited until the door

opened.

"Hello, Harding," he said without turning around. Only one man beside

himself had the key to the private entrance. "Coffee?"

Harding took a seat beside him, and accepted the plastic cup. "Thanks.

I tried to call you, but your phone was shut off. Heard the good word?"

Flannery shook his head. With the matter of the strange ship that had

been reported and the problem of what to do with the telepaths both

coming to a head, he'd had no time for casual calls. There was no

question now that the telepaths had plucked the knowledge of how to

build an interstellar drive from the observers' minds, in spite of all

precautions. And once they broke out into the rest of the galaxy--

"Var died of a heart attack in the middle of a battle," Harding

announced. "And Cathay and Kloomiria sent each other surrender notices

the minute word was official! The damnedest thing I ever heard of.

Edmonds came with me, and he's upstairs now, planning a big victory

celebration as soon as we can let the word out. It should finish his

reorientation."

"I'll probably get word on it by the time someone has it all organized

into a nice, official memo," Flannery said. "Back him up on that

celebration. It's worth a celebration to find out both worlds are that

close to maturity. Coming over for bridge tonight?"

Harding shook his head. "I'll be up to my elbows in bills for the

relief of Cathay and Kloomiria. It's a mess, even if it could be worse.

Maybe tomorrow."

He dropped the cup onto the desk and turned to the elevator, while

Flannery hunted through the memoranda. As he expected, he found a

recent one announcing Var's death. He rubbed his arms together as he

read it, but there was no new information in it.

Then, reluctantly, he picked up his phone and started to call. Scanning

for information, just as another bundle of memos came through a small

door in the panel. At the sight of the top photo, he put the phone back

on its cradle. His face tautened and his arms lay limp as he read

through it.

The picture was that of one of the half-disk Allr ships. The rumors of

the strange ship were true enough. One of the Allr races had crossed

the gulf between the two expanding cultures, and had touched several

worlds briefly, to land in the biggest city on Ptek, the trading center

for a whole sector. It had been there two days already, before being

reported to Earth!

To make matters worse, it had come because its home world had been

visited by a foreign ship--from the description, apparently from

Sugfarth; there was no longer any chance of cutting off the news, since

it would be circulating busily through both cultures. And with it must

be going a thousand wild schemes by trading adventurers for

exploration!

He'd expected it to happen some day, maybe in fifty years, after he was

out of the office. By then enough of the worlds should have reached

maturity to offer some hope of peaceful interpenetration. But now--

Victory, he thought bitterly. A small victory, and then this. Or maybe

two small victories, if O'Neill worked out as well on Throm as he

seemed to be doing, and if he realized he'd never be satisfied until he

could return to Earth to face the problems he now knew existed.

Flannery had almost hoped that it would be O'Neill who would handle the

problem of cultural interpenetration. The man had ability.

But all that was in the past now, along with all the other victories.

And in the present, as always, there were larger and larger problems,

while full maturity lay forever a little farther on.

Then he smiled slowly at himself. There were problems behind him,

too--ones whose solutions made these problems possible. And there would

always be victory enough.

What was victory, after all, but the chance to face bigger and bigger

problems without fear?

Flannery picked up the phone, and his arms were no longer tired.

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