Of Ruses and Catch-games, Practical Jokes, and all plays involving

mystification and mortification, we have a great abhorrence. They do

not belong to the class of Home Amusements. Let them be relegated

to that bad limbo of “college hazing,” and other ignoble tricks

which some people call fun. Far better the games which call for wit,

originality, and inspiration; which show knowledge, reading, and

a full _repertoire_; and a familiarity with all the three homely

studies--geography, arithmetic, and history, including natural history.

One of these games is called “The Traveler’s Tour,” and may be made

very interesting, if the leader is ingenious. It is played in this

way: One of the party announces himself the “Traveler.” He is given

an empty bag, and counters with numbers on are distributed among the

players. Thus, if twelve persons are playing, the numbers must count

up to twelve--a set of _ones_ to be given to one, _twos_ to two, and

so on. Then the Traveler asks for information about the places to

which he is going. The first person gives it, if he can; if not, the

second, and so on. If the Traveler considers it correct information,

or worthy of notice, he takes from the person one of his counters,

as a pledge of the obligation he is under to him. The next person in

order takes up the next question, and so on. After the Traveler reaches

his destination, he empties his bag, and sees to whom he has been

indebted for the greatest amount of information. He then makes him the

next Traveler. Of course, this opens the door for all sorts of witty

rejoinders, as the players choose to exaggerate the claims of certain

hotels, the geographical position of places, and the hits at such a

place as Long Branch, for instance, by describing it as an “inland

spot, very retired, where nobody goes,” etc., etc. Or it can be played

seriously, with the map of Europe or America in one’s memory. The

absurd way is, however, the favorite style with most, as in this wise:

_Traveler._ “I am going to Newport this summer. Which is the best

route?”

_Answer._ “Well, start by the Erie Railroad and try to form a junction

with the Pittsburg and Ohio.”

_Trav._ “When shall I get there?”

_An._ “If you take the Southern Pacific you may reach Newport before

the Fall River boat gets in” (sarcasm on the slowness of the boat).

_Trav._ “How if I go by the Northern Pacific?”

_An._ “Well, that is better than the _Wickford_ route.”

Or _Trav._ says: “I want to go to San Francisco; how shall I start?”

_An._ “Well, at the rate the Cunarders are going to Europe now, your

quickest way is to take the Gallia, and on reaching Liverpool to go to

India by the Overland Route, and so round the world.”

The rhyming game is also very amusing. It is done in this way:

_Speaker._ “I have a word that rhymes with _Game_.”

_Interlocutor._ “Is it something statesmen crave?”

_Sp._ “No, it is not _Fame_.”

_In._ “Is it something that goes halt?”

_Sp._ “No, it is not _Lame_.”

_In._ “Is it something tigers need?”

_Sp._ “No, it is not to _Tame_.”

_In._ “Is it what we all would like?”

_Sp._ “No, it is not _Good Name_.”

_In._ “Is it to shoot at Duck?”

_Sp._ “Yes, and that Duck to _maim_.”

Such words as Nun, Thing, Fall, etc., which admit of many rhymes, are

very good ones to choose. The two who play it must be quick-witted and

read each other’s thoughts.

The end rhymes, which the French like, are very ingenious.[A] Try

making a poem to fit these words, for instance, and you catch the idea:

Town. Lay. Place. Long. Run. Fame. Rain.

Renown. May. Space. Wrong. Sun. Name. Train.

The game of “Crambo,” in which each player has to write a noun on one

piece of paper and a question on another, is curious. As, for instance,

the drawer may get the noun “Mountain,” and the question, “Do you love

me?” he must write a sonnet or poem in which he answers the one and

brings in the other.

The game of “Preferences” has had a long and a successful career. It is

a very good addition to Home Amusements to possess a blank-book lying

on the parlor-table, in which each guest should be asked to write out

answers to the following questions:

Who is your favorite hero in history?

Who is your favorite heroine in history?

Who is your favorite king in history?

Who is your favorite queen in history?

What is your favorite male Christian name?

What is your favorite female Christian name?

What is your favorite flower?

What is your favorite color?

What is your favorite style of music?

What is your favorite style of climate?

What is your favorite amusement?

What is your favorite study?

What is your favorite exercise?

What is your favorite book?

What is your favorite game? etc., etc.

These questions may be amplified according to the taste of the owner of

the book.

These books are very common in English country houses, and the

statistics of favoritism have been taken. Napoleon Bonaparte, even in

the land of the Duke of Wellington, had the greatest number of admirers

as a hero; Mary, Queen of Scots, was the favorite queen in a majority

of instances; Lord Byron led off as a poet, and the names Edward and

Alice had the greatest number of votes as admired Christian names. Joan

of Arc is always ahead as a heroine. In America, after a five years’

experience, a number of books were compared, and resulted in a close

tie between Washington and Napoleon as hero; between Charles X, of

Sweden, and Francis I as king; with Mary, Queen of Scots, far ahead

as queen; with Theodore and Mary as Christian names in advance. Yet

an occasional originality crops out in these “preferences,” and the

examination of the different opinions is always interesting.

The game of Authors, especially when created by the persons who wish

to play it, is very interesting. The game can be bought, and is a

very common one, as, perhaps, everybody knows; but it can be rendered

uncommon by the preparation of the cards among the members of the

family. There are sixty-four cards to be prepared, with each the name

of a popular author, and any three of his works. The entire set is

numbered from one to sixty-four. Any four cards containing the name

and works of the same author form a book. Thus, “Henry W. Longfellow,

‘Hyperion,’ ‘Evangeline,’ ‘New England Tragedies,’” would form one set.

As the shuffling and distribution of these cards, and the plan of also

drawing from a pile in the middle of the table, creates the greatest

uncertainty as to the whereabouts of a certain card, much amusement

can be derived in the effort to make a book. The cards must be equally

distributed one at a time, beginning at the left of the dealer. The

players then arrange their cards in the hand. If one finds four of a

kind, he immediately declares a book, and lays it face downward on

the table; and then, if holding one of the “Longfellow’s,” he will

say “Evangeline.” He can ask any other player for “Hyperion.” After

receiving either the card or a negative answer, the next player to the

left goes on with his play. Players can only call for such cards as

belong to books of which they hold a portion. Should a player call for

a card which he already holds, that card is forfeited to the person

of whom it was called. The caller always finds the name of the card

he wants among those printed in small type; the person of whom it is

called finds it in large type at the top.

This game may be made very useful by using the names of kings and

queens, and the learned men of their reigns, instead of authors. It is

a very good way to study history. The popes can be utilized, with their

attendant great men, and by playing the game for a season the dates and

the events of some obscure period of history will be effectually fixed

in the memory.

As the numbers affixed to the cards may be purely arbitrary, the count

at the end will fluctuate with remarkable impartiality; thus, the

Dickens cards may count but one, while Tupper will be named sixteen;

Carlyle can be two, while Artemus Ward shall be sixty. This is made

very amusing sometimes. King Henry VIII, who set no small store by

himself, can be made to count very little in the kingly game, while the

poor Edward IV may have a higher numeral than he was allowed in life.

VI.

FORTUNE-TELLING.

We now come to that game which interests old and young. None are so

apathetic but that they relish a look behind the dark curtain. The

apple-paring in the fire, the roasted chestnut and the raisin, the

fire-back and the stars, have been interrogated since time began.

The pack of cards, the tea-cup, the dream-book, the board with the

mystic numbers, and the Bible and Key, have been consulted from time

immemorial. The makers of games have given in their statistics, and

they declare that there are no cards or games so sure of selling well

as those which foretell the Future.

Now a very pretty Home Amusement is to cultivate, without believing

much in them, the innocent sciences of palmistry and of fortune-telling.

Several years ago this led to the making of a very pretty book

by Mrs. Gilman, of South Carolina--a poetical and very harmless

fortune-teller--made up of lines from the poets. The young ladies of

the period used to draw as future husbands: “A professor, and a log

cabin in the West”; “a lord, and a castle”; “a merchant prince”; “an

irresolute and an obstinate fool”; “a well-favored gentleman,” and so

on, the good fortunes being in great advance of the bad ones. It was a

popular work, and amused many a tea-party.

Many people, since the advent of Spiritualism, have amused themselves

with that wonderful toy, “Planchette,” and other curious caprices of

mind-reading, clairvoyance, table-tipping, and knocks. The Key, which

seems to possess strong magnetic powers, and all the performances which

the unbeliever calls “nonsense,” or worse, and which the believing

call “manifestations,” are also interesting; but we can not recommend

this sort of tampering with nervous and exciting pleasure, as it has

undoubtedly sometimes unhinged the most truly innocent minds. Such

investigations should be left to strong and sober men, and should be

approached in a very philosophical spirit, or not at all.

There can be no harm, however, in a playful consultation of the leaves

of the daisy, the four-leaved clover, the fortunate black cat who

brings us luck, the moon over the right shoulder, the oracular “You

shall travel over land and sea”--believing in all the good fortune,

but in none of the bad. The salt should be carefully thrown over

the left shoulder, if spilled, and all the Fates and Fairies should

be propitiated. It gives delightful variety to life to know all the

superstitions and the lore of old nurses and grandmothers. Did we

follow them back, we should find that they each had a poetical origin.

We all like to believe that we can enumerate on our fingers the false

friends, the enemies; but we may hope that the world could not hold the

admirers and the friends whom one four-leaved clover or one black cat

had given us--or promised us. To be sure, “we had dreamed of snakes,

and that meant enemies.” But, after all, are not enemies next best to

friends? They give us consequences, and who that is worth anything was

ever without them? That would be a very colorless individual who should

go through life without an enemy.

The riches which are hidden in a fortune-telling set of cards

(although like Peter Goldthwaite’s treasure) are very real and

comforting while they last. They are endless, they have few really

trying responsibilities attached, they can not be taxed, they are

absolutely where thieves can not break through and steal. They are so

satisfactory, which real wealth never is; they buy everything we want;

they go farther than any real fortune could go; they are our real and

personal estate, and our poetical dreams; our Lamp of Aladdin, and

our Chemical Bank. They are gained without hurting anybody; they are

dug out of the ground without painful backache or bloodshed; they are

inherited without stain, and can be spent without fear of profligacy.

Of what other fortune can we say as much?

It would be an unending theme to try to make a catalogue of the

superstitions of all nations. The Irish, with their wild belief in

fairies, that _Leprechaun_--the little man in red, who, if you can

catch him, will make you happy and prosperous for ever after; who has

such a strange relationship to humanity that at birth and death the

Leprechaun must be tended by a mortal! to read, as they do--these

imaginative people--a sermon in every stone; to see luck beneath the

four-leaved clover, and to hang a legend on every bush; to follow the

more spiritually-minded Scotchman in his second sight, who holds that

“Coming events cast their shadows before.”

A very learned book has been written on the “Superstitions of Wales”

alone. Eloquent and poetic are the people who have invented the

Banshee, the Brownie (or domestic fairy who does all the work). The

more tragic and less loving superstitions of Italy teach that the “evil

eye” is always to be dreaded. The Breton superstitions are as wild as

the sea-gust which sweeps from their coast. All these are subjects of

profound interest to those who read the great subject of race, from

ethnology, folk-lore, and ballads. The superstitions of a people tell

their innermost characteristics, and are thus profoundly interesting.

The French have, however, tabularized fortune-telling for us. Their

peculiar ability in arranging ceremonials and _fêtes_, and their

undoubted genius for tactics and strategy, show that they are able to

foresee events with unusual clearness. Their ingenuity in all technical

contrivances is an additional testimony in the same direction, and we

are not surprised that they have here, as is their wont, given us the

practical help which we need in fortune-telling. Mlle. Lenormand, the

sorceress who prophesied to Napoleon his greatness, and to many of the

princes and great men of France their downfall and their misfortunes,

has left us thirty-six cards (to be bought at any book-store), wherein

we can read the decrees of fate. Her preface says, “Thousands of

noblemen did then acknowledge her great talent already during her

lifetime, and did often confess that her method was full of truth and

exactness.” Lenormand was a very clever sibyl; she had great ingenuity;

she throws in enough of the inevitable bad, and finds enough of the

possible good, to at least amuse those who consult her oracles. Whether

we have confidence or faith in the divination, we can not but look for

the lucky cards. In this game “The Cavalier” is a messenger of good

fortune, and, if not surrounded by unlucky cards, brings good news,

which the person may expect either from his own house or from abroad.

This will, however, not take place immediately, but some time after.

“The Clover Leaf” is a harbinger of good news, but if surrounded by

clouds it indicates great pain; but if No. 2 lies near No. 26 or 28,

the pain will be of short duration, and will soon change to a happy

issue.

“The Ship,” the symbol of commerce, signifies great wealth, which will

be acquired by trade or inheritance. If near to the person, it means an

early journey.

“The House” is a certain sign of success and prosperity, and although

the present position of the person may be disagreeable, yet the future

will be bright and happy. If this card lies in the center of the cards

under the person, this is a hint to beware of those who surround him.

“A Tree,” if distant from the person, signifies good health. Nine

trees, of different cards together, leave no doubt about the

realization of all reasonable wishes.

“Clouds”: if their clear side is turned toward the person, it is a

lucky sign; with the dark side turned toward the person, something

disagreeable will soon happen.

“A Serpent” is a sign of misfortune, the extent of which depends

upon the greater or smaller distance from the person; it is followed

invariably by deceit, infidelity, and sorrow.

“A Coffin,” very near to the person, means, without any doubt,

dangerous diseases, death, or total loss of fortune; more distant from

the person, the card is less dangerous.

“The Nosegay” means much happiness in every respect.

“The Scythe” indicates great danger, which will only be avoided if

lucky cards surround him.

“The Rod” means quarrels in the family, domestic afflictions, want of

peace among married persons, fever, and protracted illness.

“The Birds” mean hardship to be overcome, but of short duration;

distant from the person, they mean the accomplishment of a pleasant

journey.

These are descriptions of a few of the picture-cards with which Mlle.

Lenormand tells fortunes still, although she has gone to the land of

certainty, and has herself found out if her symbols and emblems, and

her combinations, really did draw aside the curtain of the future with

invisible strings. We advise all our readers to possess themselves of

her “Fortune-telling Cards” if they wish to become amateur sibyls.

The cup of tea, and the mysterious wanderings of the grounds around the

cup, so long the favorite medium of the sibyl, seems to be an English

superstition. It fits itself to the old crone domesticity of the

Anglo-Saxon humble home, rather than to the more out-of-door romance of

the Spaniards and the Italians; and yet the most out-of-door people in

the world--the gypsies--use it as a means of discerning the future.

The cup should be filled with a weak infusion of tea--grounds and

all--and then carefully turning the cup toward one, the tea should be

carefully turned out, waving the cup so skillfully that the tea-leaves

are dispersed over the surface of the cup. Happy the maid who can turn

out the tea without spilling the leaves. If one drop of tea is left in

the cup it will mean--a tear.

These grounds, or tea-leaves, have been used from the earliest days as

the alphabet of the Parcæ. Before Chinese tea was brought to England

the old fortune-tellers made some sort of a brew out of powdered herbs,

which left their mark on the cup. We can understand how that sinuous

serpent who has had so much to do with our destiny, as a synonym of

evil, can be pictured or “visualized” by such a process; but where the

sibyl finds the light-haired young man crossing a river, where she

finds gold and where trouble, we must leave to the interpreters.

That most interesting of sibyls, “Norna of the Fitful Head,” used

molten lead as a means of interpreting the unseen, and that can be done

by our modern soothsayers.

Cards from early antiquity have been used to tell fortunes. The Queen

of Hearts is the heroine, and as about her group the propitious reds,

or the gloomy blacks, so may we hope for good or dread bad luck. The

Ace of Spades is a bearer of evil tidings; the King of Hearts, at the

right of the Queen, is the very Fortunatus himself. And now, who is

this goddess so often invoked? _Fortuna_, courted by all nations, was,

in Greek, _Tyche_, or the goddess of chance. She differed from Destiny

or Fate in so far that she worked without law, giving or taking at

her own good pleasure, and dispensing joy or sorrow indefinitely; her

symbols were those of mutability--a ball, a wheel, a pair of wings,

a rudder. The Romans affirmed that, when she entered their city, she

threw off her wings and shoes, and determined to live with them for

ever; she seems to have thought better of it, however. She was a sister

of the Parcæ, or Fates, those three who spin the thread of life,

measure it, and cut it off. Fortunatus, he of the inexhaustible purse

of gold and the wishing-cap, is too familiar a figure to the readers of

fairy tales to be mentioned here.

And yet, although all nations have desired to propitiate Fortuna, her

high-priests and interpreters have ever been in disrepute. In Scotland,

that land of demonology and witchcraft, of second-sight, of dreamy

superstition, fortune-tellers were denounced as vagabonds, and their

punishment, by statute, was scourging and burning of the ears. We all

know how the knowledge of the “black art” was denounced in Germany; and

the witches of Salem, while they were approached at dead of night by a

pale magistrate who desired to have his fortune told, were, at his high

behest, tortured, pilloried, and hanged the next week, if the fortune

was a bad one, or, if being well foretold, was slow of accomplishment.

That half-belief which superstitious persons repose in their oracles,

shown in the case of the Indian, who breaks or maims his God if he does

not respond to his prayer, and in the remarkable story of Louis XI, of

France, who used to alternately pray to and abuse his leaden images of

saints, is repeated often in the history of fortune-telling.

Mother Redcap, “a very witch,” was resorted to by hundreds of persons

in England as a fortune-teller; her image remains on a coin dated

1667. The well-known prophecies of her neighbor, Mother Shipton, have

come down to us. Poor Redcap had all the duckings and the batings

of the populace. She and her black cat were the favorite horrors of

the superstitious inhabitants of Kentish Town, and hundreds of men,

women, and children saw the devil come in state to carry her off. But

Mother Shipton (who was born at Knaresborough in the reign of Henry

VII) became the most popular of British prophets, and, although she

was supposed to have sold her soul to the Old Gentleman, she yet died

in her bed decently and in order at an extreme old age. So Fortuna

is capricious, even in her treatment of her votaries. It is not

strange that “Palmistry” should have taken higher ground than mere

fortune-telling, and indeed the lines of the hand will seem to map out

character, and perhaps destiny, with some accuracy. The books say that

the lines running through the palm indicate will or indecision, force

or weakness, quickness or slowness; indeed, all which makes character

and fate. We are the arbiters of at least a part of our fortune.

The power to tell fortunes by the hand can be learned from any of

the French books on palmistry, and there are one or two little

English translations. It can be sufficiently curious and varied to

amuse the home circle, and so long as it is done for that purpose,

fortune-telling can do no harm.

But the moment we rise above the idea that the beans, the tea-grounds,

the black cat, the cards, or the lines in the palm, are but blind

guides, making the most palpable mistakes, then the tampering with the

curtain becomes dangerous, and we had better leave the future alone.

VII.

AMUSEMENTS FOR A RAINY DAY.

It may seem an impeachment of the taste of our readers to have lingered

so long on the lesser lights of games and fortune-telling as “Home

Amusements,” when we have before us the great world of decorative art:

æsthetic embroidery, dinner-card designing, china painting, the making

of screens, and the thousand and one devices by which the modern family

can amuse itself.

The making of screens is an amusement which occupies the whole family

most profitably for a rainy day, even if it is to be only the cutting

out of pictures from the illustrated newspapers, and the subsequent

arrangement of them in curious conjunction on a white cotton or muslin

background. The use of screens has dawned upon the American mind within

a few years. They are delightful in a dining-room to keep off a draught

or to hide a closet-door. They break up a too long room admirably.

They are very useful in a bedroom to shut off the washstand and bath;

and they are very comforting to the invalid, as a protection to his

easy-chair against insidious breezes.

Of course, those of satin or linen, embroidered by a skillful hand;

those painted on canvas by the best painters of to-day; those from

China and Japan--are the screens of the opulent. Very pretty paper

screens may be bought at the shops for three or four dollars. But

those on which a group of pictures are to be pasted are the cheapest

and most amusing of any. And do not go and buy highly-glazed pictures

for the purpose. If you do, the screen looks like a valentine. But

cut out the pictures from old copies of the “London Illustrated

News,” “Punch,” “Harper’s Weekly,” “Harper’s Bazaar,” and the English

“Graphic,” paste them thickly one upon another, and you have a curious

and most interesting mosaic. A lady in 1876, the Centennial year, made

a very beautiful screen of fashion plates from the ordinary magazines

of the period. Already (1881) these fashions look very antiquated,

and the screen is becoming historically valuable. The effect of these

delicately-colored pictures, put on as thickly as possible over the

white muslin, has an effect like a festal procession, and is very

pretty.

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